Search found 3281 matches

by zuzuf
Sun Nov 12, 2006 5:20 pm
Forum: coding / développement
Topic: New release
Replies: 8
Views: 15504

That's done release 0.2.3 is uploaded :D
by zuzuf
Sun Nov 12, 2006 1:34 pm
Forum: coding / développement
Topic: New release
Replies: 8
Views: 15504

New release

I think TA3D is ready for a new release, I just added a megazoom :shock: !! (like in supreme commander :D ).

Next release should include a lot of code rewritten, support for multiplayer (even if it's not finished), and many other things like bug fixes
by zuzuf
Sun Nov 12, 2006 9:22 am
Forum: coding / développement
Topic: Network code update
Replies: 17
Views: 28354

These names are OK. Now to make new modules, you must edit the src/Makefile.am, there is the list of files to compile, just add one line per new module (.cpp & .h) and global headers at the end of the list (like matrix.h, vector.h,ta3dbase.h). Then you need to go to TA3D's root dir and type: aclocal...
by zuzuf
Sat Nov 11, 2006 10:45 pm
Forum: coding / développement
Topic: Network code update
Replies: 17
Views: 28354

for position, I agree, 2 floats should be enough for speed, 2 floats too (in fact speed is 2D for planes too because the Y coordinate is managed separately. orientation is one float but an unsigned short int will be enough the random number generator is heavily used by particles effects like explosi...
by zuzuf
Sat Nov 11, 2006 6:13 pm
Forum: coding / développement
Topic: Win32 Compile notes under MSVC 2005
Replies: 3
Views: 8905

why not tonight??
by zuzuf
Fri Nov 10, 2006 11:02 pm
Forum: coding / développement
Topic: Anyone alive?
Replies: 4
Views: 10321

I hope no!!

I can only work on TA3D during the weekend but that's until April, then I will have much more time, and a new developer too (I encountered a friend who is a fan of TA and a programmer too!!)
by zuzuf
Fri Nov 10, 2006 11:00 pm
Forum: coding / développement
Topic: Artist?
Replies: 8
Views: 16472

Hi, I should have tell everyone I can access a computer only during the weekend (at home. In fact I can do this during the rest of the week but not for programming, only for work and I really have no time for something else). To access the web page content you need a SSH key and a SSH client (I use ...
by zuzuf
Fri Nov 10, 2006 10:50 pm
Forum: coding / développement
Topic: Win32 Compile notes under MSVC 2005
Replies: 3
Views: 8905

The conflict between the two 'size' variables is fixed, just changed the first one to 'len'. That was just a mistake, and it prevented TA3D to behave as expected.

Well it seems we will have to clean a bit the code :? .
by zuzuf
Fri Nov 10, 2006 10:26 pm
Forum: coding / développement
Topic: Source
Replies: 1
Views: 6192

#1 yes the GNU compiler supports #pragma #2 I never used namespaces, but if you want to use namespaces I see nothing against it just see what the rest of the team thinks about it #3 We could define things like TA3D_PLATFORM_ARCH_LINUX, it would make the code easier to read (since it already uses pla...
by zuzuf
Fri Nov 10, 2006 9:30 pm
Forum: Suggestion
Topic: Network related - Game finder
Replies: 3
Views: 9103

Well I agree the Game-Finder isn't the priority but it remains something important, so we should add it as soon as the networking code is working. Maybe we could also implement some kind of mixed type (LAN & Internet so you can play over the LAN and the Internet at the same time)
by zuzuf
Fri Nov 10, 2006 9:13 pm
Forum: Help / Aide
Topic: Linux Sourcecode download
Replies: 4
Views: 10274

Yes, there is a problem with the archive, I will fix it soon.
Until then try this:
http://www.allegro.cc/depot/TA3D
by zuzuf
Fri Nov 03, 2006 5:12 pm
Forum: coding / développement
Topic: Multiplayer draft document
Replies: 12
Views: 20974

Cire -> you do what you want, but I really think you could bring a lot to the project if you stay with us. But if you still send me patches, then for me you're still in the team.
by zuzuf
Fri Nov 03, 2006 9:21 am
Forum: coding / développement
Topic: Multiplayer draft document
Replies: 12
Views: 20974

I think using threads will achieve better performance and multi-core systems (we also should do that with physics when it will be finished)
by zuzuf
Fri Nov 03, 2006 12:35 am
Forum: Tests
Topic: Error on exitting
Replies: 2
Views: 7971

That's done, it's fixed!! It was a bug in the

Code: Select all

MAP::update_player_visibility
function. I replaced px+x by lx because I needed it to do a check but I forgot replacing it in some 'for', so when a unit was going out it was writing outside the map!!
by zuzuf
Thu Nov 02, 2006 7:00 pm
Forum: coding / développement
Topic: Team is getting bigger
Replies: 8
Views: 16212

that's right we don't know each other very well, so here is who I am: I am a male too, 20 years old, french, student in Polytechnique in Palaiseau (Paris for those who don't know about Palaiseau). My hobbies are programming and playing TA :D . Currently I have a military training until April (well, ...
by zuzuf
Thu Nov 02, 2006 6:48 pm
Forum: Tests
Topic: Water Quality trouble
Replies: 1
Views: 6253

which version do you use?? what is your video card ? I noticed there was a bug with in some shaders which doesn't compile on some platforms with some video cards (with my 9800 SE I had troubles too) but it's fixed in CVS version now.
by zuzuf
Thu Nov 02, 2006 3:07 pm
Forum: coding / développement
Topic: Team is getting bigger
Replies: 8
Views: 16212

Team is getting bigger

we are now 6:
_Roland Brochard (me)
_Evan Rinehart
_Cire
_Neuralize
_Milipili
_Balthazar
by zuzuf
Thu Nov 02, 2006 3:03 pm
Forum: coding / développement
Topic: Multiplayer draft document
Replies: 12
Views: 20974

In fact each unit check the zone where it can find enemy units to fire at but it doesn't check all the zone only a random part of it. By doing like this I reduced the time needed to compute a frame, instead of taking 1 frame to check all the zone it takes a lot more frames but units aren't small and...
by zuzuf
Thu Nov 02, 2006 10:48 am
Forum: coding / développement
Topic: Multiplayer draft document
Replies: 12
Views: 20974

first it's impossible to use 16bits to code correctly a position on the map. Maps are too big and we would lost too much precision. But speed can be coded on 16bits integers as well as heading (but not for computation, only for data transfer). Maybe 24bits can be enough for position since a position...
by zuzuf
Thu Nov 02, 2006 10:16 am
Forum: coding / développement
Topic: Artist?
Replies: 8
Views: 16472

Ok you're on the developer list now. You can start working on the logo and the website. Maybe you can add a system of theme. For the logo, since TA3D is TA in real 3D, it should represent this idea. The small logo I made is a bit basic: TA logo with '3D' printed on. I think website and logo are a pr...
by zuzuf
Thu Nov 02, 2006 10:03 am
Forum: coding / développement
Topic: fog of war
Replies: 3
Views: 9561

There are two type of fog:
_the fog of war which is drawn using a color array (black, gray, white)
_the fog that fade the map in distance (classical fog)
by zuzuf
Thu Nov 02, 2006 12:25 am
Forum: coding / développement
Topic: fog of war
Replies: 3
Views: 9561

TA3D's fog of war is simple: there are 3 sort of zones: _not discovered, map is rendered in black, no units, no features _discovered but not seen by any unit, map in gray, no units, features in gray _seen by at least one unit, map with normal colors, units and features are drawn Here the principle i...
by zuzuf
Thu Nov 02, 2006 12:08 am
Forum: coding / développement
Topic: Artist?
Replies: 8
Views: 16472

Hi, yes we need an artist - I must admit I am better programmer than artist and the interface and the web site need a better look! I looked at your work, that's pretty good!! I really think you can help. All I need to add you to the team is a sourceforge.net account so you can access the CVS reposit...
by zuzuf
Wed Nov 01, 2006 6:54 pm
Forum: Suggestion
Topic: Unit movement
Replies: 1
Views: 6703

For now it's hard to get correct unit's behavior because there is still no support for movement class. As soon as we add support for movement class we can increase movement acceleration and speed (we don't want the commander to run too fast 8) )
by zuzuf
Wed Nov 01, 2006 6:50 pm
Forum: Suggestion
Topic: ugly ugly website
Replies: 11
Views: 19813

blue and dark red, yes it could look good. But not only blue (I tested it and it was ugly).
by zuzuf
Wed Nov 01, 2006 6:48 pm
Forum: Tests
Topic: Error on exitting
Replies: 2
Views: 7971

I get this message too but I don't know where it comes from. But I don't get it all the time. Sometimes it works fine and sometimes it doesn't, I can't identify the code which produce this error but I keep working on it.
by zuzuf
Wed Nov 01, 2006 2:53 pm
Forum: coding / développement
Topic: Meeting place
Replies: 4
Views: 10931

well we could go there:
irc.etigris.com

and use #ta3d

now we should schedule a meeting
by zuzuf
Wed Nov 01, 2006 10:10 am
Forum: Suggestion
Topic: ugly ugly website
Replies: 11
Views: 19813

Instead of just saying it's ugly, could you tell us what color scheme you would prefer??
by zuzuf
Wed Nov 01, 2006 1:54 am
Forum: coding / développement
Topic: Meeting place
Replies: 4
Views: 10931

Well until now we just communicate by e-mail, but I am not against the use of IRC or an other instant messenger. Maybe we could set up an IRC channel??
by zuzuf
Tue Oct 31, 2006 1:07 pm
Forum: Suggestion
Topic: TA Spring
Replies: 2
Views: 7539

Yes we know about TASpring.

TASpring is a new RTS whereas TA3D is a remake of Total Annihilation's engine. TASpring doesn't use TA maps or units whereas TA3D can do.8)

And I saw that TASpring development is slowing down...they think it has become too complex to add features to the engine.
by zuzuf
Tue Oct 31, 2006 10:36 am
Forum: coding / développement
Topic: Developper needed / On a besoin de développeurs
Replies: 0
Views: 4700

Developper needed / On a besoin de développeurs

TA3D has reached version 0.2.1 with only one developer (me) working on it. There is still a huge amount of things to do and we need help. Our priority is multiplayer then Artificial Intelligence. We also need people to test TA3D to track and correct bugs. --------------------------------------------...