Search found 545 matches

by milipili
Mon Jul 13, 2009 9:54 am
Forum: Suggestion
Topic: Gravity Wind
Replies: 5
Views: 14891

Re: Gravity Wind

Yuni will integrate ODE (http://www.ode.org, or another library we are sure for now). May be it could help.
by milipili
Mon Jul 13, 2009 9:52 am
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24210

Re: Player Profile and Mod Manager

Good holidays ! :)
by milipili
Fri Jul 10, 2009 1:52 pm
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 51579

Re: Question for experienced programmer

Is there any documentation? Doxygen only. We will write an user Guide when the API will be more stable. And we will make a real website too ^^. But for now on, we have some more useful tasks to do. Such as fixing some bugs (especially Yuni::String used by TA3D, fixing compilation for FreeBSD/Solari...
by milipili
Thu Jul 09, 2009 1:17 pm
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 51579

Re: Question for experienced programmer

The yuni internals is obviously for advanced C++ programmers only. However its API aims to be easy to use for developer with basic knowledge in C++. Yuni still needs a lot of improvements, but the most simple way to achieve this goal is that you look at the existing samples : http://trac.libyuni.org...
by milipili
Thu Jul 09, 2009 12:09 pm
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 51579

Re: Question for experienced programmer

P.S. I`m starting to collect money :P Good good :p Actually, that's why we started the Yuni Framework. To provide high level and efficient routines to developers, without taking care of low level code (and actually, nearly of the code itself). You might be interressed in it when it will be more mat...
by milipili
Thu Jul 09, 2009 12:04 pm
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 51579

Re: Question for experienced programmer

zuzuf wrote:Milipili : it seems like we're synchronized :P, posting twice one after the other nearly in the same minute :P
That's what we call "Team work" :D
by milipili
Thu Jul 09, 2009 7:48 am
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 51579

Re: Question for experienced programmer

No problem. I can create a PayPal account if needed :D
But you have not the same satisfaction ^^
by milipili
Thu Jul 09, 2009 6:16 am
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 51579

Re: Question for experienced programmer

You just need practice. And you will see it will be easier and easier. It is like martial art. Simplicity Is Complexity Itself :)
by milipili
Wed Jul 08, 2009 10:25 pm
Forum: café
Topic: TA3D music
Replies: 8
Views: 23057

Re: TA3D music

Nice :)
by milipili
Wed Jul 08, 2009 10:19 pm
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 51579

Re: Question for experienced programmer

You can use a similar mecanism to TA3D. Something like that : static void DrawMyObjects() { // Put your code here to render all your 3D objects // OpenGL / DirectX } int main() { // FPS Limit // The VSync should be disabled (otherwise the fps will be stuck to 60 - 59.9 actually) unsigned int fpsLimi...
by milipili
Fri Jul 03, 2009 11:10 pm
Forum: coding / développement
Topic: Subversion + SSL
Replies: 1
Views: 5750

Subversion + SSL

An access the Subversion repository using SSL encryption is now available : https://svn.shikami.org/ta3d Note: The certificate is attached to the pair ip/dns. Consequently the identity of svn.ta3d.org could not be verified, even if it is the same server (another type of SSL certificate would be requ...
by milipili
Fri Jul 03, 2009 6:45 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

I am perfectly aware of this. Don't worry it is planned for my part :p
by milipili
Fri Jul 03, 2009 12:33 am
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

I don't think so. However, it is not really a problem. This replacement is for performance reasons only.
by milipili
Tue Jun 16, 2009 10:39 am
Forum: coding / développement
Topic: memory leak
Replies: 25
Views: 31706

Re: memory leak

"Intruments" on OS X already told where the leak is. It will be fixed as soon as possible (unless zuzuf fixes it before ^^)
by milipili
Fri Jun 12, 2009 6:56 pm
Forum: Tests
Topic: Can`t run Ta3D on Windows
Replies: 15
Views: 19812

Re: Can`t run Ta3D on Windows

When no hope remains, a ral gdb backtrace could help :)
by milipili
Wed Jun 03, 2009 1:38 pm
Forum: Help / Aide
Topic: Blank Screen with Trailing Mouse
Replies: 11
Views: 19142

Re: Blank Screen with Trailing Mouse

I've got this in OS X at the begining of the 0.6 (resources files was not completly found). The last revision is 1862. The 16xx is two months old. A lot of changes happenned since :)
by milipili
Tue Jun 02, 2009 7:04 pm
Forum: coding / développement
Topic: online mod repository
Replies: 24
Views: 31789

Re: online mod repository

I hope zuzuf has a big harddrive :D
by milipili
Sun May 31, 2009 10:56 pm
Forum: coding / développement
Topic: online mod repository
Replies: 24
Views: 31789

Re: online mod repository

ID - a guid and not a mere int version - You will prefer all parts of the version to inform about new releases (hi INT2,lo INT2, patch INT2 should be good enough). Or a single int4 like Gcc versions 40212 -> 4.2.12 website - Url the maintainer's website (VARCHAR(256) default NULL) ta3d version min ...
by milipili
Sat May 30, 2009 11:28 pm
Forum: Announcements / Annonces
Topic: TA3D 0.5.4 packages available
Replies: 5
Views: 10984

Re: TA3D 0.5.4 packages available

Sure it will. Because thanks to the last commit of zuzuf we have a really working app on OS X ! (yes for real, where you can play like if you were on Windows or Linux !)
:D :D
by milipili
Fri May 29, 2009 8:31 pm
Forum: coding / développement
Topic: Effectively use Ta3D::String
Replies: 17
Views: 37726

Re: Effectively use Ta3D::String

String::explode : Patch applied :)
by milipili
Tue May 26, 2009 8:05 am
Forum: coding / développement
Topic: Compilation modes
Replies: 3
Views: 7665

Re: Compilation modes

This post has nothing to do with 0.5.4, but 0.6.0. For me the 0.5.x has been frozen and the next milestones are for the 0.6.x. As already said, the 0.5.4 is a maintenance release, with minor updates and bug fixes.
by milipili
Mon May 25, 2009 9:12 am
Forum: coding / développement
Topic: Effectively use Ta3D::String
Replies: 17
Views: 37726

Re: Effectively use Ta3D::String

It is an "undefined behavior" (that's why there is an assert). std::string accepts this since it uses a reference count and not directly the buffer.
May be it should be supported. I don't know. Is it something really important to you ?
by milipili
Sat May 23, 2009 10:04 pm
Forum: coding / développement
Topic: Bazaar
Replies: 7
Views: 13758

Re: Bazaar

Already considered. But unusable under Windows and more complicated (even if I agre bazaar still need improvements as weel about its gui).
I used it at home on a multiplatform project as weel and it was a real nightmare :(
by milipili
Sat May 23, 2009 10:03 pm
Forum: coding / développement
Topic: Effectively use Ta3D::String
Replies: 17
Views: 37726

Re: Effectively use Ta3D::String

As I can see, there is :)
But first of all i am fixing all segV
by milipili
Sat May 23, 2009 7:25 pm
Forum: coding / développement
Topic: Effectively use Ta3D::String
Replies: 17
Views: 37726

Re: Effectively use Ta3D::String

We can follow the way Homeworld 2 or Wow used.
But We will see it later. There is a lot of things to do before that.
by milipili
Fri May 22, 2009 10:05 pm
Forum: coding / développement
Topic: Effectively use Ta3D::String
Replies: 17
Views: 37726

Re: Effectively use Ta3D::String

:D
by milipili
Fri May 22, 2009 7:35 pm
Forum: coding / développement
Topic: Effectively use Ta3D::String
Replies: 17
Views: 37726

Effectively use Ta3D::String

It was true with the old Ta3D::String, and it is still true (and for any class actually, not just strings). Just to recall that using the operator `+` with string is quite expansive. This is not obvious so here is an example. Assuming that we have a dummy function `foo(const String& s)`, this code i...
by milipili
Fri May 22, 2009 6:46 pm
Forum: coding / développement
Topic: Bazaar
Replies: 7
Views: 13758

Re: Bazaar

All following posts have been moved into another topic. It would be better for occasional readers.
(http://www.ta3d.org/forums/viewtopic.php?f=1&t=1021)
by milipili
Fri May 22, 2009 9:23 am
Forum: coding / développement
Topic: Compilation modes
Replies: 3
Views: 7665

Compilation modes

Compilation modes have been restored to compile ta3d into two different ways :
- Debug (default) : `cmake .` (as usual) or `cmake . -DCMAKE_BUILD_TYPE=debug`
- Release (with all optimizations) : `cmake . -DCMAKE_BUILD_TYPE=release`
by milipili
Thu May 21, 2009 8:12 pm
Forum: coding / développement
Topic: Bazaar
Replies: 7
Views: 13758

Re: Bazaar

So local commits won't be necessary to you from now :D
by milipili
Wed May 20, 2009 6:15 pm
Forum: Announcements / Annonces
Topic: TA3D 0.5.4 has been tagged
Replies: 9
Views: 15187

Re: TA3D 0.5.4 has been tagged

Sorry Allegro died an horrible death on my Windows :)
by milipili
Wed May 20, 2009 5:50 pm
Forum: Suggestion
Topic: bbs.ta3d.org
Replies: 4
Views: 9077

Re: bbs.ta3d.org

ta3d.org/forums is not equivalent ?
by milipili
Wed May 20, 2009 7:51 am
Forum: coding / développement
Topic: Bazaar
Replies: 7
Views: 13758

Bazaar

I think that zuzuf can confirm that, svn is such a pain when merging. It does not support local commit neither. We have the same issue with yuni (even more actually) and I am looking for an alternative. Git seems to be a good choice, but unusable under Windows and far from easy to use. Bazaar seems ...
by milipili
Tue May 19, 2009 11:58 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

Thanks :)
Changes have been merged in the trunk. It is time to track down [a lot of] bugs :)
by milipili
Tue May 19, 2009 11:02 pm
Forum: Announcements / Annonces
Topic: TA3D 0.5.4 has been tagged
Replies: 9
Views: 15187

Re: TA3D 0.5.4 has been tagged

A Mac OS X Intel version is available.
http://downloads.ta3d.org/binaries/maco ... intel-x86/
by milipili
Tue May 19, 2009 10:43 pm
Forum: Announcements / Annonces
Topic: TA3D 0.5.4 has been tagged
Replies: 9
Views: 15187

Re: TA3D 0.5.4 has been tagged

The 0.5.4 is a maintenance release and still uses Allegro. The 0.6 series is far from complete for my part. Internal structures are going to change, with a full cleanup. I intend to fix some performance issues and it would be great to have a really working version on OS X (without random texture cor...
by milipili
Tue May 19, 2009 7:53 am
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

With the latest version of winzip. hum... I think I will follow the zuzuf's way about archives on Windows... 7z only... Working with several softwares is not really a great idea.

By the way, changes will be merged in the trunk, so the next revisions won't be suitable for working with for sure.
by milipili
Mon May 18, 2009 3:19 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

Would you prefer a clean tarball with sources and binaries compiled for Windows ?
by milipili
Mon May 18, 2009 10:23 am
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

Hum strange. With the patch Ta3D::String is a typedef (alias) to Yuni::String. Except for std::getline which takes a std::string but Yuni::String have accessors for std::string.
by milipili
Mon May 18, 2009 8:20 am
Forum: café
Topic: Moderators
Replies: 6
Views: 11652

Re: Moderators

Yeaaah Zuzuf our Supreme Commander ! :D
by milipili
Sun May 17, 2009 9:17 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

In the same way, if you have any missing method `String::resize()`, the good method to replace it is String::truncate().
by milipili
Sun May 17, 2009 9:12 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

As you can see in http://trac.libyuni.org/browser/trunk/s ... g/string.h, the equivalent one is convertSlashesIntoBackslashes. I did not notice the specific code to Windows, so please modify it by hand I keep a trace on my code too. Thanks for notifying me.
by milipili
Sun May 17, 2009 6:35 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

Under any unixes : cd <where_is_ta3d>/trunk patch -p0 < whereismypatch,patch Under Windows : http://ffmpeg.arrozcru.org/wiki/index.php?title=TortoiseSVN See "Applying a Patch using TortoiseSVN" except the folder will be "trunk" obviously, If you have already done a checkout from the trunk, it will b...
by milipili
Sun May 17, 2009 5:10 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

No need. Update with the latest revision of Ta3D and libyuni. Apply the patch from the trunk. And find all bugs :D
by milipili
Sun May 17, 2009 2:31 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39978

Re: Ta3D::String replacement

A good and a bad news :) The good one : It seems with the string replacement that textures corruptions are gone away. I can zoom in/out without any problems The bad one : Ta3d produces SegV everywhere :( Actually it seems there are a lot of error bounds checking. I have fixed a few one with the foll...
by milipili
Sat May 16, 2009 2:11 pm
Forum: Tests
Topic: Error running r1809
Replies: 13
Views: 18749

Re: Error running r1809

I have some strange SegV on OS X too. Perhaps the last changes have highlighted an issue in the background. It would not be the first time.
by milipili
Fri May 15, 2009 7:42 am
Forum: Tests
Topic: Error running r1809
Replies: 13
Views: 18749

Re: Error running r1809

I have a similiar configuration with one of my laptop. I will check this weekend.
by milipili
Fri May 15, 2009 7:40 am
Forum: Announcements / Annonces
Topic: FTP downloads.ta3d.org !
Replies: 12
Views: 19375

Re: FTP downloads.ta3d.org !

As said before, daily snapshots are planned :)