Search found 114 matches

by Doors
Fri Jun 27, 2008 8:34 pm
Forum: coding / développement
Topic: a new mod : TA3D ...
Replies: 13
Views: 17975

[quote="Balthazar"]Doors, thanks a lot! That`s it! Zuzuf - really, why don`t use demo resources? All we need is sounds, fonts, GUI sprites and (what else?). We can extract it from the demo files and create working TA3D mod :D[/quote] I believe that redoing the files instead of using them in their di...
by Doors
Fri Jun 27, 2008 4:12 pm
Forum: coding / développement
Topic: a new mod : TA3D ...
Replies: 13
Views: 17975

[quote="Balthazar"]Well, then why just don`t take them from TA resources? We are not making the game for profit, so it should be fine.[/quote] This is why I included resource files from the demos in my distribution. The demo files are publicly available, I just installed them and grabbed the resulta...
by Doors
Thu Jun 26, 2008 11:20 pm
Forum: coding / développement
Topic: Rename Namespace `TA3D` into `T`
Replies: 16
Views: 24885

Do I detect a sluggy fan?

http://baencd.freedoors.org/Art_Sluggy20470101.jpg

Just thought it was funny.
by Doors
Wed Apr 16, 2008 12:37 am
Forum: Help / Aide
Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
Replies: 14
Views: 20886

[quote="tobing"]Looking forward to 0.4.3 and Doors next package. I have played skirmish and 0.4.2. binaries crashed during battle (I used the executable that was inside Doors package).[/quote] Always at least try to compile your own. The binary in my package is left over from zuzuf's not mine. There...
by Doors
Sun Apr 13, 2008 11:26 am
Forum: Help / Aide
Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
Replies: 14
Views: 20886

[quote="zuzuf"]beware 0.4.3 only adds networking code, and win32 networking code isn't working yet !! I managed to join a game hosted on a Linux server and chat but I was running it through Wine not windows, when I tested it on windows I got nothing :cry:[/quote] Not in a hurry, I know it will be so...
by Doors
Sun Apr 13, 2008 3:46 am
Forum: Help / Aide
Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
Replies: 14
Views: 20886

Re: TA3D 0.4.2. Windows (Doors Package) hanging...

[quote="tobing"]Not sure if this is the right forum, but here is my problem: Installed Doors package for Windows, seemed all perfectly fine. Copied all the necessary original files into the run directory (the exe issued an error message without this, as expected). Now, starting the executable, it ha...
by Doors
Fri Apr 11, 2008 7:09 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 38635

[quote="tobing"] Well, you can get very much used to visual layout when developing. I'm using MSVC for 10 years now, versions 6.0, 7.0 and 7.1, and we're about to move to 8.0 but hesitate, because that version does have some drawbacks. So that's why I keep an eye on Eclipse, and on Code::Blocks, now...
by Doors
Thu Apr 10, 2008 8:14 pm
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 38635

Doors: So will you upload a new package that I can download later? --- It will hopefully go up this weekend along with notes on my page. I am currently doing data recovery for a very anxious customer on both of my development machines. The twerp who made the networkable dynamic disk patch for win32 ...
by Doors
Thu Apr 10, 2008 5:57 pm
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 38635

[quote="tobing"] I have seen the packages by Doors, but I have some version of MinGW installed, so I'm not sure if that works well together. Usually, when I try to get something like this running for me, I always try to build everything locally. That makes some effort, obviously, but when I'm done, ...
by Doors
Sat Mar 22, 2008 5:57 am
Forum: Help / Aide
Topic: Stand alone version? Please help.
Replies: 4
Views: 10581

Re: Stand alone version? Please help.

>[quote="alienation"]Hello, >I'm trying to evaluate this game, but I don't have the original CD or Demo CD. >I Understand I can use totala1.hpi totala2.hpi from stand alone mods, but I don't know where to look. >Can anyone help me to these files? Try here. http://search.ebay.com/search/search.dll?so...
by Doors
Sat Feb 16, 2008 6:10 pm
Forum: Help / Aide
Topic: Listen Idk a lot about computers, but I need Help
Replies: 4
Views: 9985

Re: Listen Idk a lot about computers, but I need Help

[quote="RiseAgainst"]Listen, I've been playing TA for a long time. And I just found my old cd case with it in there. I have the Core Contingency add-ons and stuff, but thats besides the point. I keep trying to install the game but it keeps telling me "Install Failed! Unable to write to C:\Cavedog\TO...
by Doors
Wed Feb 06, 2008 4:56 am
Forum: Suggestion
Topic: Map & UI rotation - Ala Simcity but not just quadrants
Replies: 5
Views: 11301

[quote="REVENGE"]Sounds like what you want is WarCraft III's rotate ability, but with infinite degrees of freedom and after rotating, the screen and minimap stay rotated...[/quote] Exactly, Now if I can just figure out how to do that. The stay as selected that is, the gods eye view it does. That and...
by Doors
Fri Feb 01, 2008 7:40 am
Forum: Suggestion
Topic: Map & UI rotation - Ala Simcity but not just quadrants
Replies: 5
Views: 11301

Well I feel kind of silly.
Go free camera and you can spin around with the middle mouse button.
Now if I could just get it to stay that way it would be neat.

Now that I finally got this thing to compile I can really begin to play.
Any clue on where to look for code that controls the view port?
by Doors
Tue Jan 29, 2008 4:39 pm
Forum: Suggestion
Topic: Map & UI rotation - Ala Simcity but not just quadrants
Replies: 5
Views: 11301

Map & UI rotation - Ala Simcity but not just quadrants

I personally would like to see the Map & UI rotatable ala Simcity. I don't mean just thew four quadrants, I mean freely rotatable. What I would like is to rotate it based on where ever it is you are looking at. Interesting for getting a better look around tall features that sometimes hide units in t...