Sure )zuzuf wrote:Ok, I made a change that may fix 8, you'll have to test it again with next build
Search found 2055 matches
Re: r2802
Re: r2802
I`ll try to find.
Updated. Bug 8 is there. There is no way how I tried to add the reflection to the metal deposits - it just don`t work.
Updated. Bug 8 is there. There is no way how I tried to add the reflection to the metal deposits - it just don`t work.
Re: r2802
Weird, now it works fine... But can`t use mods section or Host new game. Anyway, now it`s not the top priority, so let it wait.zuzuf wrote:Regarding 19 did you check your firewall ? I tested both on Linux and windows and I could register and login as usual.
Re: r2802
Updated. Added bug 19 - logging system problem.
- Sun Feb 06, 2011 9:01 am
- Forum: café
- Topic: Screenshots that should be added to Ta3d screenshot page
- Replies: 3
- Views: 15000
Re: r2802
Regarding the fog bug, could you send me a clean log file (delete the log file before running the game) ? :arrow: TA3D appends its output to the log file, in debug mode this file can become big so deleting it before testing helps when reporting bugs because it's smaller and contains only what is ne...
- Sat Feb 05, 2011 9:42 pm
- Forum: Suggestion
- Topic: Matmans Features/Ta 3d suggestions
- Replies: 6
- Views: 20587
Re: Matmans Features/Ta 3d suggestions
Please - gameplay first, all the shiny things - second )
Re: r2794
Update. (begin testing of r2802, bugs that are present in latest version WITHOUT HD resources are marked - TESTED)
- Sat Feb 05, 2011 5:55 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240036
Re: Current beta packages
Not a problem ) I think you`ll need soon a "donation" button, when ta3d became widely popular )zuzuf wrote: there was a compilation error with the win32 build. I am rebuilding packages.
- Sat Feb 05, 2011 5:34 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240036
Re: Current beta packages
ta3d.exe is not therezuzuf wrote:New packages are available (built from r2802).
- Sat Feb 05, 2011 5:08 pm
- Forum: café
- Topic: Screenshots that should be added to Ta3d screenshot page
- Replies: 3
- Views: 15000
- Fri Feb 04, 2011 4:55 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor alpha 9 (win32)
- Replies: 1
- Views: 11773
Re: 3DMEditor alpha 9 (win32)
Yeah, arcball is much more convinent way of camera positioning )
- Fri Feb 04, 2011 7:00 am
- Forum: café
- Topic: Screenshots that should be added to Ta3d screenshot page
- Replies: 3
- Views: 15000
Re: r2794
5 was a problem in the free data set, you should update it (remove it before copying the new files, I replaced the OBJ model for the ARMMEX with a 3DM one but the OBJ is still used by the engine if you don't remove it). Yes, i guess that`s the cause, since i just over-extract free_data_set. Regardi...
- Fri Feb 04, 2011 6:31 am
- Forum: café
- Topic: my other projects :)
- Replies: 4
- Views: 16695
Re: my other projects :)
I can truly say that it looks quite descent ) I guess there is should no be problems for a skilled programmer like you to find a good job. Best of luck!
P.S. Hope you don`t leave the TA3D development after that )))
P.S. Hope you don`t leave the TA3D development after that )))
r2802
Don`t know exactly what have you done, but pathfollowing seems much, MUCH better than in previous version. Windows 7 x32, Phenom 945. Full set of OTA CC files and free set of resources. Bugs in r2802 1. Set the griswold music to play in menu, since it make me mad to hear it in game endlesly. Or add ...
- Thu Feb 03, 2011 11:25 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240036
Re: Current beta packages
Great! Will re-check posted bugs and continue to test new build.
I hope now the free_data_set is ready for downloading?
I hope now the free_data_set is ready for downloading?
Re: r2777
third way (i prefer now) - delete the *.mp3 )))) The theme is great but too annoying )zuzuf wrote:You can turn the music off in 2 ways:
- set music volume to 0
- disable the files you don't want in the playlist
Re: r2777
updated
r2777
First of all - waves are lovely ) Excellent! There are bugs will be stored here. Windows 7 x32, Phenom 945. Full set of OTA CC files and free set of resources. 1. Set the griswold music to play in menu, since it make me mad to hear it in game endlesly. Or add the option to turn off the music. 2. ARM...
- Wed Feb 02, 2011 4:59 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240036
Re: Current beta packages
Was the free resource set updated or it still the same?
- Tue Feb 01, 2011 7:56 am
- Forum: coding / développement
- Topic: TODO list before reaching RC stage
- Replies: 1
- Views: 11822
- Thu Jan 27, 2011 11:53 am
- Forum: Suggestion
- Topic: Tau thread question
- Replies: 1
- Views: 12276
Tau thread question
The question in ta3d thread
Is it possible to open 3do files with textures showing? I couldn't figure that one out.
- Wed Jan 26, 2011 1:31 pm
- Forum: Suggestion
- Topic: Em Es En
- Replies: 9
- Views: 27186
Re: Em Es En
Matman wrote:No one is ever on this irc channel
- Sun Jan 23, 2011 6:25 pm
- Forum: Maps
- Topic: New Map:Crystal Aneurism
- Replies: 7
- Views: 49035
Re: New Map:Crystal Aneurism
Looks promising ) Yes, should be definately given a try
Re: test
Nomilipili wrote:Oh Balthazar ! Is that you ?
- Thu Jan 06, 2011 10:16 am
- Forum: Help / Aide
- Topic: Ta3d-More coding help
- Replies: 2
- Views: 14010
Re: Ta3d-More coding help
Here you go:Flashbang232 wrote:Also, where is 3dmeditor and is there a tutorial on how to use it?
http://trac.ta3d.org/
- Thu Jan 06, 2011 10:12 am
- Forum: Suggestion
- Topic: New tier
- Replies: 3
- Views: 16102
Re: New tier
TA and TA3D have 3 tiers, if you mean the technological levels. Addition levels can be added through modding. Shild support is planned, but not the way you discribe, it`s just energy defence shield, that protect the building itself and nearby units.
- Sun Jan 02, 2011 8:38 am
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 41282
Re: So, maps?
How about we use something like wings3d for heightmaps, the actual wings files, and in the map editor we use high-quality textures to texture the faces? This might create problems though; i must think it over some more i guess. will try to edit post if necessary. Wings 3D is not suited for this kin...
- Sun Jan 02, 2011 8:37 am
- Forum: Suggestion
- Topic: With my overly-active imagination....
- Replies: 8
- Views: 23698
Re: With my overly-active imagination....
Don`t really understand what exactly did you mean.
- Sat Jan 01, 2011 9:36 pm
- Forum: coding / développement
- Topic: Found useful stuffs.....
- Replies: 16
- Views: 37669
Re: Found useful stuffs.....
nope, you are doing great so far ) wellcome onboard!
- Sat Jan 01, 2011 9:35 pm
- Forum: Suggestion
- Topic: Matman's Custom Ta3d guis
- Replies: 1
- Views: 11290
Re: Matman's Custom Ta3d guis
Yeas, his GUI is awesome I do use it by myself also )
- Sat Jan 01, 2011 6:07 pm
- Forum: café
- Topic: Happy new year!
- Replies: 2
- Views: 12513
Re: Happy new year!
Thanks! Happy New Year to all Will help to make Ta3D better and better this year ) let it reaches v. 1.0!!!
- Sat Jan 01, 2011 11:33 am
- Forum: Textures
- Topic: Ta Textures?
- Replies: 7
- Views: 46874
Re: Ta Textures?
Yes, we do started the work to re-do textures in hi-res. Here`s the thread viewtopic.php?f=7&t=857
Feel free to help with it (scale 2x). All the info is in the link.
Feel free to help with it (scale 2x). All the info is in the link.
- Sat Jan 01, 2011 11:26 am
- Forum: Suggestion
- Topic: Water/model effects
- Replies: 6
- Views: 20796
Re: Water/model effects
there`s a thread on this forum about waves, try to search it - there are many usefull info. I`ll try to find it and post a link.
- Sat Jan 01, 2011 11:24 am
- Forum: Suggestion
- Topic: Ta Explosions
- Replies: 2
- Views: 14415
Re: Ta Explosions
There is no restrictions with the color pallete - so you can make custom hi-color explosions or using sprites or using 3D models ) Yes, it would be very nice, since explosions do may look better. (I thought some time ago to use explosions from RTS Dominion- Strorm over the rift or something like that)
- Sat Jan 01, 2011 11:20 am
- Forum: coding / développement
- Topic: ta3d solar energy patch
- Replies: 4
- Views: 16487
Re: ta3d solar energy patch
What exactly did it fix?
- Mon Dec 27, 2010 8:09 am
- Forum: Suggestion
- Topic: The main advantages of TA3D over other TA-like RTS
- Replies: 19
- Views: 47325
Re: The main advantages of TA3D over other TA-like RTS
ATI user is here Nothing to see here - move along )
I mean - at the current stage ATI cards are fully functional in Ta3D, just disable the texture compression.
I mean - at the current stage ATI cards are fully functional in Ta3D, just disable the texture compression.
- Mon Dec 27, 2010 8:07 am
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 41282
Re: So, maps?
If you encode a 24bits height into a RGB color with 8bits per channel, it won't be easy to edit with external tools. Yes, you are right... But you can do some tricks, like 8 bit the green channel corresponds all height that above sea level, and the blue channel - corresponds height levels that are ...
- Sat Dec 25, 2010 8:01 am
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 41282
Re: So, maps?
Well, 24 bit height is more than enough as it seems to me. 16 millions of height values are quite precise )
- Sat Dec 18, 2010 2:43 pm
- Forum: café
- Topic: Keep it up!
- Replies: 5
- Views: 17212
Re: Keep it up!
Firefox here too - no problems noticed )
- Fri Dec 17, 2010 8:37 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240036
Re: Current beta packages
Yes, you see - the snow sometimes is a good thing )
Re: 10 hours
The weather is quite strange lately ) Looks like the Global Warming is not the story just to scary children )zuzuf wrote:15cm of snow in 3 hours is unusual in Paris
Re: 10 hours
There are always snow storms in Russia at winter months ))) Get stronger, yay!
- Fri Dec 10, 2010 7:18 am
- Forum: Announcements / Annonces
- Topic: Real todo list! (Must read)
- Replies: 5
- Views: 17844
Re: Real todo list! (Must read)
Yep yep
- Mon Dec 06, 2010 3:28 pm
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 41282
Re: So, maps?
I thought the idea was a little different:
- tga image is used for height map - so it don`t have to be big.
The terrain textures are should be generated automatically within map editor (for example you can chose - grass, snow, rock) and so on....
- tga image is used for height map - so it don`t have to be big.
The terrain textures are should be generated automatically within map editor (for example you can chose - grass, snow, rock) and so on....
- Sat Dec 04, 2010 7:14 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 8 for windows
- Replies: 19
- Views: 45554
Re: 3DMEditor2 alpha 8 for windows
Nope. This tool is mainly for 3D objects format conversion, texturing, shaders creation and default animation.DOT wrote:Can i use this Tool to make .s3o for Spring?
so that Upspring is unneeded now
There are no 3D modelling abilities other than several 3D primitives.
- Sat Dec 04, 2010 8:19 am
- Forum: Units
- Topic: My lil' units
- Replies: 23
- Views: 51513
Re: My lil' units
How many different weapons it will have?