Here you are
http://downloads.ta3d.org/binaries/maco ... .r2251.dmg (for 10.5 Leopard only)
Search found 545 matches
- Sat Dec 26, 2009 11:16 am
- Forum: coding / développement
- Topic: TA3D Binary for OS X Snow Leopard !
- Replies: 21
- Views: 50895
- Fri Dec 25, 2009 2:55 pm
- Forum: coding / développement
- Topic: Trac down for maintenance
- Replies: 1
- Views: 11822
Re: Trac down for maintenance
It is back.
- Fri Dec 25, 2009 1:50 pm
- Forum: coding / développement
- Topic: Trac down for maintenance
- Replies: 1
- Views: 11822
Trac down for maintenance
The trac is currently down for maintenance.
- Fri Dec 25, 2009 1:49 pm
- Forum: coding / développement
- Topic: TA3D Binary for OS X Snow Leopard !
- Replies: 21
- Views: 50895
Re: TA3D Binary for OS X Snow Leopard !
This bundle won't. There were too many changes between Leopard and Snow Leopard. But a version for Leopard is on its way
- Thu Dec 24, 2009 12:32 am
- Forum: Help / Aide
- Topic: Can't register on trac
- Replies: 3
- Views: 13427
Re: Can't register on trac
Indeed, for security reasons. It will be fixed as soon as possible. In the meantime, you can send me via email or PM your login and your email address, I will create it for you.
- Tue Dec 22, 2009 9:01 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 2 for windows
- Replies: 11
- Views: 29522
Re: TA3D 0.6 beta 2 for windows
Sorry about that but, could you make a summary about the bugs on Windows to take a glance ? Which is already resolved ? Which is not ? - campaign mode: same bugs as in beta 1 (stuck in loading screen) - skirmish: freeze in "Welcome" immediatly after loading (there seems to be some initial map moveme...
- Sun Dec 20, 2009 12:25 am
- Forum: coding / développement
- Topic: TA3D Binary for OS X Snow Leopard !
- Replies: 21
- Views: 50895
TA3D Binary for OS X Snow Leopard !
At least, TA3D is available for Snow Leopard users ! http://downloads.ta3d.org/binaries/macos/dev/v0.6.x/10.6.snowleopard-intel-x86/ta3d-0.6.0.WIP.r2245.dmg (64Bits - 10.6 Snow Leopard only) Merry christmas ! :) Update: For 10.5 Leopard : http://downloads.ta3d.org/binaries/macos/dev/v0.6.x/10.5.leop...
- Sat Dec 19, 2009 11:54 pm
- Forum: coding / développement
- Topic: state of win32 build of current SVN
- Replies: 10
- Views: 26502
Re: state of win32 build of current SVN
On OS X, I've just found how to make Ta3D work. I have to disable the compression texture and then it works just fine
It may be related.
In any cases, we now have a working version of TA3D on Snow Leopard !
It may be related.
In any cases, we now have a working version of TA3D on Snow Leopard !
- Fri Nov 27, 2009 11:07 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 172397
- Fri Nov 20, 2009 9:01 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 172397
- Sun Nov 15, 2009 10:08 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 172397
Re: Nice pictures that may be used in Ta3D
Yeah a storyboard !
- Fri Nov 13, 2009 7:06 pm
- Forum: Textures
- Topic: Help ! Icon for TA3D !
- Replies: 7
- Views: 21539
Re: Help ! Icon for TA3D !
I will take this one for now thanks. But indeed a bigger one would be better
- Fri Nov 13, 2009 10:47 am
- Forum: Textures
- Topic: Help ! Icon for TA3D !
- Replies: 7
- Views: 21539
Re: Help ! Icon for TA3D !
Why not, but in 512x512 too
Note: 512x512 is needed for OS X (and it could be used for Windows 7 as well)
Note: 512x512 is needed for OS X (and it could be used for Windows 7 as well)
- Thu Nov 12, 2009 10:32 pm
- Forum: Textures
- Topic: Help ! Icon for TA3D !
- Replies: 7
- Views: 21539
Help ! Icon for TA3D !
I don't really know where to post this topic, here should be fine. It would be great if someone would have enough skill to create an icon for TA3D. My first idea was to take the splash screen and to remove the background. But perhaps someone has a better idea :) This icon could be used for both Wind...
- Tue Nov 10, 2009 8:49 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 172397
Re: Nice pictures that may be used in Ta3D
- Oh - my - god -
- Sun Nov 08, 2009 6:03 pm
- Forum: coding / développement
- Topic: Daily Snapshots (sources)
- Replies: 1
- Views: 7662
Daily Snapshots (sources)
Daily snasphots are now available (the sources only for now, binaries later).
They are available here : http://downloads.ta3d.org/snapshots/sources (also available via ftp with an anonymous login).
Let me know if there is any problem.
They are available here : http://downloads.ta3d.org/snapshots/sources (also available via ftp with an anonymous login).
Let me know if there is any problem.
- Sat Nov 07, 2009 4:46 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 172397
Re: Nice pictures that may be used in Ta3D
oooh really nice
- Mon Nov 02, 2009 2:36 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
I don't actually need a gui, I only use one for web browsing, e-mail, the occasional frag fest and I have my stupid windows box for those. I do my real work with an xtree clone called ztree. Though the task switching is wonderful, alt tab is my friend. Gui's are just not part of how I think, or how...
- Fri Oct 30, 2009 9:05 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
Is there a distro that just gives you a command line with a working compiler? I kind of like pclinuxos but it adds grub without telling you it won't ask to write before installing, but no compiler included and no idea how to add it yet. I think that a distro like ubuntu (or Mandriva perhaps I did n...
- Wed Oct 28, 2009 9:23 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
I don't see any interest in MSys for Yuni (even for Ta3D) since it is quite useless and not well suited (you have to check if you are in a MSys env, like if it were another platform, which is a nonsense for me - we have enough work) but if it is really needed, we will try to fix it. How is it diffe...
- Tue Oct 27, 2009 11:24 am
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 64155
Re: TODO list
All "atomic" orders. Those given by the real user, and those generated by the IA. It would considerably reduce the memory footprint and the date to store on disk.
- Tue Oct 27, 2009 12:03 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
I don't see any interest in MSys for Yuni (even for Ta3D) since it is quite useless and not well suited (you have to check if you are in a MSys env, like if it were another platform, which is a nonsense for me - we have enough work) but if it is really needed, we will try to fix it.
- Mon Oct 26, 2009 11:59 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 64155
Re: TODO list
We could save all orders ("move to 3,7", ...) but it would require a better code design.
- Mon Oct 26, 2009 9:28 pm
- Forum: coding / développement
- Topic: TA3D Svn
- Replies: 0
- Views: 11365
TA3D Svn
The repository may not be available tonight for maintenance reasons (actually for installing a VMWare server ^^)
- Mon Oct 26, 2009 8:37 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 64155
Re: TODO list
Maybe you can do it as they do in Starcraft? Record interface inputs, like mouse clicks, buttons pressed and so on. They emulate the player and his actions during replay viewing? It is impossible since the IA is not predictable (at least not completely). But we keep the idea for perhaps the next ma...
- Mon Oct 26, 2009 5:07 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 64155
Re: TODO list
"Replay" could be expansive. You have to save a lot of things. Or a "bullet-time" like replay for the last X seconds
But still it may be costly.
But still it may be costly.
- Wed Oct 21, 2009 11:42 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
As far as I know alutLoadWAVFile supports WAV, not OGG or MP3 For OGG, it seems that you have to use an external library. I assume it is the same for MP3. so let's make a stable 0.6 branch then replace SDL-mixer with OpenAL for 0.7 and other SDL stuffs with Yuni ? Quite ambitious but I like it :) I...
- Wed Oct 21, 2009 7:26 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
For OS X, the main problem is that libsdl uses a lot of deprecated routines (deprecated for a long time...) as far I can see. Contrary to Windows, the deprecated routines on OS X do not have long life expectancy.
But OpenAL could be implemented for the next major version of TA3D
But OpenAL could be implemented for the next major version of TA3D
- Wed Oct 21, 2009 7:21 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
This does not sound really complicated. However I did not do it myself so... :p
http://www.devmaster.net/articles/opena ... esson3.php
http://www.devmaster.net/articles/opena ... esson8.php
"alutLoadWAVFile("wavdata/Gun1.wav", &format, &data, &size, &freq, &loop);
"
http://www.devmaster.net/articles/opena ... esson3.php
http://www.devmaster.net/articles/opena ... esson8.php
"alutLoadWAVFile("wavdata/Gun1.wav", &format, &data, &size, &freq, &loop);
"
- Tue Oct 20, 2009 3:22 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
We Could not directly use to OpenAL ? I would like to be able to run Ta3D on Snow Leopard one day
(the Leopard binaries does not even work)
(the Leopard binaries does not even work)
- Mon Oct 19, 2009 10:11 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 106626
Re: 0.6 news
About the roadmap, it would be nice to not rely on SDL if possible. It is such a nightmare on OS X and SDL-mixer still does not compile on SnowLeopard which does not reassure me about the future...
- Mon Oct 12, 2009 7:54 am
- Forum: coding / développement
- Topic: Packages ...
- Replies: 3
- Views: 8886
Re: Packages ...
Since packaging takes time, and making nice packages for several platforms is even more time consumming (because you usually don't have all those platforms installed) I am wondering if some of you would like to help with it. We need at least someone to make windows packages (since I don't use windo...
- Thu Oct 01, 2009 7:19 am
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 66552
Re: How to install on Mac OS X 10.5 ???
Could you send me by email the logs with the latest version of Ta3D please ? (~/Library/Logs/ta3d/ta3d.log)
- Thu Oct 01, 2009 7:16 am
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30231
Re: Are unit healthbars implemented?
I will make a shortcuts editor
- Thu Oct 01, 2009 7:14 am
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 66552
Re: How to install on Mac OS X 10.5 ???
it works fine on all my mac os (except snow leopard of course since libsdl does not work on it).
I will add some debug info to track the problem down.
I will add some debug info to track the problem down.
- Wed Sep 30, 2009 7:51 am
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30231
Re: Are unit healthbars implemented?
It could not be "M" like in the original TA ?zuzuf wrote:I've just implemented health bars, you can toggle them with the HOME key (there were problems with ~ so let's use HOME at least for now).
- Mon Sep 28, 2009 9:59 am
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 38965
Re: Don't allow cursor move outer window borders during the game
Ah... This one... :p
I think that some code refactoring would be a good thing... I will take a glance at this.
I think that some code refactoring would be a good thing... I will take a glance at this.
- Sun Sep 27, 2009 6:51 pm
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 38965
Re: Don't allow cursor move outer window borders during the game
Oo I did not know ....
is there a list of all available commands somewhere ?
is there a list of all available commands somewhere ?
- Sat Sep 26, 2009 4:01 pm
- Forum: Suggestion
- Topic: I`ve created a pair of topics on GameDev.net
- Replies: 2
- Views: 9870
Re: I`ve created a pair of topics on GameDev.net
Not really true but indeed a few more dev would be good.The more developers - the better results!
- Fri Sep 25, 2009 8:49 pm
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 38965
Re: Don't allow cursor move outer window borders during the game
It would be annoying for me to lock the mouse because I use the windowed mode when coding in TA3D. Event without talking about developing, I've got several displays and the fullscreen mode of TA3D is simply not good enough (like nearly all other 3D apps on OS X actually....) Instead of locking, I wo...
- Fri Sep 25, 2009 6:26 pm
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 38965
Re: Don't allow cursor move outer window borders during the game
I would find it really annoying. If possible, why not for an option.
- Tue Sep 22, 2009 9:00 am
- Forum: café
- Topic: Greetings..
- Replies: 5
- Views: 16547
Re: Greetings..
Welcome
- Mon Sep 14, 2009 8:46 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 66552
Re: How to install on Mac OS X 10.5 ???
14.09.09 20:20:39 /Applications/Spiele/Total Annihilation/ta3d.app/Contents/MacOS/ta3d[25567] CPSGetCurrentProcess(): This call is deprecated and should not be called anymore. 14.09.09 20:20:39 /Applications/Spiele/Total Annihilation/ta3d.app/Contents/MacOS/ta3d[25567] CPSSetForegroundOperationStat...
- Mon Sep 14, 2009 8:43 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 66552
Re: How to install on Mac OS X 10.5 ???
It seems you don't have all needed resources files (I can't find totala1.hpi).
By the way I will have to fix problems introduced by r2046 on OS X.
And a true logger in the same time, which does not write color escape sequences in a log file....
By the way I will have to fix problems introduced by r2046 on OS X.
And a true logger in the same time, which does not write color escape sequences in a log file....
- Sun Sep 13, 2009 5:47 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 66552
Re: How to install on Mac OS X 10.5 ???
Once you have a working Ta3D, could you send us/me some screenshots ? I still don't have any OS X with a nvidia card.
- Sun Sep 13, 2009 5:41 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 66552
Re: How to install on Mac OS X 10.5 ???
A new version is available and should fix your problem : ftp://downloads.ta3d.org/binaries/macos/stable/v0.6.x/10.5.leopard-intel-x86/ta3d-0.6.0.WIP.r2058.dmg Note: The app still has a buggy icon so don't get surprised PS : Do not forget to add the resource files (.hpi) in ~/Library/Application Supp...
- Sun Sep 13, 2009 5:08 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 66552
Re: How to install on Mac OS X 10.5 ???
There is actually a problem. For some reason, the operation for changing dynamic shared library install names does not work as expected.
I'm trying to fix that.
Note: There is no need for MacPorts/Fink, only when compiling Ta3D by yourself.
I'm trying to fix that.
Note: There is no need for MacPorts/Fink, only when compiling Ta3D by yourself.
- Sat Sep 12, 2009 6:29 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 66552
Re: How to install on Mac OS X 10.5 ???
Have you still some problem then ? Because I am not able to reproduce it, but I can continue investigation.
- Sat Sep 12, 2009 6:27 pm
- Forum: coding / développement
- Topic: v0.6 for OS X : Disk image available
- Replies: 5
- Views: 10737
Re: v0.6 for OS X : Disk image available
I think the answer is quite simple. From my point of view, it brings the best from the two worlds : A gui really awesome, and an unix-based system. Always from my point of view, OS X is far from easier to use than any other OS, and has some powerful applications. Since 2000, MacOS was nearly complet...