Search found 152 matches

by DOT
Mon Nov 01, 2010 3:02 pm
Forum: Suggestion
Topic: Unused code: Solar diversity
Replies: 7
Views: 22193

Unused code: Solar diversity

... or something like that
on TA there where somewhere to read an unused function
that Solars energy is map variable like Wind Energy the only difference is that the value is fixed and not constant changing
by DOT
Sat Sep 11, 2010 4:15 pm
Forum: café
Topic: missing all
Replies: 11
Views: 28395

Re: missing all

Yeah good luck with your works
by DOT
Sat Aug 14, 2010 10:09 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167869

Re: Nice pictures that may be used in Ta3D

Wow this Core Commander looks like a huge super funny plastic made from toyhouse annihilation :mrgreen:
by DOT
Fri Aug 13, 2010 8:41 pm
Forum: 3D Models
Topic: Help... ;]
Replies: 12
Views: 28531

Re: Help... ;]

zuzuf wrote:Each piece can have up to 32768 polygons and up to 32768 vertices. You can have as many pieces as you want so there is no real limit
Those Piece limit is really useless since it would be anyway then splitted
except on OBJ..
by DOT
Sun May 30, 2010 10:00 am
Forum: Announcements / Annonces
Topic: Total Annihilation re-relase for newer windows systems
Replies: 11
Views: 32886

Re: Total Annihilation re-relase for newer windows systems

Damn 14 Year old and it Cost 9$..
with hardly any much improvment


are they sick or what? for 9 buck you can get games wich is much better (modability,graphic,etc..)


also TA uses D3D5 not D3D3..
by DOT
Thu May 27, 2010 4:11 pm
Forum: café
Topic: Mods/Maps Section for TA3D
Replies: 2
Views: 12980

Mods/Maps Section for TA3D

Would it be a good idea to add Mods/Maps section here too which is specially made for TA3D?
so that Mappers and Modders can get criticism etc for their work
by DOT
Thu May 27, 2010 8:52 am
Forum: café
Topic: Mass Banning..
Replies: 3
Views: 14359

Re: Mass Banning..

Hm isn't it atleast possible to add filters on the username that bans automaticaly user with headbanged name?
by DOT
Wed May 26, 2010 10:18 am
Forum: Announcements / Annonces
Topic: Total Annihilation re-relase for newer windows systems
Replies: 11
Views: 32886

Re: Total Annihilation re-relase for newer windows systems

WHAT THE HELL O REALLY?!

WE GET TA2 NOW?! OH WOW!


to be honest TA should be Open-source or at least be Free-ware i mean that Game is damn old!

and that sucks.. to be honest because they ruin it with DRM and other crap
by DOT
Wed May 26, 2010 10:05 am
Forum: café
Topic: Mass Banning..
Replies: 3
Views: 14359

Mass Banning..

I have checked the user list and there are many user with senseless "user name" and their website shows often to some damn products or other >>shitty<< websites. I will ban those user's tomorrow if i have accidentally banned some User that aren't a spambot please send me an private message or post h...
by DOT
Sat May 08, 2010 8:08 pm
Forum: café
Topic: Wish you luck with your exams :P
Replies: 9
Views: 24282

Re: Wish you luck with your exams :P

Hm your Screenshot looks like TA HD+ Running on its old Bit Colors!
by DOT
Sat May 08, 2010 1:44 pm
Forum: café
Topic: Wish you luck with your exams :P
Replies: 9
Views: 24282

Re: Wish you luck with your exams :P

Maybe it will , if there is Quantum Computers

or a super ultra powerfull PC with own Fusion Reactor
by DOT
Sat May 08, 2010 1:37 pm
Forum: café
Topic: Wish you luck with your exams :P
Replies: 9
Views: 24282

Re: Wish you luck with your exams :P

zuzuf wrote:That's wasn't too late.
sorry i dint looked on the Date of it.



Your Ray Tracing work looks really good
too bad it cant be integrated on TA3D without high FPS loss and lots of Code rewrite..
by DOT
Sat May 08, 2010 1:35 pm
Forum: café
Topic: B-Day!
Replies: 3
Views: 14028

Re: B-Day!

Thanks!
zuzuf wrote:Happy birthday, even if it's a bit late :)
well it doesn't matter since i dint have chance to post it directly on the 4th because i was not at home back then
by DOT
Thu May 06, 2010 6:44 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 45332

Re: Guardian : work in progress

Matman , your Guardian looks cool!
by DOT
Thu May 06, 2010 6:42 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 100256

Re: Beta 11 test report

+1 for Pause music in ESC Menu it is annoying :S
by DOT
Thu May 06, 2010 6:39 pm
Forum: café
Topic: B-Day!
Replies: 3
Views: 14028

B-Day!

Yes 4th may is my B-Day! :D
by DOT
Thu May 06, 2010 6:39 pm
Forum: café
Topic: Wish you luck with your exams :P
Replies: 9
Views: 24282

Re: Wish you luck with your exams :P

good luck even if it's a bit late for it
by DOT
Fri Apr 23, 2010 2:57 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 174306

Re: Lasers!

The Texture looks nice i like the Electrical one because they use Energy

thought the Lasers produces a Shadow which looks ugly the should make lights or faked lights instead of shadows since
else it would look like a colored nanoified missile
by DOT
Fri Apr 02, 2010 10:42 pm
Forum: Weapons
Topic: Melee Weapons
Replies: 5
Views: 19708

Re: Melee Weapons

zuzuf wrote: You may have troubles with the damage area which may include the shooter, if this is problem I'll add a flag to restrict the list of damageable units to the target or to other units (to prevent damaging yourself :P).

Selfdamage=BOOL; ?
by DOT
Fri Apr 02, 2010 7:35 am
Forum: Weapons
Topic: Melee Weapons
Replies: 5
Views: 19708

Re: Melee Weapons

I dont know if TA supports it but you can trick it with invisible lasers i think this is the one you are looking for?
by DOT
Fri Apr 02, 2010 7:01 am
Forum: Suggestion
Topic: replay last 20 seconds
Replies: 10
Views: 28155

Re: replay last 20 seconds

Maybe it starts recording by checking how much health he has left and how much dps he takes
and that it checks if he has atleast somewhere enough turrets/units to prevent its commander to die if not
it makes record of it is that maybe possible?
by DOT
Wed Mar 31, 2010 2:05 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 45332

Re: Guardian : work in progress

They look like a Porcupine Flak Cannon :lol:
by DOT
Wed Mar 31, 2010 2:03 pm
Forum: Units
Topic: Arm Metal Storage
Replies: 4
Views: 16083

Re: Arm Metal Storage

the Texture is stretched strangely is it a 3DO?
Balthazar wrote:It really loks damn cool :P

But brick texture is kinda crap, cause it`s a future, nanolathing and so on... baking buildings from stone is kinda.... strange you know :)
There is a Hidden resource called Stone and Arm is the only one who is using it
by DOT
Wed Mar 31, 2010 1:54 pm
Forum: café
Topic: New to TA 3D
Replies: 7
Views: 22358

Re: New to TA 3D

TA:K should be on COB side nothing much different except it got some few new additions
by DOT
Fri Mar 19, 2010 4:06 pm
Forum: coding / développement
Topic: LuaJIT
Replies: 10
Views: 25710

Re: LuaJIT

Oooh thank you! now i can make 300 PeeWees vs 1000 A.K.s army!
by DOT
Fri Mar 19, 2010 3:57 pm
Forum: Units
Topic: First home remade working unit :)
Replies: 8
Views: 22772

Re: First home remade working unit :)

Nice to see how it progress so far
by DOT
Sat Mar 06, 2010 6:45 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167869

Re: Nice pictures that may be used in Ta3D

OH PLEASE TELL ME THE TREES ARE REAL RENDER!!
is it REAL?


or something drawn? :S but it looks quadro awesome!


90% of the Caps letter is intended for laugh
by DOT
Sat Mar 06, 2010 6:24 pm
Forum: café
Topic: Voxel thread
Replies: 9
Views: 23512

Re: Voxel thread

The first video seems its textures is a bit poor i mean it looks so unclear and blurry..

and some black boxes

is it because it would increase the footprint size way too much?
by DOT
Fri Mar 05, 2010 7:40 pm
Forum: Suggestion
Topic: [Long rant] Making the game non-coder contributors friendly
Replies: 22
Views: 51748

Re: [Long rant] Making the game non-coder contributors friendly

Um but you cant use 3DS models for regular units? like Turret or is there some special script added for 3DS? like cob but one for 3DS?

because it needs several scripts like Turning , piece etc..
by DOT
Fri Mar 05, 2010 7:36 pm
Forum: café
Topic: Voxel thread
Replies: 9
Views: 23512

Re: Voxel thread

Ain't Voxel's some old Rendering Technology used by some old Games like Tiberian Sun?

also To be honest the first video with a Skull it looks like several flat pictures maked in a clump o_O
by DOT
Fri Feb 12, 2010 10:08 pm
Forum: Suggestion
Topic: [Long rant] Making the game non-coder contributors friendly
Replies: 22
Views: 51748

Re: [Long rant] Making the game non-coder contributors friendly

i thought by Resource you mean things that you need to collect first to be able to build some units like Metal and Energy also if you want to make new resource the player needs to know how much he has from it somehow yes Lights i mean my bad English isnt my Native language and sometimes i am thinkin...
by DOT
Fri Feb 12, 2010 12:28 pm
Forum: Suggestion
Topic: [Long rant] Making the game non-coder contributors friendly
Replies: 22
Views: 51748

Re: [Long rant] Making the game non-coder contributors friendly

[ ] You know that TA3D doesn't got many Developers? and for Own resource you need Units that "extracts" the Resource and a New Gui etc.. also COB is very easy to learn i don't see the sense why you are "Bitching/Ranting" about it and you can copy the Other COB script into your own unit and rewrite C...
by DOT
Thu Feb 11, 2010 4:21 pm
Forum: Tests
Topic: Bugs on Beta 6
Replies: 5
Views: 16193

Re: Bugs on Beta 6

Assault on Suburbia
by DOT
Thu Feb 11, 2010 4:10 pm
Forum: Textures
Topic: Hi-res TA logo
Replies: 10
Views: 24573

Re: Hi-res TA logo

Awesome
by DOT
Sun Jan 24, 2010 11:48 am
Forum: Tests
Topic: Bugs on Beta 6
Replies: 5
Views: 16193

Re: Bugs on Beta 6

ah my bad i meant Beta 5 i have typed it and ive a bit sick..
by DOT
Sun Jan 24, 2010 9:44 am
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 384920

Re: my attempt to re-create OTA Urban stuff..

Are you sure they are PD or any other GNU license friendly?

the Program is not Free so i doubt that those Textures are GNU etc friendly or whatever TA3D got for an license
and i need the Program to get the textures.. no?
by DOT
Sun Jan 24, 2010 8:31 am
Forum: Tests
Topic: Bugs on Beta 6
Replies: 5
Views: 16193

Bugs on Beta 6

There is a problem with the Path Finder code

if the Player plays on a map which got lots of Features

The unit get stuck alot and the AI attacks the Player rarely or sometime because their units keep getting Stuck around


Processor: Amd Athlon X64 Dual Core
OS: Windows XP 32 Bit
by DOT
Fri Jan 22, 2010 10:09 pm
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 384920

Re: my attempt to re-create OTA Urban stuff..

Yes they are good
by DOT
Fri Jan 22, 2010 4:18 pm
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 384920

Re: my attempt to re-create OTA Urban stuff..

as I am rewriting it to use the power of the GPU instead of doing raytracing on the CPU. Performance boost is HUGE. Spam fest? :D by the way i am juist goot at modelling stuff because Wings 3D isnt that hard too learn like Blender of course Blender is at some point better but in my option Wings 3D ...
by DOT
Mon Jan 04, 2010 9:27 pm
Forum: café
Topic: Bots and Spiders ?!
Replies: 5
Views: 15732

Re: Bots and Spiders ?!

500 BOTS?! oh my tank!
by DOT
Mon Jan 04, 2010 7:20 pm
Forum: café
Topic: Bots and Spiders ?!
Replies: 5
Views: 15732

Re: Bots and Spiders ?!

But one is Enough or not?


because sometimes less is more
by DOT
Mon Jan 04, 2010 3:35 pm
Forum: café
Topic: Bots and Spiders ?!
Replies: 5
Views: 15732

Bots and Spiders ?!

TA3D seems to be visited by all those Spider and Bots

and the Newest is Baidu


what the hell do they have to search in there and is there a way to punch their face? i dont like them
by DOT
Sun Jan 03, 2010 9:04 pm
Forum: Help / Aide
Topic: not compatible with win 7?
Replies: 7
Views: 13363

Re: not compatible with win 7?

Ah yes i have forgotten those Alphas..
by DOT
Sun Jan 03, 2010 8:51 pm
Forum: café
Topic: You played too much TA when you..
Replies: 1
Views: 10280

You played too much TA when you..

bah i got bored and now i have this idea it goes about to make a sentence and trying to make funny as possible: You notice when you played too much TA when.. for Example: .. trying to build a wind generator and thinking it adds energy directly to your energy storage for dumb example: .. you are tryi...
by DOT
Sun Jan 03, 2010 8:40 pm
Forum: Help / Aide
Topic: not compatible with win 7?
Replies: 7
Views: 13363

Re: not compatible with win 7?

Beta 1 maybe

or try the 5.4 one
by DOT
Sun Jan 03, 2010 7:09 pm
Forum: Help / Aide
Topic: not compatible with win 7?
Replies: 7
Views: 13363

Re: not compatible with win 7?

Welcome to the Forum! If i recall Correctly Error = Crash and Beta 2 .6 isn't Working on Windows due to a unknown bug you may can enter to Menu but not you are not able to play it The Error Log are useful for Developers of TA3D so they can maybe fixing it are you sure you have other Contents? totala...
by DOT
Sat Jan 02, 2010 4:01 pm
Forum: café
Topic: User's getting Banned?!
Replies: 2
Views: 11878

Re: User's getting Banned?!

oh How Embarrassing and i thought my Opera goes nuts and does things like that
by DOT
Sat Jan 02, 2010 3:58 pm
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 384920

Re: my attempt to re-create OTA Urban stuff..

but that would be then against the TA3D Freedom Approach :P
by DOT
Sat Jan 02, 2010 11:58 am
Forum: café
Topic: User's getting Banned?!
Replies: 2
Views: 11878

User's getting Banned?!

I have Opera
Version
10.10

Build
1893

and for some reason when i am clicking on any User it says *Username* [Banning]

is it just Me or is it the Forum fault?
by DOT
Sat Jan 02, 2010 11:54 am
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 384920

Re: my attempt to re-create OTA Urban stuff..

i suck at making Textures :S