... or something like that
on TA there where somewhere to read an unused function
that Solars energy is map variable like Wind Energy the only difference is that the value is fixed and not constant changing
Search found 152 matches
- Mon Nov 01, 2010 3:02 pm
- Forum: Suggestion
- Topic: Unused code: Solar diversity
- Replies: 7
- Views: 22193
- Sat Sep 11, 2010 4:15 pm
- Forum: café
- Topic: missing all
- Replies: 11
- Views: 28395
Re: missing all
Yeah good luck with your works
- Sat Aug 14, 2010 10:09 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 167869
Re: Nice pictures that may be used in Ta3D
Wow this Core Commander looks like a huge super funny plastic made from toyhouse annihilation :mrgreen:
- Fri Aug 13, 2010 8:41 pm
- Forum: 3D Models
- Topic: Help... ;]
- Replies: 12
- Views: 28531
Re: Help... ;]
Those Piece limit is really useless since it would be anyway then splittedzuzuf wrote:Each piece can have up to 32768 polygons and up to 32768 vertices. You can have as many pieces as you want so there is no real limit
except on OBJ..
- Sun May 30, 2010 10:00 am
- Forum: Announcements / Annonces
- Topic: Total Annihilation re-relase for newer windows systems
- Replies: 11
- Views: 32886
Re: Total Annihilation re-relase for newer windows systems
Damn 14 Year old and it Cost 9$..
with hardly any much improvment
are they sick or what? for 9 buck you can get games wich is much better (modability,graphic,etc..)
also TA uses D3D5 not D3D3..
with hardly any much improvment
are they sick or what? for 9 buck you can get games wich is much better (modability,graphic,etc..)
also TA uses D3D5 not D3D3..
- Thu May 27, 2010 4:11 pm
- Forum: café
- Topic: Mods/Maps Section for TA3D
- Replies: 2
- Views: 12980
Mods/Maps Section for TA3D
Would it be a good idea to add Mods/Maps section here too which is specially made for TA3D?
so that Mappers and Modders can get criticism etc for their work
so that Mappers and Modders can get criticism etc for their work
- Thu May 27, 2010 8:52 am
- Forum: café
- Topic: Mass Banning..
- Replies: 3
- Views: 14359
Re: Mass Banning..
Hm isn't it atleast possible to add filters on the username that bans automaticaly user with headbanged name?
- Wed May 26, 2010 10:18 am
- Forum: Announcements / Annonces
- Topic: Total Annihilation re-relase for newer windows systems
- Replies: 11
- Views: 32886
Re: Total Annihilation re-relase for newer windows systems
WHAT THE HELL O REALLY?!
WE GET TA2 NOW?! OH WOW!
to be honest TA should be Open-source or at least be Free-ware i mean that Game is damn old!
and that sucks.. to be honest because they ruin it with DRM and other crap
WE GET TA2 NOW?! OH WOW!
to be honest TA should be Open-source or at least be Free-ware i mean that Game is damn old!
and that sucks.. to be honest because they ruin it with DRM and other crap
- Wed May 26, 2010 10:05 am
- Forum: café
- Topic: Mass Banning..
- Replies: 3
- Views: 14359
Mass Banning..
I have checked the user list and there are many user with senseless "user name" and their website shows often to some damn products or other >>shitty<< websites. I will ban those user's tomorrow if i have accidentally banned some User that aren't a spambot please send me an private message or post h...
- Sat May 08, 2010 8:08 pm
- Forum: café
- Topic: Wish you luck with your exams :P
- Replies: 9
- Views: 24282
Re: Wish you luck with your exams :P
Hm your Screenshot looks like TA HD+ Running on its old Bit Colors!
- Sat May 08, 2010 1:44 pm
- Forum: café
- Topic: Wish you luck with your exams :P
- Replies: 9
- Views: 24282
Re: Wish you luck with your exams :P
Maybe it will , if there is Quantum Computers
or a super ultra powerfull PC with own Fusion Reactor
or a super ultra powerfull PC with own Fusion Reactor
- Sat May 08, 2010 1:37 pm
- Forum: café
- Topic: Wish you luck with your exams :P
- Replies: 9
- Views: 24282
Re: Wish you luck with your exams :P
sorry i dint looked on the Date of it.zuzuf wrote:That's wasn't too late.
Your Ray Tracing work looks really good
too bad it cant be integrated on TA3D without high FPS loss and lots of Code rewrite..
Re: B-Day!
Thanks!
well it doesn't matter since i dint have chance to post it directly on the 4th because i was not at home back thenzuzuf wrote:Happy birthday, even if it's a bit late :)
- Thu May 06, 2010 6:44 pm
- Forum: Units
- Topic: Guardian : work in progress
- Replies: 22
- Views: 45332
Re: Guardian : work in progress
Matman , your Guardian looks cool!
- Thu May 06, 2010 6:42 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 100256
Re: Beta 11 test report
+1 for Pause music in ESC Menu it is annoying :S
B-Day!
Yes 4th may is my B-Day! :D
- Thu May 06, 2010 6:39 pm
- Forum: café
- Topic: Wish you luck with your exams :P
- Replies: 9
- Views: 24282
Re: Wish you luck with your exams :P
good luck even if it's a bit late for it
Re: Lasers!
The Texture looks nice i like the Electrical one because they use Energy
thought the Lasers produces a Shadow which looks ugly the should make lights or faked lights instead of shadows since
else it would look like a colored nanoified missile
thought the Lasers produces a Shadow which looks ugly the should make lights or faked lights instead of shadows since
else it would look like a colored nanoified missile
- Fri Apr 02, 2010 10:42 pm
- Forum: Weapons
- Topic: Melee Weapons
- Replies: 5
- Views: 19708
Re: Melee Weapons
zuzuf wrote: You may have troubles with the damage area which may include the shooter, if this is problem I'll add a flag to restrict the list of damageable units to the target or to other units (to prevent damaging yourself :P).
Selfdamage=BOOL; ?
- Fri Apr 02, 2010 7:35 am
- Forum: Weapons
- Topic: Melee Weapons
- Replies: 5
- Views: 19708
Re: Melee Weapons
I dont know if TA supports it but you can trick it with invisible lasers i think this is the one you are looking for?
- Fri Apr 02, 2010 7:01 am
- Forum: Suggestion
- Topic: replay last 20 seconds
- Replies: 10
- Views: 28155
Re: replay last 20 seconds
Maybe it starts recording by checking how much health he has left and how much dps he takes
and that it checks if he has atleast somewhere enough turrets/units to prevent its commander to die if not
it makes record of it is that maybe possible?
and that it checks if he has atleast somewhere enough turrets/units to prevent its commander to die if not
it makes record of it is that maybe possible?
- Wed Mar 31, 2010 2:05 pm
- Forum: Units
- Topic: Guardian : work in progress
- Replies: 22
- Views: 45332
Re: Guardian : work in progress
They look like a Porcupine Flak Cannon
- Wed Mar 31, 2010 2:03 pm
- Forum: Units
- Topic: Arm Metal Storage
- Replies: 4
- Views: 16083
Re: Arm Metal Storage
the Texture is stretched strangely is it a 3DO?
There is a Hidden resource called Stone and Arm is the only one who is using itBalthazar wrote:It really loks damn cool :P
But brick texture is kinda crap, cause it`s a future, nanolathing and so on... baking buildings from stone is kinda.... strange you know :)
- Wed Mar 31, 2010 1:54 pm
- Forum: café
- Topic: New to TA 3D
- Replies: 7
- Views: 22358
Re: New to TA 3D
TA:K should be on COB side nothing much different except it got some few new additions
- Fri Mar 19, 2010 4:06 pm
- Forum: coding / développement
- Topic: LuaJIT
- Replies: 10
- Views: 25710
Re: LuaJIT
Oooh thank you! now i can make 300 PeeWees vs 1000 A.K.s army!
- Fri Mar 19, 2010 3:57 pm
- Forum: Units
- Topic: First home remade working unit :)
- Replies: 8
- Views: 22772
Re: First home remade working unit :)
Nice to see how it progress so far
- Sat Mar 06, 2010 6:45 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 167869
Re: Nice pictures that may be used in Ta3D
OH PLEASE TELL ME THE TREES ARE REAL RENDER!!
is it REAL?
or something drawn? :S but it looks quadro awesome!
90% of the Caps letter is intended for laugh
is it REAL?
or something drawn? :S but it looks quadro awesome!
90% of the Caps letter is intended for laugh
- Sat Mar 06, 2010 6:24 pm
- Forum: café
- Topic: Voxel thread
- Replies: 9
- Views: 23512
Re: Voxel thread
The first video seems its textures is a bit poor i mean it looks so unclear and blurry..
and some black boxes
is it because it would increase the footprint size way too much?
and some black boxes
is it because it would increase the footprint size way too much?
- Fri Mar 05, 2010 7:40 pm
- Forum: Suggestion
- Topic: [Long rant] Making the game non-coder contributors friendly
- Replies: 22
- Views: 51748
Re: [Long rant] Making the game non-coder contributors friendly
Um but you cant use 3DS models for regular units? like Turret or is there some special script added for 3DS? like cob but one for 3DS?
because it needs several scripts like Turning , piece etc..
because it needs several scripts like Turning , piece etc..
- Fri Mar 05, 2010 7:36 pm
- Forum: café
- Topic: Voxel thread
- Replies: 9
- Views: 23512
Re: Voxel thread
Ain't Voxel's some old Rendering Technology used by some old Games like Tiberian Sun?
also To be honest the first video with a Skull it looks like several flat pictures maked in a clump o_O
also To be honest the first video with a Skull it looks like several flat pictures maked in a clump o_O
- Fri Feb 12, 2010 10:08 pm
- Forum: Suggestion
- Topic: [Long rant] Making the game non-coder contributors friendly
- Replies: 22
- Views: 51748
Re: [Long rant] Making the game non-coder contributors friendly
i thought by Resource you mean things that you need to collect first to be able to build some units like Metal and Energy also if you want to make new resource the player needs to know how much he has from it somehow yes Lights i mean my bad English isnt my Native language and sometimes i am thinkin...
- Fri Feb 12, 2010 12:28 pm
- Forum: Suggestion
- Topic: [Long rant] Making the game non-coder contributors friendly
- Replies: 22
- Views: 51748
Re: [Long rant] Making the game non-coder contributors friendly
[ ] You know that TA3D doesn't got many Developers? and for Own resource you need Units that "extracts" the Resource and a New Gui etc.. also COB is very easy to learn i don't see the sense why you are "Bitching/Ranting" about it and you can copy the Other COB script into your own unit and rewrite C...
- Thu Feb 11, 2010 4:21 pm
- Forum: Tests
- Topic: Bugs on Beta 6
- Replies: 5
- Views: 16193
Re: Bugs on Beta 6
Assault on Suburbia
- Thu Feb 11, 2010 4:10 pm
- Forum: Textures
- Topic: Hi-res TA logo
- Replies: 10
- Views: 24573
Re: Hi-res TA logo
Awesome
- Sun Jan 24, 2010 11:48 am
- Forum: Tests
- Topic: Bugs on Beta 6
- Replies: 5
- Views: 16193
Re: Bugs on Beta 6
ah my bad i meant Beta 5 i have typed it and ive a bit sick..
- Sun Jan 24, 2010 9:44 am
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 384920
Re: my attempt to re-create OTA Urban stuff..
Are you sure they are PD or any other GNU license friendly?
the Program is not Free so i doubt that those Textures are GNU etc friendly or whatever TA3D got for an license
and i need the Program to get the textures.. no?
the Program is not Free so i doubt that those Textures are GNU etc friendly or whatever TA3D got for an license
and i need the Program to get the textures.. no?
- Sun Jan 24, 2010 8:31 am
- Forum: Tests
- Topic: Bugs on Beta 6
- Replies: 5
- Views: 16193
Bugs on Beta 6
There is a problem with the Path Finder code
if the Player plays on a map which got lots of Features
The unit get stuck alot and the AI attacks the Player rarely or sometime because their units keep getting Stuck around
Processor: Amd Athlon X64 Dual Core
OS: Windows XP 32 Bit
if the Player plays on a map which got lots of Features
The unit get stuck alot and the AI attacks the Player rarely or sometime because their units keep getting Stuck around
Processor: Amd Athlon X64 Dual Core
OS: Windows XP 32 Bit
- Fri Jan 22, 2010 10:09 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 384920
Re: my attempt to re-create OTA Urban stuff..
Yes they are good
- Fri Jan 22, 2010 4:18 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 384920
Re: my attempt to re-create OTA Urban stuff..
as I am rewriting it to use the power of the GPU instead of doing raytracing on the CPU. Performance boost is HUGE. Spam fest? :D by the way i am juist goot at modelling stuff because Wings 3D isnt that hard too learn like Blender of course Blender is at some point better but in my option Wings 3D ...
- Mon Jan 04, 2010 9:27 pm
- Forum: café
- Topic: Bots and Spiders ?!
- Replies: 5
- Views: 15732
Re: Bots and Spiders ?!
500 BOTS?! oh my tank!
- Mon Jan 04, 2010 7:20 pm
- Forum: café
- Topic: Bots and Spiders ?!
- Replies: 5
- Views: 15732
Re: Bots and Spiders ?!
But one is Enough or not?
because sometimes less is more
because sometimes less is more
- Mon Jan 04, 2010 3:35 pm
- Forum: café
- Topic: Bots and Spiders ?!
- Replies: 5
- Views: 15732
Bots and Spiders ?!
TA3D seems to be visited by all those Spider and Bots
and the Newest is Baidu
what the hell do they have to search in there and is there a way to punch their face? i dont like them
and the Newest is Baidu
what the hell do they have to search in there and is there a way to punch their face? i dont like them
- Sun Jan 03, 2010 9:04 pm
- Forum: Help / Aide
- Topic: not compatible with win 7?
- Replies: 7
- Views: 13363
Re: not compatible with win 7?
Ah yes i have forgotten those Alphas..
- Sun Jan 03, 2010 8:51 pm
- Forum: café
- Topic: You played too much TA when you..
- Replies: 1
- Views: 10280
You played too much TA when you..
bah i got bored and now i have this idea it goes about to make a sentence and trying to make funny as possible: You notice when you played too much TA when.. for Example: .. trying to build a wind generator and thinking it adds energy directly to your energy storage for dumb example: .. you are tryi...
- Sun Jan 03, 2010 8:40 pm
- Forum: Help / Aide
- Topic: not compatible with win 7?
- Replies: 7
- Views: 13363
Re: not compatible with win 7?
Beta 1 maybe
or try the 5.4 one
or try the 5.4 one
- Sun Jan 03, 2010 7:09 pm
- Forum: Help / Aide
- Topic: not compatible with win 7?
- Replies: 7
- Views: 13363
Re: not compatible with win 7?
Welcome to the Forum! If i recall Correctly Error = Crash and Beta 2 .6 isn't Working on Windows due to a unknown bug you may can enter to Menu but not you are not able to play it The Error Log are useful for Developers of TA3D so they can maybe fixing it are you sure you have other Contents? totala...
- Sat Jan 02, 2010 4:01 pm
- Forum: café
- Topic: User's getting Banned?!
- Replies: 2
- Views: 11878
Re: User's getting Banned?!
oh How Embarrassing and i thought my Opera goes nuts and does things like that
- Sat Jan 02, 2010 3:58 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 384920
Re: my attempt to re-create OTA Urban stuff..
but that would be then against the TA3D Freedom Approach :P
- Sat Jan 02, 2010 11:58 am
- Forum: café
- Topic: User's getting Banned?!
- Replies: 2
- Views: 11878
User's getting Banned?!
I have Opera
Version
10.10
Build
1893
and for some reason when i am clicking on any User it says *Username* [Banning]
is it just Me or is it the Forum fault?
Version
10.10
Build
1893
and for some reason when i am clicking on any User it says *Username* [Banning]
is it just Me or is it the Forum fault?
- Sat Jan 02, 2010 11:54 am
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 384920
Re: my attempt to re-create OTA Urban stuff..
i suck at making Textures :S