Search found 152 matches
- Fri Jan 01, 2010 1:38 pm
- Forum: café
- Topic: Happy BirthDay Griswoldz
- Replies: 4
- Views: 14848
Happy BirthDay Griswoldz
O HAI Griswoldz HABBY B-DAY!
- Thu Dec 31, 2009 9:35 am
- Forum: 3D Models
- Topic: Concise modding guide?
- Replies: 9
- Views: 26007
Re: Concise modding guide?
You sir you texture and uv mapping is very good by the way COB/BOS Example: #define TA // This is a TA script #include "sfxtype.h" #include "exptype.h" //what script files should be included piece base, flare, turret, barrel; //defines what piece the model has important! static-var restore_delay; //...
- Tue Dec 29, 2009 5:13 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 387625
Re: my attempt to re-create OTA Urban stuff..
Your wish is my Command..
download url: http://www.mediafire.com/?mjdynd2ztjj
cooked url: http://download811.mediafire.com/x4sdy2 ... rik2.wings
Picture: http://img5.imagebanana.com/view/1ob81vr/kes.JPG
download url: http://www.mediafire.com/?mjdynd2ztjj
cooked url: http://download811.mediafire.com/x4sdy2 ... rik2.wings
Picture: http://img5.imagebanana.com/view/1ob81vr/kes.JPG
- Tue Dec 29, 2009 11:40 am
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 387625
mah fabric
Say "Cheese"
http://www.mediafire.com/?coahtwzz0n1
warmurl: http://download312.mediafire.com/9wtmdj ... brik.wings
Picture and it happen: http://img5.imagebanana.com/view/nuvcg02x/kes.JPG
http://www.mediafire.com/?coahtwzz0n1
warmurl: http://download312.mediafire.com/9wtmdj ... brik.wings
Picture and it happen: http://img5.imagebanana.com/view/nuvcg02x/kes.JPG
- Mon Dec 28, 2009 5:40 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 169020
Re: Nice pictures that may be used in Ta3D
"Bob: Hey john what is this?"
"John: Balls of Steels?"
"Smith: No its a chopped of Core Commander head."
"John: Balls of Steels?"
"Smith: No its a chopped of Core Commander head."
- Sun Dec 27, 2009 9:47 am
- Forum: 3D Models
- Topic: Concise modding guide?
- Replies: 9
- Views: 26007
Re: Concise modding guide?
for animating is Scriptor needed just look on some cob scripts like armstump.cob it isnt difficulty to learn it you need to make on piece = adding all the pieces that you model has for example you model has 2 piece one is piece1 and other is piece2 then you do on piece = piece1, piece2; this is impo...
- Sat Dec 26, 2009 11:59 pm
- Forum: Help / Aide
- Topic: Can't play music...??
- Replies: 9
- Views: 17551
Re: Can't play music...??
if i recall correctly it needs to be an ogg file
and playlist is not needed well atleast it dosent do on the latest beta
and playlist is not needed well atleast it dosent do on the latest beta
- Sat Dec 26, 2009 10:10 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 2 for windows
- Replies: 11
- Views: 29227
Re: TA3D 0.6 beta 2 for windows
Hmm on me it is different the last time i wanted to play TA3D .6 Beta 2 the loading was a bit slow on units but it dint toked too long and immediately after it got loaded there is a Commander and a Big and Fat a word "Welcome" and it had freeze right there but no Crashes weird might be Units related...
- Sat Dec 26, 2009 9:46 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 169020
Re: Nice pictures that may be used in Ta3D
I have an Idea.. Might Culling + Level of Detail would make those Ultra-HD Units be able to set on the Game? Because As far as i know the farer they get , They will be less detailed And it get only rendered what the Player 'Sees' so it wouldn't cause huge FPS hit when the Ultra-HD Models get used co...
- Sat Dec 26, 2009 9:10 pm
- Forum: Help / Aide
- Topic: Install fail v0.5.4 windows
- Replies: 10
- Views: 16453
Re: Install fail v0.5.4 windows
Balthazar wrote::( No news about my crashes?
What kind of crash do you get on what?
- Sat Dec 26, 2009 9:06 pm
- Forum: café
- Topic: Ta3D Motivation poster
- Replies: 3
- Views: 13988
Re: Ta3D Motivation poster
MOAR !
i couldn't resist it
- Sat Dec 26, 2009 9:04 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 169020
Re: Nice pictures that may be used in Ta3D
milipili wrote:It does not matter. We can use vertex reduction :-D
Awesome! 5 Ultra-HD PeeWee's with Strong Vertex reduction which looks like a block! *sarcasm*
- Sat Dec 26, 2009 6:11 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 169020
Re: Nice pictures that may be used in Ta3D
Unless we get Quantum Computers which is capable of drawing 100 Milliards or more of Polygons and Ultra-HD Textures and 50 Milliards of Units at the same time on a 100000x100000 size map with 5000 Players
also the PeeWee gun looks like a Larger Uzi's the gun of it could stick a bit more
also the PeeWee gun looks like a Larger Uzi's the gun of it could stick a bit more
- Sat Dec 26, 2009 5:01 pm
- Forum: Help / Aide
- Topic: Install fail v0.5.4 windows
- Replies: 10
- Views: 16453
Re: Install fail v0.5.4 windows
While trying to play? i could run well at least getting to the Main Menu with the 0.6 Beta i cannot remember which version i got now
- Sat Dec 26, 2009 4:58 pm
- Forum: coding / développement
- Topic: TA3D Binary for OS X Snow Leopard !
- Replies: 21
- Views: 49937
Re: TA3D Binary for OS X Snow Leopard !
That means that the Binary is unstable/freezes a lot?
- Sat Dec 26, 2009 2:43 pm
- Forum: café
- Topic: Spammer and Report issue
- Replies: 5
- Views: 16082
Re: Spammer and Report issue
Yes because i have Christmas holiday for 2 Weeks.. and then every 14~ day i can be there +holidays i don't know about the other holiday yet..
- Sat Dec 26, 2009 2:32 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 169020
Re: Nice pictures that may be used in Ta3D
the Author has said that the Models are Public Domain (No License for People who don't know what Public Domain means..) KutlasS: All greetings! Excuse! I badly speak in English! On my models there is no licence! All is free! I am going to make a Movie TA! For experiment I can give model Commander (3...
- Sat Dec 26, 2009 2:27 pm
- Forum: coding / développement
- Topic: TA3D Binary for OS X Snow Leopard !
- Replies: 21
- Views: 49937
Re: TA3D Binary for OS X Snow Leopard !
It would be interesting to see the performance from OS X Snow Leopard on Ultra-High settings..
- Sat Dec 26, 2009 2:25 pm
- Forum: café
- Topic: Spammer and Report issue
- Replies: 5
- Views: 16082
Re: Spammer and Report issue
Oh thanks zuzuf
but i cannot always be there and my time is rarely so
but i cannot always be there and my time is rarely so
- Thu Dec 24, 2009 9:28 am
- Forum: café
- Topic: Spammer and Report issue
- Replies: 5
- Views: 16082
Spammer and Report issue
There is a Spammer here which posts crap (areyouoko) for some reason i cannot report his Post, got my "Report Rights" removed? edit: Blah i cannot report the post from areyouoko in Registration Problems thread. I would be for that we can report Users.. because it seems that TA3D Forum gets more Spam...
- Sat Nov 21, 2009 9:08 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 387625
- Sat Nov 21, 2009 2:59 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 169020
Re: Nice pictures that may be used in Ta3D
TA in Real life?
Russians seems to make decent quality
how long did it took to make such an model? 10 months?
Russians seems to make decent quality
how long did it took to make such an model? 10 months?
- Sat Nov 21, 2009 2:58 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 387625
Re: my attempt to re-create OTA Urban stuff..
Yes
http://www.mediafire.com/?xgv1yjttmnd
here are the models they are Public Domain and are not UVMapped
i
http://www.mediafire.com/?xgv1yjttmnd
here are the models they are Public Domain and are not UVMapped
i
- Sat Nov 21, 2009 1:49 am
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 387625
Re: my attempt to re-create OTA Urban stuff..
i have a bad news i cannot work on that OTA urban stuff anymore because my time is very limited i can only be once at a month at my home which i am on Friday to Saturday there
- Thu Oct 08, 2009 1:53 pm
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 36509
Re: some small suggstions again
shot as of for projectiles stuff?
wouldn't DDS server a better purpose for it? because it is native and If i recall correctly it gives performance boost at no quality loss..
wouldn't DDS server a better purpose for it? because it is native and If i recall correctly it gives performance boost at no quality loss..
- Thu Oct 08, 2009 1:51 pm
- Forum: Suggestion
- Topic: GFC
- Replies: 3
- Views: 15740
Re: GFC
+1Balthazar wrote:You are more and more begin to look like a spambot :P
it reminds me on Spring that some mods got 50+ not mod depending widgets ..
or on child that wants to have everything :S "put that put that on!! i want i want i want!!!"
- Sat Sep 26, 2009 10:18 am
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 115092
Re: wish list for TA3D 0.6.0
Hrmpf.. AI that can learn and is compatible with almost all Mods "Awesome Imba" Particle System featuring - bouncing , collision , damping and so on.. "Realistic" Ballistic System the ability to do Turret-less Tanks/Turrets and so on.. * Dynamic Velocity for Groups meaning that fast Units and slow U...
- Thu Sep 24, 2009 8:52 pm
- Forum: 3D Models
- Topic: Preventing "Triangles" when making models
- Replies: 9
- Views: 23845
Re: Preventing "Triangles" when making models
Hmm.. it seems 3ds export creates triangles on it.. but not OBJ ,
but because OBJ can have only a single objects and not several.. it is a pain in the ass to do that,
oh well maybe i need to get used with it..
but because OBJ can have only a single objects and not several.. it is a pain in the ass to do that,
oh well maybe i need to get used with it..
- Thu Sep 24, 2009 5:26 pm
- Forum: 3D Models
- Topic: Preventing "Triangles" when making models
- Replies: 9
- Views: 23845
Re: Preventing "Triangles" when making models
Because at the moment i suck at UV Mapping and so i need to stick to 3do because i can make the unit quickly textured with acceptable result,
and the Triangles makes it look more uglier and it causes "bad lightning" like one of the triangles is brighter then the others one etcetera..
and the Triangles makes it look more uglier and it causes "bad lightning" like one of the triangles is brighter then the others one etcetera..
- Wed Sep 23, 2009 11:01 am
- Forum: 3D Models
- Topic: Preventing "Triangles" when making models
- Replies: 9
- Views: 23845
Re: Preventing "Triangles" when making models
Yes but..
http://img5.imagebanana.com/view/lt095i ... iangle.JPG
This is an custom Model from Command&Conquer modification for Original Total Annihilation
and it doesn't got any triangles as you can see from the Picture
how do i achieve this?
http://img5.imagebanana.com/view/lt095i ... iangle.JPG
This is an custom Model from Command&Conquer modification for Original Total Annihilation
and it doesn't got any triangles as you can see from the Picture
how do i achieve this?
- Wed Sep 23, 2009 10:00 am
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 387625
Re: my attempt to re-create OTA Urban stuff..
I am glad that you Guys like it,
the progress at recreating those Urban stuff is slow at the moment ,
because i am busy with other Projects.
the progress at recreating those Urban stuff is slow at the moment ,
because i am busy with other Projects.
- Tue Sep 22, 2009 3:15 pm
- Forum: Help / Aide
- Topic: TA 3D model loading takes long
- Replies: 5
- Views: 9923
Re: TA 3D model loading takes long
Oh that explains why it takes *long* to load stuff and converting.
Will TA3D soon include those "OpenGL Friendly Formats" in the same TA3D Release or it will be separated?,
or is it already on work that TA3D can support those Files directly and doesn't need to be converted?
Will TA3D soon include those "OpenGL Friendly Formats" in the same TA3D Release or it will be separated?,
or is it already on work that TA3D can support those Files directly and doesn't need to be converted?
- Tue Sep 22, 2009 2:52 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 387625
my attempt to re-create OTA Urban stuff..
At the moment i got one nearly done .. more Screenshots and Models will come soon.. http://img5.imagebanana.com/view/eztm9kzo/irgendsonurbangedons.JPG Some Tower. Do you want more? here you get more, http://img5.imagebanana.com/view/36azyvg5/urban.JPG some Building (Penthouse?) and some other Tower....
- Tue Sep 22, 2009 1:54 pm
- Forum: 3D Models
- Topic: Preventing "Triangles" when making models
- Replies: 9
- Views: 23845
Re: Preventing "Triangles" when making models
That`s because 3D models in Spring, TA3D and TA can be constructed only from polygons with 3 sides (triangles). You can convert quad polygons to triangles in Wings3D before export, but anyway, your 3D model can be constructed only from triangles. this makes no sense i have seen other 3do models tha...
- Tue Sep 22, 2009 1:53 pm
- Forum: Help / Aide
- Topic: 3dmeditor alpha 5 bug report
- Replies: 2
- Views: 6468
Re: 3dmeditor alpha 5 bug report
IMO it is better when that is not and loads them to 0,0,0 POS and not where the camera isBalthazar wrote:3DMeditor camera is always targeted in 0.0.0. point. Any object you`ll load will be drawn around this start point..
- Tue Sep 22, 2009 1:51 pm
- Forum: Help / Aide
- Topic: TA 3D model loading takes long
- Replies: 5
- Views: 9923
Re: TA 3D model loading takes long
OTA loads at the first time quick :/ so how come TA3D takes longer (?) to load stuff?
- Tue Sep 22, 2009 11:02 am
- Forum: Help / Aide
- Topic: TA 3D model loading takes long
- Replies: 5
- Views: 9923
TA 3D model loading takes long
os: Windows XP Pro 32 Bit SP2 ram: 2x512 DDR1 Ram gpu: 9800 GeForce GTX on Spring the loading time on units is fast, on TA3D the loading time on units/models is slow.. how come?, on TA it is fast also.. My TA3D settings is that mandatory? , i couldn't really find options for it that can make Models ...
- Tue Sep 22, 2009 10:45 am
- Forum: 3D Models
- Topic: Preventing "Triangles" when making models
- Replies: 9
- Views: 23845
Preventing "Triangles" when making models
So i have that problem that haunts me for a quite a while, when i am making models in Wings3D and exporting it to a 3ds one and loading up Upspring and loading that Model, it creates "Triangles" my original Model in Wings format doesn't got any Triangles added to it, same thing happens on 3dobuilder...
- Tue Sep 22, 2009 10:34 am
- Forum: Help / Aide
- Topic: 3dmeditor alpha 5 bug report
- Replies: 2
- Views: 6468
3dmeditor alpha 5 bug report
the camera movement isn't that very well sometimes it doesn't rotate right, and sometimes when the camera gets moved a lot the camera can hardly be rotated , also IIRC the camera gets slower and slower when it gets moved deeply. Also when i load up a model in this case *.3ds one the model gets "Spaw...
- Tue Sep 22, 2009 10:24 am
- Forum: Help / Aide
- Topic: Crash on Campaign
- Replies: 12
- Views: 17252
Re: Crash on Campaign
If you try alpha 16, it maybe fixed campaign crash i got all those mandatory files and tried with deleting Cache too.. it doesn't work :/ the game crashes as soon as i want to start to run Missions, the stdout.txt doesn't say anything about errors or fatals, http://pastebin.com/mcf2f631 heres the S...
- Sun Sep 20, 2009 5:26 pm
- Forum: Help / Aide
- Topic: Crash on Campaign
- Replies: 12
- Views: 17252
Re: Crash on Campaign
i got all those mandatory files and tried with deleting Cache too.. it doesn't work :/ the game crashes as soon as i want to start to run Missions, the stdout.txt doesn't say anything about errors or fatals, http://pastebin.com/mcf2f631 heres the Stdout.txt log if you still want it tested on TA3D 0....
- Sun Sep 20, 2009 5:21 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 63758
Re: TODO list
as off like those CEG,Healing etc depends on other scripts stuff too? hm i thought they were sort of "stand alone" or however you would name it and they are written in C++ IIRC
- Sun Sep 20, 2009 3:18 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 63758
Re: TODO list
Some of your Todo list's are already done in Spring RTS which is GPL so you can salvage stuff for it no need to code for it IMO
"*add support for resource/units give system between players
*add support for units experience and hp/dmg/acc and so on increase"
"*add support for resource/units give system between players
*add support for units experience and hp/dmg/acc and so on increase"
- Sun Sep 20, 2009 1:27 pm
- Forum: coding / développement
- Topic: Particles Weapons..
- Replies: 2
- Views: 6601
Re: Particles Weapons..
ahh that is awesome no unit etc limit hm Particles i thought of like the Particle system from Spring RTS? it works very well (until they broked the gravity of it on 0.80.2 or so) CEGTag=; Custom Trail BounceCegtag=; IIRC that CEG gets called when the projectile gets bounced Explosiongenerator=Custom...
- Sun Sep 20, 2009 1:06 pm
- Forum: Help / Aide
- Topic: Crash on Campaign
- Replies: 12
- Views: 17252
Re: Crash on Campaign
tried now with totala4.hpi
and it crashes
http://pastebin.com/m232865ed stdout.txt
on the latest release 0.5.4
using with TA3D mod it crashes at triyng playing one of TA:BT Arm very short mission the first one
http://pastebin.com/me71acab
using no mods at all it works fine
and it crashes
http://pastebin.com/m232865ed stdout.txt
on the latest release 0.5.4
using with TA3D mod it crashes at triyng playing one of TA:BT Arm very short mission the first one
http://pastebin.com/me71acab
using no mods at all it works fine
- Sun Sep 20, 2009 12:35 pm
- Forum: Help / Aide
- Topic: Crash on Campaign
- Replies: 12
- Views: 17252
Re: Crash on Campaign
no i thought there gives only 2 totala*.hpi
i will try it
i will try it
- Sun Sep 20, 2009 9:56 am
- Forum: coding / développement
- Topic: Particles Weapons..
- Replies: 2
- Views: 6601
Particles Weapons..
In the hope i am on the right Thread.. Is there on TA3D A Documentation or something like that which says how to add own particles and if there is anything new on Weapons like Ballistics and such ? i would like to create Particle's for TA3D and Making (non TA Based) Mods for TA3D as it has better pe...
- Sun Sep 20, 2009 9:39 am
- Forum: Help / Aide
- Topic: Crash on Campaign
- Replies: 12
- Views: 17252
Re: Crash on Campaign
hmm actually there gives Pastebin to send stuff like that http://pastebin.com/m1db71623 stdout.txt "An error has occured. Debugging information could not be logged. Please report to our forums (http://www.ta3d.org/) so we can fix it. " stderr.txt The Log Folder is empty. I have extra checked if it w...
- Sun Sep 20, 2009 9:34 am
- Forum: café
- Topic: Greetings..
- Replies: 5
- Views: 16261
Re: Greetings..
Good good i would be glad to join in your Team.
The 3DMEditor looks very interesting better than UpSpring
The 3DMEditor looks very interesting better than UpSpring