Search found 742 matches
- Fri May 01, 2009 6:37 pm
- Forum: Tests
- Topic: Some wrong in mod.
- Replies: 17
- Views: 24018
Re: Some wrong in mod.
This 3dm is Rhino format,is OTA suppent it?I think this mod crash because not-640*400 GUI.
- Fri May 01, 2009 6:35 pm
- Forum: coding / développement
- Topic: ta3d AI
- Replies: 24
- Views: 34302
Re: ta3d AI
A group API,that group some units for order.
And a API that return weather Units group is Ok to pass some ground.
And that Metal surface....
And a API that return weather Units group is Ok to pass some ground.
And that Metal surface....
- Fri May 01, 2009 6:19 pm
- Forum: Units
- Topic: some stuff
- Replies: 25
- Views: 52835
Re: some stuff
wow.what's the day used those models?
- Fri May 01, 2009 5:17 pm
- Forum: coding / développement
- Topic: The resource installer
- Replies: 12
- Views: 30250
Re: The resource installer
yes,i agree you.
It just a player packed ta3d0.6beta3 that include The purchase of a OTA
- Fri May 01, 2009 4:57 pm
- Forum: coding / développement
- Topic: The resource installer
- Replies: 12
- Views: 30250
Re: The resource installer
Checked this
This not a installer,it was a player's pack
http://cid-dd761cec1c1d3498.skydrive.li ... d06OTA.rar
This not a installer,it was a player's pack
http://cid-dd761cec1c1d3498.skydrive.li ... d06OTA.rar
- Fri May 01, 2009 4:40 pm
- Forum: coding / développement
- Topic: CD music
- Replies: 7
- Views: 12332
Re: CD music
I will arrive home in 3 days
So i will used new beta version in music bug.
So i will used new beta version in music bug.
- Fri May 01, 2009 4:25 pm
- Forum: coding / développement
- Topic: TA3D Font visual improvment
- Replies: 51
- Views: 127582
Re: TA3D Font visual improvment
[info] { name=chinese; caption=中文; } [solo] { CHINESE=单人; } [Skirmish] { CHINESE=遭遇战; } [FOW] { CHINESE=雾; } [LAN] { CHINESE=LAN; } [Internet] { CHINESE=战网; } [login] { CHINESE=登陆; } [Register] { CHINESE=注册; } [Log in] { CHINESE=登陆; } [GAME] { CHINESE=游戏性; } [Mouse sensitivity] { CHINESE=鼠标灵活度; } [...
- Fri May 01, 2009 4:09 pm
- Forum: coding / développement
- Topic: CD music
- Replies: 7
- Views: 12332
Re: CD music
It always feed this wrong,I create playlist.txt by my self,but why wrong?[Sat May 02 23:41:22 2009] [warns] [audio] Impossible to load the playlist
- Fri May 01, 2009 3:30 pm
- Forum: coding / développement
- Topic: TA3D Font visual improvment
- Replies: 51
- Views: 127582
Re: TA3D Font visual improvment
Some file that look like ".ini" file used in language?
May i can test the length by myself?Then the translate will be eazyly.
May i can test the length by myself?Then the translate will be eazyly.
- Fri May 01, 2009 11:24 am
- Forum: coding / développement
- Topic: TA3D Font visual improvment
- Replies: 51
- Views: 127582
Re: TA3D Font visual improvment
`This is English-chinese texts,0.6version,if there some addtion text,asked in reply: solo-单人游戏 Campaign-战役菜单 New Campaign-新战役 OK-进入战役 Cancel-返回 Skirmish-遭遇战 players-玩家名称 open-打开位置 close-关闭位置 Compuer-AI Side-种族 AI-AI Eazy-简单 normal-中等 HARD-困难 Bloody-冷酷 Space-颜色(colors) Energy-初始能量 metal-初始金属 UNITS-特定...
- Fri May 01, 2009 10:43 am
- Forum: Suggestion
- Topic: SVN
- Replies: 36
- Views: 42465
Re: SVN
Ftp just need best video.
- Fri May 01, 2009 10:42 am
- Forum: coding / développement
- Topic: The resource installer
- Replies: 12
- Views: 30250
Re: The resource installer
Surly not,lol.
I think the resource will included when HD texture and weapon finshed.
I think the resource will included when HD texture and weapon finshed.
- Fri May 01, 2009 7:24 am
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 46999
Re: RenderSky made Horizon trouble
The orthographic camera alway be later.I think that "Border between Ground " bug can be fixed eazy,check Yesterday video,i had move camera below ground,i think camera cause the "Border between Ground " bug cause ,else
Will back my home,then start updata AI
- Fri May 01, 2009 7:19 am
- Forum: coding / développement
- Topic: CD music
- Replies: 7
- Views: 12332
Re: CD music
Can i used map3 format?
Take a list that playable,Then i can Make TA3D.rar perfect.
That include in this time:
Totala1.hpi
playable and best setting
TAESC 2.0beta mod
hardly defence script, land or sea
Least files for playable.
Take a list that playable,Then i can Make TA3D.rar perfect.
That include in this time:
Totala1.hpi
playable and best setting
TAESC 2.0beta mod
hardly defence script, land or sea
Least files for playable.
- Thu Apr 30, 2009 6:22 pm
- Forum: Suggestion
- Topic: SVN
- Replies: 36
- Views: 42465
Re: SVN
Oh no.
The video is really great,I reupload video.
This time will work:
http://cid-dd761cec1c1d3498.skydrive.li ... -36-29.mp4
The video is really great,I reupload video.
This time will work:
http://cid-dd761cec1c1d3498.skydrive.li ... -36-29.mp4
- Thu Apr 30, 2009 12:14 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 46999
Re: RenderSky made Horizon trouble
Frist 1.JPG 2.JPG I try to turn up camera,then find the Border between Ground and sky need fixed Prefer this sky :P http://www.moddb.com/games/ta3d/images/ta3d-mod-40f-armcom1 Look at left,there no sea,but TA3D cover the land in sea that Outside sight,when screen == 1024*768,made a 1280*800 sight wi...
- Thu Apr 30, 2009 11:55 am
- Forum: Announcements / Annonces
- Topic: registering TA3D on moddb.com
- Replies: 24
- Views: 31042
Re: registering TA3D on moddb.com
My English trouble all thing.
If i can paint English,i will paint some FAQ-Help-Introduction
If i can paint English,i will paint some FAQ-Help-Introduction
- Thu Apr 30, 2009 11:44 am
- Forum: Suggestion
- Topic: SVN
- Replies: 36
- Views: 42465
Re: SVN
I Decompression mingw32 with FMOD.Download msys and installed,then copy all msys file to mingw32f floden. And then,copy all FMOD lib to minggw32f\include after that,i installed cmake,and copy all file to mingw32f\ Next src copy to mingw32f\home\xpoy\ta3dsrc Run msys and cd ta3dsrc cmake -G "MSYS Mak...
- Thu Apr 30, 2009 9:06 am
- Forum: Suggestion
- Topic: SVN
- Replies: 36
- Views: 42465
Re: SVN
Will cmake show help when success? Administrator@WWW-1549834AB28 ~/ta3dsrc $ cmake_mingw32.sh cmake version 2.6-patch 3 Usage cmake [options] <path-to-source> cmake [options] <path-to-existing-build> Options -C <initial-cache> = Pre-load a script to populate the cache. -D <var>:<type>=<value> = Crea...
- Wed Apr 29, 2009 7:16 pm
- Forum: Announcements / Annonces
- Topic: registering TA3D on moddb.com
- Replies: 24
- Views: 31042
Re: registering TA3D on moddb.com
NP.The AI scripts will be Friendly.
:D
:D
- Wed Apr 29, 2009 7:15 pm
- Forum: Suggestion
- Topic: Contour lines
- Replies: 2
- Views: 6579
Re: Contour lines
No.
Sorry for my trouble English.
The Land texture couldn't show surface high degree.
All surface Look like Arc,the land texture should close to Straight height line.Close To.
Sorry for my trouble English.
The Land texture couldn't show surface high degree.
All surface Look like Arc,the land texture should close to Straight height line.Close To.
- Wed Apr 29, 2009 5:03 pm
- Forum: Suggestion
- Topic: Contour lines
- Replies: 2
- Views: 6579
Contour lines
I already find spring is weird ugly,in this time,i find that because surface couldn't show the height lines.
TA3D shouldn't do the same
TA3D shouldn't do the same
- Wed Apr 29, 2009 9:52 am
- Forum: Announcements / Annonces
- Topic: registering TA3D on moddb.com
- Replies: 24
- Views: 31042
Re: registering TA3D on moddb.com
Luo code Faster than c? :S
I will write some luo AI,may it cost too many for TA3D.
I will write some luo AI,may it cost too many for TA3D.
- Wed Apr 29, 2009 9:50 am
- Forum: Tests
- Topic: third 0.6 alpha package
- Replies: 23
- Views: 32238
Re: third 0.6 alpha package
ANGRY !!!!
I translate 2hours,then press wrong,!@#(I#$@%$#@$,all the text losed.I hate phpBB ...
Check this old transltate:
http://bbs.taclub.net/taclub/newTA/thread-9437-1-1.html
I translate 2hours,then press wrong,!@#(I#$@%$#@$,all the text losed.I hate phpBB ...
Check this old transltate:
http://bbs.taclub.net/taclub/newTA/thread-9437-1-1.html
- Wed Apr 29, 2009 8:13 am
- Forum: Suggestion
- Topic: SVN
- Replies: 36
- Views: 42465
Re: SVN
i give up,that's crazy to used cmake in msys,going to AI.
- Tue Apr 28, 2009 8:26 pm
- Forum: Suggestion
- Topic: SVN
- Replies: 36
- Views: 42465
SVN
http://svn.ta3d.org/
lol,i try it,then web asded for a password.
And another question,how can i build TA3D in windows?
There 30MB src,nearly unpossable to compiler in XP.
lol,i try it,then web asded for a password.
And another question,how can i build TA3D in windows?
There 30MB src,nearly unpossable to compiler in XP.
- Tue Apr 28, 2009 5:47 pm
- Forum: Announcements / Annonces
- Topic: registering TA3D on moddb.com
- Replies: 24
- Views: 31042
Re: registering TA3D on moddb.com
well.There must some API for got section unit's attribute and some API of Surface.
But i can write some simply skills by existing API. :P
But i can write some simply skills by existing API. :P
- Tue Apr 28, 2009 5:07 pm
- Forum: Announcements / Annonces
- Topic: Mailing lists for the TA3D communauty
- Replies: 2
- Views: 15049
- Tue Apr 28, 2009 5:05 pm
- Forum: Tests
- Topic: third 0.6 alpha package
- Replies: 23
- Views: 32238
Re: third 0.6 alpha package
I will reply all bug in here.
Wait for 0.6 test2
- Tue Apr 28, 2009 5:03 pm
- Forum: Tests
- Topic: Some wrong in mod.
- Replies: 17
- Views: 24018
Re: Some wrong in mod.
I think unknow file format cause that menu bug.
- Tue Apr 28, 2009 5:01 pm
- Forum: Announcements / Annonces
- Topic: registering TA3D on moddb.com
- Replies: 24
- Views: 31042
Re: registering TA3D on moddb.com
:D
Great be wise to this.
Now i couldn't write AI,but there will be some nice script.
Great be wise to this.
Now i couldn't write AI,but there will be some nice script.
- Tue Apr 28, 2009 1:11 pm
- Forum: Weapons
- Topic: Weapon texture!
- Replies: 6
- Views: 21424
Re: Weapon texture!
0.53 waepon is nice.
But there are some big boom couldn't show complete.
But there are some big boom couldn't show complete.
- Tue Apr 28, 2009 1:00 pm
- Forum: Tests
- Topic: Some wrong in mod.
- Replies: 17
- Views: 24018
Re: Some wrong in mod.
:( I could select UASP5 in 0.6.After chance UASP5 and press "OK",ta32 print [Wed Apr 29 14:34:12 2009] [debug] [audio] Reading: Done. [Wed Apr 29 14:34:14 2009] [debug] [menu::introduction] Done. [Wed Apr 29 14:34:14 2009] [debug] [menu::main] Entering... [Wed Apr 29 14:34:14 2009] [debug] loading g...
- Tue Apr 28, 2009 6:50 am
- Forum: Announcements / Annonces
- Topic: registering TA3D on moddb.com
- Replies: 24
- Views: 31042
Re: registering TA3D on moddb.com
I'm TA3D groupor!
Is there some API look like
attack( unit, unit );?
For example:
Patrol (unit, x,y, x,y);
move (unit, x,y);
guard (unit, unit);
Another seggtion,units could guard a group of units.
Is there some API look like
attack( unit, unit );?
For example:
Patrol (unit, x,y, x,y);
move (unit, x,y);
guard (unit, unit);
Another seggtion,units could guard a group of units.
- Mon Apr 27, 2009 3:57 pm
- Forum: Tests
- Topic: Some wrong in mod.
- Replies: 17
- Views: 24018
Re: Some wrong in mod.
Utasp5 feed crash when load GUI:
log file
http://pastebin.com/f6a202c16
File can download from here
http://cid-bea8e11585a6c083.skydrive.li ... Mods/UTASP
OR
http://www.namipan.com/d/f73f1aa5e1088a ... 901e06ec01
Look like some tag analyze wrong.
log file
http://pastebin.com/f6a202c16
File can download from here
http://cid-bea8e11585a6c083.skydrive.li ... Mods/UTASP
OR
http://www.namipan.com/d/f73f1aa5e1088a ... 901e06ec01
Look like some tag analyze wrong.
- Mon Apr 27, 2009 7:16 am
- Forum: Announcements / Annonces
- Topic: registering TA3D on moddb.com
- Replies: 24
- Views: 31042
Re: registering TA3D on moddb.com
I realize i gave a wrong link.
:P
This video 200MB,HD,but shouldn't upload to show TA3d,it's made for download.I had another 60MB video that Re-create music,it could be ok.
A moddb group,why not? :D
:P
This video 200MB,HD,but shouldn't upload to show TA3d,it's made for download.I had another 60MB video that Re-create music,it could be ok.
A moddb group,why not? :D
- Sun Apr 26, 2009 4:38 pm
- Forum: Announcements / Annonces
- Topic: registering TA3D on moddb.com
- Replies: 24
- Views: 31042
Re: registering TA3D on moddb.com
mod.ta3d.org == http://www.moddb.com/games/ta3d
It's so diffcult to upload video to moddb :P
HD:
http://www.namipan.com/d/d5573e4e5370b8 ... bbfea2f80d
low:
http://v.youku.com/v_show/id_XODczOTQ4MTY=.html
It's so diffcult to upload video to moddb :P
HD:
http://www.namipan.com/d/d5573e4e5370b8 ... bbfea2f80d
low:
http://v.youku.com/v_show/id_XODczOTQ4MTY=.html
- Sun Apr 26, 2009 4:26 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 46999
Re: RenderSky made Horizon trouble
There some bugs i hadn't encountered, but units should forgot they can attack air.
- Sun Apr 26, 2009 8:16 am
- Forum: coding / développement
- Topic: ta3d AI
- Replies: 24
- Views: 34302
Re: ta3d AI
I just want made some routine that useful in fight.For example,build defence based on metal and surface access.
- Sun Apr 26, 2009 8:11 am
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 46999
Re: RenderSky made Horizon trouble
Well.We just need check under water units.
- Sat Apr 25, 2009 6:57 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 46999
Re: RenderSky made Horizon trouble
LOL!I will wait for perfect fixed.
Some unit couldn't fireatwell when they do some far order.(attack com in the defence.luo)
And krog forgot attack air, .Made them attack all units,like ta3d 0.4.
Some unit couldn't fireatwell when they do some far order.(attack com in the defence.luo)
And krog forgot attack air, .Made them attack all units,like ta3d 0.4.
- Sat Apr 25, 2009 4:54 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 46999
Re: RenderSky made Horizon trouble
Yes!orthrographic TA3D with perspective weapon!
- Fri Apr 24, 2009 1:34 pm
- Forum: Help / Aide
- Topic: i want a ta3d.mod file for the mod ta33a
- Replies: 10
- Views: 19936
Re: i want a ta3d.mod file for the mod ta33a
I think it because fat shrew and mkl,and some interrsting 3d model. 3D Geometry File Format 2 Rhinoceros 2.0 - Rhinoceros (A. S. A.) - 2002-May-31 - (compiled May 31 2002) Operating System: Windows 2000 5.0 build 2195 Service Pack 4 3DM I/O processor: OpenNURBS toolkit version 200107273 (compiled on...
- Fri Apr 24, 2009 6:57 am
- Forum: coding / développement
- Topic: ta3d AI
- Replies: 24
- Views: 34302
Re: ta3d AI
AI will crazy push and grow more crazy. :D I think AI need those API: Got the units Num in some section that belong someone. Got the units Properties,for example, CON(Factory should belong CON)/build what(build/units)/SHIP/AIR/WEAPON/LAND/COMMDER/MadeTime/Cost/health/Climbing ability/Draft degrees/A...
- Thu Apr 23, 2009 2:06 pm
- Forum: coding / développement
- Topic: ta3d AI
- Replies: 24
- Views: 34302
ta3d AI
I back.
Tell me what need to do.
- Sat Mar 21, 2009 5:04 am
- Forum: Tests
- Topic: TA3D's video, arm-7
- Replies: 1
- Views: 4239
TA3D's video, arm-7
http://v.youku.com/v_show/id_XNzgyMzIyODA=.html
It be low FPS in video,but i play with record and had 30fps.
See next time,may i shouldn't irregular online.
It be low FPS in video,but i play with record and had 30fps.
See next time,may i shouldn't irregular online.
- Fri Feb 27, 2009 3:09 am
- Forum: Tests
- Topic: 02,22,2009 Bug and test
- Replies: 1
- Views: 4338
02,22,2009 Bug and test
TA3D_09_02_27.rar twice crash's log and set Get a crash when change video set. Get a crash when lording GUI with mod(tolan CN picture). But NP,lol,i can play a nice game in TA3D,now.Just wanna better. Hardly for me that translate this in English,well http://bbs.taclub.net/taclub/newTA/redirect.php?...
- Sat Feb 21, 2009 6:40 am
- Forum: Suggestion
- Topic: some good idea
- Replies: 12
- Views: 19424
- Wed Feb 18, 2009 3:35 pm
- Forum: Suggestion
- Topic: Perspective discussion
- Replies: 25
- Views: 372372
- Fri Feb 13, 2009 3:01 pm
- Forum: café
- Topic: Thanks, guys!!!
- Replies: 2
- Views: 7114