Search found 742 matches

by xpoy
Fri May 01, 2009 6:37 pm
Forum: Tests
Topic: Some wrong in mod.
Replies: 17
Views: 24018

Re: Some wrong in mod.

This 3dm is Rhino format,is OTA suppent it?I think this mod crash because not-640*400 GUI.
by xpoy
Fri May 01, 2009 6:35 pm
Forum: coding / développement
Topic: ta3d AI
Replies: 24
Views: 34302

Re: ta3d AI

A group API,that group some units for order. :)
And a API that return weather Units group is Ok to pass some ground.
And that Metal surface....
by xpoy
Fri May 01, 2009 6:19 pm
Forum: Units
Topic: some stuff
Replies: 25
Views: 52835

Re: some stuff

wow.what's the day used those models?
by xpoy
Fri May 01, 2009 5:17 pm
Forum: coding / développement
Topic: The resource installer
Replies: 12
Views: 30250

Re: The resource installer

:wink:
yes,i agree you.
It just a player packed ta3d0.6beta3 that include The purchase of a OTA
by xpoy
Fri May 01, 2009 4:57 pm
Forum: coding / développement
Topic: The resource installer
Replies: 12
Views: 30250

Re: The resource installer

Checked this
This not a installer,it was a player's pack :P
http://cid-dd761cec1c1d3498.skydrive.li ... d06OTA.rar
by xpoy
Fri May 01, 2009 4:40 pm
Forum: coding / développement
Topic: CD music
Replies: 7
Views: 12332

Re: CD music

I will arrive home in 3 days
So i will used new beta version in music bug.
by xpoy
Fri May 01, 2009 4:25 pm
Forum: coding / développement
Topic: TA3D Font visual improvment
Replies: 51
Views: 127582

Re: TA3D Font visual improvment

[info] { name=chinese; caption=中文; } [solo] { CHINESE=单人; } [Skirmish] { CHINESE=遭遇战; } [FOW] { CHINESE=雾; } [LAN] { CHINESE=LAN; } [Internet] { CHINESE=战网; } [login] { CHINESE=登陆; } [Register] { CHINESE=注册; } [Log in] { CHINESE=登陆; } [GAME] { CHINESE=游戏性; } [Mouse sensitivity] { CHINESE=鼠标灵活度; } [...
by xpoy
Fri May 01, 2009 4:09 pm
Forum: coding / développement
Topic: CD music
Replies: 7
Views: 12332

Re: CD music

[Sat May 02 23:41:22 2009] [warns] [audio] Impossible to load the playlist
It always feed this wrong,I create playlist.txt by my self,but why wrong?
by xpoy
Fri May 01, 2009 3:30 pm
Forum: coding / développement
Topic: TA3D Font visual improvment
Replies: 51
Views: 127582

Re: TA3D Font visual improvment

Some file that look like ".ini" file used in language?
May i can test the length by myself?Then the translate will be eazyly.
by xpoy
Fri May 01, 2009 11:24 am
Forum: coding / développement
Topic: TA3D Font visual improvment
Replies: 51
Views: 127582

Re: TA3D Font visual improvment

`This is English-chinese texts,0.6version,if there some addtion text,asked in reply: solo-单人游戏 Campaign-战役菜单 New Campaign-新战役 OK-进入战役 Cancel-返回 Skirmish-遭遇战 players-玩家名称 open-打开位置 close-关闭位置 Compuer-AI Side-种族 AI-AI Eazy-简单 normal-中等 HARD-困难 Bloody-冷酷 Space-颜色(colors) Energy-初始能量 metal-初始金属 UNITS-特定...
by xpoy
Fri May 01, 2009 10:43 am
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 42465

Re: SVN

:)
Ftp just need best video.
by xpoy
Fri May 01, 2009 10:42 am
Forum: coding / développement
Topic: The resource installer
Replies: 12
Views: 30250

Re: The resource installer

Surly not,lol.
I think the resource will included when HD texture and weapon finshed.
by xpoy
Fri May 01, 2009 7:24 am
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 46999

Re: RenderSky made Horizon trouble

:?
The orthographic camera alway be later.I think that "Border between Ground " bug can be fixed eazy,check Yesterday video,i had move camera below ground,i think camera cause the "Border between Ground " bug cause ,else

Will back my home,then start updata AI :P
by xpoy
Fri May 01, 2009 7:19 am
Forum: coding / développement
Topic: CD music
Replies: 7
Views: 12332

Re: CD music

Can i used map3 format? :P
Take a list that playable,Then i can Make TA3D.rar perfect.
That include in this time:
Totala1.hpi
playable and best setting
TAESC 2.0beta mod
hardly defence script, land or sea
Least files for playable.
by xpoy
Thu Apr 30, 2009 6:22 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 42465

Re: SVN

Oh no.
The video is really great,I reupload video.
This time will work:
http://cid-dd761cec1c1d3498.skydrive.li ... -36-29.mp4
by xpoy
Thu Apr 30, 2009 12:14 pm
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 46999

Re: RenderSky made Horizon trouble

Frist 1.JPG 2.JPG I try to turn up camera,then find the Border between Ground and sky need fixed Prefer this sky :P http://www.moddb.com/games/ta3d/images/ta3d-mod-40f-armcom1 Look at left,there no sea,but TA3D cover the land in sea that Outside sight,when screen == 1024*768,made a 1280*800 sight wi...
by xpoy
Thu Apr 30, 2009 11:55 am
Forum: Announcements / Annonces
Topic: registering TA3D on moddb.com
Replies: 24
Views: 31042

Re: registering TA3D on moddb.com

My English trouble all thing.
If i can paint English,i will paint some FAQ-Help-Introduction

Image
Image
by xpoy
Thu Apr 30, 2009 11:44 am
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 42465

Re: SVN

I Decompression mingw32 with FMOD.Download msys and installed,then copy all msys file to mingw32f floden. And then,copy all FMOD lib to minggw32f\include after that,i installed cmake,and copy all file to mingw32f\ Next src copy to mingw32f\home\xpoy\ta3dsrc Run msys and cd ta3dsrc cmake -G "MSYS Mak...
by xpoy
Thu Apr 30, 2009 9:06 am
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 42465

Re: SVN

Will cmake show help when success? Administrator@WWW-1549834AB28 ~/ta3dsrc $ cmake_mingw32.sh cmake version 2.6-patch 3 Usage cmake [options] <path-to-source> cmake [options] <path-to-existing-build> Options -C <initial-cache> = Pre-load a script to populate the cache. -D <var>:<type>=<value> = Crea...
by xpoy
Wed Apr 29, 2009 7:16 pm
Forum: Announcements / Annonces
Topic: registering TA3D on moddb.com
Replies: 24
Views: 31042

Re: registering TA3D on moddb.com

NP.The AI scripts will be Friendly.
:D
by xpoy
Wed Apr 29, 2009 7:15 pm
Forum: Suggestion
Topic: Contour lines
Replies: 2
Views: 6579

Re: Contour lines

No. :?
Sorry for my trouble English.
The Land texture couldn't show surface high degree.
All surface Look like Arc,the land texture should close to Straight height line.Close To.
by xpoy
Wed Apr 29, 2009 5:03 pm
Forum: Suggestion
Topic: Contour lines
Replies: 2
Views: 6579

Contour lines

I already find spring is weird ugly,in this time,i find that because surface couldn't show the height lines.
TA3D shouldn't do the same :P
by xpoy
Wed Apr 29, 2009 9:52 am
Forum: Announcements / Annonces
Topic: registering TA3D on moddb.com
Replies: 24
Views: 31042

Re: registering TA3D on moddb.com

Luo code Faster than c? :S
I will write some luo AI,may it cost too many for TA3D.
by xpoy
Wed Apr 29, 2009 9:50 am
Forum: Tests
Topic: third 0.6 alpha package
Replies: 23
Views: 32238

Re: third 0.6 alpha package

ANGRY :evil: !!!!
I translate 2hours,then press wrong,!@#(I#$@%$#@$,all the text losed.I hate phpBB ...
Check this old transltate:
http://bbs.taclub.net/taclub/newTA/thread-9437-1-1.html
by xpoy
Wed Apr 29, 2009 8:13 am
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 42465

Re: SVN

i give up,that's crazy to used cmake in msys,going to AI. :|
by xpoy
Tue Apr 28, 2009 8:26 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 42465

SVN

http://svn.ta3d.org/
lol,i try it,then web asded for a password.
:shock:

And another question,how can i build TA3D in windows? :o
There 30MB src,nearly unpossable to compiler in XP.
by xpoy
Tue Apr 28, 2009 5:47 pm
Forum: Announcements / Annonces
Topic: registering TA3D on moddb.com
Replies: 24
Views: 31042

Re: registering TA3D on moddb.com

well.There must some API for got section unit's attribute and some API of Surface.
But i can write some simply skills by existing API. :P
by xpoy
Tue Apr 28, 2009 5:07 pm
Forum: Announcements / Annonces
Topic: Mailing lists for the TA3D communauty
Replies: 2
Views: 15049

Re: Mailing lists for the TA3D communauty

:P
I joined maillist.
E-mail:
xpoy@live.cn

xiaopoy.cn
by xpoy
Tue Apr 28, 2009 5:05 pm
Forum: Tests
Topic: third 0.6 alpha package
Replies: 23
Views: 32238

Re: third 0.6 alpha package

:D
I will reply all bug in here.
Wait for 0.6 test2
by xpoy
Tue Apr 28, 2009 5:03 pm
Forum: Tests
Topic: Some wrong in mod.
Replies: 17
Views: 24018

Re: Some wrong in mod.

I think unknow file format cause that menu bug.
by xpoy
Tue Apr 28, 2009 5:01 pm
Forum: Announcements / Annonces
Topic: registering TA3D on moddb.com
Replies: 24
Views: 31042

Re: registering TA3D on moddb.com

:D
Great be wise to this.
Now i couldn't write AI,but there will be some nice script.
by xpoy
Tue Apr 28, 2009 1:11 pm
Forum: Weapons
Topic: Weapon texture!
Replies: 6
Views: 21424

Re: Weapon texture!

0.53 waepon is nice.
But there are some big boom couldn't show complete.
by xpoy
Tue Apr 28, 2009 1:00 pm
Forum: Tests
Topic: Some wrong in mod.
Replies: 17
Views: 24018

Re: Some wrong in mod.

:( I could select UASP5 in 0.6.After chance UASP5 and press "OK",ta32 print [Wed Apr 29 14:34:12 2009] [debug] [audio] Reading: Done. [Wed Apr 29 14:34:14 2009] [debug] [menu::introduction] Done. [Wed Apr 29 14:34:14 2009] [debug] [menu::main] Entering... [Wed Apr 29 14:34:14 2009] [debug] loading g...
by xpoy
Tue Apr 28, 2009 6:50 am
Forum: Announcements / Annonces
Topic: registering TA3D on moddb.com
Replies: 24
Views: 31042

Re: registering TA3D on moddb.com

I'm TA3D groupor!
Is there some API look like
attack( unit, unit );?
For example:
Patrol (unit, x,y, x,y);
move (unit, x,y);
guard (unit, unit);

Another seggtion,units could guard a group of units.
by xpoy
Mon Apr 27, 2009 3:57 pm
Forum: Tests
Topic: Some wrong in mod.
Replies: 17
Views: 24018

Re: Some wrong in mod.

Utasp5 feed crash when load GUI:
log file
http://pastebin.com/f6a202c16

File can download from here
http://cid-bea8e11585a6c083.skydrive.li ... Mods/UTASP
OR
http://www.namipan.com/d/f73f1aa5e1088a ... 901e06ec01

Look like some tag analyze wrong.
by xpoy
Mon Apr 27, 2009 7:16 am
Forum: Announcements / Annonces
Topic: registering TA3D on moddb.com
Replies: 24
Views: 31042

Re: registering TA3D on moddb.com

I realize i gave a wrong link.
:P
This video 200MB,HD,but shouldn't upload to show TA3d,it's made for download.I had another 60MB video that Re-create music,it could be ok.

A moddb group,why not? :D
by xpoy
Sun Apr 26, 2009 4:26 pm
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 46999

Re: RenderSky made Horizon trouble

:D
There some bugs i hadn't encountered, but units should forgot they can attack air. :P
by xpoy
Sun Apr 26, 2009 8:16 am
Forum: coding / développement
Topic: ta3d AI
Replies: 24
Views: 34302

Re: ta3d AI

:D
I just want made some routine that useful in fight.For example,build defence based on metal and surface access.
by xpoy
Sun Apr 26, 2009 8:11 am
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 46999

Re: RenderSky made Horizon trouble

Well.We just need check under water units. :D
by xpoy
Sat Apr 25, 2009 6:57 pm
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 46999

Re: RenderSky made Horizon trouble

LOL!I will wait for perfect fixed.

Some unit couldn't fireatwell when they do some far order.(attack com in the defence.luo)
And krog forgot attack air, :P .Made them attack all units,like ta3d 0.4.
by xpoy
Sat Apr 25, 2009 4:54 pm
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 46999

Re: RenderSky made Horizon trouble

Yes!orthrographic TA3D with perspective weapon! :D
by xpoy
Fri Apr 24, 2009 1:34 pm
Forum: Help / Aide
Topic: i want a ta3d.mod file for the mod ta33a
Replies: 10
Views: 19936

Re: i want a ta3d.mod file for the mod ta33a

I think it because fat shrew and mkl,and some interrsting 3d model. 3D Geometry File Format 2 Rhinoceros 2.0 - Rhinoceros (A. S. A.) - 2002-May-31 - (compiled May 31 2002) Operating System: Windows 2000 5.0 build 2195 Service Pack 4 3DM I/O processor: OpenNURBS toolkit version 200107273 (compiled on...
by xpoy
Fri Apr 24, 2009 6:57 am
Forum: coding / développement
Topic: ta3d AI
Replies: 24
Views: 34302

Re: ta3d AI

AI will crazy push and grow more crazy. :D I think AI need those API: Got the units Num in some section that belong someone. Got the units Properties,for example, CON(Factory should belong CON)/build what(build/units)/SHIP/AIR/WEAPON/LAND/COMMDER/MadeTime/Cost/health/Climbing ability/Draft degrees/A...
by xpoy
Thu Apr 23, 2009 2:06 pm
Forum: coding / développement
Topic: ta3d AI
Replies: 24
Views: 34302

ta3d AI

:D
I back.
Tell me what need to do.
by xpoy
Sat Mar 21, 2009 5:04 am
Forum: Tests
Topic: TA3D's video, arm-7
Replies: 1
Views: 4239

TA3D's video, arm-7

http://v.youku.com/v_show/id_XNzgyMzIyODA=.html
:D
It be low FPS in video,but i play with record and had 30fps.
See next time,may i shouldn't irregular online.
by xpoy
Fri Feb 27, 2009 3:09 am
Forum: Tests
Topic: 02,22,2009 Bug and test
Replies: 1
Views: 4338

02,22,2009 Bug and test

TA3D_09_02_27.rar twice crash's log and set Get a crash when change video set. Get a crash when lording GUI with mod(tolan CN picture). But NP,lol,i can play a nice game in TA3D,now.Just wanna better. Hardly for me that translate this in English,well http://bbs.taclub.net/taclub/newTA/redirect.php?...
by xpoy
Sat Feb 21, 2009 6:40 am
Forum: Suggestion
Topic: some good idea
Replies: 12
Views: 19424

new idea!
We alway need seleceted a group of some new unit from build.Group build to do this ,this make some trouble.
Why not add a new group Module,that group a section unit to group.
Just sent build'Assembly points to a section, then press "1" then seleceted this section's units. :D
by xpoy
Wed Feb 18, 2009 3:35 pm
Forum: Suggestion
Topic: Perspective discussion
Replies: 25
Views: 372372

I will leave in someday.When i back,it will be March or April.So sorry for AI' plan.
by xpoy
Fri Feb 13, 2009 3:01 pm
Forum: café
Topic: Thanks, guys!!!
Replies: 2
Views: 7114

thanks for all. :P