Search found 2055 matches

by Balthazar
Fri Dec 03, 2010 7:07 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51413

Re: My lil' units

Durand - i like the big one )
by Balthazar
Mon Nov 29, 2010 7:09 pm
Forum: Suggestion
Topic: So, maps?
Replies: 18
Views: 41246

Re: So, maps?

Not yet. Xpoy wanted to create new map format for TA3D, but it is not published yet, so I don`t know how the progress is going.
by Balthazar
Thu Nov 25, 2010 8:44 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239702

Re: Current beta packages

Hehehe, yeah, i guess it was unnoticed )
by Balthazar
Wed Nov 24, 2010 6:32 am
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51413

Re: My lil' units

AAAWESOMNESS!!!

P.S. You`ve got the land texture crippled - turn off "texture compression" option.
by Balthazar
Fri Nov 19, 2010 6:41 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239702

Re: Current beta packages

I'm not sure I understand. :oops: Also another bug/feature ( :P ) sometimes the whole maps is pure white like a think fog, until zoomed all the way out, then when you zoom in again the white fades in and you can't see anything... No, this is definately not a feature ) How about some screenshots? (F...
by Balthazar
Thu Nov 18, 2010 8:17 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239702

Re: Current beta packages

Matman wrote:but half the time massive white lines cover the map.
Well, it`s not a bug, it`s a feature. It`s wave type "2" and the one you was talking about a little earlier - are the type "1" waves. No waves are the type "0" )
Now the type 2 and 1 are on. If you set waves to off, the type 2 will stay "on".
by Balthazar
Wed Nov 17, 2010 7:01 pm
Forum: Tests
Topic: r2717
Replies: 4
Views: 15577

Re: r2717

Here`s the new set of the animated trees. Just replace the old ones. Oaks are too animated now ) And two more annoying bugs 1. During the movement of any unit if you click to move to another point - units stops INSTANTLY and then begin to accelerate and move. In OTA units don`t stop if ordered to mo...
by Balthazar
Wed Nov 17, 2010 4:12 pm
Forum: Tests
Topic: r2717
Replies: 4
Views: 15577

Re: r2717

Here`s save. There are a bunch of peewees - try to send them to walk around and you`ll see )

P.S. Wanted to add some default animation for Archipelagus trees (the one with many leaves) but can`t find the exact name. Can you help?
by Balthazar
Tue Nov 16, 2010 7:10 pm
Forum: Tests
Topic: r2717
Replies: 4
Views: 15577

r2717

Even on my Win7, And Phenom 945 and 2 GB of 1333 MHz RAM the firs loading process (especially the part with 3D models loading) took several minutes - something like 3-4 minutes to build the cache. Emmm, Zuzuf, i`ve got some descent CPU power here and still it is slow as hell - there is definately so...
by Balthazar
Tue Nov 16, 2010 1:58 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239702

Re: Current beta packages

Any news about ta3d.exe?
by Balthazar
Mon Nov 15, 2010 2:31 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239702

Re: Current beta packages

There`s no easy way to fix the wave orientation on the land edges, especially the narrow ones. The line wave algorythm was the most basic one. The long white wave that is running through all the shore is more advanced wave algorythm. The main trouble as you can see connected with the height map. The...
by Balthazar
Mon Nov 15, 2010 11:09 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239702

Re: Current beta packages

Binarie would be helpfull to run the game )) there is no ta3d.exe file in the latest package 2714 still... (
by Balthazar
Sun Nov 14, 2010 6:29 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239702

Re: Current beta packages

Yeah, the binarie would be helpfull to test ))
by Balthazar
Fri Nov 12, 2010 1:31 pm
Forum: Textures
Topic: Some interesting site :)
Replies: 5
Views: 17831

Re: Some interesting site :)

OMFG !!! :shock: :shock: :shock: :shock: :shock: I do love the view )
by Balthazar
Thu Nov 11, 2010 4:06 pm
Forum: Textures
Topic: Some interesting site :)
Replies: 5
Views: 17831

Re: Some interesting site :)

http://www.tutorialsforblender3d.com/Mo ... tii_1.html instead of fossil.

http://www.tutorialsforblender3d.com/Mo ... ree_1.html instead of sprite trees

Hell, Zuzuf - you definately should create support for High-color maps!
by Balthazar
Tue Nov 09, 2010 1:43 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 45502

Re: 3DMEditor2 alpha 8 for windows

looks like something wrong with your videocard or videodriver.... My guess...
by Balthazar
Mon Nov 08, 2010 2:04 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 45502

Re: 3DMEditor2 alpha 8 for windows

Maybe you should try to run it on the similar software and OS as yours and try to find the difference?

I can`t say if there is a debug log.
by Balthazar
Sun Nov 07, 2010 8:47 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 45502

Re: 3DMEditor2 alpha 8 for windows

from any folder, it don`t need additional files to run.
by Balthazar
Fri Nov 05, 2010 4:36 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 45502

Re: 3DMEditor2 alpha 8 for windows

Works fine for me :P
by Balthazar
Wed Nov 03, 2010 6:28 pm
Forum: Suggestion
Topic: Unused code: Solar diversity
Replies: 7
Views: 22012

Re: Unused code: Solar diversity

Yeah - some kind of "tree teath" :P
by Balthazar
Tue Nov 02, 2010 10:06 pm
Forum: Suggestion
Topic: Unused code: Solar diversity
Replies: 7
Views: 22012

Re: Unused code: Solar diversity

As always - they just don`t make it in time )
by Balthazar
Mon Nov 01, 2010 7:57 pm
Forum: Suggestion
Topic: Unused code: Solar diversity
Replies: 7
Views: 22012

Re: Unused code: Solar diversity

I like the idea, but there should be balance - ither wind or solar energy. Or both at the same time, but not the absence of both.
by Balthazar
Wed Oct 27, 2010 5:27 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2707
Replies: 9
Views: 25090

Re: TA3D 0.6 beta r2707

:P
by Balthazar
Wed Oct 27, 2010 5:20 pm
Forum: Tests
Topic: r2699 bugs
Replies: 4
Views: 16078

r2699 bugs

Bug: - music settings (selection of the tracks that should be played in battle and in game) don`t stored after game restart. - sometimes game restart brings instant "Victory" message. (More info about this I`ll provide soon) Suggestions - replace original camera mode pictures with this one http://to...
by Balthazar
Sun Oct 24, 2010 12:18 pm
Forum: Tests
Topic: 0.6.0 WIP 2663
Replies: 11
Views: 27532

Re: 0.6.0 WIP 2663

Well, so how about self-studing AI based on neuro-network and internet database? )
by Balthazar
Sun Oct 24, 2010 7:57 am
Forum: coding / développement
Topic: New texture quality option
Replies: 4
Views: 17073

Re: New texture quality option

That`s some really usefull option you have here )
by Balthazar
Sun Oct 17, 2010 6:18 pm
Forum: Announcements / Annonces
Topic: Package building system
Replies: 6
Views: 19694

Re: Package building system

Yay )
by Balthazar
Sun Oct 17, 2010 4:01 pm
Forum: café
Topic: Small project
Replies: 4
Views: 16097

Re: Small project

Glad to hear ) Doing great as always ) It`s sad that my knowlege of programming don`t allow me to understand it fully :P
by Balthazar
Sat Oct 09, 2010 5:59 am
Forum: Tests
Topic: Crash 2686
Replies: 2
Views: 11283

Re: Crash 2686

Ok, thanks :)
by Balthazar
Thu Sep 23, 2010 5:26 am
Forum: Tests
Topic: Crash 2686
Replies: 2
Views: 11283

Crash 2686

Logs: http://totalannihilation.getbb.ru/downl ... php?id=161

OS: Windows
Totala1.hpi + totala2.hpi + free resource pack

Any ideas?
by Balthazar
Tue Sep 21, 2010 11:07 am
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172041

Re: Lasers!

slogic wrote:
zuzuf wrote:I removed those shadows :P
Why? Make it optional.
Because lasers are the sources of light. They should make things around look brighter, but not to cast shadows )
by Balthazar
Mon Sep 20, 2010 9:54 am
Forum: Tests
Topic: 0.6.0 WIP 2663
Replies: 11
Views: 27532

Re: 0.6.0 WIP 2663

AI is almost absent now, so AI part is not the one you should worry about.
Try to test units behaviour, engine bugs and so on stuff, that are currently undergoing.
by Balthazar
Mon Sep 20, 2010 9:52 am
Forum: coding / développement
Topic: How to... lasers ?
Replies: 2
Views: 13960

Re: How to... lasers ?

by Balthazar
Sun Sep 19, 2010 12:50 pm
Forum: coding / développement
Topic: SVN repository location change
Replies: 3
Views: 15582

Re: SVN repository location change

It requesting authorisation to me ;(
by Balthazar
Mon Sep 13, 2010 6:11 am
Forum: Suggestion
Topic: Found that, too : TA refence bible.
Replies: 3
Views: 15324

Re: Found that, too : TA refence bible.

Looks very interesting even for me :P
by Balthazar
Mon Sep 13, 2010 6:07 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2686
Replies: 5
Views: 18779

Re: TA3D 0.6 beta r2686

Great news :P I guees new thread on TAU should be made :)
by Balthazar
Mon Sep 13, 2010 6:05 am
Forum: café
Topic: missing all
Replies: 11
Views: 28138

Re: missing all

Yep :P
by Balthazar
Thu Sep 02, 2010 5:42 am
Forum: Units
Topic: Spin in reverse direction
Replies: 9
Views: 24576

Re: Spin in reverse direction

Try using numbers of angles below zero, like -2, -5 and so on.
by Balthazar
Sat Aug 21, 2010 8:27 pm
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52013

Re: The game replace my unit with this unknown one

:))) Multisupport sometimes is hard to bugfix.
by Balthazar
Mon Aug 02, 2010 5:29 pm
Forum: 3D Models
Topic: Help... ;]
Replies: 12
Views: 28316

Re: Help... ;]

Try to have less than 100-200 polygons per unit. Details can be obtained through texturing.
by Balthazar
Fri Jul 30, 2010 3:21 pm
Forum: 3D Models
Topic: Help... ;]
Replies: 12
Views: 28316

Re: Help... ;]

Yep :P
by Balthazar
Wed Jul 28, 2010 5:12 pm
Forum: 3D Models
Topic: Help... ;]
Replies: 12
Views: 28316

Re: Help... ;]

There are several thing you can look at: For the start you can look here http://trac.ta3d.org/wiki/Modding In a short way: - create model in *.3ds format - texture it with UV mapping Use 3DMeditor to convert *.3ds to *.3dm Change name of units to the one from the default ones and put in in /ta3d/obj...
by Balthazar
Wed Jul 28, 2010 2:56 pm
Forum: 3D Models
Topic: Help... ;]
Replies: 12
Views: 28316

Re: Help... ;]

Not a problem, there are several people here who can create different units for TA3D.

What exactly do you want to know?
by Balthazar
Thu Jul 15, 2010 3:43 pm
Forum: Announcements / Annonces
Topic: New package building system
Replies: 4
Views: 16870

Re: New package building system

Cool news :P
by Balthazar
Tue Jul 13, 2010 12:30 pm
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52013

Re: The game replace my unit with this unknown one

Clear cache dir maybe?
by Balthazar
Thu Jul 01, 2010 5:27 am
Forum: Units
Topic: My lil' model
Replies: 3
Views: 14672

Re: My lil' model

Good looking models by the way :P
by Balthazar
Sat Jun 26, 2010 5:26 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 165953

Re: Nice pictures that may be used in Ta3D

Gameplay would be great for first person view, as well as for perspective view. There are still many bugs left and pathfinding and AI lacking perfection :P
by Balthazar
Sat Jun 26, 2010 12:10 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 165953

Re: Nice pictures that may be used in Ta3D

What for? Ta3D already do have more detailed units that it have to, so there is no need in more detailed models.
But pathfinding and units interaction are steel need improvement.