Search found 3281 matches
- Mon Jan 15, 2007 7:15 pm
- Forum: Suggestion
- Topic: Need Moderation ability
- Replies: 1
- Views: 6019
- Mon Jan 15, 2007 12:16 pm
- Forum: coding / développement
- Topic: so long
- Replies: 13
- Views: 17662
- Sun Jan 14, 2007 10:32 pm
- Forum: coding / développement
- Topic: so long
- Replies: 13
- Views: 17662
- Sun Jan 14, 2007 7:26 pm
- Forum: coding / développement
- Topic: so long
- Replies: 13
- Views: 17662
I am sorry, I should have discussed it with you. But may be you should follow the link of this banner. I don't like windows but I didn't have reasons to do this before learning more about vista. For example you might think the fact that vista is going to renew lots of computers is a good thing, but ...
- Sun Jan 14, 2007 2:07 pm
- Forum: coding / développement
- Topic: New guarded code.
- Replies: 8
- Views: 12009
ok, done, use this link:
http://ta3d.sourceforge.net/ta3d-snapshot140107.tar.bz2
http://ta3d.sourceforge.net/ta3d-snapshot140107.tar.bz2
- Sun Jan 14, 2007 1:20 pm
- Forum: coding / développement
- Topic: New guarded code.
- Replies: 8
- Views: 12009
- Thu Jan 11, 2007 8:49 pm
- Forum: coding / développement
- Topic: TA3D_Audio
- Replies: 15
- Views: 20626
TA3DCONFIG() { fps_limit = -1.0f; shadow_r = 0.02f; timefactor = 1.0f; shadow_quality = 1; priority_level = 0; water_quality = 1; // For now only because we have shaders issues with ati board fsaa = 0; Lang = 0; // English screen_width = 800; screen_height = 600; show_fps = false; wireframe = false...
- Thu Jan 11, 2007 8:40 pm
- Forum: Help / Aide
- Topic: Strange behaving while starting
- Replies: 6
- Views: 10706
- Thu Jan 11, 2007 7:32 pm
- Forum: coding / développement
- Topic: TA3D_Audio
- Replies: 15
- Views: 20626
- Wed Jan 10, 2007 9:05 pm
- Forum: Help / Aide
- Topic: Strange behaving while starting
- Replies: 6
- Views: 10706
I assume you're running the windows version, if it takes time to starts the game (changing the view) try to set the game speed to 1.0, or more it should speeds things up. we need more information like: _OS (version) _graphics card (ati or Nvidia), driver version _may be a screenshot if it works (pre...
- Wed Jan 10, 2007 12:05 pm
- Forum: coding / développement
- Topic: ReSynced with just a few minor changes needed.
- Replies: 1
- Views: 5131
- Tue Jan 09, 2007 8:35 pm
- Forum: coding / développement
- Topic: TA3D_Audio
- Replies: 15
- Views: 20626
I have tried it, it builds but doesn't work very well, there is something that prevent sounds from being played. I don't know what it is but it's related to the storage system, it seems that when you ask to play a sound, it looks for its key and it often fails or when it doesn't fail it fail finding...
- Mon Jan 08, 2007 9:27 pm
- Forum: coding / développement
- Topic: TRANSLATION MANAGER
- Replies: 7
- Views: 11957
- Mon Jan 08, 2007 9:10 pm
- Forum: coding / développement
- Topic: TRANSLATION MANAGER
- Replies: 7
- Views: 11957
- Sun Jan 07, 2007 10:55 pm
- Forum: coding / développement
- Topic: Next Stage
- Replies: 17
- Views: 22586
- Sun Jan 07, 2007 8:24 pm
- Forum: coding / développement
- Topic: Next Stage
- Replies: 17
- Views: 22586
- Sun Jan 07, 2007 8:12 pm
- Forum: coding / développement
- Topic: Next Stage
- Replies: 17
- Views: 22586
- Sun Jan 07, 2007 9:52 am
- Forum: coding / développement
- Topic: Next Stage
- Replies: 17
- Views: 22586
- Sat Jan 06, 2007 10:01 am
- Forum: coding / développement
- Topic: Next Stage
- Replies: 17
- Views: 22586
ok, it's fixed.
I noticed a bug in the format function in the Linux specific code, I replaced specific code with safe platform code using a Allegro function which does the job well.:
I noticed a bug in the format function in the Linux specific code, I replaced specific code with safe platform code using a Allegro function which does the job well.:
Code: Select all
result = uvszprintf(buffer, length, fmt, args);
- Fri Jan 05, 2007 6:37 pm
- Forum: coding / développement
- Topic: Next Stage
- Replies: 17
- Views: 22586
about the install_sound line, I just forgot to remove it :D . As far as the gfx module is concerned, I will code it since I am currently improving the GUI module which needs to be simplified and optimized (mainly drawing routines related to the GUI) you can do a global config object but not use a bi...
- Fri Jan 05, 2007 12:08 pm
- Forum: coding / développement
- Topic: TRANSLATION MANAGER
- Replies: 7
- Views: 11957
- Thu Jan 04, 2007 8:52 pm
- Forum: coding / développement
- Topic: TRANSLATION MANAGER
- Replies: 7
- Views: 11957
well, for now it's out of question to change that, since we need to add frequently new strings to this file, and it's pretty easy to edit it with a simple text editor. You can modify it to load only what's needed since when the desired language isn't found we go back to english or whatever else is p...
- Thu Jan 04, 2007 6:57 pm
- Forum: coding / développement
- Topic: Error handling under linux.
- Replies: 7
- Views: 11736
well you can grab the error message like this:
type or errno is int
Code: Select all
#include <errno.h>
// do what ever you want here
char *szError = strerror(errno);
- Wed Jan 03, 2007 10:16 pm
- Forum: coding / développement
- Topic: menu.cpp
- Replies: 1
- Views: 4976
- Wed Jan 03, 2007 10:14 pm
- Forum: coding / développement
- Topic: gfx obj status?
- Replies: 5
- Views: 9058
well the gfx object could be used in combination with the gui module, so you only load font and background once and the gui code will become clearer since I used it from a old project (from which I built the 3DM Editor). With a gfx object we could redirect drawing calls to a window of the gui module...
- Wed Jan 03, 2007 9:02 pm
- Forum: coding / développement
- Topic: game menu
- Replies: 1
- Views: 5382
game menu
I have made a new menu to configure a game before launching it, so you can choose your enemies, the AI settings, the map, the game script that will be used, ... well it's not finished yet since I am improving the GUI module to do that, so it takes me time. But the result in there (at least in term o...
- Wed Jan 03, 2007 6:22 pm
- Forum: coding / développement
- Topic: Error handling under linux.
- Replies: 7
- Views: 11736
- Wed Jan 03, 2007 6:18 pm
- Forum: coding / développement
- Topic: gfx obj status?
- Replies: 5
- Views: 9058
yes, but only to adapt it to modifications I have made to other modules, like the new menu (to setup a game) which pass the game data to the play function with a structure which stores everything we need (about players, network, AI, ...) instead of giving it only the name of the map. I also modified...
- Tue Jan 02, 2007 7:39 pm
- Forum: coding / développement
- Topic: Error handling under linux.
- Replies: 7
- Views: 11736
print out a message, you can do this safely using allegro_message, it uses the same syntax as printf, it's platform safe and can be used before allegro starts (it has been created to report errors). If it's used before allegro starts it will print a message where it can (more likely in a console), a...
- Sun Dec 31, 2006 11:45 pm
- Forum: coding / développement
- Topic: TA3D_Audio
- Replies: 15
- Views: 20626
ok, I have rewritten it to use fmod4, so it supports Linux and windows in both 32 and 64 bits modes (and even more platforms). I also replaced the system used to identify a sound, I used a class containing the filename and the index (or -1 if not yet found) so when we have the index we use it, when...
- Sun Dec 31, 2006 11:42 pm
- Forum: coding / développement
- Topic: TA3D_Audio
- Replies: 15
- Views: 20626
ok, I have rewritten it to use fmod4, so it supports Linux and windows in both 32 and 64 bits modes (and even more platforms). I also replaced the system used to identify a sound, I used a class containing the filename and the index (or -1 if not yet found) so when we have the index we use it, when ...
- Sat Dec 30, 2006 7:55 pm
- Forum: coding / développement
- Topic: testing builds
- Replies: 28
- Views: 34845
- Sat Dec 30, 2006 7:20 pm
- Forum: coding / développement
- Topic: Introducing Interfaces
- Replies: 3
- Views: 5743
ok, I am going to add those modules, I have done some basic optimizations to the core engine and split the EngineClass module into EngineClass (2000 lines of code) and UnitEngine (4000 lines of code). I will move as much code as possible from UnitEngine.h to UnitEngine.cpp, so it will be easier (and...
- Sat Dec 30, 2006 11:38 am
- Forum: coding / développement
- Topic: Week 5 code changes
- Replies: 25
- Views: 33081
- Sat Dec 30, 2006 10:57 am
- Forum: coding / développement
- Topic: Week 5 code changes
- Replies: 25
- Views: 33081
- Fri Dec 29, 2006 8:07 pm
- Forum: Suggestion
- Topic: Funny pics about TA 3D
- Replies: 4
- Views: 9587
- Thu Dec 28, 2006 11:17 pm
- Forum: coding / développement
- Topic: Week 5 code changes
- Replies: 25
- Views: 33081
- Thu Dec 28, 2006 8:45 pm
- Forum: coding / développement
- Topic: objectives for 0.3.1
- Replies: 8
- Views: 12234
- Thu Dec 28, 2006 8:37 pm
- Forum: coding / développement
- Topic: objectives for 0.3.1
- Replies: 8
- Views: 12234
- Thu Dec 28, 2006 8:20 pm
- Forum: coding / développement
- Topic: testing builds
- Replies: 28
- Views: 34845
- Thu Dec 28, 2006 8:19 pm
- Forum: coding / développement
- Topic: objectives for 0.3.1
- Replies: 8
- Views: 12234
objectives for 0.3.1
we need to set current objectives for next version. Since we will start making testing builds, we will need a robust system to report bugs. What we need to have in a bug report is: _a few things saved automatically *version tested *platform (win32, win64, Linux 32, Linux 64, ...) *some info about th...
- Thu Dec 28, 2006 7:32 pm
- Forum: coding / développement
- Topic: testing builds
- Replies: 28
- Views: 34845
- Thu Dec 28, 2006 7:03 pm
- Forum: coding / développement
- Topic: testing builds
- Replies: 28
- Views: 34845
I don't want to use msvc for developing. TA3D is already a huge piece of code and msvc is (very) slow to build it and I don't have it installed on every PC I can work with (currently it's only installed on one), whereas Linux is everywhere at home with all the tools I need. msvc doesn't run on Linux...
- Thu Dec 28, 2006 6:26 pm
- Forum: Suggestion
- Topic: ALARM!! ZUZUF!!!
- Replies: 6
- Views: 12059
- Thu Dec 28, 2006 6:24 pm
- Forum: Suggestion
- Topic: New version of TA3D background
- Replies: 4
- Views: 9098
- Thu Dec 28, 2006 12:15 pm
- Forum: coding / développement
- Topic: testing builds
- Replies: 28
- Views: 34845
sorry but I can't agree on a windows only development platform. do I ask you to change for Linux?? You want a solution with access blocking, ok, I will look for one and see what we can use. for now I don't use an IDE, just a small text editor which allow working on multiple file at the same time, wi...
- Thu Dec 28, 2006 12:06 pm
- Forum: Suggestion
- Topic: Why don`t use some code from Spring?
- Replies: 3
- Views: 6390
Sometimes I read some code from Spring in order to understand how things work, but I realized that there are sometimes things they are not doing well, for example their 3D model format. There are things concerning TA's data I had to understand myself because there was no documentation or when there ...
- Wed Dec 27, 2006 6:25 pm
- Forum: coding / développement
- Topic: testing builds
- Replies: 28
- Views: 34845
well, it's not exactly FTP, it"s a secured connection (through SSH), you can access the web dir on the sourceforge.net server with WinSCP, you will need to generate a SSH key, post you public key on your sourceforge.net account and then you should be able to log to the server with your private key. ...
- Wed Dec 27, 2006 5:35 pm
- Forum: Suggestion
- Topic: New 3D trees
- Replies: 2
- Views: 7454
- Wed Dec 27, 2006 12:08 pm
- Forum: coding / développement
- Topic: testing builds
- Replies: 28
- Views: 34845
I fixed a few bugs including: _boats going up and down while being built _crash when no maps in TA3D's dir also when you right click on the view mode button while in normal mode you reset the view angle to default. It's a good idea to make help requests but I don't have enough time to do everything ...