Search found 3281 matches

by zuzuf
Mon Jan 15, 2007 7:15 pm
Forum: Suggestion
Topic: Need Moderation ability
Replies: 1
Views: 6019

ok, I will give you admin rights, I am currently removing spams
by zuzuf
Mon Jan 15, 2007 12:16 pm
Forum: coding / développement
Topic: so long
Replies: 13
Views: 17662

ok, I will stop using billou's methods

so no more ads, no more thinks about m$, ...
by zuzuf
Sun Jan 14, 2007 10:32 pm
Forum: coding / développement
Topic: so long
Replies: 13
Views: 17662

ok, I removed it

please accept my apologies :?

I won't do it again

I could say lots of things more on the subject, but I won't since I already made enough.
by zuzuf
Sun Jan 14, 2007 7:26 pm
Forum: coding / développement
Topic: so long
Replies: 13
Views: 17662

I am sorry, I should have discussed it with you. But may be you should follow the link of this banner. I don't like windows but I didn't have reasons to do this before learning more about vista. For example you might think the fact that vista is going to renew lots of computers is a good thing, but ...
by zuzuf
Sun Jan 14, 2007 2:07 pm
Forum: coding / développement
Topic: New guarded code.
Replies: 8
Views: 12009

by zuzuf
Sun Jan 14, 2007 1:20 pm
Forum: coding / développement
Topic: New guarded code.
Replies: 8
Views: 12009

ok, I will upload my current working copy to CVS and upload a snapshot of it as a tar.bz2 file.
by zuzuf
Thu Jan 11, 2007 8:49 pm
Forum: coding / développement
Topic: TA3D_Audio
Replies: 15
Views: 20626

TA3DCONFIG() { fps_limit = -1.0f; shadow_r = 0.02f; timefactor = 1.0f; shadow_quality = 1; priority_level = 0; water_quality = 1; // For now only because we have shaders issues with ati board fsaa = 0; Lang = 0; // English screen_width = 800; screen_height = 600; show_fps = false; wireframe = false...
by zuzuf
Thu Jan 11, 2007 8:40 pm
Forum: Help / Aide
Topic: Strange behaving while starting
Replies: 6
Views: 10706

ok, there are some problems with GLSL and ati boards, try setting water quality to 1 or 0, it will deactivate GLSL shaders when rendering water and lava.
by zuzuf
Thu Jan 11, 2007 7:32 pm
Forum: coding / développement
Topic: TA3D_Audio
Replies: 15
Views: 20626

game exit crash fixed:
I was deleting m_Sound too early so it tried to destroy it twice but the second time after it has been freed, it now plays music (in fact it wasn't finding the playlist)
by zuzuf
Wed Jan 10, 2007 9:05 pm
Forum: Help / Aide
Topic: Strange behaving while starting
Replies: 6
Views: 10706

I assume you're running the windows version, if it takes time to starts the game (changing the view) try to set the game speed to 1.0, or more it should speeds things up. we need more information like: _OS (version) _graphics card (ati or Nvidia), driver version _may be a screenshot if it works (pre...
by zuzuf
Wed Jan 10, 2007 12:05 pm
Forum: coding / développement
Topic: ReSynced with just a few minor changes needed.
Replies: 1
Views: 5131

first we need to to have the hpi module looking for real files first, and then in hpi, that way, we won't have to modify it every time we have to test something. Then we will shift our dir structure to a hpi file, it will be more compact and easier to upload :D
by zuzuf
Tue Jan 09, 2007 8:35 pm
Forum: coding / développement
Topic: TA3D_Audio
Replies: 15
Views: 20626

I have tried it, it builds but doesn't work very well, there is something that prevent sounds from being played. I don't know what it is but it's related to the storage system, it seems that when you ask to play a sound, it looks for its key and it often fails or when it doesn't fail it fail finding...
by zuzuf
Mon Jan 08, 2007 9:27 pm
Forum: coding / développement
Topic: TRANSLATION MANAGER
Replies: 7
Views: 11957

yes with a few modifications:
_I added typename where it was needed
_I explicited some stuff (otherwise it doesn't build with g++)

I built it and it runs fine.
by zuzuf
Mon Jan 08, 2007 9:10 pm
Forum: coding / développement
Topic: TRANSLATION MANAGER
Replies: 7
Views: 11957

well, I didn't thought about that. If we can reuse something from TA's files then lets do it!! It will improve compatibility with TA but also with mods. And TDF structure is good for that kind of data
by zuzuf
Sun Jan 07, 2007 10:55 pm
Forum: coding / développement
Topic: Next Stage
Replies: 17
Views: 22586

well it doesn't build at all, it complains about something not defined (i looked for it but I didn't found too):
m_lpParent = Parent;

what's this?
by zuzuf
Sun Jan 07, 2007 8:24 pm
Forum: coding / développement
Topic: Next Stage
Replies: 17
Views: 22586

ok
by zuzuf
Sun Jan 07, 2007 8:12 pm
Forum: coding / développement
Topic: Next Stage
Replies: 17
Views: 22586

ok, I will check that as soon as I have finished my setup menu ( a few minutes only )

We can now chose player colors, sides, and who control each player, we could even reuse that screen for multiplayer games (just add some categories for remote players, and that's done ) :D
by zuzuf
Sun Jan 07, 2007 9:52 am
Forum: coding / développement
Topic: Next Stage
Replies: 17
Views: 22586

the 4 sounds for weapons are described in the weapons\weapons.tdf file, where you can find information about other weapon features.

As soon as you get something you thing functional and stable I'll merge it to my code. Currently I am still doing the setup game menu and testing the gui/gfx module.
by zuzuf
Sat Jan 06, 2007 10:01 am
Forum: coding / développement
Topic: Next Stage
Replies: 17
Views: 22586

ok, it's fixed.

I noticed a bug in the format function in the Linux specific code, I replaced specific code with safe platform code using a Allegro function which does the job well.:

Code: Select all

result = uvszprintf(buffer, length, fmt, args);
by zuzuf
Fri Jan 05, 2007 6:37 pm
Forum: coding / développement
Topic: Next Stage
Replies: 17
Views: 22586

about the install_sound line, I just forgot to remove it :D . As far as the gfx module is concerned, I will code it since I am currently improving the GUI module which needs to be simplified and optimized (mainly drawing routines related to the GUI) you can do a global config object but not use a bi...
by zuzuf
Fri Jan 05, 2007 12:08 pm
Forum: coding / développement
Topic: TRANSLATION MANAGER
Replies: 7
Views: 11957

yes, that's ok, you can do this.
by zuzuf
Thu Jan 04, 2007 8:52 pm
Forum: coding / développement
Topic: TRANSLATION MANAGER
Replies: 7
Views: 11957

well, for now it's out of question to change that, since we need to add frequently new strings to this file, and it's pretty easy to edit it with a simple text editor. You can modify it to load only what's needed since when the desired language isn't found we go back to english or whatever else is p...
by zuzuf
Thu Jan 04, 2007 6:57 pm
Forum: coding / développement
Topic: Error handling under linux.
Replies: 7
Views: 11736

well you can grab the error message like this:

Code: Select all

#include <errno.h>
// do what ever you want here
char *szError = strerror(errno);
type or errno is int
by zuzuf
Wed Jan 03, 2007 10:16 pm
Forum: coding / développement
Topic: menu.cpp
Replies: 1
Views: 4976

hum, yes of course, at that time I was learning STL :D !
by zuzuf
Wed Jan 03, 2007 10:14 pm
Forum: coding / développement
Topic: gfx obj status?
Replies: 5
Views: 9058

well the gfx object could be used in combination with the gui module, so you only load font and background once and the gui code will become clearer since I used it from a old project (from which I built the 3DM Editor). With a gfx object we could redirect drawing calls to a window of the gui module...
by zuzuf
Wed Jan 03, 2007 9:02 pm
Forum: coding / développement
Topic: game menu
Replies: 1
Views: 5382

game menu

I have made a new menu to configure a game before launching it, so you can choose your enemies, the AI settings, the map, the game script that will be used, ... well it's not finished yet since I am improving the GUI module to do that, so it takes me time. But the result in there (at least in term o...
by zuzuf
Wed Jan 03, 2007 6:22 pm
Forum: coding / développement
Topic: Error handling under linux.
Replies: 7
Views: 11736

use errno for Linux (replaces GetLastError), and strerror_r to get the error message.
by zuzuf
Wed Jan 03, 2007 6:18 pm
Forum: coding / développement
Topic: gfx obj status?
Replies: 5
Views: 9058

yes, but only to adapt it to modifications I have made to other modules, like the new menu (to setup a game) which pass the game data to the play function with a structure which stores everything we need (about players, network, AI, ...) instead of giving it only the name of the map. I also modified...
by zuzuf
Tue Jan 02, 2007 7:39 pm
Forum: coding / développement
Topic: Error handling under linux.
Replies: 7
Views: 11736

print out a message, you can do this safely using allegro_message, it uses the same syntax as printf, it's platform safe and can be used before allegro starts (it has been created to report errors). If it's used before allegro starts it will print a message where it can (more likely in a console), a...
by zuzuf
Sun Dec 31, 2006 11:45 pm
Forum: coding / développement
Topic: TA3D_Audio
Replies: 15
Views: 20626

ok, I have rewritten it to use fmod4, so it supports Linux and windows in both 32 and 64 bits modes (and even more platforms). I also replaced the system used to identify a sound, I used a class containing the filename and the index (or -1 if not yet found) so when we have the index we use it, when...
by zuzuf
Sun Dec 31, 2006 11:42 pm
Forum: coding / développement
Topic: TA3D_Audio
Replies: 15
Views: 20626

ok, I have rewritten it to use fmod4, so it supports Linux and windows in both 32 and 64 bits modes (and even more platforms). I also replaced the system used to identify a sound, I used a class containing the filename and the index (or -1 if not yet found) so when we have the index we use it, when ...
by zuzuf
Sat Dec 30, 2006 7:55 pm
Forum: coding / développement
Topic: testing builds
Replies: 28
Views: 34845

I will start release test builds when we will have a working bug report system, and that's what we are currently doing. So we should start releasing test builds soon.

What did you try to access the web-page resources on sourceforge.net ??
by zuzuf
Sat Dec 30, 2006 7:20 pm
Forum: coding / développement
Topic: Introducing Interfaces
Replies: 3
Views: 5743

ok, I am going to add those modules, I have done some basic optimizations to the core engine and split the EngineClass module into EngineClass (2000 lines of code) and UnitEngine (4000 lines of code). I will move as much code as possible from UnitEngine.h to UnitEngine.cpp, so it will be easier (and...
by zuzuf
Sat Dec 30, 2006 11:38 am
Forum: coding / développement
Topic: Week 5 code changes
Replies: 25
Views: 33081

ok, threading code works
by zuzuf
Sat Dec 30, 2006 10:57 am
Forum: coding / développement
Topic: Week 5 code changes
Replies: 25
Views: 33081

I have implemented the new modules, modified them a bit so they can be built on Linux, but I still not have tested them but it's what I am going to do now.
by zuzuf
Fri Dec 29, 2006 8:07 pm
Forum: Suggestion
Topic: Funny pics about TA 3D
Replies: 4
Views: 9587

they're cool :D
by zuzuf
Thu Dec 28, 2006 11:17 pm
Forum: coding / développement
Topic: Week 5 code changes
Replies: 25
Views: 33081

ok, I downloaded your new tools dir but I saw that fmod 3.75 seems to be available for linux 32 bits only, what about linux 64, is fmod 4 backward compatible? Or if it's not the case would you mind using fmod 4?
by zuzuf
Thu Dec 28, 2006 8:45 pm
Forum: coding / développement
Topic: objectives for 0.3.1
Replies: 8
Views: 12234

I confirm the locking system is initialized with a pointer to a pthread_mutex_t.
by zuzuf
Thu Dec 28, 2006 8:37 pm
Forum: coding / développement
Topic: objectives for 0.3.1
Replies: 8
Views: 12234

ho yes, I forgot that. Objectives for 0.3.1 are:
_bug report system
_new sound system using fmod
_implementing week 5 changes
_having at least a small AI, and may be a single player game script which spawns enemy randomly and send them to the player :D !
by zuzuf
Thu Dec 28, 2006 8:20 pm
Forum: coding / développement
Topic: testing builds
Replies: 28
Views: 34845

no, but I am going to do it now
by zuzuf
Thu Dec 28, 2006 8:19 pm
Forum: coding / développement
Topic: objectives for 0.3.1
Replies: 8
Views: 12234

objectives for 0.3.1

we need to set current objectives for next version. Since we will start making testing builds, we will need a robust system to report bugs. What we need to have in a bug report is: _a few things saved automatically *version tested *platform (win32, win64, Linux 32, Linux 64, ...) *some info about th...
by zuzuf
Thu Dec 28, 2006 7:32 pm
Forum: coding / développement
Topic: testing builds
Replies: 28
Views: 34845

I have fixed what I could, now it should be ok to start next version.
by zuzuf
Thu Dec 28, 2006 7:03 pm
Forum: coding / développement
Topic: testing builds
Replies: 28
Views: 34845

I don't want to use msvc for developing. TA3D is already a huge piece of code and msvc is (very) slow to build it and I don't have it installed on every PC I can work with (currently it's only installed on one), whereas Linux is everywhere at home with all the tools I need. msvc doesn't run on Linux...
by zuzuf
Thu Dec 28, 2006 6:26 pm
Forum: Suggestion
Topic: ALARM!! ZUZUF!!!
Replies: 6
Views: 12059

for now don't care about bottom bar, I am modifying it so it displays more data like metal/energy consumption/production, and to make everything stay inside the bar.
by zuzuf
Thu Dec 28, 2006 6:24 pm
Forum: Suggestion
Topic: New version of TA3D background
Replies: 4
Views: 9098

well, it looks good of course, but there is a small problem here: the line effect will produce an ugly thing when resizing to smaller resolution, so we need to modify it a bit, the rest is perfect :shock: !
by zuzuf
Thu Dec 28, 2006 12:15 pm
Forum: coding / développement
Topic: testing builds
Replies: 28
Views: 34845

sorry but I can't agree on a windows only development platform. do I ask you to change for Linux?? You want a solution with access blocking, ok, I will look for one and see what we can use. for now I don't use an IDE, just a small text editor which allow working on multiple file at the same time, wi...
by zuzuf
Thu Dec 28, 2006 12:06 pm
Forum: Suggestion
Topic: Why don`t use some code from Spring?
Replies: 3
Views: 6390

Sometimes I read some code from Spring in order to understand how things work, but I realized that there are sometimes things they are not doing well, for example their 3D model format. There are things concerning TA's data I had to understand myself because there was no documentation or when there ...
by zuzuf
Wed Dec 27, 2006 6:25 pm
Forum: coding / développement
Topic: testing builds
Replies: 28
Views: 34845

well, it's not exactly FTP, it"s a secured connection (through SSH), you can access the web dir on the sourceforge.net server with WinSCP, you will need to generate a SSH key, post you public key on your sourceforge.net account and then you should be able to log to the server with your private key. ...
by zuzuf
Wed Dec 27, 2006 5:35 pm
Forum: Suggestion
Topic: New 3D trees
Replies: 2
Views: 7454

looks nice, I will try to replace my test tree by a good looking one :D
by zuzuf
Wed Dec 27, 2006 12:08 pm
Forum: coding / développement
Topic: testing builds
Replies: 28
Views: 34845

I fixed a few bugs including: _boats going up and down while being built _crash when no maps in TA3D's dir also when you right click on the view mode button while in normal mode you reset the view angle to default. It's a good idea to make help requests but I don't have enough time to do everything ...