/:^}~!
UP
If it wasn't a really big project, I can try in this maybe.
Cause still had 1 week free time
But what's point is I had no idea in how to do this. I can write code down if some idea ...
Search found 742 matches
- Mon Mar 22, 2010 12:38 am
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 46595
- Sun Mar 21, 2010 2:50 pm
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43047
Re: Integrating some Spring models
I will try to found some, or ask ppl who playing spring. well will ask some SY members come here, maybe they know some things about spring.
But sadly SY_SJ and SY_yxan both no idea in what spring mod is like OTA /:^|
They just said we should goto spring forum to ask tho /:^|
But sadly SY_SJ and SY_yxan both no idea in what spring mod is like OTA /:^|
They just said we should goto spring forum to ask tho /:^|
- Sun Mar 21, 2010 2:45 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 41754
Re: TA3D 0.6 beta 10 for windows
testing /:^}
As usually, public a thead in here:
http://taclub.net/taclub/newta/thread-11368-1-1.html
As usually, public a thead in here:
http://taclub.net/taclub/newta/thread-11368-1-1.html
- Sun Mar 21, 2010 2:37 pm
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 42652
Re: 0.6.0. Beta 9
oh damn I didn't aware the current public, TA3D grow too fast
- Sun Mar 21, 2010 2:35 pm
- Forum: Units
- Topic: Guardian : work in progress
- Replies: 22
- Views: 45870
Re: Guardian : work in progress
/:^]!
unbeliable. UP zuzuf!
unbeliable. UP zuzuf!
- Sat Mar 20, 2010 3:21 pm
- Forum: Units
- Topic: First home remade working unit :)
- Replies: 8
- Views: 23051
Re: First home remade working unit :)
!!
I like this more than spring one..
I like this more than spring one..
- Sat Mar 20, 2010 3:20 pm
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43047
Re: Integrating some Spring models
own !
Maybe we should used some models from diffrent ppl, I mean just pick the modles in OTA style....
Maybe we should used some models from diffrent ppl, I mean just pick the modles in OTA style....
- Wed Mar 17, 2010 10:15 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 9 for windows
- Replies: 18
- Views: 42992
Re: TA3D 0.6 beta 9 for windows
http://www.ta3d.org/snapshots/shoot41.jpg This one is intersting, maybe cause that grey, but it look good in this camera The units and terrain just perfect, maybe just make it be grey, apart free camera turn 180° and like rise head for looked up days, in other case just make the far space be grey fi...
- Wed Mar 17, 2010 10:11 am
- Forum: coding / développement
- Topic: Is there anything I can do for help?
- Replies: 17
- Views: 42246
Re: Is there anything I can do for help?
TA3D growing /:^}!
I remeber there are a TO-DO things, which should update atm
I remeber there are a TO-DO things, which should update atm
- Tue Mar 16, 2010 3:20 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 9 for windows
- Replies: 18
- Views: 42992
Re: TA3D 0.6 beta 9 for windows
I agree babax, cause more step, free resource will make more newbie ask more question..
- Mon Mar 15, 2010 11:53 am
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Re: Much report
oops /:^|
..
1. Chinese intro meet some bug, it ca't show but all be box
2, crash with free data /:^|
..
1. Chinese intro meet some bug, it ca't show but all be box
2, crash with free data /:^|
- Mon Mar 15, 2010 11:49 am
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 115629
Re: AI scripts
;P
I had used some un-exsit API..
But ok, will make a docment for that un-docment api//
I had used some un-exsit API..
But ok, will make a docment for that un-docment api//
- Mon Mar 15, 2010 11:41 am
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 115629
Re: AI scripts
but how I make a AI for diccult? Or make a AI for eazy?
Greet a simple explaim
Greet a simple explaim
- Mon Mar 15, 2010 11:20 am
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 115629
Re: AI scripts
I notice there are a AI path in script folden, what's that use for? That write in main sciprt(annihilation.lua) make the AI cast too much metion, maybe a new mothed for write this script? I mean: some folden in AI folden, like: TA3D ai and there are some lua in "TA3D ai", one name eazy, one name nor...
- Mon Mar 15, 2010 11:13 am
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Re: Much report
libgcc_s_dw2-1.dll This is addtion depend, but did't include in TA3D pack /:^|
- Mon Mar 15, 2010 11:06 am
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Re: Much report
I will test in beta 9 wth free resource
That using a very old data set, didn't make sure how to re-do it, I just put file into it and replace old one..Which could make bug. But those one bug is look like all relex to data set.
That using a very old data set, didn't make sure how to re-do it, I just put file into it and replace old one..Which could make bug. But those one bug is look like all relex to data set.
- Mon Mar 15, 2010 11:04 am
- Forum: Units
- Topic: Units using Spring models from MR.D and Cremuss
- Replies: 2
- Views: 13466
Re: Units using Spring models from MR.D and Cremuss
yeah!
GREAT CXOOLL
GREAT CXOOLL
- Mon Mar 15, 2010 11:03 am
- Forum: Announcements / Annonces
- Topic: Free data set package
- Replies: 3
- Views: 15056
Re: Free data set package
TA ESC update too fast atm. And TABA updated, frenzy update also, TA ESCESS II still alpha. So zuzuf do a good choose.
- Sun Mar 14, 2010 9:26 am
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Re: Much report
This is beta 7
Cacahe inlude:
fonts, sound- files, gamedata,palettesSpalette.pal.dat and mapsSpincushion.ota.dat, no other things
IIt was un-able play time' cache
Cacahe inlude:
fonts, sound- files, gamedata,palettesSpalette.pal.dat and mapsSpincushion.ota.dat, no other things
IIt was un-able play time' cache
- Sat Mar 13, 2010 8:27 am
- Forum: coding / développement
- Topic: LuaJIT
- Replies: 10
- Views: 25928
Re: LuaJIT
greeting
And in this case we need a
lib or header pack for lua writer..
- Sat Mar 13, 2010 8:26 am
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Re: Much report
space of folden? /:^|
Or open type isn't true
Or open type isn't true
- Wed Mar 10, 2010 2:08 pm
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Re: Much report
maybe make filename as hash for make sure all-ascii name?
- Wed Mar 10, 2010 2:07 pm
- Forum: Units
- Topic: First home remade working unit :)
- Replies: 8
- Views: 23051
Re: First home remade working unit :)
I like the metal maker!
It's great, really
It's great, really
- Tue Mar 09, 2010 8:55 am
- Forum: Units
- Topic: First home remade working unit :)
- Replies: 8
- Views: 23051
Re: First home remade working unit :)
!!
Can we get some picture?
Can we get some picture?
- Tue Mar 09, 2010 8:54 am
- Forum: Suggestion
- Topic: [Long rant] Making the game non-coder contributors friendly
- Replies: 22
- Views: 52011
Re: [Long rant] Making the game non-coder contributors friendly
old TA's animation
That current set.
Like bomb, wave, etc, it's OTA' 2d animation, but sure modder will like 3d animation .
That current set.
Like bomb, wave, etc, it's OTA' 2d animation, but sure modder will like 3d animation .
- Tue Mar 09, 2010 8:52 am
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Re: Much report
It make by GB1, I like his maps very much.
And for this no permission, maybe just a API parameter bug?
And for this no permission, maybe just a API parameter bug?
- Mon Mar 08, 2010 10:02 am
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Re: Much report
and..
That one really beatiful:
That one really beatiful:
- Mon Mar 08, 2010 9:55 am
- Forum: Tests
- Topic: Much report
- Replies: 15
- Views: 32717
Much report
I do much test...
And well, much report, but just small bugs /;^]... So should just make them as trick or somethings, for mark
But fix the more important bugs..
The point is readme
And well, much report, but just small bugs /;^]... So should just make them as trick or somethings, for mark
But fix the more important bugs..
The point is readme
- Mon Mar 08, 2010 9:52 am
- Forum: Suggestion
- Topic: [Long rant] Making the game non-coder contributors friendly
- Replies: 22
- Views: 52011
Re: [Long rant] Making the game non-coder contributors friendly
greeting!
And, maybe we can make a choose in Animation, just make 2D/ 3D be choose able?
And, maybe we can make a choose in Animation, just make 2D/ 3D be choose able?
Re: SupCom2
I know, trying to change OTA's pathfinder atm....
So, maybe will used TA3D's pathfinder in (very very little possable) for TA.....
So, maybe will used TA3D's pathfinder in (very very little possable) for TA.....
SupCom2
Really cool pathfinder, maybe we can ask them for this?
http://gamesrenter.com/hd-streaming-tra ... r-trailer/
maybe you can watch by that
and this ///
http://bbs.taclub.net/taclub/newta/thre ... 3-1-1.html
http://gamesrenter.com/hd-streaming-tra ... r-trailer/
maybe you can watch by that
and this ///
http://bbs.taclub.net/taclub/newta/thre ... 3-1-1.html
- Fri Feb 26, 2010 3:51 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 8 for win32
- Replies: 15
- Views: 38532
Re: TA3D 0.6 beta 8 for win32
/:^|, I also think so, windows make diffcult for fix bug
PS: I will try again in install linux, but never unbuntu
PS: I will try again in install linux, but never unbuntu
- Tue Feb 23, 2010 5:18 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 8 for win32
- Replies: 15
- Views: 38532
Re: TA3D 0.6 beta 8 for win32
well /:^]
About a randmap, i rather a multi-play able TA3D ...
About a randmap, i rather a multi-play able TA3D ...
- Tue Feb 16, 2010 10:53 am
- Forum: Tests
- Topic: bug in beta 7
- Replies: 3
- Views: 13721
Re: bug in beta 7
When building, the Commander 'slegs just keep been paralyzed continuously when the commander body didn't move. Click the commander will lock the view, making control of commanders is very difficult, thus often need to build more cons units to give commanders a few projects. Couldn't Choosed unit whe...
- Tue Feb 16, 2010 10:27 am
- Forum: Tests
- Topic: bug in beta 7
- Replies: 3
- Views: 13721
bug in beta 7
I used old setting, and it crashed when loaded
and greeting timeline..
and greeting timeline..
- Mon Feb 15, 2010 6:49 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 7 for win32
- Replies: 2
- Views: 12864
Re: TA3D 0.6 beta 7 for win32
oh!oh!
Yeah!
Translating
Yeah!
Translating
- Fri Feb 12, 2010 2:24 pm
- Forum: Suggestion
- Topic: [Long rant] Making the game non-coder contributors friendly
- Replies: 22
- Views: 52011
Re: [Long rant] Making the game non-coder contributors friendly
after read half, I agree tags. Yeah, that's great, really pure need tags. And there are choose, you aren't must used TA3D's tools, isn't? /:^] You can treat them as a simple debuger and a formatter. For tags, I think coder didn't know what's the best design for tags, so maybe some more idea in tags?...
- Wed Feb 10, 2010 11:15 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 6 for win32
- Replies: 9
- Views: 25234
Re: TA3D 0.6 beta 6 for win32
The ati card problem is more effective, that, BSOD isn't godd.
But great! Really great, beta6
But great! Really great, beta6
- Wed Feb 10, 2010 11:14 am
- Forum: coding / développement
- Topic: game guide needs update
- Replies: 1
- Views: 11157
Re: game guide needs update
Maybe some useful sciptor init-lord, like vim?
- Thu Jan 28, 2010 7:15 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 6 for win32
- Replies: 9
- Views: 25234
Re: TA3D 0.6 beta 6 for win32
I like this one :
this beta mainly fixes bugs (see the timeline for more information, there are just too much fixes to post the full list here).
this beta mainly fixes bugs (see the timeline for more information, there are just too much fixes to post the full list here).
- Thu Jan 28, 2010 7:13 pm
- Forum: Textures
- Topic: Hi-res TA logo
- Replies: 10
- Views: 24795
Re: Hi-res TA logo
Greeeeting!
- Thu Jan 28, 2010 7:13 pm
- Forum: Tests
- Topic: Bugs on 0.6.0. Beta 6
- Replies: 10
- Views: 25209
Re: Bugs on 0.6.0. Beta 6
Gok and TA esc still need work on them.
Does TA excess work for you? /:^}
Does TA excess work for you? /:^}
- Tue Jan 26, 2010 3:13 pm
- Forum: Tests
- Topic: Bugs on 0.6.0. Beta 5
- Replies: 9
- Views: 21304
Re: Bugs on 0.6.0. Beta 5
Wo~ I also fixed a bad crash in my self work, that test another one's program, withou source /:^|...
- Sun Jan 17, 2010 6:19 pm
- Forum: Help / Aide
- Topic: Suggestion: sticky topic to FAQ page
- Replies: 3
- Views: 13051
Re: Suggestion: sticky topic to FAQ page
I think FAQ need some link to topic /:^]
- Sun Jan 17, 2010 6:18 pm
- Forum: coding / développement
- Topic: ESC menu behavior
- Replies: 15
- Views: 37593
Re: ESC menu behavior
Well, for ESC's pause game, it's simple
PAUSE when play single or watch demo, ESC shouldn't pause game in multi game.
PAUSE when play single or watch demo, ESC shouldn't pause game in multi game.
- Sun Jan 17, 2010 6:17 pm
- Forum: Help / Aide
- Topic: PLEESE HEEELLLPPP MMMEEEEEEE
- Replies: 9
- Views: 21826
Re: PLEESE HEEELLLPPP MMMEEEEEEE
/:^]
ati card make some sense, but nvidia willn't crash game ever it didn't support some option.
Game be freeze, maybe system freeze? /:^] It was a driver problem, try other ati driver.
ati card make some sense, but nvidia willn't crash game ever it didn't support some option.
Game be freeze, maybe system freeze? /:^] It was a driver problem, try other ati driver.
- Fri Jan 15, 2010 12:33 pm
- Forum: Help / Aide
- Topic: Clarification about "resources" folder
- Replies: 12
- Views: 20349
Re: Clarification about "resources" folder
Avoid the path if it wasnt loadable, and just load root path as default.
Surely this one need a warning and should set in advtange /:^]
Surely this one need a warning and should set in advtange /:^]
- Wed Jan 13, 2010 4:55 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 4 for windows
- Replies: 16
- Views: 39335
Re: TA3D 0.6 beta 4 for windows
really cool! ALL fine But 3 significantly things, what needs improvement in some map like pincushion, where a lots obstacle, the pathfind be trouble, that pathfind threat a object as bigger than the object true size, this make a lot path be missed and cons couldn't find ways in specail case. Add the...
- Wed Jan 13, 2010 4:35 pm
- Forum: Help / Aide
- Topic: Clarification about "resources" folder
- Replies: 12
- Views: 20349
Re: Clarification about "resources" folder
/:^]
Great, beatiful TA3D, I set TA and rev31.gp3 path for this.
and, Need a option for this!
Great, beatiful TA3D, I set TA and rev31.gp3 path for this.
and, Need a option for this!
- Wed Jan 13, 2010 8:33 am
- Forum: Suggestion
- Topic: Is it possible to replace faq.html with wiki?
- Replies: 12
- Views: 31146
Re: Is it possible to replace faq.html with wiki?
/:^]
Multi index I mean, like:
Game Play:
Mod Install:
Mod Iterface:
etc....
Game Play----
Menu Brief
asdasdasdzxvzxcz~~
UI Brief
2313123wadasda
Shortcut:
asdasd
...............
Multi index I mean, like:
Game Play:
Mod Install:
Mod Iterface:
etc....
Game Play----
Menu Brief
asdasdasdzxvzxcz~~
UI Brief
2313123wadasda
Shortcut:
asdasd
...............