Search found 545 matches

by milipili
Thu Jun 19, 2008 1:07 pm
Forum: coding / développement
Topic: MultiTexturing / Windows / OpenGL VMWare
Replies: 1
Views: 6110

MultiTexturing / Windows / OpenGL VMWare

Hi ! I make my branch compiles on Windows (via MinGW) but 3dmeditor.exe raises a SegV due to function named glActiveTextureARB() (for example when importing a 3do file). In the file glfunc.cpp I can see a global variable MultiTexturing, which is equals to `false`. My Windows is running from a VMWare...
by milipili
Tue Jun 17, 2008 9:30 pm
Forum: coding / développement
Topic: Rescue my Commander from drowning !
Replies: 5
Views: 10911

Closer to the ground :
http://ftn.shikami.org/misc/ta3d/bugs/water2.jpg

Thanks, I will take a glance at the depth buffer.
by milipili
Tue Jun 17, 2008 7:08 pm
Forum: coding / développement
Topic: Rescue my Commander from drowning !
Replies: 5
Views: 10911

Rescue my Commander from drowning !

I have a little issue (OS X) when I use high quality for the water, as you can see :

http://ftn.shikami.org/misc/ta3d/bugs/water.jpg

Any idea ? :)
by milipili
Tue Jun 17, 2008 6:54 pm
Forum: coding / développement
Topic: OS X : First working version/release
Replies: 1
Views: 5956

OS X : First working version/release

http://ftn.shikami.org/misc/ta3d/ingame.jpg
http://ftn.shikami.org/misc/ta3d/ingame2.jpg

There is still a little issue, may be some bug about lighting.

I can make a beta release for MacIntel this week if someone ask for it.

PS : Need some Testing with NVidia video cards
by milipili
Sun Jun 15, 2008 1:00 pm
Forum: coding / développement
Topic: Units position
Replies: 5
Views: 11155

Actually it seems that the problem comes from angles, as we can see on those screenshots : http://ftn.shikami.org/misc/ta3d/bugs/angle1.jpg http://ftn.shikami.org/misc/ta3d/bugs/angle2.jpg http://ftn.shikami.org/misc/ta3d/bugs/angle3.jpg (Metallo are on the same line than the factory, near the radar...
by milipili
Fri Jun 13, 2008 2:06 pm
Forum: coding / développement
Topic: Units position
Replies: 5
Views: 11155

With your explanation, it seems indeed there is an issue with angles. May be there is a difference somewhere with Darwin (I suppose it works well on Nux and Win).
by milipili
Fri Jun 13, 2008 7:33 am
Forum: coding / développement
Topic: Units position
Replies: 5
Views: 11155

Units position

Under OS X, I can not see my units although I can select them.
I suppose bad values for X/Y/Z axis.

Where can I start from to check those values ?
by milipili
Thu Jun 12, 2008 10:52 pm
Forum: coding / développement
Topic: OS X...
Replies: 8
Views: 15117

For the minimap, it may be my changes (I could have disabled something usefull)
by milipili
Thu Jun 12, 2008 10:10 pm
Forum: coding / développement
Topic: OS X...
Replies: 8
Views: 15117

It seems those bugs have been fixed with the last revisions (in the new branch, not in the trunk).
However, I have some strange black lines...

http://ftn.shikami.org/Photos/ta3d/bugs/ta3d-bug5.jpg
by milipili
Thu Jun 12, 2008 8:50 pm
Forum: coding / développement
Topic: dl.gui
Replies: 1
Views: 6315

dl.gui

I have this error :

Code: Select all

[Thu Jun 12 22:47:20 2008] [debug] WARNING : *dl.gui file missing!!
What does it mean ? :)
by milipili
Thu Jun 12, 2008 7:56 pm
Forum: coding / développement
Topic: OS X...
Replies: 8
Views: 15117

By the way, if any modifications could be done in the new branch, it would be good for me :)
I will fix the compilation under Linux then Windows then CrossCompil this week-end.

Otherwise it does not matter, I will merge the changes.
by milipili
Thu Jun 12, 2008 6:05 pm
Forum: coding / développement
Topic: OS X...
Replies: 8
Views: 15117

The last revision (/trunk) works under OS X via CMake. However, the `option` button produces a Bus error, and there are still a lot of bugs : - The app is very slow when I use the zoom - You cannot see your units - You cannot see the sea (lack of OpenGL extensions) ... http://ftn.shikami.org/misc/ta...
by milipili
Thu Jun 12, 2008 3:53 pm
Forum: coding / développement
Topic: OS X...
Replies: 8
Views: 15117

OS X...

I am proud to announce that TA3D works under OS X :)

http://ftn.shikami.org/misc/ta3d/

The program is far from stable but... it works :)
by milipili
Thu Jun 12, 2008 8:04 am
Forum: coding / développement
Topic: Logs
Replies: 4
Views: 9912

This unit was designed for only low level functions (write logs into a file and display it to std::cout/cerr) and I think it should stay like this.

I will start a new branch from now on.
by milipili
Wed Jun 11, 2008 8:11 pm
Forum: coding / développement
Topic: Logs
Replies: 4
Views: 9912

Actually I though to re-use an existing and working one :
http://svn.shikami.org/logs/
with some modifications to replace pthread's function.

If additional features are required, it is quite easy to extend this code.
by milipili
Wed Jun 11, 2008 2:35 pm
Forum: coding / développement
Topic: Logs
Replies: 4
Views: 9912

Logs

Could I implement a new logging facility (mainly with vebose level and colors under Unixes) ?

I have to trace allegro/ta3d calls to make it working under Darwin and the current one is nearly useless.
by milipili
Wed Jun 11, 2008 8:25 am
Forum: coding / développement
Topic: TA3D_PLATFORM_*
Replies: 2
Views: 7514

A new define is available : TA3D_PLATFORM_USE_CMAKE
However, some test should be make under Windows and mingw32 to check the changes.

I will set a Windows Env for TA3D as soon as possible
by milipili
Tue Jun 10, 2008 8:30 am
Forum: coding / développement
Topic: Proposal : Coding style
Replies: 7
Views: 14171

Honestly, if we could avoid class names like that MA_CLASS, it would be really nice... You never know the expected behavior, if it is a class or a define.
by milipili
Mon Jun 09, 2008 3:55 pm
Forum: coding / développement
Topic: TA3D_PLATFORM_*
Replies: 2
Views: 7514

TA3D_PLATFORM_*

The header TA3D_Plateform.h defines TA3D_PLATFORM_MAC/TA3D_PLATFORM_WINDOWS, ... and other defines, useful I suppose. However, most of them are now useless since we are using CMake. How can we clean this header safely ? All defines : TA3D_PLATFORM_WINDOWS TA3D_PLATFORM_MSVC TA3D_PLATFORM_GCC TA3D_PL...
by milipili
Mon Jun 09, 2008 7:07 am
Forum: coding / développement
Topic: CUDA
Replies: 1
Views: 6046

CUDA

I know there are some people who like meta-optimizations.
I don't think it could be adapted for TA3D but may be one day ... :)

http://www.nvidia.com/object/cuda_home.html
by milipili
Mon Jun 09, 2008 6:35 am
Forum: coding / développement
Topic: Proposal : Coding style
Replies: 7
Views: 14171

However a prefix with a `C`/`I` is quite useless actually.
by milipili
Mon Jun 09, 2008 6:32 am
Forum: coding / développement
Topic: Proposal : Coding style
Replies: 7
Views: 14171

Yes it is confusing with Macros for my part too.
by milipili
Sun Jun 08, 2008 11:29 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

your instructions seem complicatedto me. I did not do all those things to install a trac. However I don't know your env.
by milipili
Sun Jun 08, 2008 5:37 pm
Forum: coding / développement
Topic: Proposal : Coding style
Replies: 7
Views: 14171

Like this ?

Code: Select all

class Here_Is_My_Class {};
by milipili
Sun Jun 08, 2008 3:34 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

Trac is far better than mantis, and more completed too.
by milipili
Sun Jun 08, 2008 3:20 pm
Forum: coding / développement
Topic: Proposal : Coding style
Replies: 7
Views: 14171

Proposal : Coding style

Here is a common used coding style we use at work :
http://ftn.shikami.org/misc/codingstyle.txt
(based on `if not forbidden it's allowed`)

Personally, I like it, so I propose it to you.
by milipili
Sat Jun 07, 2008 4:19 pm
Forum: coding / développement
Topic: destroy() / free / malloc
Replies: 4
Views: 9952

destroy() / free / malloc

Could you explain me the interest of this kind of method :

Code: Select all

void destroy();
I assume it must be for some special goal but I don't see it.
by milipili
Sat Jun 07, 2008 3:49 pm
Forum: coding / développement
Topic: Coding style...
Replies: 9
Views: 15157

Oh ^^ Sorry for that AF :)
by milipili
Sat Jun 07, 2008 2:58 pm
Forum: coding / développement
Topic: SuperQueue ?
Replies: 1
Views: 6064

SuperQueue ?

What is the real meaning of the class SuperQueue ? What is the difference between SuperQueue and a std::stack ?

PS : Sorry for all my questions :)
by milipili
Sat Jun 07, 2008 2:32 pm
Forum: coding / développement
Topic: Coding style...
Replies: 9
Views: 15157

What is AF ?
I should not know how to add a single user. I have my own servers with my own SVN repositories/trac so I don't use external solutions.
by milipili
Sat Jun 07, 2008 1:57 pm
Forum: coding / développement
Topic: CMake build process :)
Replies: 2
Views: 7210

Yeah :)
You should add a minimum required version too.
like :

Code: Select all

CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
by milipili
Sat Jun 07, 2008 1:39 pm
Forum: coding / développement
Topic: Coding style...
Replies: 9
Views: 15157

In fact I would need RW access to begin to make the project compiles under OS X with the new CMake files.
by milipili
Sat Jun 07, 2008 1:36 pm
Forum: coding / développement
Topic: Coding style...
Replies: 9
Views: 15157

Well well...
Am I allowed to make some rearrangements ? (in the same time with RW permissions for the svn ^^). In the same time I would add some doxygen documentation.
by milipili
Sat Jun 07, 2008 11:30 am
Forum: coding / développement
Topic: Coding style...
Replies: 9
Views: 15157

Coding style...

Is there a coding style guide somewhere ?
Because honestly I don't really understand this coding style (mixed C/C++,Code in headers, useless inlines)...
Or at least if you could explain to me ?
by milipili
Fri Jun 06, 2008 10:59 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

It is a hard work to change the build environment. However I think it could be a good thing. I may help you to write CMakeFiles if you decide to use CMake. Anyway I will have to make some changes to compile under OS X.

Another point, you don't use trunk/branches/tags in the svn ?
by milipili
Fri Jun 06, 2008 10:47 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

If you did not know about CMake, may be you don't know about SCons (python). You can try it if you want. However, even if we first used Scons to compile our projects, we now use CMake, most efficient than SCons.
by milipili
Fri Jun 06, 2008 10:36 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

Here is your new bible :) http://www.cmake.org/HTML/cmake-2.6.html Check for a single library (extracted from FindThreads.cmake): CHECK_INCLUDE_FILE("pthread.h" CMAKE_HAVE_PTHREAD_H) IF(CMAKE_HAVE_PTHREAD_H) .... ENDIF(CMAKE_HAVE_PTHREAD_H) Check for includes : CHECK_INCLUDE_FILES("sys/types.h;sys/p...
by milipili
Tue Jun 03, 2008 9:59 pm
Forum: coding / développement
Topic: Binary libraries
Replies: 1
Views: 5902

Binary libraries

Hi !

I can see a bin directory in the svn (src/tools/) for external libraries. Is there any guidelines to follow about external libraries and developping ?
I try to compile the project under OS X so I prefer to ask first before providing some patch :)
by milipili
Tue Jun 03, 2008 9:48 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

For a mailing list, an web archive is possible when ezml (http://ezmlm-www.sourceforge.net/ for example), which can be consulted by every one.
by milipili
Tue Jun 03, 2008 9:42 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

The given lib is thread-safe, and used by a few projects and products. For information the output is not buffered and will never be. I don't understand why you need a backtrace module since your GDB provides it. Moreover, it is not the work of the app to provide such a thing, and may not be reliable...
by milipili
Tue Jun 03, 2008 8:00 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

Actually, boost 1.35 have a powerfull thread implementation, more efficient than Critical sections. This library has also a network implementation. However, it is only an idea, and I agree, if it works well, no need for changes. In the same way, I have a quite complete library for logs, if you need ...
by milipili
Tue Jun 03, 2008 7:50 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

If you need any help, you can contact me. :)
by milipili
Tue Jun 03, 2008 5:33 pm
Forum: coding / développement
Topic: Proposals
Replies: 18
Views: 25751

Proposals

Hi everyone ! After a long period of inactivty, I am back to port TA3D to OS X ! I have a few idea to discuss with you : - CMake to replace Autotools http://www.cmake.org/HTML/index.html Easy to use, generate Makefiles, Visual Studio / XCode (OS X) projects - A mailing list Easier than a forum - Dox...
by milipili
Thu Nov 16, 2006 11:54 am
Forum: coding / développement
Topic: Drupal/Joomla
Replies: 26
Views: 38808

I don't think a windows Server is really suitable. I worked with it on the past and the use of a MySQL/PostgreSQL and Apache/Lighty is more appropriated. And it let you the choice to use a Windows Server or Not.
by milipili
Mon Nov 06, 2006 9:41 am
Forum: coding / développement
Topic: Team is getting bigger
Replies: 8
Views: 16311

Hi everybody !
Well, a little about me too :
Iám male too, my name is Damien Gerard, french, 24 years old, have juste finish my studies at Epita (with a speciality in artificial intelligence).