Search found 74 matches

by Durand
Sun Jan 23, 2011 12:35 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

I hope to have around ten new units at the end of the next week. That's probably already enough to put it in example at TAuniverse forum, what do you think ? The simplicity in modelling with the OBJ format + the "cube-joints" is maybe enough for attract possible TA modellers (we just need an AI who ...
by Durand
Sun Jan 23, 2011 6:01 am
Forum: Suggestion
Topic: With my overly-active imagination....
Replies: 8
Views: 23681

Re: With my overly-active imagination....

The Leveller in BA (Spring Mod) have that. That add a lot of tactical possibilities.
by Durand
Sun Jan 23, 2011 3:40 am
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

Beccause big is beautifull, Here's the A.K. I wanted it pretty simple and recognizable.
by Durand
Sun Jan 23, 2011 3:30 am
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

The new ARM T2 Peau Bleue (it's a shark name), the replacement for the Millenium, since i want animals names for ARM units. With longer and larger body than the first version, like the Warlord (i can't have an enormous Warlord facing a tiny Peau Bleue). The Peau Bleue is more or less the Warlord equ...
by Durand
Sun Jan 23, 2011 3:22 am
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

The T2 Warlord with enlarged and longer body (still can exit the Advanced shipyard). The Warlord is way more powerfull than the same ship of TA. Basically, it's a "big hitter" for thoses who don't want/can't build the overpriced T3 shipyard, but still need something bigger than standard T2. Has 4000...
by Durand
Sun Jan 23, 2011 3:11 am
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

The new Core Poseidon. - Added movables tops on the V_missiles launchers. - Replaced the side guns by AA launchers (with probably waaaaaay too much polys, but they are ROUND !). - Each side gun is it's own weapon now. For some reason, the ship has the following problems : - The script rarely do the ...
by Durand
Tue Jan 11, 2011 6:16 pm
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42088

Re: constructive Criticism

http://www.ta3d.org/forums/viewtopic.php?f=9&t=2239

The big ship in the bottom of the thread use 4 weapons.
by Durand
Tue Jan 11, 2011 6:00 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

Yes, that's true. Maybe by making the ship longer... I will try.
by Durand
Sun Dec 05, 2010 4:02 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

Don't say "some units got oversized turrets". Say "They have biggers than you" ! :mrgreen:

Sorry :oops:

What units ?
by Durand
Sat Dec 04, 2010 2:18 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

Differents types : 4. Different weapons : 5 (all the AA guns are one weapon, as all the V-missiles launchers). I think to put the AA guns in two differents groups (one for each side), and maybe replace them or add to them some AA missiles launchers (it's a Core ship, after all). I have also to make ...
by Durand
Fri Dec 03, 2010 8:36 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

I assure you like it a little less when you discover an AI just build one...
by Durand
Fri Dec 03, 2010 5:26 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

The Core Lv3 warship Poseidon. A bombardment ship with long range missiles (same as the diplomat, but 3000 range), two heavy canon turrets (same as the Warlord), one heavy laser (Warlord again) and 8 anti-AA/ships. The ship has some problems i have hard time to resolve because i'm not good in script...
by Durand
Thu Dec 02, 2010 9:19 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

The Core Warlord replacement (also called Warlord). Maybe a little too powerfull, as the ARM Hydre and Peau Bleue/Millenium. The gun is a little more powerfull and long ranged, when the laser is less ranged, but do 10k damages each second (and ruin your Energy eco). Bah, i rebuild the balance later :D
by Durand
Mon Nov 29, 2010 6:42 pm
Forum: Suggestion
Topic: So, maps?
Replies: 18
Views: 41255

Re: So, maps?

Actually, i have some ideas of multi-player team maps, but i don't understand how to do a map. I know you can do a map with 'toshop & co (a layer for the graphic, a layer for eights, or something like that), but that's all.
by Durand
Sat Nov 27, 2010 5:01 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

For adding textures : Don't textures added directly by the modeller are not too bigger ? For the shadows : 3, with a shadow map of 3. But if i put the shadow at 0, i don't have the strange shadows, but the textures of the new pack are all blackened (and, for some reason, the Ranger lost it's texture...
by Durand
Thu Nov 25, 2010 9:45 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

Actually, i think this has something to do with shadows. When i play with the shadows options in the TA3D config stuff, i have random crash. When i say "random", i mean the game can crash or not when i change the config. Here an example with the last unit, the Millenium replacement (the "Peau Bleue"...
by Durand
Mon Nov 22, 2010 11:06 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239823

Re: Current beta packages

Les petites polices sont effectivement largement plus aisées à lire. Surtout que je joue dans une fenêtre, donc avec tout rétrécit. Excellent travail.
by Durand
Sun Nov 21, 2010 11:29 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

Re: My lil' units

=> I forgot : For some reason, the ARM T1 builder vehicle refuse to build the T2 vehicle plant :-( (you can see the black in the build mene, at the last page, where the T2 vehicle plant buildpiv is supposed to be. Strangely enough, if i put the same t2 vehicle plant in another builder (like the T2 k...
by Durand
Sun Nov 21, 2010 11:06 pm
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51443

My lil' units

On what i work actually Unzip the file in your TA3D/resources/mods directory. Mods name : "Lemur Annihilation". Units with living model. The Bos and Fdi files are based on the TA or SpringBA ones. The "dead" models are, for the moment, the one of the unit mine is based on. There is three laser textu...
by Durand
Thu Nov 18, 2010 6:46 am
Forum: Help / Aide
Topic: Update can't reach the depot
Replies: 2
Views: 13886

Re: Update can't reach the depot

Okay, tanks. But i just followed the "Téléchargement" page.
by Durand
Fri Nov 05, 2010 4:26 am
Forum: Help / Aide
Topic: Update can't reach the depot
Replies: 2
Views: 13886

Update can't reach the depot

I have that as answer when the upgrading system try to ask for new versions : W:Failed to fetch ftp://downloads.ta3d.org/binaries/linux/apt/dists/stable/main/source/Sources.gz Unable to fetch file, server said '/binaries/linux/apt/dists/stable/main/source/Sources.gz: Aucun fichier ou dossier de ce t...
by Durand
Thu Nov 04, 2010 6:39 pm
Forum: Help / Aide
Topic: Crash when trying to build the new "standard" buildings
Replies: 3
Views: 15888

Re: Crash when trying to build the new "standard" buildings

Okay, my lil' rat is build. Two time too big with half the needed range. That some drunk peewee...

The game still crash when i try to build one of the new game buildings (with the exception of the ARM mexe, apparently).
by Durand
Thu Nov 04, 2010 6:30 pm
Forum: Help / Aide
Topic: Crash when trying to build the new "standard" buildings
Replies: 3
Views: 15888

Re: Crash when trying to build the new "standard" buildings

The textures at max reduced the loading time, thanks.

For the Rat :

Code: Select all

Objectname=Rat;
Oh...
by Durand
Thu Nov 04, 2010 1:20 pm
Forum: Help / Aide
Topic: Crash when trying to build the new "standard" buildings
Replies: 3
Views: 15888

Crash when trying to build the new "standard" buildings

Hi, Last day, the game worked perfectly. Today, the game crash when the game try to draw one of your new buildings, like the windmill and the solar : Normal TA stuff and my own buildings don't make the game crash. When i try to build it, the game crash. The AI can (apparently) build it, but if i try...