Search found 742 matches

by xpoy
Sat Dec 05, 2009 6:34 pm
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 36344

Re: some small suggstions again

maybe mipi or bab? Still need 1 week for current work /:^|
by xpoy
Sat Dec 05, 2009 6:46 am
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 36344

Re: some small suggstions again

I had try netserver chat in a low PC, 90 mem(java 30, firefox 60) used make it be a problem, so a web irc will be better :P...
by xpoy
Tue Dec 01, 2009 6:29 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

:D
Every video earn a lot OMFG
by xpoy
Mon Nov 30, 2009 5:46 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 1 for windows
Replies: 21
Views: 48572

Re: TA3D 0.6 beta 1 for windows

I will had time in next week, maybe.
Then will try to help in code optimization, profession tester/:^}~
by xpoy
Mon Nov 30, 2009 5:38 am
Forum: Tests
Topic: Bug in Beta1
Replies: 41
Views: 77729

Re: Bug in Beta1

/:^] yeah. start wat ch timeline 3 times/per day as soon as get the zuzuf.
by xpoy
Sat Nov 28, 2009 6:49 am
Forum: café
Topic: Ta3D Motivation poster
Replies: 3
Views: 13884

Re: Ta3D Motivation poster

/:^]
More coming!
by xpoy
Thu Nov 26, 2009 5:44 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

OMFG, how great! :D
by xpoy
Wed Nov 25, 2009 11:32 am
Forum: Tests
Topic: Bug in Beta1
Replies: 41
Views: 77729

Re: Bug in Beta1

although get some new logs, but all same crash, so didn't reply them.

And the because hadn't enter game :P , all reply are about crash but no bugs.
by xpoy
Mon Nov 23, 2009 6:26 pm
Forum: coding / développement
Topic: Pathfinder progress
Replies: 10
Views: 26441

Re: Pathfinder progress

LOL when realize I just watch timeline 3 times in 1 hour...
by xpoy
Mon Nov 23, 2009 6:26 pm
Forum: Tests
Topic: Bug in Beta1
Replies: 41
Views: 77729

Re: Bug in Beta1

when load. It's xuzhaori's test, so maybe ask him more info in tommrow

And win7 crash at start /:^|
by xpoy
Mon Nov 23, 2009 4:41 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 1 for windows
Replies: 21
Views: 48572

Re: TA3D 0.6 beta 1 for windows

/:^]
How ever, the main bugs can in pathfind/ loading/ ati code
by xpoy
Mon Nov 23, 2009 11:57 am
Forum: Tests
Topic: Bug in Beta1
Replies: 41
Views: 77729

Re: Bug in Beta1

another one crash log. /:^]
by xpoy
Mon Nov 23, 2009 7:57 am
Forum: Tests
Topic: Bug in Beta1
Replies: 41
Views: 77729

Re: Bug in Beta1

When the card don't suppot OPENGL, ever slowly game in menu.
by xpoy
Mon Nov 23, 2009 7:56 am
Forum: Tests
Topic: Bug in Beta1
Replies: 41
Views: 77729

Bug in Beta1

:D
didn't like this title

same as bab's, another log for that halt.

and a crash when save set/
by xpoy
Mon Nov 23, 2009 5:47 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 1 for windows
Replies: 21
Views: 48572

Re: TA3D 0.6 beta 1 for windows

[Mon Nov 23 13:01:17 2009][ta3d][check] Welcome to TA3D [Mon Nov 23 13:01:17 2009][ta3d][check] Version: 0.6-WIP (r2217) [Mon Nov 23 13:01:17 2009][ta3d][infos] [Mon Nov 23 13:01:17 2009][ta3d][infos] [paths] Started from: `D:\ta3d\` [Mon Nov 23 13:01:17 2009][ta3d][infos] [paths] Preferences: `D:\t...
by xpoy
Sun Nov 22, 2009 4:44 pm
Forum: coding / développement
Topic: Pathfinder progress
Replies: 10
Views: 26441

Re: Pathfinder progress

The pathfind trick done, so a new pack or just a simple bin for test? /:^}!!!
by xpoy
Sun Nov 22, 2009 1:15 pm
Forum: coding / développement
Topic: Pathfinder progress
Replies: 10
Views: 26441

Re: Pathfinder progress

/:^]
I want more new post, so will start 3-rd code in 3 or less weeks, really meet a big idea(work) to finshed at now.
by xpoy
Sat Nov 21, 2009 5:53 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

Where is Gol! lol /:^] Greeting
by xpoy
Sat Nov 21, 2009 5:53 pm
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 384025

Re: my attempt to re-create OTA Urban stuff..

Some example shot? /:^]
by xpoy
Sat Nov 21, 2009 5:52 pm
Forum: coding / développement
Topic: Pathfinder progress
Replies: 10
Views: 26441

Re: Pathfinder progress

/:^}~~~
I re-post to taclub. This is great! Will multi-game in nearly day?
by xpoy
Sat Nov 21, 2009 5:10 am
Forum: coding / développement
Topic: Pathfinder progress
Replies: 10
Views: 26441

Re: Pathfinder progress

Pathfinder CPU friendlyness adapts to multicore (single core -> no more than 25% of CPU can be used by Pathfinder, multicore -> up to 100% of 1 core)
:D !
I watch time line 3 times/ per day
by xpoy
Fri Nov 20, 2009 5:50 am
Forum: Units
Topic: more IP free content in r2189
Replies: 16
Views: 34647

Re: more IP free content in r2189

No problem
I will write these things:
a lua AI, build pics script builder, lua-loaded file list, (maybe will...) replay TAdemo's file...
by xpoy
Fri Nov 20, 2009 5:48 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

very deep agree
by xpoy
Thu Nov 19, 2009 5:08 pm
Forum: Units
Topic: more IP free content in r2189
Replies: 16
Views: 34647

Re: more IP free content in r2189

haha, really cool stuff.
For lua, maybe a common set script builder? I mean a little things(like camera angle/ height) for set, then build script out, then just watch command-line power.
by xpoy
Thu Nov 19, 2009 5:05 pm
Forum: Tests
Topic: Bugs on 0.6.0. alpha 18
Replies: 29
Views: 55084

Re: Bugs on 0.6.0. alpha 18

/:^]
Maybe convert all to 32 bits in TA3D?....
by xpoy
Thu Nov 19, 2009 5:43 am
Forum: Tests
Topic: Bugs on 0.6.0. alpha 18
Replies: 29
Views: 55084

Re: Bugs on 0.6.0. alpha 18

:P Also need open a topic in TAU for moder, or the dead-link always fix after some crash
by xpoy
Thu Nov 19, 2009 5:41 am
Forum: Units
Topic: more IP free content in r2189
Replies: 16
Views: 34647

Re: more IP free content in r2189

/:^}~~~

It work fine! How about new F1 help style? It also just need used OTA's pictures.
by xpoy
Wed Nov 18, 2009 4:40 pm
Forum: Tests
Topic: Bugs on 0.6.0. alpha 18
Replies: 29
Views: 55084

Re: Bugs on 0.6.0. alpha 18

may just download from TA3D server without install?
by xpoy
Tue Nov 17, 2009 4:54 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

/:^}~~~
Well, next stroy will be ready.

Maybe this can be used in some really TA3D campaign. So I just write it down in here (at first):

___Next War___ "There always a next. Next time I win mean there are next next time for the win"
by xpoy
Tue Nov 17, 2009 4:17 am
Forum: Tests
Topic: Bugs on 0.6.0. alpha 18
Replies: 29
Views: 55084

Re: Bugs on 0.6.0. alpha 18

Isn't a texture bug?
And lool, I post this one in a joke topic :P

It also maybe a perspective bug..
by xpoy
Mon Nov 16, 2009 5:57 pm
Forum: Textures
Topic: Explosion
Replies: 5
Views: 17491

Re: Explosion

/:^}!
MORE MORE MORE!
Great Bomb!!
GREAT
by xpoy
Mon Nov 16, 2009 5:26 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

/:^] Well, I think TA players always more like control units than hero. For first story, the end is: After once and once struggle the commder success in blocking arm wave in Dolla, one of his close-subordinate had killed 20 enemy. and CORE commder found there are enough arm in here for start a Nucle...
by xpoy
Mon Nov 16, 2009 5:00 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 18 for windows
Replies: 7
Views: 19993

Re: TA3D 0.6 alpha 18 for windows

After fix the overlap(perspective) problem of explosion and little builds(like air plant), the 0.6BETA able to out! /:^}
by xpoy
Mon Nov 16, 2009 4:55 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

We play in war in long time, start this before a epic period. The reason of the war is nothings, both for CORE and for ppl who dead in war, but this is the war , And, we are CORE we are win. In now it's your time: The CORE commander ask you for control this war. We meet ARM's attack, so you defeat ...
by xpoy
Sun Nov 15, 2009 5:00 pm
Forum: Tests
Topic: Problem with activating account
Replies: 3
Views: 13740

Re: Problem with activating account

/:^}
Look like need to ban the LZ(top guy), which bad ADer.
by xpoy
Sun Nov 15, 2009 4:59 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

/:^]
Will this used in TA3D's movie? I mean somethings with campaign.
I already had some idea in campaign, the drama...
by xpoy
Sun Nov 15, 2009 4:58 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

/:^]
Can you download youtube video? Then able to upload other place...
And maybe some shots in video ?
by xpoy
Sun Nov 15, 2009 4:45 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 18 for windows
Replies: 7
Views: 19993

Re: TA3D 0.6 alpha 18 for windows

/:^]!!!
What about pathfind?
cannot test in this mouth, so I will back and will test in next mouth, but surely post this in other forum ...
by xpoy
Sat Nov 14, 2009 5:36 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

:D
Greeting!
Can you upload to some place but youtube? I can't enter youtube with GFW.
by xpoy
Wed Nov 11, 2009 2:46 am
Forum: coding / développement
Topic: the makeposter command
Replies: 2
Views: 13003

Re: the makeposter command

/:^}~~~~~~!!!
So good so far.
by xpoy
Tue Nov 10, 2009 9:16 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

O~H~ M~Y~~ Sexy Cat!

I post them in taclub, http://bbs.taclub.net/taclub/newta/thre ... 9-1-1.html
And maybe also post in TAU /:^]?
by xpoy
Tue Nov 10, 2009 9:14 am
Forum: coding / développement
Topic: 3rd- code
Replies: 8
Views: 16242

Re: 3rd- code

Yeah, call.
Press a button call a lua function, this mean eazy to modify mothed of button.
by xpoy
Mon Nov 09, 2009 9:26 am
Forum: Help / Aide
Topic: Crashes on 0.6 Alpha 17
Replies: 5
Views: 10425

Re: Crashes on 0.6 Alpha 17

again /:^|
There need a advtange list, which include recommended options.
Maybe just list available range
by xpoy
Mon Nov 09, 2009 9:20 am
Forum: coding / développement
Topic: 3rd- code
Replies: 8
Views: 16242

Re: 3rd- code

If the GUI info able to get by lua, maybe UI control able write in lua? /:^]
I mean, for example I press a button, then the button method able write in lua?
by xpoy
Mon Nov 09, 2009 3:09 am
Forum: coding / développement
Topic: Daily Snapshots (sources)
Replies: 1
Views: 7631

Re: Daily Snapshots (sources)

:D
Greeting!
by xpoy
Mon Nov 09, 2009 3:06 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 167397

Re: Nice pictures that may be used in Ta3D

/:^]!
Really cool job, if there modles able to used in TA3D it would be a SuperTA ... But how HD it need be?
by xpoy
Wed Nov 04, 2009 10:10 am
Forum: coding / développement
Topic: 3rd- code
Replies: 8
Views: 16242

Re: 3rd- code

GUI data? What will that be?
by xpoy
Wed Nov 04, 2009 9:32 am
Forum: Suggestion
Topic: not suggestion but disscus about UI and control interface
Replies: 7
Views: 25744

Re: not suggestion but disscus about UI and control interface

1.Show the current order of units! :P Maybe "tab" for toggle this, that OTA select a units the press shift then you can see the order, and this is a useful things if play in quickly control. 2.Reminder system: This surely is good idea /:^] After send a order, and selected units, press shift+1/2/... ...
by xpoy
Tue Nov 03, 2009 4:23 pm
Forum: coding / développement
Topic: 3rd- code
Replies: 8
Views: 16242

Re: 3rd- code

/:^}~!
And give 3rd-code a choose to select when to run, like TA3D loading, TA3D setting, in game..
by xpoy
Mon Nov 02, 2009 5:31 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106165

Re: 0.6 news

win Cmd not just a shell, that was a subsystem, you can treat that as posix in window's support.
MSYS meet a lot problem when path set isn't enough, so I always forget MSYS instead just used there GUI wapper, that GUI always had spec support for some reason.