Search found 79 matches
- Sat Jan 09, 2010 8:05 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 77931
Re: Bug in Beta1
Beta 2 crashed under Windows 7 right before the game start. Here is callstack i got from Visual Studio. I know it is far from perfect. May help anyway. TA3D logs say nothing about crash.
- Sat Jan 09, 2010 3:26 pm
- Forum: Help / Aide
- Topic: How can i tell TA3D to use resources from removable drive?
- Replies: 3
- Views: 8701
Re: How can i tell TA3D to use resources from removable drive?
Yep, i made it.
File: $(TA3D)/settings/ta3d.cfg
Key name: "Resource Paths"
Thanx.
File: $(TA3D)/settings/ta3d.cfg
Key name: "Resource Paths"
Thanx.
- Sat Jan 09, 2010 3:06 pm
- Forum: Suggestion
- Topic: Is it possible to replace faq.html with wiki?
- Replies: 12
- Views: 30916
Re: Is it possible to replace faq.html with wiki?
Year, main help page is bad formatted. Hard to read. Should be updated too.
- Sat Jan 09, 2010 3:04 pm
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30131
Re: Are unit healthbars implemented?
Make it compatible at least for WIN platform, please. For *NIX & others platforms make whatever you want. They have never had native OTA binary.
- Fri Jan 08, 2010 8:47 pm
- Forum: Help / Aide
- Topic: How can i tell TA3D to use resources from removable drive?
- Replies: 3
- Views: 8701
How can i tell TA3D to use resources from removable drive?
How can i tell TA3D to use resources from removable drive?
- Fri Jan 08, 2010 8:33 pm
- Forum: Suggestion
- Topic: Is it possible to replace faq.html with wiki?
- Replies: 12
- Views: 30916
Is it possible to replace faq.html with wiki?
I like to update FAQs. So is it possible to replace http://ta3d.org/help/faq.html with wiki page? Or even postprocess http://trac.ta3d.org/wiki/FAQ output to http://ta3d.org/help/faq.html and allow Trac users to edit FAQ?
- Fri Jan 08, 2010 8:15 pm
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30131
Re: Are unit healthbars implemented?
By the way, what's wrong with "~" key? It breaks TA3D main idea to make fully compatible TA but in 3D.
- Wed Dec 23, 2009 10:13 pm
- Forum: Help / Aide
- Topic: Can't register on trac
- Replies: 3
- Views: 13246
Can't register on trac
Can't register on trac. I see no register link.
- Sun Sep 27, 2009 4:51 pm
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30131
Re: Are unit healthbars implemented?
zuzuf, may be it is easier for you to make my inputs right into the Trac next time?
- Sun Sep 27, 2009 4:48 pm
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 38577
Re: Don't allow cursor move outer window borders during the game
thanks! by the way, i recalled how this feature is officially called: clip mouse cursor in a window.
- Fri Sep 25, 2009 8:17 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 63708
Re: TODO list
Guilty, i played SC in multiplayer mode. But i never thought about stopping the process & continuing it later.
- Fri Sep 25, 2009 8:08 pm
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 38577
Re: Don't allow cursor move outer window borders during the game
Windowed mode is mostly for debug purposes, so locking mouse is not the point rignt now. Mouse fixing can be add as option later. LOL, because this is my lovely mode cause i can combine it with my job, icq consulting & just controlling what happens else on the desktop :) Also i've read the same req...
- Fri Sep 25, 2009 3:55 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 63708
Re: TODO list
How is that?? Loading/saving is for campaigns only. Or are you really talking about making a pause in multi-players game then continuing it later?*implement loading/saving multi player games (almost done)
- Fri Sep 25, 2009 3:32 pm
- Forum: Announcements / Annonces
- Topic: There will be a TA3D section on tauniverse
- Replies: 4
- Views: 16356
Re: There will be a TA3D section on tauniverse
There was a really usefull comment by [b]gamma[/b]: to post news about TA3D progress in tauniverse news. I don't see any hosting privileges at TAU instead of one: money economy for zuzuf.
- Fri Sep 25, 2009 3:22 pm
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 115018
Re:
We should think about the best fitted way to rotate - maybe holding mouse button, maybe add some key... I vote for mouse :) I prefer with "[" & "]" keys. Anyway this feature is low priority because we was living too long without this feature in OTA. Also as was mentioned earlier this could be "fixe...
- Fri Sep 25, 2009 3:11 pm
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30131
Are unit healthbars implemented?
I'm sorry i haven't tried the latest 0.6.x alpha, just played a bit with 0.5.4. I wonder, are healthbars implemented? Pressing "~" (tilda) key does nothing for me.
- Fri Sep 25, 2009 3:03 pm
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 38577
Don't allow cursor move outer window borders during the game
In windowed mode don't allow cursor move outer window borders during the game. When a player pressed <Esc> key and dialog popuped then restriction could be removed. This will help players to avoid shouting at the top of one's voice during the battle.
- Thu Sep 24, 2009 4:17 pm
- Forum: Help / Aide
- Topic: What's the purpose of TA3D mod?
- Replies: 3
- Views: 8690
Re: What's the purpose of TA3D mod?
So, currently TA3D is a combination of root folder resources & new ones in /mods/ta3d/ folder. Right? As for "none" mode i think it should be called "default". I know that OTA is a mod itself that is why my first impression of "none" mod was "you just can't play anything". Anyway, this is just a sug...
- Thu Sep 24, 2009 4:02 pm
- Forum: Help / Aide
- Topic: What's the purpose of TA3D mod?
- Replies: 3
- Views: 8690
What's the purpose of TA3D mod?
Tried Version: 0.5.4- (r1819). I'm able to select two mods in configuration: none & ta3d. What is "none"? OTA? And what's TA3D? Is it just a converted stuff (should be in future?) from OTA to speed up loading? I'm confused.
- Tue May 20, 2008 5:00 pm
- Forum: coding / développement
- Topic: Are we doomed ?
- Replies: 3
- Views: 9048
- Mon May 12, 2008 9:25 am
- Forum: coding / développement
- Topic: Source code style discussion
- Replies: 3
- Views: 8403
- Thu May 08, 2008 3:39 pm
- Forum: coding / développement
- Topic: Source code style discussion
- Replies: 3
- Views: 8403
Source code style discussion
Are there any notation rules? I guess no. Class names are in capital letters. Half of comments are in French. I guess if you want internation help they should be strictly in English. Right?
- Tue May 06, 2008 1:13 pm
- Forum: Tests
- Topic: 0.5.0 TEST 2: memory crash while starting skirmish play
- Replies: 3
- Views: 8163
Yep, this helped (reducing quality; i did not clear the cache dir). Nanosprays still invisible. I can't add no unit to already selected group holding SHIFT key & selecting new one. In free cam mode i can rotate camera so i look vice-verse in vertical plane (i.e. legs up) :) The most irritating bug i...
- Tue May 06, 2008 12:47 pm
- Forum: Tests
- Topic: 0.5.0 TEST 2: FBI parsing issues
- Replies: 4
- Views: 9629
- Tue May 06, 2008 12:41 pm
- Forum: Tests
- Topic: 0.5.0 TEST 2: memory crash while starting skirmish play
- Replies: 3
- Views: 8163
0.5.0 TEST 2: memory crash while starting skirmish play
OS: win2k sp4 CPU: P4 3GHz Mem: ~ 1Gb Video: internal Console log: Allegro: 4.2.2 (2007) AllegroGL version: 0.4.2 OS : Windows 2000 CPU: ??? GenuineIntel -cpuid-x87 FPU-MMX-MMX+-SSE-SSE2-SSE3-cmov FMOD version: 4.14.3 OpenGL informations: vendor: Intel renderer: Intel 865G version: 1.3.0 - Build 4.1...
- Tue May 06, 2008 10:06 am
- Forum: Tests
- Topic: 0.5.0 TEST 2: FBI parsing issues
- Replies: 4
- Views: 9629
0.5.0 TEST 2: FBI parsing issues
ta3d.log: FBI unknown variable: amphibious=1; FBI unknown variable: cantbetransported=1; FBI unknown variable: digger=1; FBI unknown variable: istargetingupgrade=1; FBI unknown variable: moverate1=8; FBI unknown variable: teleporter=1; Tested with TOTALA1.HPI, TOTALA2.HPI & rev31.gp3 data files only.
- Thu Mar 27, 2008 12:58 pm
- Forum: Suggestion
- Topic: http://en.wikipedia.org/wiki/Total_Annihilation
- Replies: 1
- Views: 6432
http://en.wikipedia.org/wiki/Total_Annihilation
I made a little changes at http://en.wikipedia.org/wiki/Total_Annihilation because it had invalid link to current remarkable project ;) If you wish you can extend info about TA3D here: http://en.wikipedia.org/w/index.php?title=TA3D&action=edit&redlink=1 I'm not fluent with english so i would not dar...
- Thu Mar 27, 2008 11:20 am
- Forum: coding / développement
- Topic: Priority issues during loading of TA's content
- Replies: 1
- Views: 5933
Priority issues during loading of TA's content
Long ago in 2002 i was making a tool called Chaos Annihilator, but failed to finish it because i choked with bunch of ideas instead of implementing features step-by-step :) It should be multipurpose tool a-la TA Conflict Crasher but better. Now I wanna back to continue development. So i have couple ...
- Thu Mar 27, 2008 11:03 am
- Forum: coding / développement
- Topic: 0.4.2. test 11 bugs
- Replies: 29
- Views: 36520
Tested the latest version. TA Spring is much advanced but gameplay of TA3D is more original. Also i got a habit to use left click mode instead of strict right click mode in TA Spring. Gameplay rules. So TA3D has a good potential for all the people addicted to classic TA (as me). Here is the list of ...