Search found 114 matches

by Doors
Fri Aug 22, 2008 4:39 am
Forum: coding / développement
Topic: Windows Installer available for testing
Replies: 24
Views: 31640

Re: Windows Installer available for testing

Here is the first Windows Installer (from the r1132): http://ta3d-download.shikami.org/binaries/windows/i386/ta3d-0.5.1-alpha-setup.exe (22Mo) let me know your comments ! PS: The hpi files are not provided. Just noticed that in the debug window during the opening section before the text scroll it s...
by Doors
Thu Aug 21, 2008 6:16 pm
Forum: coding / développement
Topic: Windows Installer available for testing
Replies: 24
Views: 31640

I am playing with CPack currently, I'll have to make a few changes to several variables/stuffs in Paths and HPI modules in order to be able to have both a system directory and a user directory merged into our virtual file system. I'll use CMAKE defines to fill the config.h file, when some defines w...
by Doors
Thu Aug 21, 2008 6:15 pm
Forum: coding / développement
Topic: Dreamhost warning
Replies: 10
Views: 17754

zuzuf wrote:So what do we do ? remove websvn ?

does websvn support clearing its cache when its size reaches some quota ?
if not we can write a small script to do the job every day or something like that.
Is DAV autoversioning on? or is this the default script dreahost supplies.
by Doors
Thu Aug 21, 2008 6:13 pm
Forum: coding / développement
Topic: Windows Installer available for testing
Replies: 24
Views: 31640

Except for installer stuffs we don't control we won't use registry. TA3D uses a config file, and it's far better that way since you can edit/copy/delete it with everyday tools. The problem with shaders is that we would need a hardware name database to identify for sure the video card and decide to ...
by Doors
Thu Aug 21, 2008 6:07 pm
Forum: coding / développement
Topic: Windows Installer available for testing
Replies: 24
Views: 31640

that with ta3d since the cache and log files are in the profile you could lose access if IE or OE has a problem, you could end up without permission to access the files you made and unable to get permission to make more because they already exist. Try troubleshooting when you're handles are denied ...
by Doors
Thu Aug 21, 2008 4:32 pm
Forum: coding / développement
Topic: Windows Installer available for testing
Replies: 24
Views: 31640

radeon 9*00 don't support water quality levels 3 and 4. You can only have basic water shading (level 2) or normal rendering (0 and 1). Note that water shaders are likely to slow down the game a lot on radeon 9*00 cards. I've tested the installer in "real windows" running inside a virtual box :P , t...
by Doors
Thu Aug 21, 2008 3:41 pm
Forum: coding / développement
Topic: Windows Installer available for testing
Replies: 24
Views: 31640

Re: Windows Installer available for testing

Here is the first Windows Installer (from the r1132): http://ta3d-download.shikami.org/binaries/windows/i386/ta3d-0.5.1-alpha-setup.exe (22Mo) let me know your comments ! PS: The hpi files are not provided. Nice setup, Clean and precise. Anyway to give an install directory other than program files?...
by Doors
Thu Aug 21, 2008 3:36 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 54105

What a `clean setup` means for you ? Could you tell me your mingw version, just in case ? And the more interesting, the command line for the linking (simply run mingw32-make VERBOSE=1) Just the compiler & cmake, no libraries. GCC 4.3.0 I run cmake-gui, choose msys make files, change the install dir...
by Doors
Thu Aug 21, 2008 6:04 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 54105

The compilation on Windows via MinGW32 has been fixed with the lastest revision (r1126). The compilation of lua or hawknl is no longer needed, Unless ofcourse that the source was updated. The binaries are located in tools/win32/{mingw32,msvc}/libs. However, the cross-compilation on Linux should be ...
by Doors
Thu Aug 21, 2008 4:36 am
Forum: coding / développement
Topic: Windows Installer available for testing
Replies: 24
Views: 31640

Re: Windows Installer available for testing

milipili wrote:Here is the first Windows Installer (from the r1132):

http://ta3d-download.shikami.org/binari ... -setup.exe (22Mo)

let me know your comments !

PS: The hpi files are not provided.

403 - Forbidden


Oops.
by Doors
Mon Aug 18, 2008 11:56 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 54105

oops, I forgot to include that :? Grabbed the allegro stuff the svn alpha release. Ran make got the following errors that make no sense to me. - - - - - Grigori@WATCHER /home/ta3d $ make [ 1%] Built target console [ 2%] Built target i18n [ 3%] Built target logs [ 6%] Built target threads [ 7%] Buil...
by Doors
Mon Aug 18, 2008 6:38 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 54105

The Allegro library is not able to properly detect by itself the platform. That's why their svn/source provides a fix.sh, which must be executed to set the proper headers and the proper modules. (`fix.sh mingw` launched from an unix console). Once the headers fixed, you [should]have to select the g...
by Doors
Mon Aug 18, 2008 5:53 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 54105

oops, I forgot to include that :? Can you update the svn to include the allegro,alleggl & zlib? I would like to get a minimalist setup done. I am also concerned because since the cmake change over the alleg42.dll has not been read properly on win32. I suspect that it has something to do with platfo...
by Doors
Mon Aug 18, 2008 4:51 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 54105

milipili wrote:There is no need for an automatic detection of Allegro/GL since Allegro headers/binaries for Windows are provided by TA3D. It is the simplier way and it is better than playing with env variables.
I don't see them in the 050 test 7 source package.

Where do I look?
by Doors
Mon Aug 18, 2008 5:06 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 54105

Re: TA3D 0.5.0 TEST 7

Since it fixes lots of annoying bugs, brings some new features (paralyzers ... with some nice electric effect :D, engine support for infinite number of weapons per unit, ...), and lots of code has been rewritten (which may bring some crashes here because I rewrote some code from the UnitEngine modu...
by Doors
Sun Aug 17, 2008 7:26 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

For my part, the implementation of Direct3D is far better than the OpenGL one on most of Windows system thaht I have seen. That's why I prefer more high-level frameworks instead of SDL, which offer the same API whatever the back-end. TA3D does not compile on Windows, the allegro headers are not the...
by Doors
Sun Aug 17, 2008 5:46 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 54105

Re: TA3D 0.5.0 TEST 7

Since it fixes lots of annoying bugs, brings some new features (paralyzers ... with some nice electric effect :D, engine support for infinite number of weapons per unit, ...), and lots of code has been rewritten (which may bring some crashes here because I rewrote some code from the UnitEngine modu...
by Doors
Sat Aug 16, 2008 7:49 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

Direct3D support might not be as good as OpenGL support, but currently there are too much things to change to support both OpenGL and Direct3D, we'll see that later. Currently integration with OpenGL is good enough to use our GFX object as abstraction layer :D, so if replacing Allegro with SDL fixe...
by Doors
Sat Aug 16, 2008 7:47 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

I've fixed an error in the new TDF parser that might help ... I think I can reproduce this crash with wine, if it's the same problem it'll be easier to fix :D I grabbed the svn update, did a fresh mingw setup and tried a compile. Get a lot of allegro for dos problems and a big BITMAP redeclaration ...
by Doors
Sat Aug 16, 2008 1:03 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

looking at GLSL compiler's log may give us more information Where do I look for the logs?? Never Mind, I just added printout of glGetError, found out the compilation works fine, just not the assignment. So i took the g_useprogram check out of the way by commenting out the test and making it a false...
by Doors
Fri Aug 15, 2008 11:16 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

zuzuf wrote:looking at GLSL compiler's log may give us more information
Where do I look for the logs??
by Doors
Fri Aug 15, 2008 8:24 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

a missing functionality ? it's unbelievable since all is required for water rendering is FBO and GLSL !! If a card doesn't support GLSL (shaders) well you won't be able to play recent games with it ... which isn't the case with ATI cards (they run at least Doom III based games). And FBO is the way ...
by Doors
Thu Aug 14, 2008 8:11 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

ok it's video compression so it's normal :), I don't know how this works on windows, on my Linux system I simply use the KDE capture tool :D If direct OpenGL works then we can use it, but it would be better with a cross platform tool to initialize OpenGL and its extensions ... does SDL have that ? ...
by Doors
Thu Aug 14, 2008 3:46 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

AFAIK SDL only uses DirectDraw on Windows. Consequently it would not be a good choice. No, it optionally uses direct3D if you want. Must have DxSdk installed to use that functionality though. Direct Opengl works normally as far as I know. Will look further as I have never heard of it being required...
by Doors
Thu Aug 14, 2008 3:37 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

Doors : upper right is normal, I don't remember why there is this texture format but I remember it's useless ... it's somewhere in OpenGL specs about texture compression. what isn't is the blocky aspect of other textures :shock: is that due to some post treatment of the picture ? see my reference p...
by Doors
Wed Aug 13, 2008 11:09 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

I can add some tests to run with the --test parameter. There is already a testure test you can run that way: ta3d --test should display a texture stored in various format and rendered through various filters. Finally got a screen capture set up and running. I don't use one with what I do so it took...
by Doors
Wed Aug 13, 2008 4:34 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

I can add some tests to run with the --test parameter. There is already a testure test you can run that way: ta3d --test should display a texture stored in various format and rendered through various filters. Compressed_RGBA_S3TC_DXT1 FILTER_NONE in upper right is black, the rest are fine. The lowe...
by Doors
Tue Aug 12, 2008 9:46 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

zuzuf wrote:yes but since I don't have any ATI/AMD card I cannot test those extensions :( on ATI/AMD hardware.
I'm not a real C/C++ programmer by a long shot but if you can tell me what calls to test and how I can compile and test here or if you can send I can test.
by Doors
Tue Aug 12, 2008 5:01 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

Indeed, we only use Allegro for mouse/keyboard/timer functions, and BITMAP manipulations :P . So it could be replaced by something else like SDL for example (but not for 0.5.0 ... we have other priorities :D). At least SDL is better documented, I have been evaluating it and several others for custo...
by Doors
Mon Aug 11, 2008 7:52 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

It may be related with the issue with water on OS X. However, it does not crash on OS X. If it is the case, it may be a missing capabilities on some ATI cards that should not be used if not available. I don't think so. Just recompiled 0.4.2 and ran it in GDB. - - - - - $ gdb GNU gdb 6.8 Copyright (...
by Doors
Mon Aug 11, 2008 6:57 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

(stripped means with debug info removed) are you sure you ran it without allegro ? it should have failed because it uses calls to allegro functions to get there ... without allegro it shouldn't be able to initialize mouse/timers/keyboard stuffs ! My bad, found a copy in the system32 directory. Reso...
by Doors
Mon Aug 11, 2008 4:46 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

ok we should add variables in ta3d.cfg to override paths. If I can find where the defaults are set I will change it for my own use. I have never understood this mania people have for profiles, then again I am the only one to use my machine so that may affect things. I also like to avoid single poin...
by Doors
Mon Aug 11, 2008 12:16 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

you have to build TA3D with the -g -O0 flags, so call cmake like this: cmake -DCMAKE_CXX_FLAGS:string="-g -O0" ./ then make clean && make when it's built run it in gdb: gdb # file ta3d-bin.exe # run when it crashes it should print a backtrace, at least info about where it crashed. you can get a bac...
by Doors
Sun Aug 10, 2008 6:10 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

milipili wrote:Anyway, a GDB backtrace would help us to solve your problem.
So how does one do a GDB backtrace on a windows machine ?

Haven't been able to make sense of the GDB stuff for win32 at all.
by Doors
Sun Aug 10, 2008 8:52 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

Doors Using different drivers doesn`t solves the ground texture bug :D In this case unfortunately no it doesn't. I found that the omega drivers are more stable and faster than the official ATI ones and FAR less resource intensive because of losing the CCC. As a test I recorded my XP install and did...
by Doors
Sun Aug 10, 2008 12:00 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

hm the crash at the end of loading ... that's something I experimented but I still don't know what's doing that, maybe shader related issue (it only happened on maps with water). Try to change water quality settings ... - - - - Wireframe off particles off waves off shadows off height line off detai...
by Doors
Sat Aug 09, 2008 9:46 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

Still doesn't like me. Having trouble compiling, chasing it down. However when testing the supplied binary it crashes funny. The following is the last thing in the text windows before it's gone. - - - - - [Sat Aug 09 13:37:46 2008] [debug] MAP: creating low definition geometry (step 2) [Sat Aug 09 1...
by Doors
Sat Aug 09, 2008 9:41 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 6
Replies: 63
Views: 70995

Edited out glitch.

Can't type while a cat plays hockey with the mouse on the keyboard.
by Doors
Sat Aug 02, 2008 3:08 am
Forum: café
Topic: New gamestyle Idea
Replies: 11
Views: 17363

ha, ok you meant hero style like in warcraft III :), I though you refered to savage :D . Anyway, once the engine is finished it should be able to run a RTS, a FPS, a simulation game (like plane simulation :P), ... all this on huge maps :D . What will make the game style will be scripting :) . So de...
by Doors
Sat Aug 02, 2008 3:02 am
Forum: coding / développement
Topic: Creating textures is really really low...
Replies: 13
Views: 19564

hm we should vote for this ... :D In my own opinion the game should load and initially run in minimum eye candy mode with things set as low as possible. This could be with all the tweaks turned off(Red), and people could turn on what they want to test to see if it works on their system, but the bas...
by Doors
Tue Jul 29, 2008 8:08 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 5
Replies: 32
Views: 37713

No I didn't have time to build a new binary. Doors: to fix this, you can edit c:/Ta3d-Dev/home/ta3d/src/logs/logs.cpp and move the #include "../misc/paths.h" line to the top of the file. This file includes the stdafx.h file which must be the first thing to include ... Is that the TEST 5 source pack...
by Doors
Mon Jul 28, 2008 8:34 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 5
Replies: 32
Views: 37713

Re: TA3D 0.5.0 TEST 5

it's available :) : TA3D 0.5.0 source TA3D 0.5.0 win32 TA3D 0.5.0 linux32 TA3D 0.5.0 linux64 it features mainly bug fixes, lots of code has been cleaned/rewritten. 3DMEditor's interface has been completely rewritten using our GUI module. It now features a GLSL shader editor, so yes you can write GL...
by Doors
Tue Jul 22, 2008 4:24 pm
Forum: coding / développement
Topic: can you send me a file with the latest source
Replies: 5
Views: 11136

[quote="milipili"]Doors: You're talking about ReactOS on your site. Does TA3D work on this System ?[/quote] Sometimes yesish, sometimes noish, and once it rebooted the computer. Not a fair test of ta3d though because I am working on a partition parser on my current reactos install so it can read par...
by Doors
Tue Jul 22, 2008 7:37 am
Forum: coding / développement
Topic: can you send me a file with the latest source
Replies: 5
Views: 11136

Re: can you send me a file with the latest source

[quote="bigman2008"]can you send me source code and complete set of tools to build on win32 and test latest svn version of ta3d? Josh[/quote] Look on my site. http://ta3d.freedoors.org I don't use SVN since it frags up my context menus making them a complete frakking mess that wants to scroll off th...
by Doors
Mon Jul 14, 2008 3:37 pm
Forum: coding / développement
Topic: Logs
Replies: 6
Views: 10863

Logs

Thanks.

That'll make things easier.

Save a lot of hours for everyone.
by Doors
Mon Jul 14, 2008 3:52 am
Forum: coding / développement
Topic: Logs
Replies: 6
Views: 10863

Logs

If you are going to keep logs then please make sure there is a nice easy to recognize header to indicate where one run stops and the next begins. This lack has left me spending countless hours of debugging when I have had to clean up after some MCSE I dee ten tee or even worse who thinks a degree me...
by Doors
Mon Jul 07, 2008 8:10 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 4
Replies: 13
Views: 19621

TA3D 0.5.0 TEST 4

I will be posting my mingw setup tomorrow (7/7/08) some time probably late. It will contain just the bare essentials not the full package because I am trying to cut the package size down some, It's HUGE!. I will also be putting up some direct links to the demo files and other stuff then redoing my d...
by Doors
Sun Jul 06, 2008 10:00 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 4
Replies: 13
Views: 19621

test 4

Ran supplied win32 program. As noted text in opening screen missing. Error'd out on loading. No debug as I have no compatible debugger installed. Installed cmake 2.6 no real problem. Extracted 050 test4 source, Tried to compile Configured with cmake-gui Tried with make=make.exe & mingw32-make.exe bo...
by Doors
Wed Jul 02, 2008 5:35 am
Forum: coding / développement
Topic: URGENT
Replies: 20
Views: 29104

[quote="zuzuf"]I don't know why but I can't delete any file :( . I tried to clean the cache (~22000 files) and the temp dir but it just "freezes" doing nothing.[/quote] I also use Dreamhost (Loe the storage, love the bandwidth, I finally hit 1% last month after a couple of years) and have occasional...
by Doors
Fri Jun 27, 2008 11:24 pm
Forum: coding / développement
Topic: a new mod : TA3D ...
Replies: 13
Views: 17868

[quote="zuzuf"]the goal is to create HD materials, so we can't use TA resources, we need to recreate new ones. Also creating free (as in freedom) resources may not seem important to you but this will allow distributing TA3D in Linux distros for example. Agreed, My goal is just to bridge the divide u...