Search found 2055 matches

by Balthazar
Wed Jun 16, 2010 6:01 pm
Forum: Announcements / Annonces
Topic: New video
Replies: 3
Views: 14700

Re: New video

Quite good, yeah :P Sad, that there`s no Disable perspective enabled, because with perspective all models looks kinda flat :P Maybe it`s my opinion, but TA3D looks much better without perspective.

Posted on several forums :P
by Balthazar
Sun Jun 13, 2010 8:37 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 45202

Re: TA3D 0.6 beta 13 for win32

zuzuf wrote: since yesterday we also have our first HD wreckages :).
screenshots to the scene please :)

Halt during units loading process
by Balthazar
Sun Jun 13, 2010 8:30 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 45202

Re: TA3D 0.6 beta 13 for win32

We are definately need the new video on youtube showing the progress with free resource set :P
by Balthazar
Mon Jun 07, 2010 8:13 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 45202

Re: TA3D 0.6 beta 13 for win32

Nice :P I`m definately should give this one a try :P
by Balthazar
Mon May 31, 2010 4:01 pm
Forum: Announcements / Annonces
Topic: Total Annihilation re-relase for newer windows systems
Replies: 11
Views: 32618

Re: Total Annihilation re-relase for newer windows systems

Currently there is nothing new in this release. Stardock have promosed new patches, but none of them was released yet.
by Balthazar
Mon May 24, 2010 6:28 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 31480

Re: TA3D 0.6 beta 12 for win32

Hurray :P
by Balthazar
Mon May 17, 2010 12:52 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 31480

Re: TA3D 0.6 beta 12 for win32

How about implementing Matman GUI in this one?
by Balthazar
Mon May 17, 2010 12:51 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Updated, thanks :P
by Balthazar
Sun May 16, 2010 7:37 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Updated :P
by Balthazar
Sat May 08, 2010 1:41 pm
Forum: café
Topic: Wish you luck with your exams :P
Replies: 9
Views: 24063

Re: Wish you luck with your exams :P

DOT wrote:too bad it cant be integrated on TA3D without high FPS loss and lots of Code rewrite..
Raytracing algorythms don`t supposed to be used in games, because of its PC resource consume. Maybe someday....
by Balthazar
Sat May 08, 2010 7:56 am
Forum: café
Topic: Wish you luck with your exams :P
Replies: 9
Views: 24063

Re: Wish you luck with your exams :P

Looks very descent :) Awesome!
by Balthazar
Fri May 07, 2010 6:08 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

DOT wrote:+1 for Pause music in ESC Menu it is annoying :S
Updated.
by Balthazar
Fri May 07, 2010 5:46 am
Forum: café
Topic: B-Day!
Replies: 3
Views: 13890

Re: B-Day!

Congratulations :P
by Balthazar
Thu May 06, 2010 5:49 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

I suppose the bug is not in this exactly, the bug is in Comm facing. I suppose he can attack units by turning 108 deg to them, while nanolathing something that is after his back. But for me - i do not see a problem here :P Why unit can`t nanolathe something facing the opposite direction? It`s a futu...
by Balthazar
Thu May 06, 2010 5:03 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

zuzuf wrote:Great, the logs precisely tell where it crashed (it's in a not too big function). I should be able to fix that when I have time :)
Yeah, there is such thing like random crash on loading if several games was played without exiting ta3d. Maybe it`s the cause :P
by Balthazar
Wed May 05, 2010 5:54 am
Forum: café
Topic: Wish you luck with your exams :P
Replies: 9
Views: 24063

Wish you luck with your exams :P

Be cool :P !

Image
by Balthazar
Tue May 04, 2010 8:51 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Well, looks like some troubles with lua scripts. Are you using Linux? (Cause on Win XP no such bug noticed).
by Balthazar
Tue May 04, 2010 1:40 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Have no errors on OTA and CC missions. There are must be the one-two maps bugged, not all of the maps. Yeah, can you tell us which map was exactly bugged?
by Balthazar
Mon May 03, 2010 9:29 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Updated.
by Balthazar
Sun May 02, 2010 10:12 pm
Forum: Tests
Topic: r2580 tests
Replies: 2
Views: 12834

Re: r2580 tests

Thanks for your help. I`ve unite your post in one thread with bugs viewtopic.php?f=4&t=1771&p=9890#p9890
by Balthazar
Sun May 02, 2010 10:09 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Is current 3DMeditor2 supports reflection textures on units?

Buglist updated with the new bugs/suggestions.
by Balthazar
Sun May 02, 2010 5:30 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Regarding the bug with water reflection, which water quality setting did you use ? I`ve noticed it on 4 and 5 water quality settings. I guess it`s somehow connected to water relections, since this effect appearing not always, but only at some camera positioning. Sky reflections are almost absent on...
by Balthazar
Sun May 02, 2010 1:39 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

zuzuf wrote:bugs #11 and #13 are fixed :)
Updated :)
by Balthazar
Sun May 02, 2010 12:36 pm
Forum: coding / développement
Topic: Flight behaviour
Replies: 17
Views: 39993

Re: Flight behaviour

zuzuf wrote:Interesting, I've read a bit the Lua documentation, it seems to have the required functions. I may try to write this script, but not this week since I'll be a bit busy :P
It`ll be great, if we`ll get a fine planes behaviour.
by Balthazar
Fri Apr 30, 2010 5:40 am
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 44844

Re: Guardian : work in progress

Tried 3DMEditor beta8 on Windows XP Prof. SP2. No problems noticed.

A small suggestion for 3DMeditor - add the "Undo" button :P
by Balthazar
Thu Apr 29, 2010 7:19 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 44844

Re: Guardian : work in progress

Looks really descent already :P I guess you know, that 3DMeditor2 allows auto rendering occlusion maps for objects to help you :P ?
by Balthazar
Thu Apr 29, 2010 5:52 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

zuzuf wrote:Yeah but it won't really match the selection rectangle on screen ...
With orthographic projection it will be better :P ? Anyway, don`t see a reason till now why to fix selection box on the ground.
Days when you should select half map of units dragging the rectangle around it have passed long ago.
by Balthazar
Tue Apr 27, 2010 6:31 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

First post updated with bugs/suggestions.
by Balthazar
Mon Apr 26, 2010 7:48 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

zuzuf wrote:Maybe you should put all the bugs in the same list, it would be easier to keep track of bugs looking at one big list instead of many small ones :).
Done.
by Balthazar
Sun Apr 25, 2010 7:20 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

zuzuf wrote:Can you reproduce it ? Does it happens without the free data set too ?
It doesn`t happen without free data set.

But with free data set if i try to build ARM solar - game crashes. And Solar model blueprint looks grey, like the metal extractor - without textures.
by Balthazar
Sun Apr 25, 2010 9:11 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

New bug added.
First post updated.
When building ARM SolarPlant game crashes.
by Balthazar
Sat Apr 24, 2010 9:51 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

With anims and shaders game runs fine.

reloadShaders() does nothing. At least i didn`t see the difference. Are they connected with water rendering?

WHite fog bug seems to be fixed, but there are still lava flares flying out the white fog like from lava.

Logs attached.
by Balthazar
Sat Apr 24, 2010 9:45 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Here the new logs with anims folder but without shaders. After some time of playing - 20-30 sec the game crashed.
by Balthazar
Sat Apr 24, 2010 9:22 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Here the crash log, i guess because of shaders. Anims folder was not present here.
by Balthazar
Sat Apr 24, 2010 8:28 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

zuzuf wrote:#1 and #2 are fixed.

This anim bug is annoying, there is nothing in the logs :(, I'll send you a debug binary, hopefully we'll get more info :)
Got it. Will report back soon :P
by Balthazar
Sat Apr 24, 2010 8:18 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 44844

Re: Guardian : work in progress

Please don't use that texture. :P Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me. :P Well, looks like now you are the only descent Artist here :P If you`ll look thi...
by Balthazar
Sat Apr 24, 2010 6:43 am
Forum: Help / Aide
Topic: 0.6 beta crash
Replies: 8
Views: 21653

Re: 0.6 beta crash

cursor71 wrote:Just reporting back. Beta10 does work for me.
thanks!
Copy any *.mpg video file in /ta3d/video/ folder and rename it to intro.mpg
by Balthazar
Fri Apr 23, 2010 9:55 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

First and second posts are updated.
by Balthazar
Fri Apr 23, 2010 9:07 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Re: Beta 11 test report

Bug with /anims/ folder still present. I can`t run game with the /anims/ folder from the latest SVN version. Game loading halts on the Loading GUI function. Logs attached. And some visual bug found, don`t know exactly how to call it. The metal deposits underwater with some angles have strange reflec...
by Balthazar
Fri Apr 23, 2010 5:25 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99399

Need actualisation - test report from beta 11

Yep, on Windows video file required. I suggest to put any *.mpg video in /video/ folder inside the package, so there`ll be no problems with running :) Hey! Nice F1 buildpics! Thanks! Core Rapier is my love forever :P I guess I`ll try to create a model or two :P Here are the founded bugs so far. 1: W...
by Balthazar
Fri Apr 23, 2010 12:44 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172172

Re: Lasers!

And how about animated effects? Like the sequence of images? Like the electric beams?
by Balthazar
Fri Apr 23, 2010 12:41 pm
Forum: Help / Aide
Topic: 0.6 beta crash
Replies: 8
Views: 21653

Re: 0.6 beta crash

Does beta 10 work for you ? Someone has already reported a similar problem with beta 11 but beta 10 was working. If I recall correctly, beta10 had the same problem. When I get home I will test that again and try to provide log files. However I attempted to attach the log to my original post, and th...
by Balthazar
Fri Apr 23, 2010 8:13 am
Forum: Help / Aide
Topic: 0.6 beta crash
Replies: 8
Views: 21653

Re: 0.6 beta crash

zuzuf wrote:Does beta 10 work for you ? Someone has already reported a similar problem with beta 11 but beta 10 was working.
Sadly I was unable to test b11 yet, so I can`t confirm the presence/absence of this bug on my system. I`ll try to test it today.
by Balthazar
Fri Apr 23, 2010 8:06 am
Forum: Help / Aide
Topic: 0.6 beta crash
Replies: 8
Views: 21653

Re: 0.6 beta crash

Hi, Windows Version 0.54 works great for me. But 0.6 beta11 only gets to the title "splash" screen (with the scrolling credits) and then crashes. I get the message "An error has occurred. Debugging information could not be logged". I successfully got it to work once, but all other times it has cras...
by Balthazar
Wed Apr 21, 2010 4:07 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172172

Re: Lasers!

I like where it is going :P
by Balthazar
Wed Apr 21, 2010 4:04 pm
Forum: Suggestion
Topic: Free set of resources
Replies: 2
Views: 13826

Re: Free set of resources

That`s the way it should be done :P Thanks a lot!