Search found 155 matches

by Flashbang232
Sun Apr 03, 2011 4:35 am
Forum: coding / développement
Topic: Found useful stuffs.....
Replies: 16
Views: 37639

Re: Found useful stuffs.....

Now what im thinkin is if the wind is high then you can use some sort of detector and say if the wind is around 15-20, you get little caps of white on the ocean, like real life, and maybe affecting units movement (rocking, thus more innacuracy) and just realism... the larger the wind, the more notic...
by Flashbang232
Sun Apr 03, 2011 4:31 am
Forum: Tests
Topic: r2699 bugs
Replies: 4
Views: 16090

Re: r2699 bugs

Bug: - music settings (selection of the tracks that should be played in battle and in game) don`t stored after game restart. - sometimes game restart brings instant "Victory" message. (More info about this I`ll provide soon) Suggestions - replace original camera mode pictures with this one http://t...
by Flashbang232
Sun Apr 03, 2011 4:28 am
Forum: Tests
Topic: wierd pixellation on res below 1366x768
Replies: 8
Views: 21946

wierd pixellation on res below 1366x768

everything on menu screen is pixellated. my laptop screen cracked and i can only use 65% of it. wtf. now i cannot play ta3d without gettin an eyesore cuz everything is pixellated. i also have to manually go to folder ta3d\options and edit the files in there to go to 1024x1280, which is the resolutio...
by Flashbang232
Sun Apr 03, 2011 4:25 am
Forum: coding / développement
Topic: Other ta3d modding Stuff....
Replies: 6
Views: 20418

Re: Other ta3d modding Stuff....

FBI file tags? TA fbi file tags? I can list some here..... umm, these are the ones that i most often see buildcostenergy - how much energy a unit takes buildcostmetal - how much metal a unit takes (t1 - ~110-200, t2, ~200-100, t3[krogoth level], ~4500---..... infinite level, but costs a lot) buildti...
by Flashbang232
Sat Apr 02, 2011 3:09 am
Forum: Textures
Topic: Ta Textures?
Replies: 7
Views: 46727

Re: Ta Textures?

Ta3d is pretty cool, considering it can read OTA stuff and file format, as well as implementing its own style of stuff ;)
by Flashbang232
Sat Apr 02, 2011 3:08 am
Forum: coding / développement
Topic: Insane idea for escalation
Replies: 9
Views: 25834

Re: Insane idea for escalation

If i get a portable ubuntu will it override windows 7 ? :(

seems pretty cool tho
by Flashbang232
Sat Apr 02, 2011 3:07 am
Forum: coding / développement
Topic: Other ta3d modding Stuff....
Replies: 6
Views: 20418

Re: Other ta3d modding Stuff....

Hooray!
by Flashbang232
Fri Apr 01, 2011 12:31 am
Forum: Suggestion
Topic: A bit of a suggestions...
Replies: 1
Views: 13246

Re: A bit of a suggestions...

Vls = vertical launch system? Beam weapons : Working on it. Matty is making new lasers. the new tags can probably be edited in by hacking the .exe or using files to manipulate/add new features like this, similar to the Xon's Dll files ( my friend after showing him building units in a row: TA IS LIKE...
by Flashbang232
Fri Apr 01, 2011 12:10 am
Forum: coding / développement
Topic: Other ta3d modding Stuff....
Replies: 6
Views: 20418

Other ta3d modding Stuff....

I know a little bit about frag/vert code, but is there any tutorials running around? Are there? If not, maybe we can make this thread into a sort of tutorial, where i can save in OpenOffice works alternative and upload, provide link. Lol i know its a serious deja vu because people post random projec...
by Flashbang232
Mon Mar 28, 2011 11:50 pm
Forum: Maps
Topic: Lushers! (New map)
Replies: 9
Views: 28423

Re: Lushers! (New map)

eh. i guess.

Is there any sort of hills and such?

god i fucking hate parents........ (off topic note)
by Flashbang232
Mon Mar 28, 2011 4:54 am
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172280

Re: Lasers!

blur the ends a bit. they kinda look square.
i would probably go as far as to say they look like blue illuminated rectangles.

nah, probably not, but the shadow looks a bit unrealistic, considering that they are not blocking light, they are radiating light....
by Flashbang232
Mon Mar 28, 2011 4:45 am
Forum: Maps
Topic: Lushers! (New map)
Replies: 9
Views: 28423

Re: Lushers! (New map)

minimap looks cartoonish
trees look epic
water looks epic

i would give it a 7 on a scale of 1-10
but i would cheat and give it an A- instead of a C+
by Flashbang232
Mon Mar 28, 2011 4:41 am
Forum: coding / développement
Topic: Insane idea for escalation
Replies: 9
Views: 25834

Re: Insane idea for escalation

A gui needs to be created for this to occur.
im pretty sure it can work in ta3d, seeing as to how there is no manipulation of either engine in any sort/form of circumstance.


i had to restore my system so i think the stuff i made is all gone...
oh well.... :(
by Flashbang232
Mon Mar 28, 2011 4:39 am
Forum: coding / développement
Topic: Help with a Ta Script
Replies: 7
Views: 22514

Re: Help with a Ta Script

Meh, why even bother, theres really nothing to look forward to anymore, so f*** it.
by Flashbang232
Mon Mar 28, 2011 4:37 am
Forum: Help / Aide
Topic: Specifications....
Replies: 4
Views: 18713

Re: Specifications....

this looks nice.
but needs to be better.
how the hell do i edit a tga file???
by Flashbang232
Mon Mar 14, 2011 12:23 am
Forum: Help / Aide
Topic: Specifications....
Replies: 4
Views: 18713

Specifications....

For the new version, r868, exactly how much is the performance boost?
Are the nanolathe streams fixed? They do not look good, they are just circles in the last version.
Also, if i were to edit the nanolathe stream, what exactly should i edit (which file in which folder)

thanks!
by Flashbang232
Mon Mar 14, 2011 12:21 am
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42088

Re: constructive Criticism

My computer can do anti aliasing, i was talking on terms of that pictures quality above.
However, i do despise my computers performance a bit, and im going to see what i can do RAM wise.......
by Flashbang232
Sun Mar 13, 2011 12:05 am
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42088

Re: constructive Criticism

Now that you mention it, yes they do, but if it took me about a day to see that, i think it should stand out more.
and on top of that, it shouldn't look like windows 7 screen font without smoothing :p
just a suggestion.......
by Flashbang232
Tue Feb 15, 2011 5:04 am
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42088

Re: constructive Criticism

its like windows 7 without smoothed screen font :P
although it does look realistic, still, it is like the comment above. :P

But good, very good. :) :D
by Flashbang232
Tue Feb 15, 2011 4:20 am
Forum: Help / Aide
Topic: Ta3d doesnt run properly
Replies: 10
Views: 27749

Re: Ta3d doesnt run properly

Have i lied here?? Wanna take this outside matman? :P

Well how do i make my computer super duper awesome pooper then?!??!??!?!?!1
EDIT: i like the ones in r2775
however, the water effect; tried it on ultimate without waves. doesnt look as good as version before (r26 something)
by Flashbang232
Sat Feb 12, 2011 2:24 am
Forum: Help / Aide
Topic: Ta3d doesnt run properly
Replies: 10
Views: 27749

Re: Ta3d doesnt run properly

Your RIGHT.
Now what needs to be worked on are shadows, even zoomed out, they look somewhat bad (albeit they experienced an improvement in r2775)
by Flashbang232
Sat Feb 12, 2011 2:23 am
Forum: coding / développement
Topic: Insane idea for escalation
Replies: 9
Views: 25834

Re: Insane idea for escalation

"Sorry for the last post,try it out with escalation ( i will try to provide a link once it is "polished over and ready" as the Esc team puts it.)
by Flashbang232
Fri Feb 11, 2011 3:50 pm
Forum: coding / développement
Topic: Insane idea for escalation
Replies: 9
Views: 25834

Re: Insane idea for escalation

idk. i have yet to test >:D'

EDIT: unfortunately, no. I will have to create a gui for geothermal testing and fusion testing. to be continued this weekend...
by Flashbang232
Fri Feb 11, 2011 3:20 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239823

Re: Current beta packages

because i wanted your gui to be permanent. xD
its awesome

i created a test button in pause menu on ta3d xD
by Flashbang232
Fri Feb 11, 2011 3:04 pm
Forum: coding / développement
Topic: Insane idea for escalation
Replies: 9
Views: 25834

OMG

got the geothermal upgrade for arm working. i cant replicate the armor due to my limitations on knowledge for ta so sorry, it makes an extra 100 energy tho :(
by Flashbang232
Fri Feb 11, 2011 2:39 pm
Forum: coding / développement
Topic: Insane idea for escalation
Replies: 9
Views: 25834

EUREKA!!!!

I GOT IT TO WORK!!!!!!!!!! if you can ignore a wacko script (the fusion uses the arm shipyard script atm...just making it an actual factory without a weapon) then awesome sauce....i give you a pic. (this is without the dlls) that little bulky part is the upgrade http://s906.photobucket.com/albums/ac...
by Flashbang232
Fri Feb 11, 2011 2:15 pm
Forum: coding / développement
Topic: Insane idea for escalation
Replies: 9
Views: 25834

Insane idea for escalation

Im going to be working on unit upgrades....without the dllls! look at this..... See when a units movement capabilities are disabled in a factory, it remains cluttering the factory (which will prevent you from building 2 of the same upgrade too) but, the unit can still fire/make metal/energy. So this...
by Flashbang232
Thu Feb 10, 2011 3:40 pm
Forum: Help / Aide
Topic: Ta3d doesnt run properly
Replies: 10
Views: 27749

Re: Ta3d doesnt run properly

I got thar r2767 one working, but it lags. lol.
Except if i turn something off in the menu, i think it was orthographic camera mode or something.....
hey matman, can i have your archi trees? :P
by Flashbang232
Thu Feb 10, 2011 3:39 pm
Forum: coding / développement
Topic: Water Frag/Vert Files
Replies: 8
Views: 23691

Re: Water Frag/Vert Files

Fragment programs? (Where to get? :0)
Also, awesome!!!!!! Ta3d may be just as easy to mod as ta is! :D




No it isnt, but meh....

to get features "white" for sh*ts and giggles go to ta3d\shaders\3doshadow.frag(and vert) and change every "2d" you see to "3d". :(
by Flashbang232
Thu Feb 10, 2011 3:38 pm
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42088

Re: constructive Criticism

Okay, so then maybe a small script to where any unit obstructing light makes a shadow of themselves? And the side of the unit not in the light gets darker? Aaannddd, (wait, thats not all! :P), it makes a SUPERDUPER REALISTIC SHADOW!!! (because the shadows are now the problem for me, lol. Hey, if you...
by Flashbang232
Thu Feb 10, 2011 12:58 am
Forum: café
Topic: Jokes (know any great ones?) :D
Replies: 0
Views: 14295

Jokes (know any great ones?) :D

Like..... What is the difference between santa claus and tiger woods? Santa stops at three hos! Ahahah. (but its old =P) A blonde, a brunette, and a redhead are all in 3rd grade. Who has the biggest boobs? The blonde, because shes 18. about the green bay packers brett who? What did garfield say to k...
by Flashbang232
Thu Feb 10, 2011 12:41 am
Forum: coding / développement
Topic: Water Frag/Vert Files
Replies: 8
Views: 23691

Re: Water Frag/Vert Files

Yeah, i took a closer look at your commander pic on tau. Well, the last i can say on that is i think the coast should "fade" out of view when underwater, (using a script for visual effect ?), instead of just stopping at a certain point underwater. If I know which files control all visual graphics i ...
by Flashbang232
Thu Feb 10, 2011 12:39 am
Forum: Help / Aide
Topic: Yo yo yo Ta3d crashes yo yo
Replies: 10
Views: 25083

Re: Yo yo yo Ta3d crashes yo yo

What are the changes between r2775 and r2767? (probably make the changes on r2767 if possible and release a .7z archive for it.....) :)
(sorry i can't take a look at matmans thread on tau running on short time atm...)
by Flashbang232
Thu Feb 10, 2011 12:37 am
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42088

Re: constructive Criticism

Speaking in terms of unit shading. Probably replacing shading with a real good different 'ta 3d' shading style. (while maybe taking up a 2-4% extra performance. Its easy. but before i explain, can you tell me this: Does ta3d use like virtual lighting (a virtual sun) or are the stars/sources of light...
by Flashbang232
Wed Feb 09, 2011 1:22 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239823

Re: Current beta packages

Oh crap, i renamed all the custom guis to the origional names (took away the Matt_ at the front of it) Same with the bitmaps used in the menus.
Lol
by Flashbang232
Wed Feb 09, 2011 1:20 pm
Forum: Help / Aide
Topic: Yo yo yo Ta3d crashes yo yo
Replies: 10
Views: 25083

Re: Yo yo yo Ta3d crashes yo yo

Im using the new version r2775 and yes it does lag.
Seeing as how it is with multiple versions that this lags, i think it might be that integrated videocard issue, is there any on switch for "T&L" and does it even exist as a function like that? (Like OpenGL?)
by Flashbang232
Wed Feb 09, 2011 1:18 pm
Forum: coding / développement
Topic: Water Frag/Vert Files
Replies: 8
Views: 23691

Re: Water Frag/Vert Files

it'll have a cost and it's not easy to get a convincing set of parameters. If you want more details I suggest you try the GPU simulated water which simulates much more waves . Rawr, i normally like to do stuff the hard way....... (but i sure will give it a try) I mean sometimes i feel like hacking ...
by Flashbang232
Tue Feb 08, 2011 3:57 pm
Forum: Help / Aide
Topic: Ta3d doesnt run properly
Replies: 10
Views: 27749

Re: Ta3d doesnt run properly

New Version r2752 or something, i followed your guidance on tauniverse, yet it crashes (after 7 seconds at least)
I made a thread, i'm pretty open minded for support at this point.
by Flashbang232
Tue Feb 08, 2011 3:56 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239823

Re: Current beta packages

When will we be adding matmans gui?
by Flashbang232
Tue Feb 08, 2011 3:56 pm
Forum: Suggestion
Topic: Water/model effects
Replies: 6
Views: 20774

Re: Water/model effects

Anti aliasing?
Thanks dude, i will be sure to fix that too. :)
by Flashbang232
Tue Feb 08, 2011 3:51 pm
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42088

Re: constructive Criticism

Can we find what sort/form of code the components use? Then find someone with coding skills (Xpoy?) to maybe give examples on how it works. Once we figure that out, use a decoder lua file or something like how you guys can use ta COB or Ta3d LUA files for scripts? (how it doesnt matter what you use,...
by Flashbang232
Tue Feb 08, 2011 3:48 pm
Forum: coding / développement
Topic: Water Frag/Vert Files
Replies: 8
Views: 23691

Water Frag/Vert Files

In the frag/vert files, what if you used really small numbers to make the waves precise/detailed. (<=.09)
in other words, using decimals starting from the hundreths and less?


vec3 N = wave_grad( vec2( 10.101567231, 11.1 ), 0.1 * t, 0.0, tn_coord )


water_pass1.frag
by Flashbang232
Tue Feb 08, 2011 3:38 pm
Forum: Textures
Topic: Ta Textures?
Replies: 7
Views: 46727

Re: Ta Textures?

Thats awesome zuzuf!
i might not use the Gaf Format, as 256-color bitmaps tend to corrupt a lot of colors. (Explosions and certain brights, yellows, oranges, etc..)
But if push comes to shove i got gafbuilderpro.....
I want to fix that damned coastline first though....... :P
by Flashbang232
Tue Feb 08, 2011 3:34 pm
Forum: Suggestion
Topic: Matmans Features/Ta 3d suggestions
Replies: 6
Views: 20541

Re: Matmans Features/Ta 3d suggestions

Uber cool sir.....
Now lets get your uber cool gui implemented! :D
by Flashbang232
Tue Feb 08, 2011 3:34 pm
Forum: Help / Aide
Topic: Yo yo yo Ta3d crashes yo yo
Replies: 10
Views: 25083

Re: Yo yo yo Ta3d crashes yo yo

Yeah. Using clean install. No error logs; My computer shut down ta3d debug window before i could 'send' the error. I was testing the cold place, the ground is all gray. why is this? And it crashes a few seconds after i go to the commander It lags a lot (AGAIN) And can ta3d make its own errorlogs, ca...
by Flashbang232
Sun Feb 06, 2011 6:35 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239823

Re: Current beta packages

Oh sorry i forgot. :(

Is linux good? I might wanna try out a different OS for once.... :)
by Flashbang232
Sun Feb 06, 2011 6:30 pm
Forum: Help / Aide
Topic: Yo yo yo Ta3d crashes yo yo
Replies: 10
Views: 25083

Yo yo yo Ta3d crashes yo yo

Ta3d crashes upon loading Animations.

loads everything else but then stops after loading ta animations

it also damned near crashed upon loading 3d objects......
by Flashbang232
Sun Feb 06, 2011 6:28 pm
Forum: Suggestion
Topic: Matmans Features/Ta 3d suggestions
Replies: 6
Views: 20541

Re: Matmans Features/Ta 3d suggestions

Flasshbang? :P Sounds like your hissing at me, sorry. :)

hmmmm......I see what you mean.....

Im going to make a thread for ta3d bugs, i cant even get the latest version to run.
Not much in the way of errorlogs though.... :x
by Flashbang232
Sat Feb 05, 2011 8:50 pm
Forum: Suggestion
Topic: Matmans Features/Ta 3d suggestions
Replies: 6
Views: 20541

Matmans Features/Ta 3d suggestions

http://tauniverse.com/forum/showthread.php?t=41786 Shadows shouldn't be pixellated, the part where the land is submerged looks wierd, shading does not darken like normal in real life, but it looks more like it is submerged under jello. :\ Palm trees look excellent ;) whats with the Z at the last pic...
by Flashbang232
Sat Feb 05, 2011 6:42 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239823

Re: Current beta packages

errorlog ahoy? :P

Also, did anyone try that windows installer program hack i mentioned? .......