Search found 3281 matches

by zuzuf
Sun Feb 06, 2011 6:54 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

There are various Linux flavors out there ranging from source distributions you build yourself (Gentoo) to distributions for everyone (K/X/Ubuntu, Mandriva, SUSE,...). It's likely you'll find one that fits your needs (http://distrowatch.com/, http://www.kde.org/, http://www.gnome.org/). It's a bit c...
by zuzuf
Sun Feb 06, 2011 6:09 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55868

Re: r2802

Ok, I made a change that may fix 8, you'll have to test it again with next build :)
by zuzuf
Sun Feb 06, 2011 3:42 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55868

Re: r2802

No, I don't like breaking things. It should be easier to fix now since we're close to the revision which broke it.

NB: I cannot reproduce the bug :(, can you tell me what is the first package showing the problem ?
by zuzuf
Sun Feb 06, 2011 2:40 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55868

Re: r2802

Regarding 19 did you check your firewall ? I tested both on Linux and windows and I could register and login as usual.
by zuzuf
Sun Feb 06, 2011 2:36 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29028

Re: Map in OBJ ?

What are those startbox objects ?
by zuzuf
Sun Feb 06, 2011 1:33 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29028

Re: Map in OBJ ?

Hm, it looks like it's not an OBJ file. The file command reports me its a maya binary file but I cannot open it :|
by zuzuf
Sat Feb 05, 2011 9:23 pm
Forum: Suggestion
Topic: Matmans Features/Ta 3d suggestions
Replies: 6
Views: 20527

Re: Matmans Features/Ta 3d suggestions

shading ... I guess you're talking about the shadow map which is a simple shadow map. I could improve using a known technique to push more details in front of the camera but I have bugs to fix first :P. The Z is an idea from Matman : a kind of toggle button to go quickly into tactical mode (maximum ...
by zuzuf
Sat Feb 05, 2011 9:18 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55868

Re: r2802

Regarding the fog bug, could you send me a clean log file (delete the log file before running the game) ? :arrow: TA3D appends its output to the log file, in debug mode this file can become big so deleting it before testing helps when reporting bugs because it's smaller and contains only what is nee...
by zuzuf
Sat Feb 05, 2011 7:44 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

r2807 packages are ready.

Flashbang232: the program you mentioned is a windows program I cannot run it on my Linux server to build auto-installers automatically.
by zuzuf
Sat Feb 05, 2011 5:40 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

:( there was a compilation error with the win32 build. I am rebuilding packages.
by zuzuf
Sat Feb 05, 2011 4:23 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

New packages are available (built from r2802).
by zuzuf
Sat Feb 05, 2011 2:54 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55868

Re: r2794

Can you test with and without the free data set ? it would help me locate bugs (in the free data set or in the engine).
by zuzuf
Sat Feb 05, 2011 1:31 pm
Forum: Help / Aide
Topic: cant play
Replies: 1
Views: 12565

Re: cant play

Hi, welcome to the forums :). You're using TA3D 0.5.4 which is getting a bit old and unmaintained. I suggest you try TA3D 0.6 (which is almost stable). If you're running a Debian/Ubuntu or Mandriva Linux, the packages are in the repositories. If you're running windows there is no installer for TA3D ...
by zuzuf
Sat Feb 05, 2011 1:24 pm
Forum: Translations / Traductions
Topic: New forum for translations :)
Replies: 24
Views: 129711

Re: New forum for translations :)

It doesn't really decipher, when TA3D has to display a string, it looks in a file for a translation. These files are in the resources/languages/ folder (http://trac.ta3d.org/browser/trunk/src/ta3d/resources/languages). Currently the Spanish translation file contains only the minimum. If you want to ...
by zuzuf
Sat Feb 05, 2011 1:44 am
Forum: café
Topic: my other projects :)
Replies: 4
Views: 16659

Re: my other projects :)

I am only going to leave Paris, not TA3D :P
by zuzuf
Fri Feb 04, 2011 3:35 pm
Forum: Announcements / Annonces
Topic: 3DMEditor alpha 9 (win32)
Replies: 1
Views: 11741

3DMEditor alpha 9 (win32)

I've made a small change to 3DMEditor : the rotation is controlled with a simple arcball implementation (you don't grab the part of the model under the cursor any more, it was too confusing). You'll find the new package here: ftp://downloads.ta3d.org/binaries/windows/dev/0.6/ It's built against Qt 4...
by zuzuf
Fri Feb 04, 2011 1:41 am
Forum: café
Topic: my other projects :)
Replies: 4
Views: 16659

my other projects :)

I made a small web site to show several projects I made : http://www.zuzuf.net Of course you'll find a link to http://www.ta3d.org :mrgreen: but there are many smaller projects too (even though all these projects don't have their own page yet). There are projects I made for university courses and ot...
by zuzuf
Thu Feb 03, 2011 11:42 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55868

Re: r2794

5 was a problem in the free data set, you should update it (remove it before copying the new files, I replaced the OBJ model for the ARMMEX with a 3DM one but the OBJ is still used by the engine if you don't remove it). Regarding 8, there is no metal deposit model with a reflection texture ... if yo...
by zuzuf
Thu Feb 03, 2011 3:24 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29028

Re: Map in OBJ ?

Making the height map from the geometry is easy, it's just a matter of rendering the geometry (OpenGL will produce a depth buffer which will be our height map). It's just not done yet. Could you send me an example of map created that way (I need something to test the code I'll write) ?
by zuzuf
Thu Feb 03, 2011 3:18 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

I've just updated the free data set packages (7z, DEB, RPM).
by zuzuf
Thu Feb 03, 2011 1:37 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

New packages are being built from r2794, they should be available soon (within one hour from the time I am writing this). It features several bug fixes, Matman's new ripples, waves and skies. For details see http://trac.ta3d.org/timeline NB: several bug fixes only affects the free data set, the arch...
by zuzuf
Wed Feb 02, 2011 7:27 pm
Forum: Tests
Topic: r2777
Replies: 3
Views: 14044

Re: r2777

You can turn the music off in 2 ways:
  • set music volume to 0
  • disable the files you don't want in the playlist
by zuzuf
Wed Feb 02, 2011 5:23 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29028

Re: Map in OBJ ?

That's an interesting idea. Currently TA3D won't open an OBJ file as a map and still requires a grid structure for the map (it uses a height map internally) but if one can generate the height map from geometry (actually you just need to render it into a buffer and keep the depth buffer) the it would...
by zuzuf
Wed Feb 02, 2011 5:08 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

It's still the same.
by zuzuf
Wed Feb 02, 2011 3:11 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

Packages for r2777 are available (it fixes a crash when loading 3DS/OBJ models).
by zuzuf
Wed Feb 02, 2011 12:29 am
Forum: Help / Aide
Topic: OBJ file make TA crash. No error message.
Replies: 4
Views: 17082

Re: OBJ file make TA crash. No error message.

Fixed. Since this is blocking for you, I am going to rebuild packages, they should be ready within 1 hour.
by zuzuf
Tue Feb 01, 2011 11:48 pm
Forum: Help / Aide
Topic: OBJ file make TA crash. No error message.
Replies: 4
Views: 17082

Re: OBJ file make TA crash. No error message.

I've just tried. I can reproduce the crash. I am working on it.
by zuzuf
Tue Feb 01, 2011 7:48 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

New packages built from r2775 are available. Changes: some code cleaning healthbars colors fixed healthbars are not rendered for enemies anymore several improvements to water/lava/fog shaders ugly coastline removed from ultimate water shader rendering of unit waypoints reverted to normal (this was t...
by zuzuf
Tue Feb 01, 2011 2:03 pm
Forum: Help / Aide
Topic: AK with diplomatic immunity
Replies: 4
Views: 16899

Re: AK with diplomatic immunity

The console is a Lua shell, commands are grouped into several tables: enable, toggle, disable. It features tab-completion, so you can just type "tog" then tab to complete it to "toggle." (the '.' is added after all tables), an other tab will show you the list of available commands in this table. For...
by zuzuf
Tue Feb 01, 2011 1:59 pm
Forum: café
Topic: SupCom2
Replies: 5
Views: 17025

Re: SupCom2

That's interesting. TA3D uses a global and a local approach. It extracts local information in a way that seems similar to what you described : a kind of energy map is derived from map data (height, obstacles, ...) then blurred to allow units to detect obstacles before reaching them and knowing more ...
by zuzuf
Tue Feb 01, 2011 1:12 pm
Forum: Help / Aide
Topic: AK with diplomatic immunity
Replies: 4
Views: 16899

Re: AK with diplomatic immunity

you forgot:

Code: Select all

        ShootMe=1;
:)
by zuzuf
Mon Jan 31, 2011 3:57 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

New packages built from r2767 are available. Several rendering improvements/fixes, mainly in water renderer "ultimate": ripples and waves are now rendered into a normal map to add some optical distortion around boats and coasts, the simulated wave pattern looks less repetitive. This is more a test t...
by zuzuf
Mon Jan 31, 2011 1:53 pm
Forum: coding / développement
Topic: Help with a Ta Script
Replies: 7
Views: 22496

Re: Help with a Ta Script

TA3D won't run a BOS script, it has to be compiled to COB first. If a COB script try to use an unknown byte code or an unknown function TA3D reports it in its log file. Normally TA3D should support all COB files supported by TA (at least without extensions DLLs). If there is something wrong with it ...
by zuzuf
Mon Jan 31, 2011 1:25 pm
Forum: coding / développement
Topic: Found useful stuffs.....
Replies: 16
Views: 37631

Re: Found useful stuffs.....

You may want to have a look at http://www.opengl.org/documentation/specs/ for GLSL(OpenGL Shading Language) specs. I've been working a bit on waves and ripples (sprite effects) : in ultimate water setting they produce optical distortion and a basic foam effect. It doesn't replace the ugly procedural...
by zuzuf
Sun Jan 30, 2011 9:41 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

New packages built from r2763 are available. It fixes several bugs (in Ultimate water renderer, waves, other minor bugs) and improves cache construction time.
by zuzuf
Sat Jan 29, 2011 10:07 pm
Forum: coding / développement
Topic: TODO list before reaching RC stage
Replies: 1
Views: 11794

TODO list before reaching RC stage

I've been fixing a few things lately and I noticed the ticket list in the trac contains several bugs which may be fixed now. I would like to make TA3D 0.6 branch enter RC stage soon but first I need an exhaustive list of alive bugs. Please go to http://trac.ta3d.org/query?status=needinfo&status=need...
by zuzuf
Sat Jan 29, 2011 8:33 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

I've just released packages (r2751) which should fix this bug. It includes several bug fixes, sharper fonts, Matman's images, randomized angle for ripples, ...
by zuzuf
Sat Jan 29, 2011 6:08 pm
Forum: Tests
Topic: language detection (#20)
Replies: 0
Views: 13547

language detection (#20)

This is an old ticket and I'd like to know if it can be closed. Binaries from 0.6 branch should be able to guess the correct language from your locales (on Linux and OS X at least, if someone knows how to do that on windows, it would be very useful). Please let me know if it doesn't work for you (do...
by zuzuf
Sat Jan 29, 2011 5:43 pm
Forum: Help / Aide
Topic: **SOLVED**Can not install TA3D, constant errors!
Replies: 14
Views: 37953

Re: **SOLVED**Can not install TA3D, constant errors!

The "not supported" part of the message refers to stack-trace dump which worked only on Linux in 0.5 branch.

I am working on fixing bugs so I'll probably build new packages soon (last beta has a very annoying bug on windows).
by zuzuf
Sat Jan 29, 2011 5:40 pm
Forum: Suggestion
Topic: Tau thread question
Replies: 1
Views: 12236

Re: Tau thread question

I guess it is about 3DMEditor. The answer is : it is currently not supported.
by zuzuf
Wed Jan 26, 2011 7:14 pm
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 27137

Re: Em Es En

Sorry, I've been really busy last few days. I am on it right now.
by zuzuf
Wed Jan 26, 2011 7:12 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

ooops, sorry I had the images in my local resources folder but I forgot to commit them. Regarding the mouse bug, does it happen every time you start the game ? Does mouse sensitivity changes something ? Can you try to run in one of windows's compatibility mode ? PS: you really should ask milipili fo...
by zuzuf
Wed Jan 26, 2011 7:10 pm
Forum: coding / développement
Topic: Found useful stuffs.....
Replies: 16
Views: 37631

Re: Found useful stuffs.....

If you set it to to be 3-12 you must decide how it behaves between 0-3 which would be a small coast line with no waves but we can't just cut the wave at 3 (well we can but the result would be rather sharp).
by zuzuf
Sun Jan 23, 2011 8:52 pm
Forum: Tests
Topic: r2741 - assertion failed at grid.hxx
Replies: 2
Views: 12947

Re: r2741 - assertion failed at grid.hxx

Which mission ? is it reproducible ?
by zuzuf
Sun Jan 23, 2011 5:22 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

New packages are ready.
by zuzuf
Sun Jan 23, 2011 4:10 pm
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 27137

Re: Em Es En

There is an official IRC channel (which is not used very often):
#ta3d on irc.etigris.com
I am on it right now :)
by zuzuf
Sun Jan 23, 2011 4:07 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

Ok, I ran a few tests and I found a critical bug (crash on startup on windows). I fixed it and I am rebuilding packages.
by zuzuf
Sun Jan 23, 2011 10:02 am
Forum: coding / développement
Topic: Idk if i already posted this but...
Replies: 2
Views: 13492

Re: Idk if i already posted this but...

Looks like there is a problem with your link, I can only get to what looks like a front page.
by zuzuf
Sun Jan 23, 2011 9:59 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239699

Re: Current beta packages

Can you tell me which DLL is missing ?
by zuzuf
Sun Jan 23, 2011 9:42 am
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51412

Re: My lil' units

That's nice :).

I have added a ticket for the "noairweapon" bug. I'll have a look at it when I get the last windows package working.