Search found 545 matches

by milipili
Fri Dec 25, 2009 2:55 pm
Forum: coding / développement
Topic: Trac down for maintenance
Replies: 1
Views: 11500

Re: Trac down for maintenance

It is back.
by milipili
Fri Dec 25, 2009 1:50 pm
Forum: coding / développement
Topic: Trac down for maintenance
Replies: 1
Views: 11500

Trac down for maintenance

The trac is currently down for maintenance.
by milipili
Fri Dec 25, 2009 1:49 pm
Forum: coding / développement
Topic: TA3D Binary for OS X Snow Leopard !
Replies: 21
Views: 49649

Re: TA3D Binary for OS X Snow Leopard !

This bundle won't. There were too many changes between Leopard and Snow Leopard. But a version for Leopard is on its way :)
by milipili
Thu Dec 24, 2009 12:32 am
Forum: Help / Aide
Topic: Can't register on trac
Replies: 3
Views: 13240

Re: Can't register on trac

Indeed, for security reasons. It will be fixed as soon as possible. In the meantime, you can send me via email or PM your login and your email address, I will create it for you.
by milipili
Tue Dec 22, 2009 9:01 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 2 for windows
Replies: 11
Views: 29149

Re: TA3D 0.6 beta 2 for windows

Sorry about that but, could you make a summary about the bugs on Windows to take a glance ? Which is already resolved ? Which is not ? - campaign mode: same bugs as in beta 1 (stuck in loading screen) - skirmish: freeze in "Welcome" immediatly after loading (there seems to be some initial map moveme...
by milipili
Sun Dec 20, 2009 12:25 am
Forum: coding / développement
Topic: TA3D Binary for OS X Snow Leopard !
Replies: 21
Views: 49649

TA3D Binary for OS X Snow Leopard !

At least, TA3D is available for Snow Leopard users ! http://downloads.ta3d.org/binaries/macos/dev/v0.6.x/10.6.snowleopard-intel-x86/ta3d-0.6.0.WIP.r2245.dmg (64Bits - 10.6 Snow Leopard only) Merry christmas ! :) Update: For 10.5 Leopard : http://downloads.ta3d.org/binaries/macos/dev/v0.6.x/10.5.leop...
by milipili
Sat Dec 19, 2009 11:54 pm
Forum: coding / développement
Topic: state of win32 build of current SVN
Replies: 10
Views: 26121

Re: state of win32 build of current SVN

On OS X, I've just found how to make Ta3D work. I have to disable the compression texture and then it works just fine :)
It may be related.
In any cases, we now have a working version of TA3D on Snow Leopard !
by milipili
Sun Nov 15, 2009 10:08 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 168142

Re: Nice pictures that may be used in Ta3D

Yeah a storyboard ! :-D
by milipili
Fri Nov 13, 2009 7:06 pm
Forum: Textures
Topic: Help ! Icon for TA3D !
Replies: 7
Views: 21119

Re: Help ! Icon for TA3D !

I will take this one for now thanks. But indeed a bigger one would be better :)
by milipili
Fri Nov 13, 2009 10:47 am
Forum: Textures
Topic: Help ! Icon for TA3D !
Replies: 7
Views: 21119

Re: Help ! Icon for TA3D !

Why not, but in 512x512 too :)
Note: 512x512 is needed for OS X (and it could be used for Windows 7 as well)
by milipili
Thu Nov 12, 2009 10:32 pm
Forum: Textures
Topic: Help ! Icon for TA3D !
Replies: 7
Views: 21119

Help ! Icon for TA3D !

I don't really know where to post this topic, here should be fine. It would be great if someone would have enough skill to create an icon for TA3D. My first idea was to take the splash screen and to remove the background. But perhaps someone has a better idea :) This icon could be used for both Wind...
by milipili
Tue Nov 10, 2009 8:49 am
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 168142

Re: Nice pictures that may be used in Ta3D

- Oh - my - god - :-D
by milipili
Sun Nov 08, 2009 6:03 pm
Forum: coding / développement
Topic: Daily Snapshots (sources)
Replies: 1
Views: 7641

Daily Snapshots (sources)

Daily snasphots are now available (the sources only for now, binaries later).
They are available here : http://downloads.ta3d.org/snapshots/sources (also available via ftp with an anonymous login).
Let me know if there is any problem.
by milipili
Sat Nov 07, 2009 4:46 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 168142

Re: Nice pictures that may be used in Ta3D

oooh really nice
by milipili
Mon Nov 02, 2009 2:36 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

I don't actually need a gui, I only use one for web browsing, e-mail, the occasional frag fest and I have my stupid windows box for those. I do my real work with an xtree clone called ztree. Though the task switching is wonderful, alt tab is my friend. Gui's are just not part of how I think, or how...
by milipili
Fri Oct 30, 2009 9:05 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

Is there a distro that just gives you a command line with a working compiler? I kind of like pclinuxos but it adds grub without telling you it won't ask to write before installing, but no compiler included and no idea how to add it yet. I think that a distro like ubuntu (or Mandriva perhaps I did n...
by milipili
Wed Oct 28, 2009 9:23 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

I don't see any interest in MSys for Yuni (even for Ta3D) since it is quite useless and not well suited (you have to check if you are in a MSys env, like if it were another platform, which is a nonsense for me - we have enough work) but if it is really needed, we will try to fix it. How is it diffe...
by milipili
Tue Oct 27, 2009 11:24 am
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 63697

Re: TODO list

All "atomic" orders. Those given by the real user, and those generated by the IA. It would considerably reduce the memory footprint and the date to store on disk.
by milipili
Tue Oct 27, 2009 12:03 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

I don't see any interest in MSys for Yuni (even for Ta3D) since it is quite useless and not well suited (you have to check if you are in a MSys env, like if it were another platform, which is a nonsense for me - we have enough work) but if it is really needed, we will try to fix it.
by milipili
Mon Oct 26, 2009 11:59 pm
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 63697

Re: TODO list

We could save all orders ("move to 3,7", ...) but it would require a better code design.
by milipili
Mon Oct 26, 2009 9:28 pm
Forum: coding / développement
Topic: TA3D Svn
Replies: 0
Views: 10622

TA3D Svn

The repository may not be available tonight for maintenance reasons (actually for installing a VMWare server ^^)
by milipili
Mon Oct 26, 2009 8:37 pm
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 63697

Re: TODO list

Maybe you can do it as they do in Starcraft? Record interface inputs, like mouse clicks, buttons pressed and so on. They emulate the player and his actions during replay viewing? It is impossible since the IA is not predictable (at least not completely). But we keep the idea for perhaps the next ma...
by milipili
Mon Oct 26, 2009 5:07 pm
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 63697

Re: TODO list

"Replay" could be expansive. You have to save a lot of things. Or a "bullet-time" like replay for the last X seconds :)
But still it may be costly.
by milipili
Wed Oct 21, 2009 11:42 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

As far as I know alutLoadWAVFile supports WAV, not OGG or MP3 For OGG, it seems that you have to use an external library. I assume it is the same for MP3. so let's make a stable 0.6 branch then replace SDL-mixer with OpenAL for 0.7 and other SDL stuffs with Yuni ? Quite ambitious but I like it :) I...
by milipili
Wed Oct 21, 2009 7:26 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

For OS X, the main problem is that libsdl uses a lot of deprecated routines (deprecated for a long time...) as far I can see. Contrary to Windows, the deprecated routines on OS X do not have long life expectancy.
But OpenAL could be implemented for the next major version of TA3D
by milipili
Wed Oct 21, 2009 7:21 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

This does not sound really complicated. However I did not do it myself so... :p

http://www.devmaster.net/articles/opena ... esson3.php
http://www.devmaster.net/articles/opena ... esson8.php

"alutLoadWAVFile("wavdata/Gun1.wav", &format, &data, &size, &freq, &loop);
"
by milipili
Tue Oct 20, 2009 3:22 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

We Could not directly use to OpenAL ? I would like to be able to run Ta3D on Snow Leopard one day :-D
(the Leopard binaries does not even work)
by milipili
Mon Oct 19, 2009 10:11 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 106256

Re: 0.6 news

About the roadmap, it would be nice to not rely on SDL if possible. It is such a nightmare on OS X and SDL-mixer still does not compile on SnowLeopard which does not reassure me about the future...
by milipili
Mon Oct 12, 2009 7:54 am
Forum: coding / développement
Topic: Packages ...
Replies: 3
Views: 8854

Re: Packages ...

Since packaging takes time, and making nice packages for several platforms is even more time consumming (because you usually don't have all those platforms installed) I am wondering if some of you would like to help with it. We need at least someone to make windows packages (since I don't use windo...
by milipili
Thu Oct 01, 2009 7:19 am
Forum: Help / Aide
Topic: How to install on Mac OS X 10.5 ???
Replies: 27
Views: 66099

Re: How to install on Mac OS X 10.5 ???

Could you send me by email the logs with the latest version of Ta3D please ? (~/Library/Logs/ta3d/ta3d.log)
by milipili
Thu Oct 01, 2009 7:17 am
Forum: café
Topic: hi
Replies: 4
Views: 15235

Re: hi

Welcome
by milipili
Thu Oct 01, 2009 7:16 am
Forum: Help / Aide
Topic: Are unit healthbars implemented?
Replies: 21
Views: 30127

Re: Are unit healthbars implemented?

I will make a shortcuts editor :D
by milipili
Thu Oct 01, 2009 7:14 am
Forum: Help / Aide
Topic: How to install on Mac OS X 10.5 ???
Replies: 27
Views: 66099

Re: How to install on Mac OS X 10.5 ???

it works fine on all my mac os (except snow leopard of course since libsdl does not work on it).
I will add some debug info to track the problem down.
by milipili
Wed Sep 30, 2009 7:51 am
Forum: Help / Aide
Topic: Are unit healthbars implemented?
Replies: 21
Views: 30127

Re: Are unit healthbars implemented?

zuzuf wrote:I've just implemented health bars, you can toggle them with the HOME key (there were problems with ~ so let's use HOME at least for now).
It could not be "M" like in the original TA ?
by milipili
Mon Sep 28, 2009 9:59 am
Forum: Suggestion
Topic: Don't allow cursor move outer window borders during the game
Replies: 16
Views: 38566

Re: Don't allow cursor move outer window borders during the game

Ah... This one... :p
I think that some code refactoring would be a good thing... I will take a glance at this.
by milipili
Sun Sep 27, 2009 6:51 pm
Forum: Suggestion
Topic: Don't allow cursor move outer window borders during the game
Replies: 16
Views: 38566

Re: Don't allow cursor move outer window borders during the game

Oo I did not know ....
is there a list of all available commands somewhere ?
by milipili
Sat Sep 26, 2009 4:01 pm
Forum: Suggestion
Topic: I`ve created a pair of topics on GameDev.net
Replies: 2
Views: 9853

Re: I`ve created a pair of topics on GameDev.net

The more developers - the better results!
Not really true but indeed a few more dev would be good.
by milipili
Fri Sep 25, 2009 8:49 pm
Forum: Suggestion
Topic: Don't allow cursor move outer window borders during the game
Replies: 16
Views: 38566

Re: Don't allow cursor move outer window borders during the game

It would be annoying for me to lock the mouse because I use the windowed mode when coding in TA3D. Event without talking about developing, I've got several displays and the fullscreen mode of TA3D is simply not good enough (like nearly all other 3D apps on OS X actually....) Instead of locking, I wo...
by milipili
Fri Sep 25, 2009 6:26 pm
Forum: Suggestion
Topic: Don't allow cursor move outer window borders during the game
Replies: 16
Views: 38566

Re: Don't allow cursor move outer window borders during the game

I would find it really annoying. If possible, why not for an option.
by milipili
Tue Sep 22, 2009 9:00 am
Forum: café
Topic: Greetings..
Replies: 5
Views: 16207

Re: Greetings..

Welcome :)
by milipili
Mon Sep 14, 2009 8:46 pm
Forum: Help / Aide
Topic: How to install on Mac OS X 10.5 ???
Replies: 27
Views: 66099

Re: How to install on Mac OS X 10.5 ???

14.09.09 20:20:39 /Applications/Spiele/Total Annihilation/ta3d.app/Contents/MacOS/ta3d[25567] CPSGetCurrentProcess(): This call is deprecated and should not be called anymore. 14.09.09 20:20:39 /Applications/Spiele/Total Annihilation/ta3d.app/Contents/MacOS/ta3d[25567] CPSSetForegroundOperationStat...
by milipili
Mon Sep 14, 2009 8:43 pm
Forum: Help / Aide
Topic: How to install on Mac OS X 10.5 ???
Replies: 27
Views: 66099

Re: How to install on Mac OS X 10.5 ???

It seems you don't have all needed resources files (I can't find totala1.hpi).

By the way I will have to fix problems introduced by r2046 on OS X.
And a true logger in the same time, which does not write color escape sequences in a log file....
by milipili
Sun Sep 13, 2009 5:47 pm
Forum: Help / Aide
Topic: How to install on Mac OS X 10.5 ???
Replies: 27
Views: 66099

Re: How to install on Mac OS X 10.5 ???

Once you have a working Ta3D, could you send us/me some screenshots ? I still don't have any OS X with a nvidia card.
by milipili
Sun Sep 13, 2009 5:41 pm
Forum: Help / Aide
Topic: How to install on Mac OS X 10.5 ???
Replies: 27
Views: 66099

Re: How to install on Mac OS X 10.5 ???

A new version is available and should fix your problem : ftp://downloads.ta3d.org/binaries/macos/stable/v0.6.x/10.5.leopard-intel-x86/ta3d-0.6.0.WIP.r2058.dmg Note: The app still has a buggy icon so don't get surprised PS : Do not forget to add the resource files (.hpi) in ~/Library/Application Supp...
by milipili
Sun Sep 13, 2009 5:08 pm
Forum: Help / Aide
Topic: How to install on Mac OS X 10.5 ???
Replies: 27
Views: 66099

Re: How to install on Mac OS X 10.5 ???

There is actually a problem. For some reason, the operation for changing dynamic shared library install names does not work as expected.
I'm trying to fix that.
Note: There is no need for MacPorts/Fink, only when compiling Ta3D by yourself.
by milipili
Sat Sep 12, 2009 6:29 pm
Forum: Help / Aide
Topic: How to install on Mac OS X 10.5 ???
Replies: 27
Views: 66099

Re: How to install on Mac OS X 10.5 ???

Have you still some problem then ? Because I am not able to reproduce it, but I can continue investigation.
by milipili
Sat Sep 12, 2009 6:27 pm
Forum: coding / développement
Topic: v0.6 for OS X : Disk image available
Replies: 5
Views: 10704

Re: v0.6 for OS X : Disk image available

I think the answer is quite simple. From my point of view, it brings the best from the two worlds : A gui really awesome, and an unix-based system. Always from my point of view, OS X is far from easier to use than any other OS, and has some powerful applications. Since 2000, MacOS was nearly complet...