Search found 742 matches

by xpoy
Mon Nov 02, 2009 5:13 pm
Forum: coding / développement
Topic: 3rd- code
Replies: 8
Views: 16170

3rd- code

Add a file list that loaded, don't show file list on cache, but the list of file name on hard disk, this will helpful for players check his TA3D have true data files. This is very important :P, for me... And more eazyly to write code. And may write it down if new version isn't public in soon, but my...
by xpoy
Mon Nov 02, 2009 5:52 am
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 36117

Re: some small suggstions again

:o
That's diffcult!
At least, there are some other group maybe passed the found path after current group's pathfind.
by xpoy
Mon Nov 02, 2009 5:50 am
Forum: Tests
Topic: Bugs on 0.6.0. alpha 17
Replies: 3
Views: 13192

Re: Bugs on 0.6.0. alpha 17

:D
A very small problem or name bug
After a game, the race of player's didn't loged, so in next game get to re-select race to core...
by xpoy
Mon Nov 02, 2009 5:47 am
Forum: Suggestion
Topic: not suggestion but disscus about UI and control interface
Replies: 7
Views: 25570

Re: not suggestion but disscus about UI and control interface

UI improve: 1.When player set a regular group, I mean a ctrl+1/2/... group Show that group in buttom of screen, and show the icon of maximum number units in group. when player press group, popup a list that show icons of unit types in group, special show the number of units in icon of type. And when...
by xpoy
Mon Nov 02, 2009 5:32 am
Forum: Translations / Traductions
Topic: Working
Replies: 14
Views: 53920

Re: Working

/:^}~~~
souce insignt work fine, I'm fool, just ignore best editor in long time.
And add translate of help


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file deleted cause too old
by xpoy
Sun Nov 01, 2009 7:37 pm
Forum: Suggestion
Topic: not suggestion but disscus about UI and control interface
Replies: 7
Views: 25570

Re: not suggestion but disscus about UI and control interface

These things are diffrent from OTA, so maybe a new option for used these mothed. control improve: 1.When ordering a unit, hold on Ctrl then able to drag a rect for order, that order will shift orders all units inside rect. When ordering a group units, hold on Ctrl's rect is diffrent color, and the u...
by xpoy
Sun Nov 01, 2009 10:38 am
Forum: Translations / Traductions
Topic: Working
Replies: 14
Views: 53920

Re: Working

newest translate. beautify some words. But the utf-8 couldn't

If you mean notepad 2, that I used. But maybe there are some diffrences from unix editor, that always 2 bad bytes in file start, which deleted by hexeditor.. /:^]


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by xpoy
Thu Oct 29, 2009 5:51 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 105519

Re: 0.6 news

yes but it's the point. casual users maybe stop when they found they should know what's the diffrent of the linuxs, though this is so simple. There are mass things in linux was so. /:^[ And ppl always enjoy linux after they really start use, but most of big momentum "diffcultly to use/ not compulsor...
by xpoy
Wed Oct 28, 2009 4:12 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 105519

Re: 0.6 news

/:^]
linux had a perfect support.
But for casual users, the linux need too much prepare.
And the PC isn't design for usually users(like developers) but for some users who used PC like casual user. In this case linux get a big momentum "diffcultly to use/ not compulsory"
by xpoy
Tue Oct 27, 2009 3:28 pm
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 63225

Re: TODO list

we can record in script dispatch or some nearly where.
I mean record in order execution code :D
by xpoy
Tue Oct 27, 2009 8:52 am
Forum: 3D Models
Topic: 3DMeditor 2 - manual
Replies: 3
Views: 15303

Re: 3DMeditor 2 - manual

/:^]
at now a 3DMeditor2 manual is very required
by xpoy
Tue Oct 27, 2009 8:44 am
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 63225

Re: TODO list

oh yeah~
All orders :P
by xpoy
Mon Oct 26, 2009 8:32 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 105519

Re: 0.6 news

I love newest version!
Some friends just "yaya" for TA3D's process /:^]
by xpoy
Mon Oct 26, 2009 8:31 pm
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 381646

Re: my attempt to re-create OTA Urban stuff..

/:^}
Will you upload new stuff as soon as it created?
and, yay!
by xpoy
Mon Oct 26, 2009 8:29 pm
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 63225

Re: TODO list

I prefer net packed, this give a possable that one day a 3rd party addtion out, for replay TA-demos :P for size, compression will reduce 50%, and maybe some elemt that used for checksum or somethings beable to delete in demo files, what used for multi-play modify (maybe sync) For record input, I can...
by xpoy
Mon Oct 26, 2009 4:29 pm
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 63225

Re: TODO list

loading/saving multi player games
well, is this a replay?
I mean, do it save all action? :D
by xpoy
Mon Oct 26, 2009 7:48 am
Forum: Tests
Topic: Bugs on 0.6.0. alpha 17
Replies: 3
Views: 13192

Re: Bugs on 0.6.0. alpha 17

after this one, I think we will post wish instead bugs list /:^}~
by xpoy
Mon Oct 26, 2009 3:09 am
Forum: Announcements / Annonces
Topic: Screen shot gallery
Replies: 2
Views: 12621

Re: Screen shot gallery

Great!
I love this, will video-link be support? I mean some where like youtube.
And well, what my snop was shot by a camera software but not TA3D, so the fps look like low /:^|
by xpoy
Thu Oct 22, 2009 4:35 pm
Forum: Suggestion
Topic: not suggestion but disscus about UI and control interface
Replies: 7
Views: 25570

Re: not suggestion but disscus about UI and control interface

ohoh, come on, I'm best China TA player /:^] So AI willn't win me ever they are 9v1. And what I played most was with the AI write in lua :P I just be mad due to hard disk sick my work, that 1 mouth work be lost, so what I played games only a usefulness, for advices at now. And maybe I will write my ...
by xpoy
Thu Oct 22, 2009 8:43 am
Forum: Suggestion
Topic: not suggestion but disscus about UI and control interface
Replies: 7
Views: 25570

not suggestion but disscus about UI and control interface

well, the UI of TA3D can be change in tag file, so it's eazy to modify. And for UI, it should be clean/ immediate/ common/ and maybe good looking :) For ppl's UI feel, I think everyone have a diffrent UI feel, maybe should open a thread to collect ppl's advice and feedback of UI. We can test every a...
by xpoy
Wed Oct 21, 2009 8:33 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 17 for win32
Replies: 3
Views: 13723

Re: TA3D 0.6 alpha 17 for win32

Some ppl ask on warzone when I prepare to sleep.
so just delay sleep time and talk with them..../:^]
by xpoy
Wed Oct 21, 2009 8:29 pm
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 36117

Re: some small suggstions again

:D That's it! making units aware of other units surrounding them own all~ And for group order, maybe give some order targat template also help on improve performance. I mean, no need cypher the how to keep group targat but just put group into some regular form, it can be some mothed like shift+"X" o...
by xpoy
Wed Oct 21, 2009 10:13 am
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 36117

Re: some small suggstions again

well, maybe just treat group of units on a little diffrent on set targat.
That when set targat for group, reset single unit's targat to be some delay to top/ left unit's pos, and the another point, just consider every units on group as a single unit that how goto their targat.
by xpoy
Wed Oct 21, 2009 10:05 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 17 for win32
Replies: 3
Views: 13723

Re: TA3D 0.6 alpha 17 for win32

Do I hold the first reply? /:^}
by xpoy
Wed Oct 21, 2009 7:59 am
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 36117

Re: some small suggstions again

well, jpeg didn't cast more time? In this case I agree all other.. and new suggstions, lol quick key: Load quick key on mod data, like that "X" for [off/on] and load that [ctrl_] quickkey, that on catelogy small bug, ctrl_c just trace comm when there only one comm, and in this case just lock on comm...
by xpoy
Wed Oct 21, 2009 7:58 am
Forum: Tests
Topic: Bugs on 0.6.0. alpha 16
Replies: 11
Views: 24460

Re: Bugs on 0.6.0. alpha 16

It happen on some maps, and the normaly campaign maps always load without problem. This maybe crash on this: TA3D load a map and decide load as lave map due to map type tag, but the it didn't have any lava terran, so just crash due to zero problem, /:^}~~~ un-root folden resources crash, on this cas...
by xpoy
Wed Oct 21, 2009 7:56 am
Forum: coding / développement
Topic: Packages ...
Replies: 3
Views: 8808

Re: Packages ...

/:^]
well, just greater and greater than before
by xpoy
Sun Oct 04, 2009 11:53 am
Forum: Tests
Topic: Bugs on 0.6.0. alpha 16
Replies: 11
Views: 24460

Re: Bugs on 0.6.0. alpha 16

bad for point crash code, that I just have little time on test /:^| some mins per day It crash when change setting This is first time on this folden change setting, that mean I had play some game on this folden after unpacked, but hadn't change setting before this time. Look like the setting had be ...
by xpoy
Sun Oct 04, 2009 11:53 am
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 36117

some small suggstions again

Maybe Set The Shot in bmp file, that will reduce the cost of shot. And give better color. For incease the size of file, that isn't big problem in my think, that when ppl want upload in smaller size they can just exchange into jpeg byselft For the tdf edit, make a GUI edit will helpful, that's a smal...
by xpoy
Sun Oct 04, 2009 11:52 am
Forum: Translations / Traductions
Topic: Working
Replies: 14
Views: 53920

Re: Working

As write a help translate down, I found the unicode and utf-8 maybe problem.
That windows always used unicode, but utf-8 on TA3D, so it can be a problem if missed transform.
And on that languages, didn't make sure what's wrong, but look like \n workn't fine.

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file deleted cause too old
by xpoy
Sun Sep 20, 2009 5:47 pm
Forum: café
Topic: Greetings..
Replies: 5
Views: 16008

Re: Greetings..

welcome /:^]
And I like your grammer
by xpoy
Sun Sep 20, 2009 5:46 pm
Forum: Help / Aide
Topic: Crash on Campaign
Replies: 12
Views: 17143

Re: Crash on Campaign

If you try alpha 16, it maybe fixed campaign crash
by xpoy
Mon Sep 14, 2009 11:31 am
Forum: Help / Aide
Topic: Fresh install, can't find fonts.
Replies: 2
Views: 5918

Re: Fresh install, can't find fonts.

Doesn't fonts folden have some fonts? That fonts folden below ta3d
maybe you can try put fonts into resources
by xpoy
Mon Sep 14, 2009 2:44 am
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

It didn't crash when no use hpi file.
I unpack hpi1 and a map into resources for test, it work fine

It must be a loop problem, that after some loop, send a overflow point to malloced memory as direction to memmove.
by xpoy
Mon Sep 14, 2009 2:37 am
Forum: Tests
Topic: Bugs on 0.6.0. alpha 16
Replies: 11
Views: 24460

Re: Bugs on 0.6.0. alpha 16

another bug found. /:^}
When wheel on Menu, build menu, then try wheel on main area, the wheel some time didn't work, some time be slow.
by xpoy
Mon Sep 14, 2009 2:30 am
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 27446

Re: cmake 2.6.4 cannot configure sources

yours work well.
That problem can be a users problem, /:^]
by xpoy
Sun Sep 13, 2009 7:37 pm
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

just goto sleep.
What also need for point this damn problem ? /:^]
by xpoy
Sun Sep 13, 2009 7:35 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 16 for win32
Replies: 3
Views: 13709

Re: TA3D 0.6 alpha 16 for win32

/:^}
It was!
Step by step it coming!
by xpoy
Sun Sep 13, 2009 7:33 pm
Forum: Help / Aide
Topic: starting game problem
Replies: 5
Views: 10936

Re: starting game problem

you just need copy all hpi to TA3D folden then all fine. /:^]
by xpoy
Sun Sep 13, 2009 6:29 pm
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

oh bad, it still crash. :(

I think that big func can beyong
"TA3D:UTILS::RealFSE" class
or
"TA3D:UTILS::ArchiveE" class
the 5rd func or nearly

/:^|
by xpoy
Sun Sep 13, 2009 5:56 pm
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

/:^]
Does it fixed on alpha 16?
by xpoy
Sun Sep 13, 2009 9:42 am
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

no, it still crashed, on alpha 15(r2040) on the execable bin, that most interrelated string is ".bak" the most nearly code look like this aLocalStruct= { element0, element1, unsigned int element2, element3, element4..... }; unsigned int direction; if (0>=(direction= aLocalStruct.element2)) { if (! a...
by xpoy
Sat Sep 12, 2009 7:09 pm
Forum: coding / développement
Topic: v0.6 for OS X : Disk image available
Replies: 5
Views: 10640

Re: v0.6 for OS X : Disk image available

/:^}
Didn't know...
That spring be best game on linux, TA3D be best game on OS X...
by xpoy
Sat Sep 12, 2009 7:04 pm
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

For that quit game crash, also crash on same code 0023D260 06F5F51D ASCII "\objects3dSarmbeac.3do-Base-0.tex" 0023D264 00000027 0023D268 00000026 0023D26C 0051BDD7 返回到 ta3d.0051BDD7 来自 <jmp.&msvcrt.memmove> 0023D270 0A673FD8 ASCII "cache\objects3dScorgant.3do.dat" 0023D274 0A673FE0 ASCII "jects3dSco...
by xpoy
Sat Sep 12, 2009 6:22 pm
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

This is the stack when a campaign crash 0023DDA0 015695D3 ASCII "ussian.po" 0023DDA4 00000026 0023DDA8 00000014 0023DDAC 0051BDD7 返回到 ta3d.0051BDD7 来自 <jmp.&msvcrt.memmove> 0023DDB0 015E7FD8 ASCII "languages\spanish.ponguages\spanish.po" 0023DDB4 015E7FEA ASCII "ponguages\spanish.po" look like a poi...
by xpoy
Sat Sep 12, 2009 6:03 pm
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

straight open the single play on menu, then select campaign, then core-> play on hard, then start before audio finshed, it crashed And another old problem, /:^| feel sorry for this, well. I meet crash when quit game. That tables still white on my system... [Sun Sep 13 02:00:49 2009] [infos] *** Welc...
by xpoy
Sat Sep 12, 2009 5:55 pm
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Re: Crash when try to play a campaign

and oh this is great! Just need fix some small bug for normal multi-play. some apparent bad: The comare be lock on comm when used ctrl+c to single select comm, it need press T once for unlock on comm And the when hold shift on, the other keyboard press be ignore, this make some problem when qucikly ...
by xpoy
Sat Sep 12, 2009 5:40 pm
Forum: Tests
Topic: Crash when try to play a campaign
Replies: 15
Views: 27934

Crash when try to play a campaign

The things I done was: keep the old TA3D's setting folden. And put that one on alpha 15's root. When I open the option, it's all fine, some new things show up. Then goto try a campaign, it crashed, The out is short, didn't know what' that mean /:^| [Sun Sep 13 01:35:47 2009] [infos] *** Welcome to T...
by xpoy
Sat Sep 12, 2009 10:19 am
Forum: coding / développement
Topic: v0.6 for OS X : Disk image available
Replies: 5
Views: 10640

Re: v0.6 for OS X : Disk image available

yeah
What I mean was "Does OS X compete to Winows/ linux?", or it's a syetem like MAC at now..
That I remeber the OS X work for PC-power or some nearly mainframe, so a fully support for OS X maybe don't have a lager PC users group.
by xpoy
Fri Sep 11, 2009 12:48 pm
Forum: coding / développement
Topic: v0.6 for OS X : Disk image available
Replies: 5
Views: 10640

Re: v0.6 for OS X : Disk image available

Good job~
A question of OS X, does that a system like linux/windows? I mean, is its mojar consideration X86?