Search found 742 matches
- Mon Nov 02, 2009 5:13 pm
- Forum: coding / développement
- Topic: 3rd- code
- Replies: 8
- Views: 16170
3rd- code
Add a file list that loaded, don't show file list on cache, but the list of file name on hard disk, this will helpful for players check his TA3D have true data files. This is very important :P, for me... And more eazyly to write code. And may write it down if new version isn't public in soon, but my...
- Mon Nov 02, 2009 5:52 am
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 36117
Re: some small suggstions again
That's diffcult!
At least, there are some other group maybe passed the found path after current group's pathfind.
- Mon Nov 02, 2009 5:50 am
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 17
- Replies: 3
- Views: 13192
Re: Bugs on 0.6.0. alpha 17
A very small problem or name bug
After a game, the race of player's didn't loged, so in next game get to re-select race to core...
- Mon Nov 02, 2009 5:47 am
- Forum: Suggestion
- Topic: not suggestion but disscus about UI and control interface
- Replies: 7
- Views: 25570
Re: not suggestion but disscus about UI and control interface
UI improve: 1.When player set a regular group, I mean a ctrl+1/2/... group Show that group in buttom of screen, and show the icon of maximum number units in group. when player press group, popup a list that show icons of unit types in group, special show the number of units in icon of type. And when...
- Mon Nov 02, 2009 5:32 am
- Forum: Translations / Traductions
- Topic: Working
- Replies: 14
- Views: 53920
Re: Working
/:^}~~~
souce insignt work fine, I'm fool, just ignore best editor in long time.
And add translate of help
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souce insignt work fine, I'm fool, just ignore best editor in long time.
And add translate of help
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file deleted cause too old
- Sun Nov 01, 2009 7:37 pm
- Forum: Suggestion
- Topic: not suggestion but disscus about UI and control interface
- Replies: 7
- Views: 25570
Re: not suggestion but disscus about UI and control interface
These things are diffrent from OTA, so maybe a new option for used these mothed. control improve: 1.When ordering a unit, hold on Ctrl then able to drag a rect for order, that order will shift orders all units inside rect. When ordering a group units, hold on Ctrl's rect is diffrent color, and the u...
- Sun Nov 01, 2009 10:38 am
- Forum: Translations / Traductions
- Topic: Working
- Replies: 14
- Views: 53920
Re: Working
newest translate. beautify some words. But the utf-8 couldn't
If you mean notepad 2, that I used. But maybe there are some diffrences from unix editor, that always 2 bad bytes in file start, which deleted by hexeditor.. /:^]
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If you mean notepad 2, that I used. But maybe there are some diffrences from unix editor, that always 2 bad bytes in file start, which deleted by hexeditor.. /:^]
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file deleted cause too old
- Thu Oct 29, 2009 5:51 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 105519
Re: 0.6 news
yes but it's the point. casual users maybe stop when they found they should know what's the diffrent of the linuxs, though this is so simple. There are mass things in linux was so. /:^[ And ppl always enjoy linux after they really start use, but most of big momentum "diffcultly to use/ not compulsor...
- Wed Oct 28, 2009 4:12 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 105519
Re: 0.6 news
/:^]
linux had a perfect support.
But for casual users, the linux need too much prepare.
And the PC isn't design for usually users(like developers) but for some users who used PC like casual user. In this case linux get a big momentum "diffcultly to use/ not compulsory"
linux had a perfect support.
But for casual users, the linux need too much prepare.
And the PC isn't design for usually users(like developers) but for some users who used PC like casual user. In this case linux get a big momentum "diffcultly to use/ not compulsory"
- Tue Oct 27, 2009 3:28 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 63225
Re: TODO list
we can record in script dispatch or some nearly where.
I mean record in order execution code
I mean record in order execution code
- Tue Oct 27, 2009 8:52 am
- Forum: 3D Models
- Topic: 3DMeditor 2 - manual
- Replies: 3
- Views: 15303
Re: 3DMeditor 2 - manual
/:^]
at now a 3DMeditor2 manual is very required
at now a 3DMeditor2 manual is very required
- Tue Oct 27, 2009 8:44 am
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 63225
Re: TODO list
oh yeah~
All orders
All orders
- Mon Oct 26, 2009 8:32 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 105519
Re: 0.6 news
I love newest version!
Some friends just "yaya" for TA3D's process /:^]
Some friends just "yaya" for TA3D's process /:^]
- Mon Oct 26, 2009 8:31 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 381646
Re: my attempt to re-create OTA Urban stuff..
/:^}
Will you upload new stuff as soon as it created?
and, yay!
Will you upload new stuff as soon as it created?
and, yay!
- Mon Oct 26, 2009 8:29 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 63225
Re: TODO list
I prefer net packed, this give a possable that one day a 3rd party addtion out, for replay TA-demos :P for size, compression will reduce 50%, and maybe some elemt that used for checksum or somethings beable to delete in demo files, what used for multi-play modify (maybe sync) For record input, I can...
- Mon Oct 26, 2009 4:29 pm
- Forum: coding / développement
- Topic: TODO list
- Replies: 26
- Views: 63225
Re: TODO list
loading/saving multi player games
well, is this a replay?
I mean, do it save all action?
well, is this a replay?
I mean, do it save all action?
- Mon Oct 26, 2009 7:48 am
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 17
- Replies: 3
- Views: 13192
Re: Bugs on 0.6.0. alpha 17
after this one, I think we will post wish instead bugs list /:^}~
- Mon Oct 26, 2009 3:09 am
- Forum: Announcements / Annonces
- Topic: Screen shot gallery
- Replies: 2
- Views: 12621
Re: Screen shot gallery
Great!
I love this, will video-link be support? I mean some where like youtube.
And well, what my snop was shot by a camera software but not TA3D, so the fps look like low /:^|
I love this, will video-link be support? I mean some where like youtube.
And well, what my snop was shot by a camera software but not TA3D, so the fps look like low /:^|
- Thu Oct 22, 2009 4:35 pm
- Forum: Suggestion
- Topic: not suggestion but disscus about UI and control interface
- Replies: 7
- Views: 25570
Re: not suggestion but disscus about UI and control interface
ohoh, come on, I'm best China TA player /:^] So AI willn't win me ever they are 9v1. And what I played most was with the AI write in lua :P I just be mad due to hard disk sick my work, that 1 mouth work be lost, so what I played games only a usefulness, for advices at now. And maybe I will write my ...
- Thu Oct 22, 2009 8:43 am
- Forum: Suggestion
- Topic: not suggestion but disscus about UI and control interface
- Replies: 7
- Views: 25570
not suggestion but disscus about UI and control interface
well, the UI of TA3D can be change in tag file, so it's eazy to modify. And for UI, it should be clean/ immediate/ common/ and maybe good looking :) For ppl's UI feel, I think everyone have a diffrent UI feel, maybe should open a thread to collect ppl's advice and feedback of UI. We can test every a...
- Wed Oct 21, 2009 8:33 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 17 for win32
- Replies: 3
- Views: 13723
Re: TA3D 0.6 alpha 17 for win32
Some ppl ask on warzone when I prepare to sleep.
so just delay sleep time and talk with them..../:^]
so just delay sleep time and talk with them..../:^]
- Wed Oct 21, 2009 8:29 pm
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 36117
Re: some small suggstions again
:D That's it! making units aware of other units surrounding them own all~ And for group order, maybe give some order targat template also help on improve performance. I mean, no need cypher the how to keep group targat but just put group into some regular form, it can be some mothed like shift+"X" o...
- Wed Oct 21, 2009 10:13 am
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 36117
Re: some small suggstions again
well, maybe just treat group of units on a little diffrent on set targat.
That when set targat for group, reset single unit's targat to be some delay to top/ left unit's pos, and the another point, just consider every units on group as a single unit that how goto their targat.
That when set targat for group, reset single unit's targat to be some delay to top/ left unit's pos, and the another point, just consider every units on group as a single unit that how goto their targat.
- Wed Oct 21, 2009 10:05 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 17 for win32
- Replies: 3
- Views: 13723
Re: TA3D 0.6 alpha 17 for win32
Do I hold the first reply? /:^}
- Wed Oct 21, 2009 7:59 am
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 36117
Re: some small suggstions again
well, jpeg didn't cast more time? In this case I agree all other.. and new suggstions, lol quick key: Load quick key on mod data, like that "X" for [off/on] and load that [ctrl_] quickkey, that on catelogy small bug, ctrl_c just trace comm when there only one comm, and in this case just lock on comm...
- Wed Oct 21, 2009 7:58 am
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 16
- Replies: 11
- Views: 24460
Re: Bugs on 0.6.0. alpha 16
It happen on some maps, and the normaly campaign maps always load without problem. This maybe crash on this: TA3D load a map and decide load as lave map due to map type tag, but the it didn't have any lava terran, so just crash due to zero problem, /:^}~~~ un-root folden resources crash, on this cas...
- Wed Oct 21, 2009 7:56 am
- Forum: coding / développement
- Topic: Packages ...
- Replies: 3
- Views: 8808
Re: Packages ...
/:^]
well, just greater and greater than before
well, just greater and greater than before
- Sun Oct 04, 2009 11:53 am
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 16
- Replies: 11
- Views: 24460
Re: Bugs on 0.6.0. alpha 16
bad for point crash code, that I just have little time on test /:^| some mins per day It crash when change setting This is first time on this folden change setting, that mean I had play some game on this folden after unpacked, but hadn't change setting before this time. Look like the setting had be ...
- Sun Oct 04, 2009 11:53 am
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 36117
some small suggstions again
Maybe Set The Shot in bmp file, that will reduce the cost of shot. And give better color. For incease the size of file, that isn't big problem in my think, that when ppl want upload in smaller size they can just exchange into jpeg byselft For the tdf edit, make a GUI edit will helpful, that's a smal...
- Sun Oct 04, 2009 11:52 am
- Forum: Translations / Traductions
- Topic: Working
- Replies: 14
- Views: 53920
Re: Working
As write a help translate down, I found the unicode and utf-8 maybe problem.
That windows always used unicode, but utf-8 on TA3D, so it can be a problem if missed transform.
And on that languages, didn't make sure what's wrong, but look like \n workn't fine.
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That windows always used unicode, but utf-8 on TA3D, so it can be a problem if missed transform.
And on that languages, didn't make sure what's wrong, but look like \n workn't fine.
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file deleted cause too old
- Sun Sep 20, 2009 5:47 pm
- Forum: café
- Topic: Greetings..
- Replies: 5
- Views: 16008
Re: Greetings..
welcome /:^]
And I like your grammer
And I like your grammer
- Sun Sep 20, 2009 5:46 pm
- Forum: Help / Aide
- Topic: Crash on Campaign
- Replies: 12
- Views: 17143
Re: Crash on Campaign
If you try alpha 16, it maybe fixed campaign crash
- Mon Sep 14, 2009 11:31 am
- Forum: Help / Aide
- Topic: Fresh install, can't find fonts.
- Replies: 2
- Views: 5918
Re: Fresh install, can't find fonts.
Doesn't fonts folden have some fonts? That fonts folden below ta3d
maybe you can try put fonts into resources
maybe you can try put fonts into resources
- Mon Sep 14, 2009 2:44 am
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
It didn't crash when no use hpi file.
I unpack hpi1 and a map into resources for test, it work fine
It must be a loop problem, that after some loop, send a overflow point to malloced memory as direction to memmove.
I unpack hpi1 and a map into resources for test, it work fine
It must be a loop problem, that after some loop, send a overflow point to malloced memory as direction to memmove.
- Mon Sep 14, 2009 2:37 am
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 16
- Replies: 11
- Views: 24460
Re: Bugs on 0.6.0. alpha 16
another bug found. /:^}
When wheel on Menu, build menu, then try wheel on main area, the wheel some time didn't work, some time be slow.
When wheel on Menu, build menu, then try wheel on main area, the wheel some time didn't work, some time be slow.
- Mon Sep 14, 2009 2:30 am
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27446
Re: cmake 2.6.4 cannot configure sources
yours work well.
That problem can be a users problem, /:^]
That problem can be a users problem, /:^]
- Sun Sep 13, 2009 7:37 pm
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
just goto sleep.
What also need for point this damn problem ? /:^]
What also need for point this damn problem ? /:^]
- Sun Sep 13, 2009 7:35 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 16 for win32
- Replies: 3
- Views: 13709
Re: TA3D 0.6 alpha 16 for win32
/:^}
It was!
Step by step it coming!
It was!
Step by step it coming!
- Sun Sep 13, 2009 7:33 pm
- Forum: Help / Aide
- Topic: starting game problem
- Replies: 5
- Views: 10936
Re: starting game problem
you just need copy all hpi to TA3D folden then all fine. /:^]
- Sun Sep 13, 2009 6:29 pm
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
oh bad, it still crash.
I think that big func can beyong
"TA3D:UTILS::RealFSE" class
or
"TA3D:UTILS::ArchiveE" class
the 5rd func or nearly
/:^|
I think that big func can beyong
"TA3D:UTILS::RealFSE" class
or
"TA3D:UTILS::ArchiveE" class
the 5rd func or nearly
/:^|
- Sun Sep 13, 2009 5:56 pm
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
/:^]
Does it fixed on alpha 16?
Does it fixed on alpha 16?
- Sun Sep 13, 2009 9:42 am
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
no, it still crashed, on alpha 15(r2040) on the execable bin, that most interrelated string is ".bak" the most nearly code look like this aLocalStruct= { element0, element1, unsigned int element2, element3, element4..... }; unsigned int direction; if (0>=(direction= aLocalStruct.element2)) { if (! a...
- Sat Sep 12, 2009 7:09 pm
- Forum: coding / développement
- Topic: v0.6 for OS X : Disk image available
- Replies: 5
- Views: 10640
Re: v0.6 for OS X : Disk image available
/:^}
Didn't know...
That spring be best game on linux, TA3D be best game on OS X...
Didn't know...
That spring be best game on linux, TA3D be best game on OS X...
- Sat Sep 12, 2009 7:04 pm
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
For that quit game crash, also crash on same code 0023D260 06F5F51D ASCII "\objects3dSarmbeac.3do-Base-0.tex" 0023D264 00000027 0023D268 00000026 0023D26C 0051BDD7 返回到 ta3d.0051BDD7 来自 <jmp.&msvcrt.memmove> 0023D270 0A673FD8 ASCII "cache\objects3dScorgant.3do.dat" 0023D274 0A673FE0 ASCII "jects3dSco...
- Sat Sep 12, 2009 6:22 pm
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
This is the stack when a campaign crash 0023DDA0 015695D3 ASCII "ussian.po" 0023DDA4 00000026 0023DDA8 00000014 0023DDAC 0051BDD7 返回到 ta3d.0051BDD7 来自 <jmp.&msvcrt.memmove> 0023DDB0 015E7FD8 ASCII "languages\spanish.ponguages\spanish.po" 0023DDB4 015E7FEA ASCII "ponguages\spanish.po" look like a poi...
- Sat Sep 12, 2009 6:03 pm
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
straight open the single play on menu, then select campaign, then core-> play on hard, then start before audio finshed, it crashed And another old problem, /:^| feel sorry for this, well. I meet crash when quit game. That tables still white on my system... [Sun Sep 13 02:00:49 2009] [infos] *** Welc...
- Sat Sep 12, 2009 5:55 pm
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Re: Crash when try to play a campaign
and oh this is great! Just need fix some small bug for normal multi-play. some apparent bad: The comare be lock on comm when used ctrl+c to single select comm, it need press T once for unlock on comm And the when hold shift on, the other keyboard press be ignore, this make some problem when qucikly ...
- Sat Sep 12, 2009 5:40 pm
- Forum: Tests
- Topic: Crash when try to play a campaign
- Replies: 15
- Views: 27934
Crash when try to play a campaign
The things I done was: keep the old TA3D's setting folden. And put that one on alpha 15's root. When I open the option, it's all fine, some new things show up. Then goto try a campaign, it crashed, The out is short, didn't know what' that mean /:^| [Sun Sep 13 01:35:47 2009] [infos] *** Welcome to T...
- Sat Sep 12, 2009 10:19 am
- Forum: coding / développement
- Topic: v0.6 for OS X : Disk image available
- Replies: 5
- Views: 10640
Re: v0.6 for OS X : Disk image available
yeah
What I mean was "Does OS X compete to Winows/ linux?", or it's a syetem like MAC at now..
That I remeber the OS X work for PC-power or some nearly mainframe, so a fully support for OS X maybe don't have a lager PC users group.
What I mean was "Does OS X compete to Winows/ linux?", or it's a syetem like MAC at now..
That I remeber the OS X work for PC-power or some nearly mainframe, so a fully support for OS X maybe don't have a lager PC users group.
- Fri Sep 11, 2009 12:48 pm
- Forum: coding / développement
- Topic: v0.6 for OS X : Disk image available
- Replies: 5
- Views: 10640
Re: v0.6 for OS X : Disk image available
Good job~
A question of OS X, does that a system like linux/windows? I mean, is its mojar consideration X86?
A question of OS X, does that a system like linux/windows? I mean, is its mojar consideration X86?