Search found 742 matches
- Thu Jun 04, 2009 8:20 pm
- Forum: Tests
- Topic: Map And some confused code
- Replies: 4
- Views: 9050
Re: Map And some confused code
I didn't know why, but switchFix 1.7b got a Wrong Arm commander, I had try to search the bug, but all look like work well.
- Thu Jun 04, 2009 7:51 pm
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 116452
Re: AI scripts
Well, Ths for "virtually keep all the required Lua data in the unit structures"! I'm used areaunits like this: AreaUnits (nx, ny, sx, sy, Type, playerID) That return a list like return of get_unit_list, limit inrectangle(The upper left corner (nx, ny), The lower right corner (sx, sy)) and limit in B...
- Thu Jun 04, 2009 7:36 pm
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 116452
Re: AI scripts
Yep, C++ couldn't dynamic alter struct. So, add a unitGroupIDlist in lua for this, and got spec GroupID from that list when check the spec unit.Ths for tip. And Infact I didn't think GroupId embed in cpp UnitStruct, it duo to all GroupID architecture work in lua. When the addtion(like UnitGroupId_Li...
- Thu Jun 04, 2009 7:24 pm
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
Ofuuuuuuuuuuuuu, Sigh...
The FU moving made a lots of trouble.
We need write some Documentations, lots of new things hadn't bewrite.
The FU moving made a lots of trouble.
We need write some Documentations, lots of new things hadn't bewrite.
- Thu Jun 04, 2009 9:22 am
- Forum: Map features
- Topic: Features Texture
- Replies: 13
- Views: 30833
Features Texture
Got one guy to help in features, but no texture
I remeber 3DMeditor II beable generate some simple texture for feature.Then, could this work?
That mean got some 3Dmodels without texture, how can we do in next?
I remeber 3DMeditor II beable generate some simple texture for feature.Then, could this work?
That mean got some 3Dmodels without texture, how can we do in next?
- Thu Jun 04, 2009 9:18 am
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 116452
Re: AI scripts
And a question, is all query to same unit control the same struct in lua?
For example, asked a Unit's data, then add a data Group into this unit's data(used lua).Next time list All AI's units, then check this Group data out, will it worked?
For example, asked a Unit's data, then add a data Group into this unit's data(used lua).Next time list All AI's units, then check this Group data out, will it worked?
- Thu Jun 04, 2009 8:15 am
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 116452
Re: AI scripts
:o Is I wrong? I remeber there a API named "AreaUnits" or someother, for got a section's units, but I couldn't seek it in lua_prototypes.Fount this when writing a wapper, beable to got spec units in area, that Got spec player/weapon/etc unit in a area. :shock: I had used this API sometimes, but didn...
- Thu Jun 04, 2009 6:42 am
- Forum: Tests
- Topic: Map And some confused code
- Replies: 4
- Views: 9050
Map And some confused code
Crash due to load map Weight (game load)/mimamap(seleceting map)/ feature Numbers (game load) And in the Sidedata.cpp, will this worked when load mod? It will replace ta3d.mod's set, or am I wrong? TDFParser mod_parser( "ta3d.mod", false, false, false, false ); unit_ext = mod_parser.pullAsString( "M...
- Thu Jun 04, 2009 6:22 am
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
Well, I found that didn't had a good place to upload, if upload in China, it may cause a trouble net for others. And in other places, I didn't had site to keep long times :( But you can test the starmoon's ftp at now, try to download TAAC/ta33a, that was China net speed, if worked I will asked him t...
- Thu Jun 04, 2009 6:17 am
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 116452
Re: AI scripts
Good job! AI keep going. Infact it was unpossable to using got len for each unit. AI control group by 2 reason : nearly enemy Num, Main units need(That random some units for conside, never outside 3). And If it was cost too muck CPU, how about separate to more times? Got 200 units' path per second, ...
- Wed Jun 03, 2009 10:18 am
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 116452
Re: AI scripts
Unit data should show these things, also BuildTime BuildPower And these 2 API really need at now: Got the length that one unit move to somewhere. Build a thing in some Frame, I think TA3D own builder AI is enough for selecet portion Location, thus AI just need move Builder and order Builder build so...
- Wed Jun 03, 2009 9:36 am
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
Does include ta3d.mod into HPI folden?
Somethings done
And that's eazy to suppent rar, there are a free software "unrar.exe" include in all winRar
Somethings done
And that's eazy to suppent rar, there are a free software "unrar.exe" include in all winRar
- Tue Jun 02, 2009 7:09 pm
- Forum: Suggestion
- Topic: Ideas!
- Replies: 4
- Views: 9394
Re: Ideas!
Got one guy that more trouble than me, hehe.
Interesting idea, throw some Krogs will be better /:^]
Interesting idea, throw some Krogs will be better /:^]
- Tue Jun 02, 2009 7:08 pm
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
Yep...
And something to fix.
English version web link to Française web, it will changed when press the ID of mod.
- Tue Jun 02, 2009 7:02 pm
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
All in one single HPI folden?Or just a archive?
I had add some archive, if there should be HPI folden, I will change it in tomorrow.(Need time to upload, but now is 3:00am)
I had add some archive, if there should be HPI folden, I will change it in tomorrow.(Need time to upload, but now is 3:00am)
- Tue Jun 02, 2009 2:51 pm
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
gok131
swtfix17b2
ta33aCN
TABA1E
taPack131
I had made those pack for test.
swtfix17b2
ta33aCN
TABA1E
taPack131
I had made those pack for test.
- Tue Jun 02, 2009 5:23 am
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
Time to upload ta33a and taac.
Well, There some units 3rd pack, I think upload these pack in ftp is better. May they upload to ta3d ftp?
Well, There some units 3rd pack, I think upload these pack in ftp is better. May they upload to ta3d ftp?
- Mon Jun 01, 2009 12:15 pm
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
I just meet some wrong Comm, that due to wrong gamedata.Check out
- Mon Jun 01, 2009 7:43 am
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
And a important thing,Mod files should cover OTA files,or some weird bug come out.
- Mon Jun 01, 2009 6:46 am
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 32233
Re: online mod repository
Well,I already collected about 30 mods /:^]
- Sun May 31, 2009 5:57 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 packages available
- Replies: 5
- Views: 11123
Re: TA3D 0.5.4 packages available
So,it was useful in MAC?
I will call some guy test it. /:^]
I will call some guy test it. /:^]
- Sat May 30, 2009 8:12 pm
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 38739
Re: Effectively use Ta3D::String
Good job!good job man!
Cool!
I couldn't say that the tone!Your job just made me pop to LOOOOL from very MAD( with some helpless guy).
Cool!
I couldn't say that the tone!Your job just made me pop to LOOOOL from very MAD( with some helpless guy).
- Sat May 30, 2009 8:08 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 packages available
- Replies: 5
- Views: 11123
Re: TA3D 0.5.4 packages available
Suppent!
- Sat May 30, 2009 8:02 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 packages available
- Replies: 5
- Views: 11123
- Sat May 30, 2009 1:53 pm
- Forum: Map features
- Topic: I will try to list all need re-do features in here
- Replies: 11
- Views: 28452
Re: I will try to list all need re-do features in here
ok,got it.TA3d be playable in CC with OTA data.I'll try some multi game
And a small Request for 3DMeditor,remeber the last folden /;^]
And a small Request for 3DMeditor,remeber the last folden /;^]
- Sat May 30, 2009 1:50 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47003
Re: RenderSky made Horizon trouble
When change mod,cache be total clean up,if not,it trouble some factory's start build.And some ugly bug come out due to OLD mod's file.
And in the command console,the NumLock down's enter should be enter but not "CR"
This is part of human feel.But I forgot where I post that topic
And in the command console,the NumLock down's enter should be enter but not "CR"
This is part of human feel.But I forgot where I post that topic
- Fri May 29, 2009 7:21 pm
- Forum: Map features
- Topic: I will try to list all need re-do features in here
- Replies: 11
- Views: 28452
Re: I will try to list all need re-do features in here
:( Found that how fool I was.All features show in Map editor. But just meet small confused in TA3D Model,I remeber we had own models but without textures.Now the van making EXC2.0 Thus got another choose?Or it resolve the problem of medols?I just confused in that miss textures(Remeber the work of us...
- Fri May 29, 2009 7:11 pm
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 38739
Re: Effectively use Ta3D::String
Is it helpful in load time?
I just want a simple addtion,when crashed,loged the crash Eip,that the "pointer code",it will make bug fix eazyly.
I just want a simple addtion,when crashed,loged the crash Eip,that the "pointer code",it will make bug fix eazyly.
- Fri May 29, 2009 9:49 am
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 38739
Re: Effectively use Ta3D::String
Code: Select all
someStringVector[i] = someStringVectorThatDoesNotAppearToBeTheSame[e];
But I didn't found the EIP in log when crash.
- Fri May 29, 2009 9:40 am
- Forum: café
- Topic: WAW,Finshed QucikKey ,back to AI
- Replies: 0
- Views: 10452
WAW,Finshed QucikKey ,back to AI
Talk for talk,post for post.Just a topic,nothing.
- Wed May 27, 2009 6:31 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47003
Re: RenderSky made Horizon trouble
Ya!Cool,can't wait for 0.6 beta. Well.Work based on the degree of need. I attempt to list of player wanted: Play together as TA,this is a special feel,no word to show my feel,but just know.I come in TA3D cause TA feel :P Found TA3D more eazyly,I must help in this. Enter group, very easy.Done. etc,ju...
- Tue May 26, 2009 7:34 pm
- Forum: coding / développement
- Topic: Compilation modes
- Replies: 3
- Views: 7790
Re: Compilation modes
Yep!0.6.* is milestones!
These days meet a dizzy,slow down TOTALA.EXE's addtion work.And may a beta AI come out when 0.6 release version achieve.
These days meet a dizzy,slow down TOTALA.EXE's addtion work.And may a beta AI come out when 0.6 release version achieve.
- Tue May 26, 2009 7:03 am
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47003
Re: RenderSky made Horizon trouble
a.JPG This is feature-build.It saw better when turn left and look at 30° b.JPG Surely these are simply to fix,but they also should be found. :) And a seggsion,when meet a unknow scripter tag,just miss its,and run the other. GOK mod's armpika meet a interesting problem,at the previous,Mine touch sho...
- Tue May 26, 2009 6:51 am
- Forum: coding / développement
- Topic: Compilation modes
- Replies: 3
- Views: 7790
Re: Compilation modes
So, 0.54 is nearly.
What's the main thing that 0.54 do?
What's the main thing that 0.54 do?
- Mon May 25, 2009 8:11 am
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47003
Re: RenderSky made Horizon trouble
No help in build-feature,wait for 3d map features.I had asked some guy to made 3D features. But now,there are a more nealy to-do,the camera shouldn't into land or feature,It should just move in air and water... And a interesting wrong of ground(found this from land texture),do you remeber the units ...
- Sun May 24, 2009 4:58 pm
- Forum: Online games / Parties en ligne
- Topic: Online games
- Replies: 13
- Views: 35256
Re: Online games
game.game, consult a time
- Sun May 24, 2009 4:56 pm
- Forum: Suggestion
- Topic: Human
- Replies: 1
- Views: 5824
Human
Well,game paused when open menu,it's great set,but it keep pause when leave menu from help page.And must open ESC-menu then unpause game. And some other details, show "press any key to direct into main menu" when in that screen before main menu printf a text when freecom-type changed. asked player s...
- Sun May 24, 2009 4:45 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47003
Re: RenderSky made Horizon trouble
What's the most like TA's set?
I could find a angle that looked there dragon teeth map features in turely appearance.
- Sun May 24, 2009 4:21 pm
- Forum: coding / développement
- Topic: GLView, to see all OpenGL extensions supported by your video
- Replies: 2
- Views: 6630
Re: GLView, to see all OpenGL extensions supported by your video
I didn't got more infomation by this tool without something already know.I just know the my video suppent all opengl2.0 and couldn't suppent opengl3.0, /:^] But surely useful for you good man. And I think we should initialize set by User's system.It cost long time to start load file when change the ...
- Sat May 23, 2009 6:45 pm
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 38739
Re: Effectively use Ta3D::String
Really good advice.
But how to imporve lua?What can I do...
But how to imporve lua?What can I do...
- Fri May 22, 2009 2:16 pm
- Forum: coding / développement
- Topic: Bazaar
- Replies: 4
- Views: 8881
Re: Bazaar
Ta demo used TA engine to play demo,But these packets can be analyzed I will do that after AI, /:^] use the network sync code (even in single player mode) to record all sync packets and then play them in a game without user interaction. Really Great!Do that! I'm doing a TA analyzed for no-cd music a...
- Fri May 22, 2009 9:43 am
- Forum: coding / développement
- Topic: Bazaar
- Replies: 4
- Views: 8881
Re: Bazaar
K.Thus beable write a own code to replay demo without distributing any copyright
Linux demo's replay?
I am not very clear in this.TA3D had own replay system in linux?Or linux TA3D could replay some OTA demo?
Linux demo's replay?
I am not very clear in this.TA3D had own replay system in linux?Or linux TA3D could replay some OTA demo?
- Fri May 22, 2009 7:26 am
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 116452
Re: AI scripts
I'm intereting in game script,also.
It was same as AI,but more simple,I enjoy in played some crazy script game with mod,such as defence 10000 comm charge,use hignest units fight with 100 krogs.
- Fri May 22, 2009 7:22 am
- Forum: coding / développement
- Topic: Bazaar
- Replies: 4
- Views: 8881
Bazaar
Could TA3D play with TA?
I'm talk about copyright.
Found that tademo just saved TA's packet and send them when replay.Thus we need research TA's packet,I can do that(good at debug, /:^] ),but as well as other stuff,Could we include these thing(ta packet's resolve) in install?
I'm talk about copyright.
Found that tademo just saved TA's packet and send them when replay.Thus we need research TA's packet,I can do that(good at debug, /:^] ),but as well as other stuff,Could we include these thing(ta packet's resolve) in install?
- Thu May 21, 2009 5:42 pm
- Forum: Suggestion
- Topic: AI scripts
- Replies: 52
- Views: 116452
Re: AI scripts
I find TA3D default AI work very good to order con(construction, I used to shortening)build in the vicinity, such as hold metal cheers very much affected by A API like this: ConBuildType/StartBuild/StopBuild/, con build a list of units in the vicinity, when AI want hold some section, just send cons ...
- Thu May 21, 2009 5:27 pm
- Forum: Suggestion
- Topic: bbs.ta3d.org
- Replies: 4
- Views: 9184
Re: bbs.ta3d.org
well,bbs mean community or forums.like bbs.csdn.net / bbs.taclub.net/etc
And it was shorter than forum,
And it was shorter than forum,
- Wed May 20, 2009 7:15 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 has been tagged
- Replies: 9
- Views: 15410
Re: TA3D 0.5.4 has been tagged
It was great to dead in this time,or called preparation in fix.
Seeked bug is good news
Seeked bug is good news
- Wed May 20, 2009 7:14 pm
- Forum: Suggestion
- Topic: bbs.ta3d.org
- Replies: 4
- Views: 9184
Re: bbs.ta3d.org
surely.
But bbs.ta3d.org looked more simple, /:^]
But bbs.ta3d.org looked more simple, /:^]
- Wed May 20, 2009 5:30 pm
- Forum: coding / développement
- Topic: Bazaar
- Replies: 7
- Views: 13944
Re: Bazaar
Could bazaar use svn's log?
Yes then just bold try.
Yes then just bold try.
- Wed May 20, 2009 5:20 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 has been tagged
- Replies: 9
- Views: 15410
Re: TA3D 0.5.4 has been tagged
I hadn't a Mac,thus couldn't help in test OS X package
Wait for Win package,and may linux
Wait for Win package,and may linux