Search found 146 matches

by MattyWS
Wed Nov 10, 2010 9:26 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2707
Replies: 9
Views: 7136

Re: TA3D 0.6 beta r2707

Hmm.. odd, I'm saving it with 32-bit selected.. Maybe you could do it for me.
by MattyWS
Wed Nov 10, 2010 6:41 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2707
Replies: 9
Views: 7136

Re: TA3D 0.6 beta r2707

http://www.tauniverse.com/forum/attachm ... 1289414655 fixed cam off/on images if you didn't get round to it.
by MattyWS
Tue Nov 09, 2010 7:45 pm
Forum: Textures
Topic: New sky textures
Replies: 7
Views: 5962

Re: New sky textures

by MattyWS
Tue Nov 09, 2010 2:52 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 12936

Re: 3DMEditor2 alpha 8 for windows

Nope, nothing to do with drivers and my graphics card is a very up to date one at that.
by MattyWS
Tue Nov 09, 2010 2:12 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 12936

Re: 3DMEditor2 alpha 8 for windows

I thought my card was up to date but I'll update it and try again.
by MattyWS
Mon Nov 08, 2010 11:04 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 12936

Re: 3DMEditor2 alpha 8 for windows

I got the stupid program to show up but I had to set it to display in 256 colours and even then it crashes when I try to load a model. Any idea?
by MattyWS
Mon Nov 08, 2010 1:15 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 12936

Re: 3DMEditor2 alpha 8 for windows

I try from anywhere with all permissions allowed, running as admin and all it does is show up in processes in the task manager for a moment then vanishes again, even tried running it in program files (x86). My system specs are below: 4GB RAM AMD Phenom II x4 955 processor (quad core 3.2ghz) Geforce ...
by MattyWS
Sun Nov 07, 2010 1:32 pm
Forum: Textures
Topic: New sky textures
Replies: 7
Views: 5962

Re: New sky textures

Done! Images were large in file size so i had to make them smaller, just ask me if you wish to have the full size images. I couldn't really do much with space skies so one of the images is there 4 times, you don't need to replace all of them if you don't want to. :) http://www.box.net/files#/files/0...
by MattyWS
Sun Nov 07, 2010 12:55 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 12936

Re: 3DMEditor2 alpha 8 for windows

Well how did you go about installing it? I mean did you put the files somewhere or can you just run it out of any folder? :S The faster I get this working, the faster I can replace tree's
by MattyWS
Fri Nov 05, 2010 3:52 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 12936

Re: 3DMEditor2 alpha 8 for windows

I'm having an issue, when I try to run the program it just doesn't show up at all, it's just not there. Is there any specific place I need to put the files?
by MattyWS
Fri Nov 05, 2010 2:29 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2707
Replies: 9
Views: 7136

Re: TA3D 0.6 beta r2707

On another note I saved the two camera mode icons in 24-bit not 32. So if you have any minor issue, that's probably why. And wtf at the arrow and circle images, so hard to edit without problems. :o
by MattyWS
Wed Nov 03, 2010 12:37 am
Forum: Suggestion
Topic: Unused code: Solar diversity
Replies: 7
Views: 7672

Re: Unused code: Solar diversity

growing tree's would have been silly but it's animations are still present in ota files.
by MattyWS
Wed Nov 03, 2010 12:21 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2707
Replies: 9
Views: 7136

Re: TA3D 0.6 beta r2707

Np, if you have any other requests I can do it, for now I'm working on an easy way to convert those tree's to ta3d without texture problems.
by MattyWS
Tue Nov 02, 2010 2:15 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2707
Replies: 9
Views: 7136

Re: TA3D 0.6 beta r2707

I got some improved images for you for next release (you can judge if you think they're improved or not, I will use them on mine whatever you do. :P)

http://www.tauniverse.com/forum/attachm ... 1288707389
by MattyWS
Fri Oct 22, 2010 10:27 pm
Forum: Suggestion
Topic: Quite a nice thread on TAU
Replies: 2
Views: 5524

Re: Quite a nice thread on TAU

Bump. :P
by MattyWS
Wed Jun 09, 2010 10:48 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 12473

Re: TA3D 0.6 beta 13 for win32

On second thought this would cause bugs.. There has to be some way of getting a smoother flight from aircrafts...
by MattyWS
Tue Jun 08, 2010 10:16 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 12473

Re: TA3D 0.6 beta 13 for win32

Well I noticed in metal maps I tend to get the "send/dont send" error report and it crashes the game. sometimes this happens mid-game and sometimes right after loading the map. Well in the current state, aircrafts are rather sucky looking, they're all jittery when the height map goes bumpy. Is there...
by MattyWS
Mon Jun 07, 2010 11:45 pm
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 14387

Re: Creating 16 bit maps for TA3D

Bridges in TA are impossible unless it's part of the height map. Because OTA didn't allow units to use models as a 'ground' to walk on. I'm hoping theres a possible way with your engine, to allow me to make models of bridges in the maps. Even platforms that units can stand on.
by MattyWS
Mon Jun 07, 2010 9:30 pm
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 14387

Re: Creating 16 bit maps for TA3D

So whats up with this anyways? I want to make some maps! Another thing to consider really is the ability to use models to create bridges and the like. Not sure how much of that is to do with xpoy though. :)_
by MattyWS
Mon Jun 07, 2010 9:24 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 12473

Re: TA3D 0.6 beta 13 for win32

Awesome, Thanks :)

On another note it seems metal maps have always been buggy, not just in this beta (haven't tried in this beta actually..) I'm gunna go ahead and say it's either the skybox or the features, because what else can it be?
by MattyWS
Mon Jun 07, 2010 6:15 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 12473

Re: TA3D 0.6 beta 13 for win32

Is it possible to make aircrafts fly at their set altitude based on the water level height or something similar to that so that aircrafts have a smooth flight (as if they were flying on a completely flat map). It doesn't have to be the water level, even the average height or something, just would be...
by MattyWS
Mon Jun 07, 2010 12:50 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 12473

Re: TA3D 0.6 beta 13 for win32

'This application has failed to start because libgcc_s_dw2-1.dll was not found. Reinstalling the application may fix the problem.'

Got that error when trying to fun it, but may be down to me. Anything to do with a mistake on your half?
by MattyWS
Mon Jun 07, 2010 12:42 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 12473

Re: TA3D 0.6 beta 13 for win32

Nice, does this include the gui I put together? :D Also whats a Google sparsehash?

Another note, before I try myself, do aircrafts fly at a height based on the height map?
by MattyWS
Wed May 26, 2010 2:27 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 8900

Re: TA3D 0.6 beta 12 for win32

http://www.box.net/shared/38m8rnqnrp

Replace files with this and it should all be fine. A note though, the loading menu is glitched in-game, nothing to do with me, it is an engine bug which bugs the hell outa me. :P
by MattyWS
Mon May 24, 2010 11:13 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 8900

Re: TA3D 0.6 beta 12 for win32

Done all, uploading soon but sorting files out. Oh and btw great improvement from beta 10 :P love the smooth scrolling around the map compared to 10. One thing that bugs me is strategic zoom is misty as if you're far away, and although that's a nice visual effect, it's no good for strategic zoom, yo...
by MattyWS
Mon May 24, 2010 12:50 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 8900

Re: TA3D 0.6 beta 12 for win32

I can tell you one thing though, the reason for some of the white backgrounds was due to me being lazy and using beta version 10 rather than updating through 11 and 12. :P Just got 12, must say it's nicer gameplay. Only thing, it crashed on the excess II mod with fixed camera angle, crash was about ...
by MattyWS
Sat May 22, 2010 11:12 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 8900

Re: TA3D 0.6 beta 12 for win32

Thats odd, in mine, the places you say are white backgrounds have the mdrn background image displayed instead of my own.. Not sure about that one but i'll look into it. The loading screen was jpeg before, how come it affects mine? I see the missions spanning part, I forgot to check it in-game I shal...
by MattyWS
Sat May 22, 2010 8:52 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 8900

Re: TA3D 0.6 beta 12 for win32

So is there anything I need to fix? Make a short list. :)
by MattyWS
Fri May 21, 2010 3:08 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 8900

Re: TA3D 0.6 beta 12 for win32

http://www.box.net/shared/6ymq4z90if


Finished. :) Let me know if there are any bugs.
by MattyWS
Mon May 17, 2010 6:25 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 12 for win32
Replies: 14
Views: 8900

Re: TA3D 0.6 beta 12 for win32

I have almost finished. I only have 3 more menu's to finish, then all those team buttons (all those small squares with shapes on) then need to perfect the loading bar (which I still need some guidance with, then comes the easy but not fun part of editing all the text files renaming everything to som...
by MattyWS
Thu Apr 29, 2010 10:56 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 11610

Re: Guardian : work in progress

Just windows xp professional
by MattyWS
Thu Apr 29, 2010 10:20 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 11610

Re: Guardian : work in progress

Dowloaded it, tried to open the .exe, error, then put it in the TA3D folder with the game and still got the error.
by MattyWS
Thu Apr 29, 2010 8:11 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 11610

Re: Guardian : work in progress

I tried that one, get a *send/dont send* error
by MattyWS
Thu Apr 29, 2010 7:40 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 11610

Re: Guardian : work in progress

Where can I get 3DMeditor2? :o
by MattyWS
Thu Apr 29, 2010 4:53 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 11610

Re: Guardian : work in progress

No where near done yet but I think I'm making some progress.

Working on perfecting flares and also remaking the menu GUI too.
by MattyWS
Thu Apr 29, 2010 2:58 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 99093

Re: Lasers!

How are things coming along?
by MattyWS
Sun Apr 25, 2010 4:59 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 99093

Re: Lasers!

Another thing you have yet to consider it flares from the guns, they can be sprite based too now. No need for any special effects, just make sure they look bright.
by MattyWS
Sat Apr 24, 2010 12:26 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 11610

Re: Guardian : work in progress

Please don't use that texture. :P Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me. :P
by MattyWS
Sat Apr 24, 2010 11:12 am
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 99093

Re: Lasers!

Ah, in such a case then I made this image too, laser with head and tail. If you want to make it shorter you only need to cut part of the middle out. :)
by MattyWS
Fri Apr 23, 2010 9:13 am
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 99093

Re: Lasers!

Looks brilliant! apart from the laser has a shadow. :P

How is the way you suggested different from the original plan? Unless you mean to make the head and tail all in one image?
by MattyWS
Thu Apr 22, 2010 9:02 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 99093

Re: Lasers!

How goes the progress? Want me to make some quick head and tail for it along with an alpha map image?
by MattyWS
Tue Apr 20, 2010 10:59 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 99093

Re: Lasers!

I attached some quick images below for you to play with
by MattyWS
Tue Apr 20, 2010 10:35 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 99093

Re: Lasers!

Indeed texture with an alpha channel would work perfectly Left and right would be convenient, by adding head and tail you mean another small image attached to each end correct? Easily enough done, and repeating the middle image would be great, this way you can choose how long it is by choosing how m...
by MattyWS
Tue Apr 20, 2010 7:19 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 99093

Lasers!

Change them, basically. I suggest the spring way, using sprites (images) to make the lasers look cooler, they also don't look like lasers in TA3D at the moment, they look dull. They need to be lighter rather than coloured stretched blobs. I made an example of what I mean with two of my own home made...
by MattyWS
Sat Jan 23, 2010 12:52 pm
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 275727

Re: my attempt to re-create OTA Urban stuff..

If you head over to this site you can find all the textures you need for models like this.

http://www.filterforge.com/filters/ if you click by category it makes things easier, and there's thousands of good stuff there. All tile able.