Search found 79 matches

by slogic
Sat Jan 09, 2010 8:05 pm
Forum: Tests
Topic: Bug in Beta1
Replies: 41
Views: 35792

Re: Bug in Beta1

Beta 2 crashed under Windows 7 right before the game start. Here is callstack i got from Visual Studio. I know it is far from perfect. May help anyway. TA3D logs say nothing about crash.
by slogic
Sat Jan 09, 2010 3:26 pm
Forum: Help / Aide
Topic: How can i tell TA3D to use resources from removable drive?
Replies: 3
Views: 3699

Re: How can i tell TA3D to use resources from removable drive?

Yep, i made it.

File: $(TA3D)/settings/ta3d.cfg
Key name: "Resource Paths"

Thanx.
by slogic
Sat Jan 09, 2010 3:06 pm
Forum: Suggestion
Topic: Is it possible to replace faq.html with wiki?
Replies: 12
Views: 14928

Re: Is it possible to replace faq.html with wiki?

Year, main help page is bad formatted. Hard to read. Should be updated too.
by slogic
Sat Jan 09, 2010 3:04 pm
Forum: Help / Aide
Topic: Are unit healthbars implemented?
Replies: 21
Views: 12739

Re: Are unit healthbars implemented?

Make it compatible at least for WIN platform, please. For *NIX & others platforms make whatever you want. They have never had native OTA binary.
by slogic
Fri Jan 08, 2010 8:47 pm
Forum: Help / Aide
Topic: How can i tell TA3D to use resources from removable drive?
Replies: 3
Views: 3699

How can i tell TA3D to use resources from removable drive?

How can i tell TA3D to use resources from removable drive?
by slogic
Fri Jan 08, 2010 8:33 pm
Forum: Suggestion
Topic: Is it possible to replace faq.html with wiki?
Replies: 12
Views: 14928

Is it possible to replace faq.html with wiki?

I like to update FAQs. So is it possible to replace http://ta3d.org/help/faq.html with wiki page? Or even postprocess http://trac.ta3d.org/wiki/FAQ output to http://ta3d.org/help/faq.html and allow Trac users to edit FAQ?
by slogic
Fri Jan 08, 2010 8:15 pm
Forum: Help / Aide
Topic: Are unit healthbars implemented?
Replies: 21
Views: 12739

Re: Are unit healthbars implemented?

By the way, what's wrong with "~" key? It breaks TA3D main idea to make fully compatible TA but in 3D.
by slogic
Wed Dec 23, 2009 10:13 pm
Forum: Help / Aide
Topic: Can't register on trac
Replies: 3
Views: 7634

Can't register on trac

Can't register on trac. I see no register link.
by slogic
Sun Sep 27, 2009 4:51 pm
Forum: Help / Aide
Topic: Are unit healthbars implemented?
Replies: 21
Views: 12739

Re: Are unit healthbars implemented?

zuzuf, may be it is easier for you to make my inputs right into the Trac next time?
by slogic
Sun Sep 27, 2009 4:48 pm
Forum: Suggestion
Topic: Don't allow cursor move outer window borders during the game
Replies: 16
Views: 18396

Re: Don't allow cursor move outer window borders during the game

thanks! by the way, i recalled how this feature is officially called: clip mouse cursor in a window. :)
by slogic
Fri Sep 25, 2009 8:17 pm
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 28381

Re: TODO list

Guilty, i played SC in multiplayer mode. But i never thought about stopping the process & continuing it later.
by slogic
Fri Sep 25, 2009 8:08 pm
Forum: Suggestion
Topic: Don't allow cursor move outer window borders during the game
Replies: 16
Views: 18396

Re: Don't allow cursor move outer window borders during the game

Windowed mode is mostly for debug purposes, so locking mouse is not the point rignt now. Mouse fixing can be add as option later. LOL, because this is my lovely mode cause i can combine it with my job, icq consulting & just controlling what happens else on the desktop :) Also i've read the same req...
by slogic
Fri Sep 25, 2009 3:55 pm
Forum: coding / développement
Topic: TODO list
Replies: 26
Views: 28381

Re: TODO list

*implement loading/saving multi player games (almost done)
How is that?? Loading/saving is for campaigns only. Or are you really talking about making a pause in multi-players game then continuing it later?
by slogic
Fri Sep 25, 2009 3:32 pm
Forum: Announcements / Annonces
Topic: There will be a TA3D section on tauniverse
Replies: 4
Views: 7408

Re: There will be a TA3D section on tauniverse

There was a really usefull comment by [b]gamma[/b]: to post news about TA3D progress in tauniverse news. I don't see any hosting privileges at TAU instead of one: money economy for zuzuf.
by slogic
Fri Sep 25, 2009 3:22 pm
Forum: Suggestion
Topic: wish list for TA3D 0.6.0
Replies: 43
Views: 83417

Re:

We should think about the best fitted way to rotate - maybe holding mouse button, maybe add some key... I vote for mouse :) I prefer with "[" & "]" keys. Anyway this feature is low priority because we was living too long without this feature in OTA. Also as was mentioned earlier this could be "fixe...
by slogic
Fri Sep 25, 2009 3:11 pm
Forum: Help / Aide
Topic: Are unit healthbars implemented?
Replies: 21
Views: 12739

Are unit healthbars implemented?

I'm sorry i haven't tried the latest 0.6.x alpha, just played a bit with 0.5.4. I wonder, are healthbars implemented? Pressing "~" (tilda) key does nothing for me.
by slogic
Fri Sep 25, 2009 3:03 pm
Forum: Suggestion
Topic: Don't allow cursor move outer window borders during the game
Replies: 16
Views: 18396

Don't allow cursor move outer window borders during the game

In windowed mode don't allow cursor move outer window borders during the game. When a player pressed <Esc> key and dialog popuped then restriction could be removed. This will help players to avoid shouting at the top of one's voice during the battle.
by slogic
Thu Sep 24, 2009 4:17 pm
Forum: Help / Aide
Topic: What's the purpose of TA3D mod?
Replies: 3
Views: 3973

Re: What's the purpose of TA3D mod?

So, currently TA3D is a combination of root folder resources & new ones in /mods/ta3d/ folder. Right? As for "none" mode i think it should be called "default". I know that OTA is a mod itself that is why my first impression of "none" mod was "you just can't play anything". Anyway, this is just a sug...
by slogic
Thu Sep 24, 2009 4:02 pm
Forum: Help / Aide
Topic: What's the purpose of TA3D mod?
Replies: 3
Views: 3973

What's the purpose of TA3D mod?

Tried Version: 0.5.4- (r1819). I'm able to select two mods in configuration: none & ta3d. What is "none"? OTA? And what's TA3D? Is it just a converted stuff (should be in future?) from OTA to speed up loading? I'm confused.
by slogic
Tue May 20, 2008 5:00 pm
Forum: coding / développement
Topic: Are we doomed ?
Replies: 3
Views: 3972

Pity that i recently removed evertything concerning SC after i flew into a rage due to SC's gameplay.
by slogic
Mon May 12, 2008 9:25 am
Forum: coding / développement
Topic: Source code style discussion
Replies: 3
Views: 3846

Ok, clear.

PS. Reading info about Allegro. Too much to read before i can do anything with the source code :/
by slogic
Thu May 08, 2008 3:39 pm
Forum: coding / développement
Topic: Source code style discussion
Replies: 3
Views: 3846

Source code style discussion

Are there any notation rules? I guess no. Class names are in capital letters. Half of comments are in French. I guess if you want internation help they should be strictly in English. Right?
by slogic
Tue May 06, 2008 1:13 pm
Forum: Tests
Topic: 0.5.0 TEST 2: memory crash while starting skirmish play
Replies: 3
Views: 3908

Yep, this helped (reducing quality; i did not clear the cache dir). Nanosprays still invisible. I can't add no unit to already selected group holding SHIFT key & selecting new one. In free cam mode i can rotate camera so i look vice-verse in vertical plane (i.e. legs up) :) The most irritating bug i...
by slogic
Tue May 06, 2008 12:47 pm
Forum: Tests
Topic: 0.5.0 TEST 2: FBI parsing issues
Replies: 4
Views: 4462

Wow, growng forests would be nice. Pity it was not implemented in OTA.

I guess cantbetransported=1 can be implemented in TA3D cause it is rather clear to understand.
by slogic
Tue May 06, 2008 12:41 pm
Forum: Tests
Topic: 0.5.0 TEST 2: memory crash while starting skirmish play
Replies: 3
Views: 3908

0.5.0 TEST 2: memory crash while starting skirmish play

OS: win2k sp4 CPU: P4 3GHz Mem: ~ 1Gb Video: internal Console log: Allegro: 4.2.2 (2007) AllegroGL version: 0.4.2 OS : Windows 2000 CPU: ??? GenuineIntel -cpuid-x87 FPU-MMX-MMX+-SSE-SSE2-SSE3-cmov FMOD version: 4.14.3 OpenGL informations: vendor: Intel renderer: Intel 865G version: 1.3.0 - Build 4.1...
by slogic
Tue May 06, 2008 10:06 am
Forum: Tests
Topic: 0.5.0 TEST 2: FBI parsing issues
Replies: 4
Views: 4462

0.5.0 TEST 2: FBI parsing issues

ta3d.log: FBI unknown variable: amphibious=1; FBI unknown variable: cantbetransported=1; FBI unknown variable: digger=1; FBI unknown variable: istargetingupgrade=1; FBI unknown variable: moverate1=8; FBI unknown variable: teleporter=1; Tested with TOTALA1.HPI, TOTALA2.HPI & rev31.gp3 data files only.
by slogic
Thu Mar 27, 2008 12:58 pm
Forum: Suggestion
Topic: http://en.wikipedia.org/wiki/Total_Annihilation
Replies: 1
Views: 3099

http://en.wikipedia.org/wiki/Total_Annihilation

I made a little changes at http://en.wikipedia.org/wiki/Total_Annihilation because it had invalid link to current remarkable project ;) If you wish you can extend info about TA3D here: http://en.wikipedia.org/w/index.php?title=TA3D&action=edit&redlink=1 I'm not fluent with english so i would not dar...
by slogic
Thu Mar 27, 2008 11:20 am
Forum: coding / développement
Topic: Priority issues during loading of TA's content
Replies: 1
Views: 2725

Priority issues during loading of TA's content

Long ago in 2002 i was making a tool called Chaos Annihilator, but failed to finish it because i choked with bunch of ideas instead of implementing features step-by-step :) It should be multipurpose tool a-la TA Conflict Crasher but better. Now I wanna back to continue development. So i have couple ...
by slogic
Thu Mar 27, 2008 11:03 am
Forum: coding / développement
Topic: 0.4.2. test 11 bugs
Replies: 29
Views: 15398

Tested the latest version. TA Spring is much advanced but gameplay of TA3D is more original. Also i got a habit to use left click mode instead of strict right click mode in TA Spring. Gameplay rules. So TA3D has a good potential for all the people addicted to classic TA (as me). Here is the list of ...