Search found 68 matches
- Thu Aug 19, 2010 3:51 pm
- Forum: Announcements / Annonces
- Topic: Total Annihilation re-relase for newer windows systems
- Replies: 11
- Views: 32646
Re: Total Annihilation re-relase for newer windows systems
Hi everyone, not only Impulse (http://www.impulsedriven.com/totalannihilation) but now also Gog (http://www.gog.com/en/gamecard/total_anihilation_commander_pack) proposes our drug on the wild ;) and cheaper ! The game contains all the extensions, no DRM, plus the game engine have been modified so th...
- Thu May 27, 2010 2:03 pm
- Forum: Announcements / Annonces
- Topic: Total Annihilation re-relase for newer windows systems
- Replies: 11
- Views: 32646
Re: Total Annihilation re-relase for newer windows systems
I thought this was old news. o_O Not really, there was a few re-edit like "platinum collections" and such but with no work at all on the engine, so it was running so-so on newer systems. Remember TA is a DirectX 3 game ! (or was it 5 ?) I have experienced things like so sound in game, some sound bu...
- Tue May 25, 2010 2:39 pm
- Forum: Announcements / Annonces
- Topic: Total Annihilation re-relase for newer windows systems
- Replies: 11
- Views: 32646
Total Annihilation re-relase for newer windows systems
Seems Atari gets the rights to make a revamped TA to adapt the engine for the newest Windows out there (from XP to Seven)
have a look here :
http://www.impulsedriven.com/totalannihilation
have a look here :
http://www.impulsedriven.com/totalannihilation
- Wed Jan 28, 2009 8:32 am
- Forum: coding / développement
- Topic: SDL port is on its way :)
- Replies: 39
- Views: 47179
- Thu Jan 22, 2009 1:46 pm
- Forum: Suggestion
- Topic: Perspective discussion
- Replies: 25
- Views: 371944
- Thu Jan 22, 2009 1:26 pm
- Forum: Suggestion
- Topic: Perspective discussion
- Replies: 25
- Views: 371944
It sure gives a perfect TA feeling. The distortion / strange geometry on the sides of the screen always bugged me too, but I was waiting that the engine had its rewrites to point this out. Talking about mega-zoom and stuff, since the inspiration is Supreme Commander, you can see that they achieved t...
- Tue Jan 20, 2009 10:18 am
- Forum: coding / développement
- Topic: Optimisation bits and tricks from others
- Replies: 0
- Views: 10116
Optimisation bits and tricks from others
Hi everyone, long time not see ;) I see that the project is moving fast and steady, good do see such progress. Today I ran into an article talking about optimizations that could be a great source of inspiration for all of you literate programmers (that I am not ... alas). Dunno if it will be helpful...
- Thu Jul 10, 2008 7:48 am
- Forum: Help / Aide
- Topic: Le son fait planter le jeu
- Replies: 14
- Views: 21187
J'ai du aussi mettre en manuel le pilote NVidia pour ma GeForce 8800GT sur ma Ubuntu. Le paquet de la distro me donnait écran noir au lancement de X sans possibilité de switcher sur une console visible (noir de chez noir, reboot necessaire), alors qu'une install à partir de l'archive prise sur le si...
- Tue Jun 24, 2008 9:55 am
- Forum: coding / développement
- Topic: New Branch
- Replies: 14
- Views: 22668
- Tue Jun 24, 2008 7:55 am
- Forum: Tests
- Topic: TA3D 0.5.0 TEST 3 Memory Usage - 100 MB per AI?
- Replies: 8
- Views: 15357
- Sun May 18, 2008 12:29 pm
- Forum: coding / développement
- Topic: Are we doomed ?
- Replies: 3
- Views: 8980
Are we doomed ?
GPGnet announces a damn big news !
a mod TA for Supreme Commander meaning you can have all of TA with the SC engine
http://forums.gaspowered.com/viewtopic.php?t=21520
a mod TA for Supreme Commander meaning you can have all of TA with the SC engine
http://forums.gaspowered.com/viewtopic.php?t=21520
- Tue Apr 22, 2008 1:02 pm
- Forum: Help / Aide
- Topic: Game loads fine but crashes when loading levels. help!
- Replies: 20
- Views: 28459
0.4.2
Hey everyone. Yay for the 0.4.2 final :) However the game is not free of little things that hinders the game experience. Here are the thing I noticed (okay, it my own sensations so it is subjective maybe). -in the language selection menu, when you drag the list, but not click on anything then move y...
- Sun Feb 17, 2008 4:29 pm
- Forum: coding / développement
- Topic: progress on 0.4.2
- Replies: 30
- Views: 37082
- Wed Feb 13, 2008 1:03 pm
- Forum: Suggestion
- Topic: Linux binary package
- Replies: 2
- Views: 7817
- Fri Feb 01, 2008 5:34 pm
- Forum: coding / développement
- Topic: Allegro is alive !!
- Replies: 4
- Views: 9505
- Wed Jan 09, 2008 11:42 am
- Forum: Suggestion
- Topic: Building Rotation
- Replies: 14
- Views: 22386
- Sun Dec 16, 2007 2:47 pm
- Forum: Tests
- Topic: Crashes and bugs (20007/12/16 SVN)
- Replies: 11
- Views: 19283
- Sun Dec 16, 2007 1:54 pm
- Forum: Tests
- Topic: Crashes and bugs (20007/12/16 SVN)
- Replies: 11
- Views: 19283
- Sun Dec 16, 2007 1:18 pm
- Forum: Tests
- Topic: Crashes and bugs (20007/12/16 SVN)
- Replies: 11
- Views: 19283
just installed fmodapi41002linux64.tar.gz here's GDB trace done with "bt" command when crashed I wasn't hable to reproduce the bug when running into GDB (odd thing) but when I want to quit or I achieve Victory I get this : Program received signal SIGABRT, Aborted. [Switching to Thread 47905302099120...
- Sun Dec 16, 2007 12:24 pm
- Forum: Tests
- Topic: Crashes and bugs (20007/12/16 SVN)
- Replies: 11
- Views: 19283
game crashed again, this time I got this output : 00400000-005a1000 r-xp 00000000 08:06 2475214 /home/stranche/test/ta3d/ta3d-bin 007a1000-007a4000 rw-p 001a1000 08:06 2475214 /home/stranche/test/ta3d/ta3d-bin 007a4000-08ac9000 rw-p 007a4000 00:00 0 [heap] 40002000-40004000 rwxp 00000000 00:0e 2864 ...
- Sun Dec 16, 2007 12:23 pm
- Forum: Tests
- Topic: Crashes and bugs (20007/12/16 SVN)
- Replies: 11
- Views: 19283
more bugs : -rocks in fog-of-war appears redish -commander's nanolathe stream is still too wide, you can it in particular when building an aircraft plant, the stream angle is at least 120° ! -plants basements still disappear in terrain -when ordered to patrol, planes makes the scramble noise each ti...
- Sun Dec 16, 2007 12:10 pm
- Forum: Tests
- Topic: Crashes and bugs (20007/12/16 SVN)
- Replies: 11
- Views: 19283
- Sun Dec 16, 2007 10:44 am
- Forum: Tests
- Topic: Crashes and bugs (20007/12/16 SVN)
- Replies: 11
- Views: 19283
Crashes and bugs (20007/12/16 SVN)
with TA3D version from SVN I experienced crashes in the game, I think I narrowed the fact that when it crashes it always involves the fact to have planes flying around. Zuzuf you should try this. Regarding the planes, its movements are still very far from natural, more observation from the original ...
- Sun Dec 09, 2007 12:14 pm
- Forum: coding / développement
- Topic: Allegro
- Replies: 9
- Views: 15319
- Sat Dec 08, 2007 10:56 am
- Forum: coding / développement
- Topic: Forum changes
- Replies: 9
- Views: 15159
- Fri Dec 07, 2007 4:42 pm
- Forum: coding / développement
- Topic: Forum changes
- Replies: 9
- Views: 15159
- Fri Dec 07, 2007 3:42 pm
- Forum: coding / développement
- Topic: Newest Source
- Replies: 8
- Views: 14123
- Sun Dec 02, 2007 9:10 pm
- Forum: coding / développement
- Topic: Rock models
- Replies: 8
- Views: 13671
- Sun Dec 02, 2007 5:19 pm
- Forum: Tests
- Topic: tests on 0.4.1
- Replies: 11
- Views: 18826
I found some more troubles when you select a plane and indicate to it to make a patrol, you get the typical landing sound when it reaches its patrol destination and go around. This shouldn't happen and the plane should remain quiet during the flight. On the same plane topic, the planes should go aro...
- Sun Dec 02, 2007 5:06 pm
- Forum: coding / développement
- Topic: Rock models
- Replies: 8
- Views: 13671
Rock models
Lots have been made for several 3D models like metal and trees but somehow the rock models seems to have been forgotten.
You can have a viewable demo when you load the Lava Alley map.
and I'm sure they're not the only one.
You can have a viewable demo when you load the Lava Alley map.
and I'm sure they're not the only one.
- Sun Dec 02, 2007 10:25 am
- Forum: coding / développement
- Topic: simple suggestion (for 0.4.2)
- Replies: 4
- Views: 8497
Okay, good to see I could be clear enough, I wasn't sure you'll understand completely what I mean :) On this matter, I'll have a look at the install system on Linux which is still on a stale state. Little things give bad impressions on people who wants to try TA3D more than the big structural one. I...
- Sun Dec 02, 2007 12:16 am
- Forum: coding / développement
- Topic: simple suggestion (for 0.4.2)
- Replies: 4
- Views: 8497
simple suggestion (for 0.4.2)
Hello all, I have a suggestion for the advancing of the project as of version >0.4.1 Of course it may be not the better move but regarding what became TA3D I believe it may be worth thinking just a minute about it. Right now the BIG jobs are : -refining pathfinding -multiplayer support -a working AI...
- Thu Nov 29, 2007 6:22 pm
- Forum: coding / développement
- Topic: Here to help
- Replies: 20
- Views: 26168
Could it be possible to have something nice for the eye such as this ?
http://svn.mplayerhq.hu/mplayer/trunk/? ... te#dirlist
http://svn.mplayerhq.hu/mplayer/trunk/? ... te#dirlist
- Mon Nov 26, 2007 9:18 am
- Forum: coding / développement
- Topic: Documentations and procedures that could be interesting
- Replies: 4
- Views: 7417
Documentations and procedures that could be interesting
I dunno if this can be of any use, but I ran into this : "I've been wondering for some time how the newer id Software games (Doom 3, Quake 4, ETQW, etc) create interactive GUI surfaces in the world. I peeked inside the ETQW beta SDK and found they are using barycentric coordinates http://mathworld.w...
- Sun Nov 25, 2007 5:11 pm
- Forum: Tests
- Topic: tests on 0.4.1
- Replies: 11
- Views: 18826
To clarify the building sound I checked with TA it should be : 1a- click on the ground, if possible => emitting a "clonk" sound 1b- click on the ground, if impossible => emitting a "clink" sound 2- commander moving on target (no sound) 3- commander starting construction => "bzzzzz" sound of nanolath...
- Sun Nov 25, 2007 4:45 pm
- Forum: Tests
- Topic: tests on 0.4.1
- Replies: 11
- Views: 18826
- Sun Nov 25, 2007 3:40 pm
- Forum: Tests
- Topic: tests on 0.4.1
- Replies: 11
- Views: 18826
tests on 0.4.1
found some trouble (compiled on Ubuntu 7.10 x64) in options menu -the OK and CANCEL buttons have no effect -the buttons dragging a menu (screen resolution, shadow quality) does not make the menu pop-out, you have to move your mouse to make them appear in Play menu -in fog of war menu, what is the di...
- Sat Nov 24, 2007 5:38 pm
- Forum: Tests
- Topic: tests on 0.4.1 rc1
- Replies: 2
- Views: 7419
tests on 0.4.1 rc1
I'm not sure if you want to make a change in this part of the system before 0.4.1 final but I think pathfinding is still far from satisfactory... I ran a game to test the rc1 and found again the long lasting same beaviour bugs (in fact it's more like a feature with the existing code) : -units can be...
- Fri Nov 23, 2007 8:42 pm
- Forum: coding / développement
- Topic: TA3D 0.4.1 RC 1
- Replies: 16
- Views: 24490
- Wed Sep 26, 2007 6:59 pm
- Forum: coding / développement
- Topic: TA3D 0.4.1 TEST 3
- Replies: 26
- Views: 29903
Hello there Some more tests and things that ticked my attention : -no sound when clicking in left-menu to select a construction -when commander have to move to start a construction (he's not just next to to choosen point) you hear his movement sound only when he reaches the place and you do not hear...
- Sun Sep 16, 2007 12:19 pm
- Forum: coding / développement
- Topic: fast particle engine
- Replies: 10
- Views: 11314
- Tue Sep 11, 2007 7:57 pm
- Forum: coding / développement
- Topic: TA3D 0.4.1 TEST 2
- Replies: 15
- Views: 19459
Hey everyone, long time not seen :) I've been busy for a while (and still am) but I finally took the time to look how TA3D evolved and wow, just wow ! :) I'm more than happy with what I see there, it's beautiful. However as you can suppose, I noticed some things around. (using TA3D 0.4.1test2) -when...
- Wed Apr 11, 2007 5:10 pm
- Forum: Tests
- Topic: tests on 0.3.1-TEST5
- Replies: 3
- Views: 8794
tests on 0.3.1-TEST5
there's no usable metal on the maps (except of course the maps made of metal)
tdf non trouvé: LavaMetal3
tdf non trouvé: LavaMetal1
tdf non trouvé: LavaMetal2
tdf non trouvé: LavaMetal3
tdf non trouvé: LavaMetal1
tdf non trouvé: LavaMetal2
- Wed Apr 11, 2007 8:36 am
- Forum: Tests
- Topic: TA and TA3D compare
- Replies: 4
- Views: 9923
- Thu Apr 05, 2007 12:00 pm
- Forum: coding / développement
- Topic: pack Evolva
- Replies: 4
- Views: 8654
- Wed Apr 04, 2007 1:35 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 39543
This maybe a bit out of context, but since the thread title is about website
If you're doing websites have a look at this website to get some color graphic charts, very nice.
http://kuler.adobe.com/
If you're doing websites have a look at this website to get some color graphic charts, very nice.
http://kuler.adobe.com/
- Wed Apr 04, 2007 1:01 pm
- Forum: Suggestion
- Topic: TA turns 10 in september
- Replies: 3
- Views: 8888
TA turns 10 in september
Hey everyone listen! :) As you know Total Annihilation turns 10 next september, it could be a very nice date to make a major release. Of course, the condition is to have something usable and running smooth in any condition (single, multiplayer, on windows/linux/OSX?)... or at least being very close ...
- Mon Apr 02, 2007 6:26 pm
- Forum: Suggestion
- Topic: when using the view events, make a mask appear
- Replies: 3
- Views: 8724
when using the view events, make a mask appear
Here's my suggestion: when pressing the 3rd (middle) mouse button or using the wheel mouse, a cross mask appears on the battle screen. this mask has grey translucid arrows on the center of the edges and a dot or a circle (not too little, nor too big) in the center of the screen the goal of it is : w...
- Wed Mar 28, 2007 4:59 pm
- Forum: coding / développement
- Topic: Unit models
- Replies: 14
- Views: 18951