Search found 68 matches

by Corsaire
Thu Aug 19, 2010 3:51 pm
Forum: Announcements / Annonces
Topic: Total Annihilation re-relase for newer windows systems
Replies: 11
Views: 12609

Re: Total Annihilation re-relase for newer windows systems

Hi everyone, not only Impulse (http://www.impulsedriven.com/totalannihilation) but now also Gog (http://www.gog.com/en/gamecard/total_anihilation_commander_pack) proposes our drug on the wild ;) and cheaper ! The game contains all the extensions, no DRM, plus the game engine have been modified so th...
by Corsaire
Thu May 27, 2010 2:03 pm
Forum: Announcements / Annonces
Topic: Total Annihilation re-relase for newer windows systems
Replies: 11
Views: 12609

Re: Total Annihilation re-relase for newer windows systems

I thought this was old news. o_O Not really, there was a few re-edit like "platinum collections" and such but with no work at all on the engine, so it was running so-so on newer systems. Remember TA is a DirectX 3 game ! (or was it 5 ?) I have experienced things like so sound in game, some sound bu...
by Corsaire
Tue May 25, 2010 2:39 pm
Forum: Announcements / Annonces
Topic: Total Annihilation re-relase for newer windows systems
Replies: 11
Views: 12609

Total Annihilation re-relase for newer windows systems

Seems Atari gets the rights to make a revamped TA to adapt the engine for the newest Windows out there (from XP to Seven)

have a look here :

http://www.impulsedriven.com/totalannihilation
by Corsaire
Wed Jan 28, 2009 8:32 am
Forum: coding / développement
Topic: SDL port is on its way :)
Replies: 39
Views: 13538

Balthazar wrote:Yooohooo!! At last I can make russian translation :D
And me Japanese one ;)
by Corsaire
Thu Jan 22, 2009 1:46 pm
Forum: Suggestion
Topic: Perspective discussion
Replies: 25
Views: 348042

zuzuf wrote:well the 3D rocks are on the TODO list ... if you feel the need to build some models you can make some :)
Dunno how to do that, but it's not the subject here.
by Corsaire
Thu Jan 22, 2009 1:26 pm
Forum: Suggestion
Topic: Perspective discussion
Replies: 25
Views: 348042

It sure gives a perfect TA feeling. The distortion / strange geometry on the sides of the screen always bugged me too, but I was waiting that the engine had its rewrites to point this out. Talking about mega-zoom and stuff, since the inspiration is Supreme Commander, you can see that they achieved t...
by Corsaire
Tue Jan 20, 2009 10:18 am
Forum: coding / développement
Topic: Optimisation bits and tricks from others
Replies: 0
Views: 3938

Optimisation bits and tricks from others

Hi everyone, long time not see ;) I see that the project is moving fast and steady, good do see such progress. Today I ran into an article talking about optimizations that could be a great source of inspiration for all of you literate programmers (that I am not ... alas). Dunno if it will be helpful...
by Corsaire
Thu Jul 10, 2008 7:48 am
Forum: Help / Aide
Topic: Le son fait planter le jeu
Replies: 14
Views: 6580

J'ai du aussi mettre en manuel le pilote NVidia pour ma GeForce 8800GT sur ma Ubuntu. Le paquet de la distro me donnait écran noir au lancement de X sans possibilité de switcher sur une console visible (noir de chez noir, reboot necessaire), alors qu'une install à partir de l'archive prise sur le si...
by Corsaire
Tue Jun 24, 2008 9:55 am
Forum: coding / développement
Topic: New Branch
Replies: 14
Views: 7167

Sounds impressive.

No need to hesitate if this can provide some clarity and improve the code IMHO.
by Corsaire
Tue Jun 24, 2008 7:55 am
Forum: Tests
Topic: TA3D 0.5.0 TEST 3 Memory Usage - 100 MB per AI?
Replies: 8
Views: 5127

zuzuf, don't forget one thing :

video is an integrated Intel 945 video card, so the central memory is also the memory used for video.
So you've got memory taken by the game and the AI + memory for the graphics wich is normaly in the video card if you've got a NVidia or a ATI.
by Corsaire
Sun May 18, 2008 12:29 pm
Forum: coding / développement
Topic: Are we doomed ?
Replies: 3
Views: 2912

Are we doomed ?

GPGnet announces a damn big news !

a mod TA for Supreme Commander meaning you can have all of TA with the SC engine

http://forums.gaspowered.com/viewtopic.php?t=21520
by Corsaire
Tue Apr 22, 2008 1:02 pm
Forum: Help / Aide
Topic: Game loads fine but crashes when loading levels. help!
Replies: 20
Views: 8601

Can you tell us a bit about your setup ?

CPU, video card, OS version .... and are your drivers up to date ?
by Corsaire
Sun Mar 16, 2008 4:25 pm
Forum: Tests
Topic: 0.4.2
Replies: 1
Views: 2446

0.4.2

Hey everyone. Yay for the 0.4.2 final :) However the game is not free of little things that hinders the game experience. Here are the thing I noticed (okay, it my own sensations so it is subjective maybe). -in the language selection menu, when you drag the list, but not click on anything then move y...
by Corsaire
Sun Feb 17, 2008 4:29 pm
Forum: coding / développement
Topic: progress on 0.4.2
Replies: 30
Views: 10974

Balthazar wrote:ALso - i`m using firefox now :)
What the .... you were STILL using the blob ? :p
by Corsaire
Wed Feb 13, 2008 1:03 pm
Forum: Suggestion
Topic: Linux binary package
Replies: 2
Views: 3044

Remember what I said about the 'make install' thing at the very begining ? :p
by Corsaire
Fri Feb 01, 2008 5:34 pm
Forum: coding / développement
Topic: Allegro is alive !!
Replies: 4
Views: 3232

so it's gütt niuz :)
by Corsaire
Wed Jan 09, 2008 11:42 am
Forum: Suggestion
Topic: Building Rotation
Replies: 14
Views: 7425

As I already told you Zuzuf :p

You really should focus on what is left to fix/do to make TA3D fully working then thinking about implementing things :)

If you start too much things you'll never get anything finished ever :)
by Corsaire
Sun Dec 16, 2007 2:47 pm
Forum: Tests
Topic: Crashes and bugs (20007/12/16 SVN)
Replies: 11
Views: 6506

I downloaded allegro-4.2.2.tar.gz and compiled against it alleggl-0.4.3.tar.bz2 and TA3D .. this time no crash.

it's not good if TA3D is this picky on the allegro versions... or at least there should be a warning at compile time to say "upgrade to allegro >= 4.2.2 !"
by Corsaire
Sun Dec 16, 2007 1:54 pm
Forum: Tests
Topic: Crashes and bugs (20007/12/16 SVN)
Replies: 11
Views: 6506

allegro4.2 2:4.2.0-5 (ubuntu 7.10)
alleggl-0.4.3.tar.bz2
by Corsaire
Sun Dec 16, 2007 1:18 pm
Forum: Tests
Topic: Crashes and bugs (20007/12/16 SVN)
Replies: 11
Views: 6506

just installed fmodapi41002linux64.tar.gz here's GDB trace done with "bt" command when crashed I wasn't hable to reproduce the bug when running into GDB (odd thing) but when I want to quit or I achieve Victory I get this : Program received signal SIGABRT, Aborted. [Switching to Thread 47905302099120...
by Corsaire
Sun Dec 16, 2007 12:24 pm
Forum: Tests
Topic: Crashes and bugs (20007/12/16 SVN)
Replies: 11
Views: 6506

game crashed again, this time I got this output : 00400000-005a1000 r-xp 00000000 08:06 2475214 /home/stranche/test/ta3d/ta3d-bin 007a1000-007a4000 rw-p 001a1000 08:06 2475214 /home/stranche/test/ta3d/ta3d-bin 007a4000-08ac9000 rw-p 007a4000 00:00 0 [heap] 40002000-40004000 rwxp 00000000 00:0e 2864 ...
by Corsaire
Sun Dec 16, 2007 12:23 pm
Forum: Tests
Topic: Crashes and bugs (20007/12/16 SVN)
Replies: 11
Views: 6506

more bugs : -rocks in fog-of-war appears redish -commander's nanolathe stream is still too wide, you can it in particular when building an aircraft plant, the stream angle is at least 120° ! -plants basements still disappear in terrain -when ordered to patrol, planes makes the scramble noise each ti...
by Corsaire
Sun Dec 16, 2007 12:10 pm
Forum: Tests
Topic: Crashes and bugs (20007/12/16 SVN)
Replies: 11
Views: 6506

package I dl from FMOD website is fmodapi40809linux64.tar.gz
by Corsaire
Sun Dec 16, 2007 10:44 am
Forum: Tests
Topic: Crashes and bugs (20007/12/16 SVN)
Replies: 11
Views: 6506

Crashes and bugs (20007/12/16 SVN)

with TA3D version from SVN I experienced crashes in the game, I think I narrowed the fact that when it crashes it always involves the fact to have planes flying around. Zuzuf you should try this. Regarding the planes, its movements are still very far from natural, more observation from the original ...
by Corsaire
Sun Dec 09, 2007 12:14 pm
Forum: coding / développement
Topic: Allegro
Replies: 9
Views: 4834

I think moving to D3D is pretty stupid since directx technologies are windows only, remember that one of the goal of TA3D is to be portable to various systems.
Only OpenGL is supported on Windows, Linux (and BSDs), OSX.

I think it's a waste of time.
by Corsaire
Sat Dec 08, 2007 10:56 am
Forum: coding / développement
Topic: Forum changes
Replies: 9
Views: 4682

Oh, you ... : :shock:
by Corsaire
Fri Dec 07, 2007 4:42 pm
Forum: coding / développement
Topic: Forum changes
Replies: 9
Views: 4682

There's a trouble with Cire's image avatar, it makes my navigator load in an endless loop, what's going on there ?
by Corsaire
Fri Dec 07, 2007 3:42 pm
Forum: coding / développement
Topic: Newest Source
Replies: 8
Views: 4537

It would be good to have a look at the website and update the download links in the Linux/Windows pages.

and also to give the URL to get the source from SVN for the most adventurers.
I mean the command line to get it AND the http URL to browse through it.
by Corsaire
Sun Dec 02, 2007 9:10 pm
Forum: coding / développement
Topic: Rock models
Replies: 8
Views: 4235

do they look the same than the sprite models in TA ?

The main goal of TA3D is to be the exact same of TA in full 3D, after that you can add more possibilities of course, but we must focus on this first.
by Corsaire
Sun Dec 02, 2007 5:19 pm
Forum: Tests
Topic: tests on 0.4.1
Replies: 11
Views: 6866

I found some more troubles when you select a plane and indicate to it to make a patrol, you get the typical landing sound when it reaches its patrol destination and go around. This shouldn't happen and the plane should remain quiet during the flight. On the same plane topic, the planes should go aro...
by Corsaire
Sun Dec 02, 2007 5:06 pm
Forum: coding / développement
Topic: Rock models
Replies: 8
Views: 4235

Rock models

Lots have been made for several 3D models like metal and trees but somehow the rock models seems to have been forgotten.

You can have a viewable demo when you load the Lava Alley map.

and I'm sure they're not the only one.
by Corsaire
Sun Dec 02, 2007 10:25 am
Forum: coding / développement
Topic: simple suggestion (for 0.4.2)
Replies: 4
Views: 2911

Okay, good to see I could be clear enough, I wasn't sure you'll understand completely what I mean :) On this matter, I'll have a look at the install system on Linux which is still on a stale state. Little things give bad impressions on people who wants to try TA3D more than the big structural one. I...
by Corsaire
Sun Dec 02, 2007 12:16 am
Forum: coding / développement
Topic: simple suggestion (for 0.4.2)
Replies: 4
Views: 2911

simple suggestion (for 0.4.2)

Hello all, I have a suggestion for the advancing of the project as of version >0.4.1 Of course it may be not the better move but regarding what became TA3D I believe it may be worth thinking just a minute about it. Right now the BIG jobs are : -refining pathfinding -multiplayer support -a working AI...
by Corsaire
Thu Nov 29, 2007 6:22 pm
Forum: coding / développement
Topic: Here to help
Replies: 20
Views: 7648

Could it be possible to have something nice for the eye such as this ?

http://svn.mplayerhq.hu/mplayer/trunk/? ... te#dirlist
by Corsaire
Mon Nov 26, 2007 9:18 am
Forum: coding / développement
Topic: Documentations and procedures that could be interesting
Replies: 4
Views: 2471

Documentations and procedures that could be interesting

I dunno if this can be of any use, but I ran into this : "I've been wondering for some time how the newer id Software games (Doom 3, Quake 4, ETQW, etc) create interactive GUI surfaces in the world. I peeked inside the ETQW beta SDK and found they are using barycentric coordinates http://mathworld.w...
by Corsaire
Sun Nov 25, 2007 5:11 pm
Forum: Tests
Topic: tests on 0.4.1
Replies: 11
Views: 6866

To clarify the building sound I checked with TA it should be : 1a- click on the ground, if possible => emitting a "clonk" sound 1b- click on the ground, if impossible => emitting a "clink" sound 2- commander moving on target (no sound) 3- commander starting construction => "bzzzzz" sound of nanolath...
by Corsaire
Sun Nov 25, 2007 4:45 pm
Forum: Tests
Topic: tests on 0.4.1
Replies: 11
Views: 6866

liballegro4.2 => 2:4.2.0-5 (gutsy)
allegroGL => alleggl-0.4.3 (from source)

the log file is too long to fit here, I'll email
by Corsaire
Sun Nov 25, 2007 3:40 pm
Forum: Tests
Topic: tests on 0.4.1
Replies: 11
Views: 6866

tests on 0.4.1

found some trouble (compiled on Ubuntu 7.10 x64) in options menu -the OK and CANCEL buttons have no effect -the buttons dragging a menu (screen resolution, shadow quality) does not make the menu pop-out, you have to move your mouse to make them appear in Play menu -in fog of war menu, what is the di...
by Corsaire
Sat Nov 24, 2007 5:38 pm
Forum: Tests
Topic: tests on 0.4.1 rc1
Replies: 2
Views: 2848

tests on 0.4.1 rc1

I'm not sure if you want to make a change in this part of the system before 0.4.1 final but I think pathfinding is still far from satisfactory... I ran a game to test the rc1 and found again the long lasting same beaviour bugs (in fact it's more like a feature with the existing code) : -units can be...
by Corsaire
Fri Nov 23, 2007 8:42 pm
Forum: coding / développement
Topic: TA3D 0.4.1 RC 1
Replies: 16
Views: 8882

Hello, long time not come right ? :p
I had lots of computer trouble lately but now it's fixed.

I'll have a try at the new version now see you soon (I hope ;) )
by Corsaire
Wed Sep 26, 2007 6:59 pm
Forum: coding / développement
Topic: TA3D 0.4.1 TEST 3
Replies: 26
Views: 8868

Hello there Some more tests and things that ticked my attention : -no sound when clicking in left-menu to select a construction -when commander have to move to start a construction (he's not just next to to choosen point) you hear his movement sound only when he reaches the place and you do not hear...
by Corsaire
Sun Sep 16, 2007 12:19 pm
Forum: coding / développement
Topic: fast particle engine
Replies: 10
Views: 3538

a test release soon maybe ? :)
by Corsaire
Tue Sep 11, 2007 7:57 pm
Forum: coding / développement
Topic: TA3D 0.4.1 TEST 2
Replies: 15
Views: 5960

Hey everyone, long time not seen :) I've been busy for a while (and still am) but I finally took the time to look how TA3D evolved and wow, just wow ! :) I'm more than happy with what I see there, it's beautiful. However as you can suppose, I noticed some things around. (using TA3D 0.4.1test2) -when...
by Corsaire
Wed Apr 11, 2007 5:10 pm
Forum: Tests
Topic: tests on 0.3.1-TEST5
Replies: 3
Views: 3398

tests on 0.3.1-TEST5

there's no usable metal on the maps (except of course the maps made of metal)

tdf non trouvé: LavaMetal3
tdf non trouvé: LavaMetal1
tdf non trouvé: LavaMetal2
by Corsaire
Wed Apr 11, 2007 8:36 am
Forum: Tests
Topic: TA and TA3D compare
Replies: 4
Views: 3709

Yeah, the cam should be higher by default, well done Balthazar :)

Btw, this screenshot remembered me :

Fog of war areas are shown in black and white, I kinda liked this effect :)

Please zuzuf take that back in ta3d :)
by Corsaire
Thu Apr 05, 2007 12:00 pm
Forum: coding / développement
Topic: pack Evolva
Replies: 4
Views: 2862

That's fine good news :D

Welcome Evolva !
by Corsaire
Wed Apr 04, 2007 1:35 pm
Forum: coding / développement
Topic: New website
Replies: 31
Views: 12395

This maybe a bit out of context, but since the thread title is about website ;)

If you're doing websites have a look at this website to get some color graphic charts, very nice.

http://kuler.adobe.com/
by Corsaire
Wed Apr 04, 2007 1:01 pm
Forum: Suggestion
Topic: TA turns 10 in september
Replies: 3
Views: 3281

TA turns 10 in september

Hey everyone listen! :) As you know Total Annihilation turns 10 next september, it could be a very nice date to make a major release. Of course, the condition is to have something usable and running smooth in any condition (single, multiplayer, on windows/linux/OSX?)... or at least being very close ...
by Corsaire
Mon Apr 02, 2007 6:26 pm
Forum: Suggestion
Topic: when using the view events, make a mask appear
Replies: 3
Views: 3318

when using the view events, make a mask appear

Here's my suggestion: when pressing the 3rd (middle) mouse button or using the wheel mouse, a cross mask appears on the battle screen. this mask has grey translucid arrows on the center of the edges and a dot or a circle (not too little, nor too big) in the center of the screen the goal of it is : w...
by Corsaire
Wed Mar 28, 2007 4:59 pm
Forum: coding / développement
Topic: Unit models
Replies: 14
Views: 5643

Could it be possible to have as in the original game the possibility to create a directory in the game's one to put the models into as given by evolva, instead of repacking the .hpi file?

Seems complicated for the average human :p