Search found 4 matches
- Sat May 07, 2011 3:57 pm
- Forum: Help / Aide
- Topic: Skirmish AI rush
- Replies: 6
- Views: 21714
Re: Skirmish AI rush
Just the totala[1,2,4].hpi files from the CDs; no patches, no mods. The default AI (set to easy; haven't tried other difficulties, and doesn't matter whether the AI is controlling Arm or Core). I was thinking, it might be just because the commander is so powerful; does he follow the same rules as ot...
- Sat May 07, 2011 12:03 pm
- Forum: Help / Aide
- Topic: Skirmish AI rush
- Replies: 6
- Views: 21714
Re: Skirmish AI rush
Ah, yeah, thanks. I had tried installing the rpm, but there were a few unsatisfied library deps. I'll try again, since it looks like they are in that repo. Have to do it manually, though, since yum doesn't support urpmi repos, apparently. (edit: it was smpeg that was missing, got it from RPMFusion) ...
- Sat May 07, 2011 2:36 am
- Forum: Help / Aide
- Topic: Skirmish AI rush
- Replies: 6
- Views: 21714
Re: Skirmish AI rush
Yeah, at first. Then I tried 0.6-beta r2918 (unzipped into a separate folder), since I figured it might be different, but the same thing happened. Hmm.... :/ Edit: it's working really well, by the way. A bit unstable, running in Wine (because fedora doesn't have it packaged and I don't feel like ins...
- Fri May 06, 2011 9:35 pm
- Forum: Help / Aide
- Topic: Skirmish AI rush
- Replies: 6
- Views: 21714
Skirmish AI rush
Seems like the AI is really smart... maybe a little too smart. Every time I've played a skirmish the opposing commander almost immediately starts heading for my base (how does it know where my base is, anyway?), and as soon as it sees my commander it pulls out the big guns. Quite spectacular, but I'...