Search found 155 matches

by Flashbang232
Sat Jul 07, 2012 6:48 pm
Forum: café
Topic: linux installation
Replies: 2
Views: 5859

Re: linux installation

w/error*
i have now AMD e240 32 bit OS dual core 1.5 ghz 2 gb ram 500 gb hdd at 5400 rpm AMD radeon 6250 hd gfx 1 gb ded. memory 3.5 gb vm win7 home premium using a cd mounted iso of ubuntu to load off of after a system failure
by Flashbang232
Sat Jul 07, 2012 6:45 pm
Forum: café
Topic: linux installation
Replies: 2
Views: 5859

linux installation

i am a hacker, i am interested in getting ubuntu via wubi instead of emulating bash shell through cygwin terminal. I have issues. To start. A while back.... I install the max gb allowd via wubi. It fails after step 2 of setup initialization where you boot into ubuntu. It fails with an error listed o...
by Flashbang232
Sat Apr 07, 2012 10:07 pm
Forum: Help / Aide
Topic: Questions on editing Ta3d
Replies: 1
Views: 4486

Re: Questions on editing Ta3d

New: Okay, looking at Weights.h and what are the weights classified in? weights range from 0x0 to 0x80, can this be compared to the average 1,2,3 number system or a range of small weight/medium/large weighting? Also, is 'unit_manager.unit_type' in ai_controller.cpp a form of detector for what kind o...
by Flashbang232
Sat Apr 07, 2012 9:36 pm
Forum: Help / Aide
Topic: Questions on editing Ta3d
Replies: 1
Views: 4486

Questions on editing Ta3d

Modelling - Do i/can i still use wings3d ? if so, what formats to export? how so
3dmEditor - anything in specific thats useful to remember?
Frag/Vert files - any good links for tutorials? (tried google and all are very confusing for me)
Any CPP files i could look at?
by Flashbang232
Sat Apr 07, 2012 9:34 pm
Forum: Announcements / Annonces
Topic: Is TA3D dead now?
Replies: 6
Views: 7856

Re: Is TA3D dead now?

Zuzuf I'm currently trying to gain an understanding of the Shaders, how they work, and how to use C++ properly so I might be of assistance soon.
by Flashbang232
Fri Dec 23, 2011 4:21 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 60414

Re: Current beta packages

Matman, you should get a comp w/32 gb ram, AMD opteron 16 core, 4 AMD radeon diamond series graphics cards (4 per board I believe :))

http://www.youtube.com/watch?v=JCVsIFY3LMs&rel=
http://www.amd.com/us/products/server/p ... ors.aspx#1
by Flashbang232
Sat Nov 05, 2011 7:36 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: ta3d coding

Also sorry for the quadruple post but im on my phone and i dont have any edit button XD
by Flashbang232
Sat Nov 05, 2011 6:58 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: ta3d coding

Also the TaK community wants TaK in 3d. kingdoms.heavenforum.com you want me to tell them that were too busy, it would have to be a while? i could probably work on a tak mod for ta3d. also, an answer to their question, a tak unit cld be scripted in ta3d to behave like a tak unit
by Flashbang232
Sat Nov 05, 2011 6:55 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: ta3d coding

Also, lua shadows? It just seems like an odd idea, but would it work with high quality?
by Flashbang232
Sat Nov 05, 2011 6:54 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: ta3d coding

also for model shading, we can set 'points' on a unit, say each corner on a model face. engine calculates the space between. shades according to an opengl shader. so smooth shading, and a face towards the upper right would get shaded more than one lower left face so it would all work out.
by Flashbang232
Sat Nov 05, 2011 6:51 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: ta3d coding

Well put. The fact I can speak on an eye to eye level with you on this is something that tells me im doing good at learning coding. Also, what wld be cool is shading on units. :) Some simple OpenGL shaders would be cool =). also what about some Advanced OpenGL for some performance, ie similar to Min...
by Flashbang232
Thu Oct 27, 2011 1:21 am
Forum: Maps
Topic: New Map:Crystal Aneurism
Replies: 7
Views: 21445

Re: New Map:Crystal Aneurism

Please? :)
by Flashbang232
Wed Oct 26, 2011 5:54 am
Forum: Suggestion
Topic: many new types of ta3d suggestions! :D
Replies: 6
Views: 21171

Re: many new types of ta3d suggestions! :D

Zuzuf, even though im a kid, i have my connections =)
by Flashbang232
Wed Oct 26, 2011 5:52 am
Forum: Suggestion
Topic: Waterline (screenshot included FINALLY!)
Replies: 3
Views: 5947

Re: Waterline (screenshot included FINALLY!)

Not to start a debate matty, but I think this has great potential. A new map format support would be good as it would have proper texxes and HD, lua, realism. we could form it around the code that ta3d uses which would be cool.
by Flashbang232
Mon Oct 17, 2011 1:59 pm
Forum: Suggestion
Topic: Waterline (screenshot included FINALLY!)
Replies: 3
Views: 5947

Waterline (screenshot included FINALLY!)

Waterline increase? 0.o

(BTW shadows and new wave effects are by me. I added a "negative 0" which is impossible but yet possible, into the water stuffs.
i think water-reflec.frag was one :P)

Also the shadows are more detailed. Working on HD versions. 8)
by Flashbang232
Mon Oct 17, 2011 1:54 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 60414

Re: Current beta packages

I want the studio. :P
BTW what are the specs on your weakest computer there? :P
by Flashbang232
Sun Oct 16, 2011 3:13 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 60414

Re: Current beta packages

Dude Matman, yeah you can. You av can help coding, i mean hell , you have your own gaming studio!
by Flashbang232
Sat Oct 08, 2011 3:53 pm
Forum: Maps
Topic: New Map:Crystal Aneurism
Replies: 7
Views: 21445

Re: New Map:Crystal Aneurism

This is just a "beta" once i get my comp back i should be able to get this. however fileswap experiences random corruptions and theres a 6 month thing where after that they delete the files
by Flashbang232
Sat Oct 08, 2011 5:01 am
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: ta3d coding

maybe have these features: hotswapping from battlefield 2 modern warfare. add certain types of shading when switching camera angle. i would also have to add angles and shit and then maybe have a rotation key similar to the thing in wings3d. as for the pathfinding zuzuf, how long is that algorithm. 3...
by Flashbang232
Sat Oct 08, 2011 4:57 am
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: ta3d coding

Probably make it happen with a virtual runtime environment of some sort or an addon. now that i think of it a java environment in an engine designed to run stuff like lua is a bit on the odd side of things. as for what i might be able to do is construct all the data, create a new set of folders and ...
by Flashbang232
Fri Oct 07, 2011 6:50 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: What if i tried to physically shove this coded lemon in

i saw on your list of todos that 1rst person ta is on it. we could use java to give a good addon to anisotropic (up to 16x msaa?) with good fps and then maybe antialiasing from 1x to 2xmsaa - 8x msaa. i could redo the ta models to add more faces and texture quality, as im OK in gimp. as to the flare...
by Flashbang232
Fri Oct 07, 2011 6:46 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: What if i tried to physically shove this coded lemon in

As for the engine using the data i have an outline. basicly what it comes down to is decompiling the .exe to load the .jar and natives from a directory, say ta3d\JRE\. the engine would treat the jars like it treats hpi files; basicly like a compressed zip. then the engine can use what minecraft does...
by Flashbang232
Fri Oct 07, 2011 6:36 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: What if i tried to physically shove this coded lemon in

wow so my opengl stuff wouldnt crash? =o holy cows! hey man you know any stuff other than java development kit thats freeware? and you dont have to like compile opengl do you, it looks likE i can just mod it in notepad. as to my other stuff, i could probably create really low-cpu-hogging java applet...
by Flashbang232
Fri Oct 07, 2011 5:40 am
Forum: Suggestion
Topic: many new types of ta3d suggestions! :D
Replies: 6
Views: 21171

Re: many new types of ta3d suggestions! :Di

I would be happy to except for the fact im grounded and thus have to post from my phone. on an off topic note, i might be facing assault charges so i guess i can see what turns up? hmm. i can probably see what happened when i saw unit distortion, if anyone can understand my reference it looks like t...
by Flashbang232
Sat Sep 17, 2011 6:03 pm
Forum: Suggestion
Topic: many new types of ta3d suggestions! :D
Replies: 6
Views: 21171

many new types of ta3d suggestions! :D

Mod Support: Support for Xon's DLL files! This is a must for taescalation players! You will attract a lot of the Russians especially, because of how many are on gameranger, and because 99% of them are hardcore TAESC players. Flies and honey. What algorithm/file is used to decipher the xon dll files?...
by Flashbang232
Sat Sep 17, 2011 5:28 pm
Forum: coding / développement
Topic: TA3D Font visual improvment
Replies: 51
Views: 54010

Re: TA3D Font visual improvment

More detailed font? Such as like actually shaded with something along the lines of GLSL or with the same effect?
Or just nicer font? If the second one is correct, why not just enable anti-aliasing on the font to provide a form of font-smoothing.
by Flashbang232
Sun Sep 11, 2011 10:19 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

Re: What if i put this random glsl jibberish into ta3d? :O

RAWRAWRAWR!!!!



uniform float scale;
void main(void)
{
vec4 a = gl_Vertex;
a.x = a.x *Scale * 0.015;
a.y = a.y * Scale * 0.015;
a.z = a.z * Scale;
gl_Position = gl_ModelViewProjectionMatrix * a;
}

}
by Flashbang232
Sun Sep 11, 2011 5:15 am
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 15089

ta3d coding

RAWRAWRAWR i bet this doesnt make sense! Would it crash ta3d if i added it as a 3d shader!!! :O #version 120 #extension GL_EXT_geometry_shader4 : enable void main() { for(int a = 0; < gl_LightSourceParameters){ while(true) { gl_LightSource = 5; //angled ? :O } if(gl_LightSourceParameters < 5){ gl_Co...
by Flashbang232
Sat Aug 20, 2011 6:54 pm
Forum: Announcements / Annonces
Topic: Long Time TA Fan New to TA 3D
Replies: 3
Views: 5175

Re: Long Time TA Fan New to TA 3D

If you want good performance on high graphics, at least have this: 1.6 ghz processor (AMDs are good for me <3), 2 gig ram, and I added like a crapton of virtual ram <3. I averaged at around 15-30fps (varied) in DEBUG mode. (which is slowest) Welcome to ta3d! The gameplay isn't different! Well, sorta...
by Flashbang232
Sat Aug 20, 2011 6:49 pm
Forum: coding / développement
Topic: Shadows! :D
Replies: 5
Views: 5636

Re: Shadows! :D

I do not know how, still a noob at handling ta3d. Can I just upload the particle? I am still working on the shadows. 8) oh well. Im uploading. here you go. http://www.fileswap.com/dl/l9wbz1/part.tga.html it even has glowy outer layer and shine effect! look at it zoomed in! If you use LCD look at it ...
by Flashbang232
Tue Aug 16, 2011 3:47 pm
Forum: coding / développement
Topic: Shadows! :D
Replies: 5
Views: 5636

Re: Shadows! :D

I don't know the screenshot key. :P Also, I just updated my version so i cannot. :P They now look wierd with the new version, i edited the integer to be a ten thousandth of 1, maybe a bit too small ? :) Thanks Zuzuf. Also, just did a test, unit control is a bit whack. I selected all my peewees on Th...
by Flashbang232
Sat Aug 13, 2011 2:20 am
Forum: Help / Aide
Topic: Compiling
Replies: 3
Views: 5694

Re: Compiling

what program? Looks interesting.
by Flashbang232
Fri Aug 12, 2011 7:03 pm
Forum: coding / développement
Topic: Shadows! :D
Replies: 5
Views: 5636

Shadows! :D

I do not know if anything was updated while I was gone, but I have finally got my shadows right! :D I think they are improved, I see no visual pixellation/blockiness on Anisotropic filering (set to 0 - no filtering) and it also runs fine, no lag. :) 3do_shadow.frag uniform sampler2DShadow shadowMap;...
by Flashbang232
Fri Aug 12, 2011 6:45 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 60414

Re: Current beta packages

Are you making like super-custom installers? Or just extractors?
Super-custom as in advanced as in, say, ta disk installers or something.

I can *try* to compile a windows installer, i'm running windows 7 and I have that MSI package program on here that works....
by Flashbang232
Sat Jul 02, 2011 5:22 pm
Forum: Tests
Topic: <3 Ta3d
Replies: 2
Views: 3949

<3 Ta3d

I tested it on my current laptop. I think the last time I was active was when it lagged a lot on my OLD laptop (screen cracked, still have it, trying to see if parents will let me take the processor out of it and hire someone to stick it in this one) :P Anyways, the laptop I'm on now actually has le...
by Flashbang232
Sat May 14, 2011 8:56 pm
Forum: Tests
Topic: real quick test of latest version, feedback now.
Replies: 1
Views: 3405

real quick test of latest version, feedback now.

I have to say, im impressed! :) I love the performance on my pc, it lags sometimes with online ta (mainly network crap but performance matters because of background services) Load speed is stil crap, im making a monolithic ccdata/rev31/totala1 hpi file to increase load speed I love the graphics! :) ...
by Flashbang232
Sat May 14, 2011 6:15 pm
Forum: café
Topic: c++ Aid
Replies: 1
Views: 4143

c++ Aid

I am going to try to read up and study coding that could possibly help with ta3d. But first, i need answers. And so im going to ask. Firstly, How is C++ used in ta3d. (Exe? Files that ta3d runs off of?) Secondly, What sorts of coding in general (diff types) are used in ta3d? Thirdly, is C++ Compiled...
by Flashbang232
Sat Apr 23, 2011 4:41 am
Forum: Tests
Topic: wierd pixellation on res below 1366x768
Replies: 8
Views: 5643

Re: wierd pixellation on res below 1366x768

i am running windows 7, so paths are different.
i get error message when opening that path.

ta3d can run in DOS mode!!?!!??!??
by Flashbang232
Sat Apr 23, 2011 4:37 am
Forum: 3D Models
Topic: creating good 3d weapons graphics
Replies: 4
Views: 5228

Re: creating good 3d weapons graphics

sounds good. cant wait for laptop repair (should be next week!)


<fml>
by Flashbang232
Sat Apr 16, 2011 8:21 pm
Forum: 3D Models
Topic: creating good 3d weapons graphics
Replies: 4
Views: 5228

Re: creating good 3d weapons graphics

not restriction of 3d models, just a usual 3d model to use for certain types of lasers can laser, hlt laser, core battleship, ddm laser, etc.... green laser 3do commy laser, llt, ddm, ak, instigator, etc... red laser 3do krogoth, ddm, penetrator, annihilator, sniper, etc... blue laser 3do anything o...
by Flashbang232
Sun Apr 10, 2011 8:18 pm
Forum: 3D Models
Topic: creating good 3d weapons graphics
Replies: 4
Views: 5228

creating good 3d weapons graphics

cant we use 3dos for weapons

and use 3do classes?
its a 3d object, it should go good with the ta3d theme

like:
3d red laser.3do > light lasers, scout lasers
3d yellow lasers > jeffy/pt lasers/2 bomber lasers
3d green lasers > hlt lasers
3d blue lasers > BLOD weapons

just askin.....
by Flashbang232
Sat Apr 09, 2011 1:51 pm
Forum: Suggestion
Topic: TA3d using a "external shell" to detect stuff....
Replies: 3
Views: 6465

Re: TA3d using a "external shell" to detect stuff....

very powerful compressor
Well of course zuzuf, this is why we have balthazar here =P

maaaan, this is 15% dissapointment.
but yay, glad it can be implemented ! :D
by Flashbang232
Sat Apr 09, 2011 1:49 pm
Forum: Suggestion
Topic: Linux/Windows packaging
Replies: 2
Views: 5655

Re: Linux/Windows packaging

Im pretty sure the "secret windows program" thing can, but idk....
as for the others. im totally unsure. =P
by Flashbang232
Sat Apr 09, 2011 2:44 am
Forum: Suggestion
Topic: TA3d using a "external shell" to detect stuff....
Replies: 3
Views: 6465

TA3d using a "external shell" to detect stuff....

....such as application problems compare it to windows installer. http://msdn.microsoft.com/en-us/library/aa302344.aspx this basically describes the goods that windows installer does. it uses certain systems and operating "processes" it puts files through and checks up on them, kind of like a normal...
by Flashbang232
Sat Apr 09, 2011 2:19 am
Forum: Suggestion
Topic: Linux/Windows packaging
Replies: 2
Views: 5655

Linux/Windows packaging

I know that Linux users (developers as well - zuzuf =P ) and windows users were talking about package building. Googled "Linux Installer packaging." Got these: http://www.debian.org/doc/FAQ/ch-pkg_basics.en.html Debian linux/GNU installer package managing http://www.linux.com/archive/feed/60380 Inst...
by Flashbang232
Sat Apr 09, 2011 2:05 am
Forum: Tests
Topic: r2699 bugs
Replies: 4
Views: 4523

Re: r2699 bugs

yeah.
i tested this like barely before the latest release came out, just clarifying this "unanswered post"
so i was replying to somthing that was like 4 months ago right now, jst to clarify an unanswered post

this sounds so f***tarded....
by Flashbang232
Tue Apr 05, 2011 2:57 am
Forum: coding / développement
Topic: Editing effects/TGA particles
Replies: 0
Views: 4681

Editing effects/TGA particles

Location: (ta3d folder) gfx What programs to get: irfanview irfanview.com gimp gimp.org How do i edit them? Use gimp. you can find your version there, depending on operating system. (win 2000-2.4) (xp-7, latest release probably, certainly for vista/7) compatible with linux/mac afaik, but you should ...
by Flashbang232
Mon Apr 04, 2011 4:59 pm
Forum: Tests
Topic: wierd pixellation on res below 1366x768
Replies: 8
Views: 5643

Re: wierd pixellation on res below 1366x768

how do i do that
by Flashbang232
Mon Apr 04, 2011 4:48 pm
Forum: coding / développement
Topic: Other ta3d modding Stuff....
Replies: 6
Views: 5766

Re: Other ta3d modding Stuff....

xD xD xD xD

LUA scripting? :?: :?:
by Flashbang232
Sun Apr 03, 2011 4:44 am
Forum: Tests
Topic: wierd pixellation on res below 1366x768
Replies: 8
Views: 5643

Re: wierd pixellation on res below 1366x768

this is what im talking about
what is screenshot button? i used alt+printscreen for this one