Search found 3281 matches

by zuzuf
Mon Jun 05, 2017 5:18 pm
Forum: Help / Aide
Topic: TA3D doesn't load any mods
Replies: 11
Views: 33220

Re: TA3D doesn't load any mods

Ok, so if possible I'll need the mods files in order to try to reproduce it.
by zuzuf
Mon May 29, 2017 8:50 pm
Forum: Help / Aide
Topic: TA3D doesn't load any mods
Replies: 11
Views: 33220

Re: TA3D doesn't load any mods

That's interesting, in both files the names of the 2 sides are ARM and CORE and since it is where TA3D looks for these names it's what it shows. What happens if you select ARM or CORE and start a game ?
by zuzuf
Thu May 11, 2017 8:24 pm
Forum: Help / Aide
Topic: TA3D doesn't load any mods
Replies: 11
Views: 33220

Re: TA3D doesn't load any mods

hmm looks like a bug involving the gamedata/sidedata.tdf file of the mod. Can you find it in your mod files ?
by zuzuf
Tue Apr 25, 2017 7:47 pm
Forum: Suggestion
Topic: 0.6 in game text too small
Replies: 2
Views: 20726

Re: 0.6 in game text too small

Hi,

it didn't matter much in the old days but you are right its gets difficult to read on modern high resolution monitors. Maybe a GUI scaling factor could be useful here.
by zuzuf
Tue Apr 25, 2017 7:42 pm
Forum: Help / Aide
Topic: TA3D doesn't load any mods
Replies: 11
Views: 33220

Re: TA3D doesn't load any mods

hmm, I think you put your mod files in the wrong folder. It would be .ta3d/resources/mods instead of .ta3d/mods
by zuzuf
Sat Apr 08, 2017 8:32 pm
Forum: Help / Aide
Topic: TA3D doesn't load any mods
Replies: 11
Views: 33220

Re: TA3D doesn't load any mods

Interesting, can you post your log file ?
by zuzuf
Sat Apr 08, 2017 8:31 pm
Forum: Suggestion
Topic: Eventual graphical Modernization
Replies: 2
Views: 12428

Re: Eventual graphical Modernization

I updated your username ;). Regarding all the features you described, some of them are almost impossible to fit into an OTA like engine (like animation because script timings and events rely on animation timings so that would break too much things). Regarding shaders, as they will become mandatory i...
by zuzuf
Sat Apr 08, 2017 8:01 pm
Forum: coding / développement
Topic: TA3D 0.7 Qt5 port progress
Replies: 2
Views: 13780

Re: TA3D 0.7 Qt5 port progress

Qt5 is much bigger framework than SDL. SDL is only for graphics, audio, basic networking and basic user inputs whereas Qt5 brings many APIs, to access files, network, complex user inputs, threads, bluetooth, graphical interface with look and feel integrated to the target platform, ... Qt5 APIs are h...
by zuzuf
Sat Apr 08, 2017 7:51 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6
Replies: 7
Views: 37880

Re: TA3D 0.6

The 0.6 branch is the last stable branch and is based on SDL, not Qt5. The Qt5 port is the 0.7 branch which is currently unstable. Also the 0.6 package is much bigger because it contains much more data (graphics for menus, unicode fonts which are quite big) than the 0.5 branch.
by zuzuf
Tue Apr 04, 2017 9:33 pm
Forum: coding / développement
Topic: TA3D 0.7 Qt5 port progress
Replies: 2
Views: 13780

TA3D 0.7 Qt5 port progress

This thread will be dedicated to the progress of the ongoing port to Qt5. The first changes are quite visible (many dependencies have been removed and Qt5 is the only big dependency left) but because lots of code still rely on OpenGL API, very few parts of the code are running through the Qt5 OpenGL...
by zuzuf
Mon Apr 03, 2017 7:11 pm
Forum: Announcements / Annonces
Topic: CURRENT ISSUES/BUGS
Replies: 1
Views: 10437

Re: CURRENT ISSUES/BUGS

good idea.

I didn't do much testing in the last few years so I don't have all the bugs in mind. I can at least remember this one: last time I checked torpedos didn't work when dropped from planes.

I don't remember if transport units work as expected, will have to be checked.
by zuzuf
Sat Mar 25, 2017 10:43 am
Forum: Help / Aide
Topic: How To Start?
Replies: 3
Views: 21570

Re: How To Start?

The .sh script is for Linux, run the .bat one.
by zuzuf
Sat Mar 25, 2017 9:30 am
Forum: Help / Aide
Topic: How To Start?
Replies: 3
Views: 21570

Re: How To Start?

Hi, the game comes with an installer for OTA resource files (that's the ota_resources_installer.sh/bat script). It will ask for the game CDs (some of which can be skipped if you don't have all the extensions). You can also copy manually the .hpi, .ccx and .ufo files to the resources folder, which wi...
by zuzuf
Sun Mar 19, 2017 10:58 pm
Forum: Tests
Topic: Package removed from newer version of Ubuntu, Debian, Mint
Replies: 3
Views: 25451

Re: Package removed from newer version of Ubuntu, Debian, Mint

The last stable release (0.6) doesn't use Allegro any more and the package has been built against recent versions of its dependencies.
by zuzuf
Sun Mar 19, 2017 12:15 am
Forum: Suggestion
Topic: TA3D's future
Replies: 4
Views: 15547

Re: TA3D's future

There is still a bit of OpenGL code everywhere but since textures are 100% wrapped into Qt objects I also replaced FTGL with Qt font API :). The 2 last dependencies are: - GLUT, which will be useless once all rendering is done using Qt's wrapper for OpenGL functions - Lua : this one is required and ...
by zuzuf
Mon Mar 06, 2017 10:39 pm
Forum: Suggestion
Topic: TA3D's future
Replies: 4
Views: 15547

Re: TA3D's future

I have started porting the code to Qt5. So far I completely removed SDL, SDL_image, SDL_mixer, SDL_net, SDL_sgui, GLEW, Yuni, OpenMP. I broke many things in the process but it still loads and runs but with a few features disabled/broken (like water rendering and shadows). There is still FTGL for fon...
by zuzuf
Mon Mar 06, 2017 8:57 pm
Forum: Suggestion
Topic: Should we have an IRC
Replies: 3
Views: 14252

Re: Should we have an IRC

Done :)
by zuzuf
Sat Feb 25, 2017 12:52 pm
Forum: Suggestion
Topic: Should we have an IRC
Replies: 3
Views: 14252

Re: Should we have an IRC

There used to be a #ta3d chan on freenode. I'm on it right now.
by zuzuf
Mon Feb 20, 2017 11:10 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6
Replies: 7
Views: 37880

Re: TA3D 0.6

I am already starting to port the code to Qt5. I already have threads and mutex from Qt, new smart pointers, I am also replacing the String type with Qt's QString. Current version number of the master branch is 0.7 ;)
by zuzuf
Sat Feb 18, 2017 10:32 pm
Forum: Suggestion
Topic: TA3D's future
Replies: 4
Views: 15547

TA3D's future

Now that TA3D 0.6 is released ... and a few years have passed, it is time to modernize TA3D. I was thinking about porting it to Qt5 (cf https://www.qt.io/ ). This would bring many new interesting features and increase portability. Qt5 would make it possible to play TA3D on tablets or smart TVs for i...
by zuzuf
Sat Feb 18, 2017 10:24 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6
Replies: 7
Views: 37880

TA3D 0.6

Most activity stopped just before TA3D 0.6 had a chance to get released :( . So I decided to test windows build with new tools and I managed to get a working win64 build and an Ubuntu 16.04 amd64 package. These 2 packages and a source package are already available. So here we are: TA3D 0.6 is offici...
by zuzuf
Sat Feb 18, 2017 10:20 pm
Forum: café
Topic: Registration lock?
Replies: 9
Views: 34992

Re: Registration lock?

The new version of phpBB has a new anti-spam feature (enabled of course :P). Registration is enabled again. So far so good.
by zuzuf
Fri Feb 17, 2017 9:38 pm
Forum: Suggestion
Topic: updates
Replies: 1
Views: 9851

Re: updates

What do you have in mind ? Are you talking about the forums or the rest of the website ?

The website itself has 2 styles OTA and modern, but you have to register in order to select one.
by zuzuf
Wed Feb 15, 2017 8:46 pm
Forum: Announcements / Annonces
Topic: IT LIVES
Replies: 2
Views: 11852

Re: IT LIVES

Yeah but that's the only spam post :P
by zuzuf
Mon Feb 13, 2017 11:05 pm
Forum: Announcements / Annonces
Topic: Forum update
Replies: 1
Views: 10352

Forum update

Hi everybody ! I know it has been a long time without activity but things are starting to change a little. I have updated the forums and done some cleaning. The source repository has been exported to github: https://github.com/zuzuf/TA3D I have been recently contacted by 2 persons interested in TA3D...
by zuzuf
Sun Apr 01, 2012 8:39 pm
Forum: café
Topic: Registration lock?
Replies: 9
Views: 34992

Re: Registration lock?

What we need is a way of detecting junks based on content analysis ... does someone here knows of a solution which could be easily plugged into a phpBB forum ?
by zuzuf
Sun Apr 01, 2012 8:32 pm
Forum: Help / Aide
Topic: Game crashes as I get into the game. [SOLVED]
Replies: 2
Views: 15196

Re: Game crashes as I get into the game. [SOLVED]

Indeed, MP3 may be broken ... anyway OGG is better and well supported ;).
by zuzuf
Sun Apr 01, 2012 8:31 pm
Forum: Help / Aide
Topic: TA3D can't install : libglew1.5 dependance problem
Replies: 3
Views: 18443

Re: TA3D can't install : libglew1.5 dependance problem

No, I am just busy.
New versions of Ubuntu ship glew >=1.6, the package needs to be built for those versions (which I think are not 100% binary compatible with glew 1.5 or for some other reason they decide to include the version in package name).
by zuzuf
Sun Apr 01, 2012 8:28 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 48816

Re: ta3d coding

I think TAK file specs are available (at least most of it) so adding support for it in TA3D could be done with "minor" efforts but the new game mechanics may require some more work.
by zuzuf
Sun Apr 01, 2012 8:25 pm
Forum: Announcements / Annonces
Topic: Is TA3D dead now?
Replies: 6
Views: 24481

Re: Is TA3D dead now?

I may build/release a Linux package soon (using current SVN code). I don't want to see TA3D dying but the truth is it's becoming difficult to maintain because of a lot of legacy stuffs (the renderer is quite difficult to understand). This is a consequence of reverse engineering: you don't know where...
by zuzuf
Sun Apr 01, 2012 8:20 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239082

Re: Current beta packages

I've just deleted some spams maybe I'll build and release something soon (as I start playing with a cousin I will likely find motivation to fix bugs ... when I find time :D).
by zuzuf
Mon Oct 17, 2011 5:33 pm
Forum: Maps
Topic: New Map:Crystal Aneurism
Replies: 7
Views: 48705

Re: New Map:Crystal Aneurism

I think I still have it somewhere in my TA3D resources if needed.
by zuzuf
Mon Oct 17, 2011 5:32 pm
Forum: Suggestion
Topic: Waterline (screenshot included FINALLY!)
Replies: 3
Views: 17326

Re: Waterline (screenshot included FINALLY!)

If you're interested in shadowing stuffs you may want to have a look at a few papers regarding shadow map filtering, especially "Percentage Closer Filtering".
by zuzuf
Mon Oct 17, 2011 5:29 pm
Forum: Suggestion
Topic: many new types of ta3d suggestions! :D
Replies: 6
Views: 37583

Re: many new types of ta3d suggestions! :D

I think supcom2 pathfinding implementation will be kept secret at least for a few years and reverse engineering it would be too time consuming.
TA3D 0.6 stable packages will be compiled in release mode of course but shaders, scripts and every aspect of the game will remain moddable.
by zuzuf
Mon Oct 17, 2011 5:19 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 48816

Re: ta3d coding

I am against Java in a game engine if it is to be used as an extension mechanism (if you write a game in Java that's another story) because a Java VM is not something light. Lua is just the perfect balance for what we need and there is a JIT for it which is quite fast. Regarding pathfinding, this is...
by zuzuf
Mon Oct 17, 2011 5:12 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239082

Re: Current beta packages

Sorry for the long time not being there. I've been really busy and recently sick. TA3D is not dying actually but things are going slowly because releasing TA3D 0.6 implies fixing a windows specific compilation error and because I develop with windows at work I am a bit fed up with it right now which...
by zuzuf
Sun Sep 18, 2011 8:28 pm
Forum: Tests
Topic: My first experience
Replies: 13
Views: 31847

Re: My first experience

Thanks, I like that kind of post :)
by zuzuf
Sun Sep 18, 2011 8:26 pm
Forum: Suggestion
Topic: many new types of ta3d suggestions! :D
Replies: 6
Views: 37583

Re: many new types of ta3d suggestions! :D

DLLs are binary files you need to know the API and ABI to use them. Also I doubt we can really use them because of design differences between TA and TA3D. 1) TA3D has its own COB virtual machine. No, your code shouldn't crash TA3D. For now explosions and many special effects are just sprites. I want...
by zuzuf
Sun Sep 18, 2011 8:13 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 48816

Re: What if i tried to physically shove this coded lemon in

Only vertex and fragment shaders would be processed and non-conforming ones would produce error messages in the logs but it would not crash.
by zuzuf
Fri Sep 09, 2011 6:42 pm
Forum: café
Topic: Forum spambots... gah
Replies: 11
Views: 32125

Re: stop this piece of shit

I guess the ones interested in promoting what's pointed by their links.
by zuzuf
Wed Sep 07, 2011 7:12 pm
Forum: café
Topic: Forum spambots... gah
Replies: 11
Views: 32125

Re: stop this piece of shit

I guess some of them get paid for it :(
by zuzuf
Wed Sep 07, 2011 7:11 pm
Forum: Help / Aide
Topic: Game crashes when start graphics engine :(
Replies: 2
Views: 14487

Re: Game crashes when start graphics engine :(

Hello, you may want to try the 0.6 branch : tt's still in beta stage only because I couldn't find the time to work on build RC packages ... so the last beta package should be quite stable for a beta. You'll find it there: ftp://downloads.ta3d.org/binaries/windows/dev/0.6/ You'll have to extract it w...
by zuzuf
Wed Sep 07, 2011 7:02 pm
Forum: Announcements / Annonces
Topic: Long Time TA Fan New to TA 3D
Replies: 3
Views: 17083

Re: Long Time TA Fan New to TA 3D

TA3D uses whatever you put in its folders. By default (without the free data set) it should use the last Evolva models.
by zuzuf
Tue Aug 16, 2011 9:11 pm
Forum: coding / développement
Topic: Shadows! :D
Replies: 5
Views: 20680

Re: Shadows! :D

Use the console: "screenshot()" will do the job.
by zuzuf
Mon Aug 15, 2011 10:09 pm
Forum: coding / développement
Topic: Shadows! :D
Replies: 5
Views: 20680

Re: Shadows! :D

Can you post a screen shot :mrgreen: ?
by zuzuf
Mon Aug 15, 2011 10:08 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239082

Re: Current beta packages

Until now the installer was made with NSIS. There is a script in the repository, it may help you (but it is outdated).
Help with the installer is more than welcome (I still haven't got a working windows binary :( ).
by zuzuf
Tue Aug 02, 2011 9:12 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239082

Re: Current beta packages

I am sorry, I've been busy and building RC packages for windows takes me more time than expected because the build process is currently broken.
by zuzuf
Wed Jul 27, 2011 5:49 pm
Forum: Announcements / Annonces
Topic: Long Time TA Fan New to TA 3D
Replies: 3
Views: 17083

Re: Long Time TA Fan New to TA 3D

You need an OpenGL capable video card with OpenGL driver installed.
If your computer can run vista with aero enabled it should be able to run TA3D.
For vista specific issues I let windows users help you.
by zuzuf
Mon Jul 25, 2011 9:49 pm
Forum: Units
Topic: Beherith public domain T2 Core units
Replies: 3
Views: 36698

Re: Beherith public domain T2 Core units

Thanks! I already have put a few of them in the free data set but since then there may be new ones :).
by zuzuf
Mon Jul 18, 2011 4:34 pm
Forum: café
Topic: Forum spambots... gah
Replies: 11
Views: 32125

Re: stop this piece of shit

It is activated but it seems to be inefficient.
There is a phpBB update available so I am going to install it right now, I hope it'll help.