Search found 87 matches

by D.Durand
Tue Oct 26, 2010 3:46 am
Forum: Suggestion
Topic: Smoke options ?
Replies: 2
Views: 14201

Re: Smoke options ?

Woops... Not FBI, BOS/COB, of course.
by D.Durand
Sun Oct 24, 2010 1:54 pm
Forum: Suggestion
Topic: Smoke options ?
Replies: 2
Views: 14201

Smoke options ?

I discovered the other day the "TA3D config" software in the menu. Can i suggest options about something that often bore me in games : Smoke ? - On/Off Unit smoke (smoke generated by the FBI file). - On/Off Terrain smoke (smoke generated by map stuff, like the geos vents). - On/Off Explosion smoke (...
by D.Durand
Sun Oct 24, 2010 1:49 pm
Forum: coding / développement
Topic: New texture quality option
Replies: 4
Views: 17088

Re: New texture quality option

As Balthazar, i say it's a pretty usefull option.
by D.Durand
Sun Oct 24, 2010 1:45 pm
Forum: Tests
Topic: 0.6.0 WIP 2663
Replies: 11
Views: 27562

Re: 0.6.0 WIP 2663

Funnily enough, the units, if they are easilly stuck by other units or wrecks, and can't run straight in an open terrain, are pretty good at find their destination in a maze-like map, like "over crude water" : I never see them stuck by impassable terrain. That's an extraordinary upgrade from old pat...
by D.Durand
Mon Oct 18, 2010 6:39 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172273

Re: Lasers!

Yes. But my TA3D never make cache (or delete it after the game, i don't know). You had done that some month agos.
by D.Durand
Mon Oct 18, 2010 12:57 am
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172273

Re: Lasers!

Well, now, even the image downloaded from here are black.

I joins an image done in the Gimp (Photoshop is pretty bad with PNG transparency) : When TA3D use it (it's the ARM LLT shooting), the shoot is black. Transparency is transparent, but all the color of the laser is black.
by D.Durand
Fri Oct 15, 2010 4:16 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172273

Re: Lasers!

Bon, alors j'ai essayé. Le problème est que l'image proposée par Matman fonctionne très bien (on voit un laser bleu), mais dès que je change les couleurs du laser dans photoshop, TA3D m'affiche simplement un trait noir.

À quoi cela peut-il être du ?
by D.Durand
Fri Sep 24, 2010 11:11 am
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172273

Re: Lasers!

zuzuf wrote:Laser textures are billboards aligned with the laser trajectory so geometrically they are quads looking towards the camera.
I fear i don't understand. The game put it on a plane itself put at 90° to the camera ? Same for the start and end flares ?

How do i do for make use of that ?
by D.Durand
Mon Sep 20, 2010 12:28 pm
Forum: Weapons
Topic: Lasers!
Replies: 30
Views: 172273

Re: Lasers!

Interresting, but on what model you put that texture ? A plane ? A boxe ? A cross ?
by D.Durand
Mon Sep 20, 2010 10:12 am
Forum: coding / développement
Topic: How to... lasers ?
Replies: 2
Views: 13970

Re: How to... lasers ?

thank, i look at it
by D.Durand
Mon Sep 20, 2010 6:11 am
Forum: Tests
Topic: 0.6.0 WIP 2663
Replies: 11
Views: 27562

0.6.0 WIP 2663

Tried it. Two things i think that break the game pleasure (even if i now we are far from a V1.0 game) : - When i play with max players, ofter all the AI players gang on the same, kill it, then gang on another, kill it, repeat. - AI never answer when the base is attacked. Only the units in range atta...
by D.Durand
Mon Sep 20, 2010 6:06 am
Forum: coding / développement
Topic: How to... lasers ?
Replies: 2
Views: 13970

How to... lasers ?

Hi, I find the lasers in TA3D ugly (as the plasma bolts, i fact). I wanted to know how to : - Have good colors. I need Red, White (for the EMP), Orange, Yellow, Green, Cyan, Blue (marine blue) and Purple ; - Have "turbor-laser" shots (lasers with defined length) ; - Have "continuous lasers". Mean la...
by D.Durand
Wed Sep 15, 2010 3:52 am
Forum: Units
Topic: "Spin" don't use the "axis" value.
Replies: 7
Views: 21884

Re: "Spin" don't use the "axis" value.

Good idea :D
by D.Durand
Tue Sep 14, 2010 5:29 pm
Forum: Units
Topic: "Spin" don't use the "axis" value.
Replies: 7
Views: 21884

Re: "Spin" don't use the "axis" value.

Yes, on all cases on spin. But i think i found it : Look like the game "make" some script with the lua file, but for some reason don't automatically the file name and need a "createUnitScript" command at start. I used the T1 kbot lab lua as model, but don't changed the name in this command. I change...
by D.Durand
Tue Sep 14, 2010 4:11 am
Forum: Units
Topic: "Spin" don't use the "axis" value.
Replies: 7
Views: 21884

Re: "Spin" don't use the "axis" value.

If i replace x_axis by a number, nothing change :(
by D.Durand
Mon Sep 13, 2010 5:23 pm
Forum: Units
Topic: "Spin" don't use the "axis" value.
Replies: 7
Views: 21884

"Spin" don't use the "axis" value.

I have (again) a problem with my last unit, the Arm T2 Kbot lab. In a spin, command, the "Axis" value is not used. I can put a y_axis, a x_axis, or a z_axis, the spin axis don't change. The OBJ seem good to me (at least, i don't find anything bad), and the spin commands are the same than my other kb...
by D.Durand
Mon Sep 13, 2010 5:19 pm
Forum: Units
Topic: [LUA] How make pumping ?
Replies: 5
Views: 18612

Re: [LUA] How make pumping ?

Thanks, i will try that.
by D.Durand
Mon Sep 13, 2010 3:26 pm
Forum: Units
Topic: [LUA] How make pumping ?
Replies: 5
Views: 18612

Re: [LUA] How make pumping ?

Well, i tried to add that to my unit script, but how do i call the function, particularly by adding the name of the element i want to make "pumping" ?
by D.Durand
Sun Sep 12, 2010 2:43 pm
Forum: Units
Topic: [LUA] How make pumping ?
Replies: 5
Views: 18612

Re: [LUA] How make pumping ?

Thank you. I will try that.
by D.Durand
Sun Sep 12, 2010 2:41 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2686
Replies: 5
Views: 18788

Re: TA3D 0.6 beta r2686

The Z archive work.
by D.Durand
Sun Sep 12, 2010 6:50 am
Forum: Units
Topic: [LUA] How make pumping ?
Replies: 5
Views: 18612

[LUA] How make pumping ?

Hi,

How do i make pumping with lua ? I mean, an element go in a direction, then in reverse, then reverse again, etc.

I found something in a TA unit (a T3 mexe), but i don't understand how to do the same thing in lua.
by D.Durand
Sat Sep 11, 2010 12:44 pm
Forum: Suggestion
Topic: Need asbolutely a SIMPLE mean to make a lab !
Replies: 3
Views: 16076

Re: Need asbolutely a SIMPLE mean to make a lab !

The lua script work at the first try :shock:

Thank you. :)
by D.Durand
Sat Sep 11, 2010 12:31 pm
Forum: Suggestion
Topic: Need asbolutely a SIMPLE mean to make a lab !
Replies: 3
Views: 16076

Re: Need asbolutely a SIMPLE mean to make a lab !

Well, i will try lua, then. Using "Arm Vehicle Plant Script" as model ?
by D.Durand
Sat Sep 11, 2010 11:46 am
Forum: Units
Topic: [OBJ files] Do MTL is used ?
Replies: 2
Views: 13483

Re: [OBJ files] Do MTL is used ?

That's insanely cool. I try it immediately
by D.Durand
Sat Sep 11, 2010 11:41 am
Forum: Suggestion
Topic: Need asbolutely a SIMPLE mean to make a lab !
Replies: 3
Views: 16076

Need asbolutely a SIMPLE mean to make a lab !

Since three weeks, i try to understand how to script a lab. A simple lab, without activating animations and such : You click on a Buildmenu button, and the lab build the unit on the "pad" element of it's model. But nothing work. There is, like billion things to know for making it work. And there is ...
by D.Durand
Sat Sep 11, 2010 5:05 am
Forum: Units
Topic: [OBJ files] Do MTL is used ?
Replies: 2
Views: 13483

[OBJ files] Do MTL is used ?

I always add the MTL file to the OBJ one in the "script" folder. It is necessary or do i don't need it ? => by the way, it will be pretty cool if TA3D can read the MTL and use it for texturing and color. Not the texturing directly rendered by the 3D software, mind you, but at least plain colors and ...
by D.Durand
Fri Sep 10, 2010 12:27 am
Forum: Units
Topic: Spin in reverse direction
Replies: 9
Views: 24593

Re: Spin in reverse direction

Thank.
by D.Durand
Fri Sep 10, 2010 12:23 am
Forum: Suggestion
Topic: Some idea for the zoom
Replies: 4
Views: 18139

Re: Some idea for the zoom

@Zuzuf Well, i don't find the "free camera mode" usable. FPS, or games like Warzone2100, have free camera mode usable. In "free camera mode", the cursor move the camera in direction of the point you look. Mean you can't "hover" onto the ground. It is really impossible to add my suggestions as third ...
by D.Durand
Thu Sep 09, 2010 7:33 am
Forum: Suggestion
Topic: Some idea for the zoom
Replies: 4
Views: 18139

Some idea for the zoom

i think the zoom is not very intuitive. Why not doing something simple, like that : - Mouse wheel in => Zoom in. - Mouse wheel out => Zoom out. - Some key + move the mouse => Rotate the camera around the "point of view". - Mouse move up, the camera move down. - Mouse move down, the camera move up. -...
by D.Durand
Thu Sep 09, 2010 7:17 am
Forum: Units
Topic: Spin in reverse direction
Replies: 9
Views: 24593

Re: Spin in reverse direction

Where can i find the "free data set" ? If its' the "ta3d-data" from the server, i have that error when i try to install it : Réception de : 1 ftp://downloads.ta3d.org/binaries/linux/apt/ testing/main ta3d-data 0.0.1 [65,2MB] 65,2Mo réceptionnés en 1min 52s (581ko/s) (Lecture de la base de données......
by D.Durand
Tue Sep 07, 2010 10:49 pm
Forum: Units
Topic: Spin in reverse direction
Replies: 9
Views: 24593

Re: Spin in reverse direction

Okay, i look at it. Thank for the link.
by D.Durand
Tue Sep 07, 2010 10:33 pm
Forum: Units
Topic: Interresting explanations for BOS scripting
Replies: 1
Views: 11931

Interresting explanations for BOS scripting

I actually fight for make the game use correctly my first factory (the ARM T1 Kbot one). In my desperate search for understand how to make the game use X or Y piece for start fire or nano, or where to put the unit build in a factory, i found that : http://warriorhut.org/spring/documentation/UnitUniv...
by D.Durand
Tue Sep 07, 2010 1:58 am
Forum: Units
Topic: Spin in reverse direction
Replies: 9
Views: 24593

Re: Spin in reverse direction

Lua ? What is lua ? You speak also of a "this"... I mean, i need to learn C coding ? :(
by D.Durand
Sun Sep 05, 2010 5:54 am
Forum: Units
Topic: Spin in reverse direction
Replies: 9
Views: 24593

Re: Spin in reverse direction

Thank for you answer, but Spin don't have angle variable. :cry:
by D.Durand
Thu Sep 02, 2010 1:09 am
Forum: Units
Topic: Spin in reverse direction
Replies: 9
Views: 24593

Spin in reverse direction

I wanted to know how to make something spin in reverse direction. Look like the "spin" function accept no direction variable :-(
by D.Durand
Wed Sep 01, 2010 3:18 pm
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

Work, thank you. But each time i try to change the mod, i need to delete all the gamedata again (and the game crashe if i try to go battle after changind the mod without relaunch the game.
by D.Durand
Tue Aug 31, 2010 12:46 am
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

Tried to run the game without the ressource files : No change. The unitpics are still darkened and unclickable. But what is strange is they are all here, even thoses who are not in my mod, but only in total1 & co. Even the "default" mod work like that (i mean, unitpics darkened and unclickables, but...
by D.Durand
Fri Aug 27, 2010 7:22 pm
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

Okay... I uninstalled, then reinstalled the ressource files AND TA3D. And now, all build menus are darkened. Picfiles are shown, but they are unclickable. Even the AI don't build anything :shock: The log file don't say why, but found some other errors : [Fri Aug 27 21:07:41 2010][ta3d][error] [gfx] ...
by D.Durand
Tue Aug 24, 2010 11:50 am
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

Well, Total1, Rev31, CCdata.
by D.Durand
Mon Aug 23, 2010 11:41 am
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

My problems are actually : - Unit pics darkened and unclickable without error message in the log file. - Gamedata from the mod is not first priority for the game, making some of the "canbuild" into it replaced by units not in the mod. - AI use units not in the mod (funny to see old and new stumpy fi...
by D.Durand
Sat Aug 21, 2010 12:07 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 45216

Re: TA3D 0.6 beta 13 for win32

It's the case with my trying under Linux with a lot of units. Even my own units do that.
by D.Durand
Fri Aug 20, 2010 1:24 am
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

I think the problem is how TA was made in too many parts, with a "normal" mean for adding stuff (probably the Gui files), a debug/fast mean (i think the "gamedata" file is not a normal file), and a "third party" mean (download files).
by D.Durand
Thu Aug 12, 2010 1:45 pm
Forum: Online games / Parties en ligne
Topic: 0.6 alpha 13 games
Replies: 15
Views: 78054

Re: 0.6 alpha 13 games

The thing is TA3D is a change from a majority of "free softwares" : Devs care for what users ask (How was Spain ? I was 11 days at my secondary parent house, for myself).
by D.Durand
Tue Jul 20, 2010 10:29 am
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

For one : I think the fact TA3D, in some cases, put the unitpic in darkened mode and generally don't let it be clicked is a proof it think there is a problem. Then maybe adding the problem in the log file can be of use. For two : Sidedata + GUIs + Download folder is too much complexity. If you add i...
by D.Durand
Sun Jul 18, 2010 10:22 am
Forum: Help / Aide
Topic: Install fail on ubuntu 10.4 64 bit
Replies: 5
Views: 17711

Re: Install fail on ubuntu 10.4 64 bit

Il y a eu une mise à jour de DPKG, il y a quelques jours, à ce propos.
by D.Durand
Fri Jul 16, 2010 11:37 am
Forum: Help / Aide
Topic: Install fail on ubuntu 10.4 64 bit
Replies: 5
Views: 17711

Re: Install fail on ubuntu 10.4 64 bit

Essaie Synaptic. Il arrive souvent à installer lorsque, pour une raison ou pour une autre, apt-get échoue.
by D.Durand
Wed Jul 14, 2010 7:55 am
Forum: Announcements / Annonces
Topic: New package building system
Replies: 4
Views: 16879

Re: New package building system

Work well on my Ubuntu 64. :D
by D.Durand
Wed Jul 14, 2010 7:51 am
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

I use the mod system, i think : I put my stuff in .ta3d/ressources/mods/lemur annihilation/"folders of the mod"

Here the thing :
by D.Durand
Tue Jul 13, 2010 5:13 pm
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 52047

Re: The game replace my unit with this unknown one

I delete the entire cache folder each time i test. That change nothing in this case : The game still use units that are not in my mod and not even in my sidedata file. And my last unit got a darkened and non-clickable unitpic.