Search found 87 matches
- Tue Oct 26, 2010 3:46 am
- Forum: Suggestion
- Topic: Smoke options ?
- Replies: 2
- Views: 14888
Re: Smoke options ?
Woops... Not FBI, BOS/COB, of course.
- Sun Oct 24, 2010 1:54 pm
- Forum: Suggestion
- Topic: Smoke options ?
- Replies: 2
- Views: 14888
Smoke options ?
I discovered the other day the "TA3D config" software in the menu. Can i suggest options about something that often bore me in games : Smoke ? - On/Off Unit smoke (smoke generated by the FBI file). - On/Off Terrain smoke (smoke generated by map stuff, like the geos vents). - On/Off Explosion smoke (...
- Sun Oct 24, 2010 1:49 pm
- Forum: coding / développement
- Topic: New texture quality option
- Replies: 4
- Views: 17860
Re: New texture quality option
As Balthazar, i say it's a pretty usefull option.
- Sun Oct 24, 2010 1:45 pm
- Forum: Tests
- Topic: 0.6.0 WIP 2663
- Replies: 11
- Views: 29274
Re: 0.6.0 WIP 2663
Funnily enough, the units, if they are easilly stuck by other units or wrecks, and can't run straight in an open terrain, are pretty good at find their destination in a maze-like map, like "over crude water" : I never see them stuck by impassable terrain. That's an extraordinary upgrade from old pat...
Re: Lasers!
Yes. But my TA3D never make cache (or delete it after the game, i don't know). You had done that some month agos.
Re: Lasers!
Well, now, even the image downloaded from here are black.
I joins an image done in the Gimp (Photoshop is pretty bad with PNG transparency) : When TA3D use it (it's the ARM LLT shooting), the shoot is black. Transparency is transparent, but all the color of the laser is black.
I joins an image done in the Gimp (Photoshop is pretty bad with PNG transparency) : When TA3D use it (it's the ARM LLT shooting), the shoot is black. Transparency is transparent, but all the color of the laser is black.
Re: Lasers!
Bon, alors j'ai essayé. Le problème est que l'image proposée par Matman fonctionne très bien (on voit un laser bleu), mais dès que je change les couleurs du laser dans photoshop, TA3D m'affiche simplement un trait noir.
À quoi cela peut-il être du ?
À quoi cela peut-il être du ?
Re: Lasers!
I fear i don't understand. The game put it on a plane itself put at 90° to the camera ? Same for the start and end flares ?zuzuf wrote:Laser textures are billboards aligned with the laser trajectory so geometrically they are quads looking towards the camera.
How do i do for make use of that ?
Re: Lasers!
Interresting, but on what model you put that texture ? A plane ? A boxe ? A cross ?
- Mon Sep 20, 2010 10:12 am
- Forum: coding / développement
- Topic: How to... lasers ?
- Replies: 2
- Views: 14663
Re: How to... lasers ?
thank, i look at it
- Mon Sep 20, 2010 6:11 am
- Forum: Tests
- Topic: 0.6.0 WIP 2663
- Replies: 11
- Views: 29274
0.6.0 WIP 2663
Tried it. Two things i think that break the game pleasure (even if i now we are far from a V1.0 game) : - When i play with max players, ofter all the AI players gang on the same, kill it, then gang on another, kill it, repeat. - AI never answer when the base is attacked. Only the units in range atta...
- Mon Sep 20, 2010 6:06 am
- Forum: coding / développement
- Topic: How to... lasers ?
- Replies: 2
- Views: 14663
How to... lasers ?
Hi, I find the lasers in TA3D ugly (as the plasma bolts, i fact). I wanted to know how to : - Have good colors. I need Red, White (for the EMP), Orange, Yellow, Green, Cyan, Blue (marine blue) and Purple ; - Have "turbor-laser" shots (lasers with defined length) ; - Have "continuous lasers". Mean la...
- Wed Sep 15, 2010 3:52 am
- Forum: Units
- Topic: "Spin" don't use the "axis" value.
- Replies: 7
- Views: 22715
Re: "Spin" don't use the "axis" value.
Good idea
- Tue Sep 14, 2010 5:29 pm
- Forum: Units
- Topic: "Spin" don't use the "axis" value.
- Replies: 7
- Views: 22715
Re: "Spin" don't use the "axis" value.
Yes, on all cases on spin. But i think i found it : Look like the game "make" some script with the lua file, but for some reason don't automatically the file name and need a "createUnitScript" command at start. I used the T1 kbot lab lua as model, but don't changed the name in this command. I change...
- Tue Sep 14, 2010 4:11 am
- Forum: Units
- Topic: "Spin" don't use the "axis" value.
- Replies: 7
- Views: 22715
Re: "Spin" don't use the "axis" value.
If i replace x_axis by a number, nothing change
- Mon Sep 13, 2010 5:23 pm
- Forum: Units
- Topic: "Spin" don't use the "axis" value.
- Replies: 7
- Views: 22715
"Spin" don't use the "axis" value.
I have (again) a problem with my last unit, the Arm T2 Kbot lab. In a spin, command, the "Axis" value is not used. I can put a y_axis, a x_axis, or a z_axis, the spin axis don't change. The OBJ seem good to me (at least, i don't find anything bad), and the spin commands are the same than my other kb...
- Mon Sep 13, 2010 5:19 pm
- Forum: Units
- Topic: [LUA] How make pumping ?
- Replies: 5
- Views: 19417
Re: [LUA] How make pumping ?
Thanks, i will try that.
- Mon Sep 13, 2010 3:26 pm
- Forum: Units
- Topic: [LUA] How make pumping ?
- Replies: 5
- Views: 19417
Re: [LUA] How make pumping ?
Well, i tried to add that to my unit script, but how do i call the function, particularly by adding the name of the element i want to make "pumping" ?
- Sun Sep 12, 2010 2:43 pm
- Forum: Units
- Topic: [LUA] How make pumping ?
- Replies: 5
- Views: 19417
Re: [LUA] How make pumping ?
Thank you. I will try that.
- Sun Sep 12, 2010 2:41 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta r2686
- Replies: 5
- Views: 19644
Re: TA3D 0.6 beta r2686
The Z archive work.
- Sun Sep 12, 2010 6:50 am
- Forum: Units
- Topic: [LUA] How make pumping ?
- Replies: 5
- Views: 19417
[LUA] How make pumping ?
Hi,
How do i make pumping with lua ? I mean, an element go in a direction, then in reverse, then reverse again, etc.
I found something in a TA unit (a T3 mexe), but i don't understand how to do the same thing in lua.
How do i make pumping with lua ? I mean, an element go in a direction, then in reverse, then reverse again, etc.
I found something in a TA unit (a T3 mexe), but i don't understand how to do the same thing in lua.
- Sat Sep 11, 2010 12:44 pm
- Forum: Suggestion
- Topic: Need asbolutely a SIMPLE mean to make a lab !
- Replies: 3
- Views: 16774
Re: Need asbolutely a SIMPLE mean to make a lab !
The lua script work at the first try
Thank you.
Thank you.
- Sat Sep 11, 2010 12:31 pm
- Forum: Suggestion
- Topic: Need asbolutely a SIMPLE mean to make a lab !
- Replies: 3
- Views: 16774
Re: Need asbolutely a SIMPLE mean to make a lab !
Well, i will try lua, then. Using "Arm Vehicle Plant Script" as model ?
- Sat Sep 11, 2010 12:29 pm
- Forum: Suggestion
- Topic: Found that, too : TA refence bible.
- Replies: 3
- Views: 16019
- Sat Sep 11, 2010 11:46 am
- Forum: Units
- Topic: [OBJ files] Do MTL is used ?
- Replies: 2
- Views: 14206
Re: [OBJ files] Do MTL is used ?
That's insanely cool. I try it immediately
- Sat Sep 11, 2010 11:41 am
- Forum: Suggestion
- Topic: Need asbolutely a SIMPLE mean to make a lab !
- Replies: 3
- Views: 16774
Need asbolutely a SIMPLE mean to make a lab !
Since three weeks, i try to understand how to script a lab. A simple lab, without activating animations and such : You click on a Buildmenu button, and the lab build the unit on the "pad" element of it's model. But nothing work. There is, like billion things to know for making it work. And there is ...
- Sat Sep 11, 2010 5:05 am
- Forum: Units
- Topic: [OBJ files] Do MTL is used ?
- Replies: 2
- Views: 14206
[OBJ files] Do MTL is used ?
I always add the MTL file to the OBJ one in the "script" folder. It is necessary or do i don't need it ? => by the way, it will be pretty cool if TA3D can read the MTL and use it for texturing and color. Not the texturing directly rendered by the 3D software, mind you, but at least plain colors and ...
- Fri Sep 10, 2010 12:27 am
- Forum: Units
- Topic: Spin in reverse direction
- Replies: 9
- Views: 25531
- Fri Sep 10, 2010 12:23 am
- Forum: Suggestion
- Topic: Some idea for the zoom
- Replies: 4
- Views: 18935
Re: Some idea for the zoom
@Zuzuf Well, i don't find the "free camera mode" usable. FPS, or games like Warzone2100, have free camera mode usable. In "free camera mode", the cursor move the camera in direction of the point you look. Mean you can't "hover" onto the ground. It is really impossible to add my suggestions as third ...
- Thu Sep 09, 2010 7:33 am
- Forum: Suggestion
- Topic: Some idea for the zoom
- Replies: 4
- Views: 18935
Some idea for the zoom
i think the zoom is not very intuitive. Why not doing something simple, like that : - Mouse wheel in => Zoom in. - Mouse wheel out => Zoom out. - Some key + move the mouse => Rotate the camera around the "point of view". - Mouse move up, the camera move down. - Mouse move down, the camera move up. -...
- Thu Sep 09, 2010 7:17 am
- Forum: Units
- Topic: Spin in reverse direction
- Replies: 9
- Views: 25531
Re: Spin in reverse direction
Where can i find the "free data set" ? If its' the "ta3d-data" from the server, i have that error when i try to install it : Réception de : 1 ftp://downloads.ta3d.org/binaries/linux/apt/ testing/main ta3d-data 0.0.1 [65,2MB] 65,2Mo réceptionnés en 1min 52s (581ko/s) (Lecture de la base de données......
- Tue Sep 07, 2010 10:49 pm
- Forum: Units
- Topic: Spin in reverse direction
- Replies: 9
- Views: 25531
Re: Spin in reverse direction
Okay, i look at it. Thank for the link.
- Tue Sep 07, 2010 10:33 pm
- Forum: Units
- Topic: Interresting explanations for BOS scripting
- Replies: 1
- Views: 12544
Interresting explanations for BOS scripting
I actually fight for make the game use correctly my first factory (the ARM T1 Kbot one). In my desperate search for understand how to make the game use X or Y piece for start fire or nano, or where to put the unit build in a factory, i found that : http://warriorhut.org/spring/documentation/UnitUniv...
- Tue Sep 07, 2010 1:58 am
- Forum: Units
- Topic: Spin in reverse direction
- Replies: 9
- Views: 25531
Re: Spin in reverse direction
Lua ? What is lua ? You speak also of a "this"... I mean, i need to learn C coding ?
- Sun Sep 05, 2010 5:54 am
- Forum: Units
- Topic: Spin in reverse direction
- Replies: 9
- Views: 25531
Re: Spin in reverse direction
Thank for you answer, but Spin don't have angle variable.
- Thu Sep 02, 2010 1:09 am
- Forum: Units
- Topic: Spin in reverse direction
- Replies: 9
- Views: 25531
Spin in reverse direction
I wanted to know how to make something spin in reverse direction. Look like the "spin" function accept no direction variable
- Wed Sep 01, 2010 3:18 pm
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
Work, thank you. But each time i try to change the mod, i need to delete all the gamedata again (and the game crashe if i try to go battle after changind the mod without relaunch the game.
- Tue Aug 31, 2010 12:46 am
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
Tried to run the game without the ressource files : No change. The unitpics are still darkened and unclickable. But what is strange is they are all here, even thoses who are not in my mod, but only in total1 & co. Even the "default" mod work like that (i mean, unitpics darkened and unclickables, but...
- Fri Aug 27, 2010 7:22 pm
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
Okay... I uninstalled, then reinstalled the ressource files AND TA3D. And now, all build menus are darkened. Picfiles are shown, but they are unclickable. Even the AI don't build anything :shock: The log file don't say why, but found some other errors : [Fri Aug 27 21:07:41 2010][ta3d][error] [gfx] ...
- Tue Aug 24, 2010 11:50 am
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
Well, Total1, Rev31, CCdata.
- Mon Aug 23, 2010 11:41 am
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
My problems are actually : - Unit pics darkened and unclickable without error message in the log file. - Gamedata from the mod is not first priority for the game, making some of the "canbuild" into it replaced by units not in the mod. - AI use units not in the mod (funny to see old and new stumpy fi...
- Sat Aug 21, 2010 12:07 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 13 for win32
- Replies: 19
- Views: 47530
Re: TA3D 0.6 beta 13 for win32
It's the case with my trying under Linux with a lot of units. Even my own units do that.
- Fri Aug 20, 2010 1:24 am
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
I think the problem is how TA was made in too many parts, with a "normal" mean for adding stuff (probably the Gui files), a debug/fast mean (i think the "gamedata" file is not a normal file), and a "third party" mean (download files).
- Thu Aug 12, 2010 1:45 pm
- Forum: Online games / Parties en ligne
- Topic: 0.6 alpha 13 games
- Replies: 15
- Views: 82224
Re: 0.6 alpha 13 games
The thing is TA3D is a change from a majority of "free softwares" : Devs care for what users ask (How was Spain ? I was 11 days at my secondary parent house, for myself).
- Tue Jul 20, 2010 10:29 am
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
For one : I think the fact TA3D, in some cases, put the unitpic in darkened mode and generally don't let it be clicked is a proof it think there is a problem. Then maybe adding the problem in the log file can be of use. For two : Sidedata + GUIs + Download folder is too much complexity. If you add i...
- Sun Jul 18, 2010 10:22 am
- Forum: Help / Aide
- Topic: Install fail on ubuntu 10.4 64 bit
- Replies: 5
- Views: 18493
Re: Install fail on ubuntu 10.4 64 bit
Il y a eu une mise à jour de DPKG, il y a quelques jours, à ce propos.
- Fri Jul 16, 2010 11:37 am
- Forum: Help / Aide
- Topic: Install fail on ubuntu 10.4 64 bit
- Replies: 5
- Views: 18493
Re: Install fail on ubuntu 10.4 64 bit
Essaie Synaptic. Il arrive souvent à installer lorsque, pour une raison ou pour une autre, apt-get échoue.
- Wed Jul 14, 2010 7:55 am
- Forum: Announcements / Annonces
- Topic: New package building system
- Replies: 4
- Views: 17668
Re: New package building system
Work well on my Ubuntu 64.
- Wed Jul 14, 2010 7:51 am
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
I use the mod system, i think : I put my stuff in .ta3d/ressources/mods/lemur annihilation/"folders of the mod"
Here the thing :
Here the thing :
- Tue Jul 13, 2010 5:13 pm
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
I delete the entire cache folder each time i test. That change nothing in this case : The game still use units that are not in my mod and not even in my sidedata file. And my last unit got a darkened and non-clickable unitpic.