Search found 146 matches

by MattyWS
Mon Apr 03, 2017 12:18 am
Forum: Suggestion
Topic: Eventual graphical Modernization
Replies: 2
Views: 12468

Eventual graphical Modernization

I was thinking about it a lot and this is probably lowest priority, waaayyy at the bottom actually, but still a thought. I'm biased as I obviously deal with 3D art and graphics in general but TA3D is extremely out of date compared to other modern games. I know it's a complex subject though, so I won...
by MattyWS
Wed Mar 15, 2017 1:52 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6
Replies: 7
Views: 38020

Re: TA3D 0.6

Good to see this making a comeback!
by MattyWS
Thu Nov 17, 2011 12:00 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

I hope you are still continuing this Zuzuf. I think you'll find that a lot more people will be interested to help with the project if you show you are an active lead role and doing a lot of work. People tend to follow projects rather than lead them. Maybe go to TAU and recruit aswell?
by MattyWS
Mon Nov 07, 2011 6:57 pm
Forum: coding / développement
Topic: ta3d coding
Replies: 16
Views: 48899

Re: ta3d coding

You could tell to use Spring, where there is a larger team working on the engine rather than one person. Also, models do have shading and shadows, your computer probably just can't handle them
by MattyWS
Wed Oct 19, 2011 8:40 pm
Forum: Suggestion
Topic: Waterline (screenshot included FINALLY!)
Replies: 3
Views: 17364

Re: Waterline (screenshot included FINALLY!)

Don't increase the water level. Not only would this place a menace on OTA balance but will also be a really bad work around for a problem. My suggestion/ new map format. Even if it is a case of a folder with hightmap, texture and the file with all of the map elements (water level, wind strength, tid...
by MattyWS
Wed Oct 19, 2011 12:30 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

Linux only? I dont have too much of an issue with that as I have a linux partition, but I think that will cut your audience by like 90%. No pressure, go as fast as you like. And flashbang, the weakest computer in the studio is old laptop with about 64mb ram. :P The highest spec computers are ok, bes...
by MattyWS
Mon Oct 17, 2011 2:01 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

Heh, it's not 'my' studio, I work there. :P
by MattyWS
Tue Oct 11, 2011 7:03 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

Hope not, I still keep an eye on these forums, although I can't do much to help anymore.
by MattyWS
Mon Aug 01, 2011 10:38 am
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 381743

Re: my attempt to re-create OTA Urban stuff..

Because they cheated in making OTA urban tiles, bridges look so retarded, all coastlines do. xD
by MattyWS
Tue Jul 12, 2011 4:37 pm
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 381743

Re: my attempt to re-create OTA Urban stuff..

Until there is a new map format to play with, Urban is a lost cause on perspective mode in TA3D
by MattyWS
Sun Jul 03, 2011 11:04 pm
Forum: Tests
Topic: <3 Ta3d
Replies: 2
Views: 13486

Re: <3 Ta3d

Can you take a screenshot of both shadings for comparison please?
by MattyWS
Wed May 18, 2011 9:46 pm
Forum: café
Topic: Unfortunate yet happy news
Replies: 3
Views: 14841

Re: Unfortunate yet happy news

I think I made them all but people complained it was too complicated (pretty much the same as supreme commander 2 stuff but ok). Did I ever send you all the trees replacements in the end? And what about the rocks aswell? I made replacements for all greenworlds rocks and one version of a metal world ...
by MattyWS
Sat Apr 23, 2011 8:35 am
Forum: café
Topic: Unfortunate yet happy news
Replies: 3
Views: 14841

Unfortunate yet happy news

Hey, haven't been around in a while, I went on a skiing holiday which took up a good month, but not only that, I build a half decent portfolio of my work and managed to land myself a paid placement for 6 months at a place in/near Oxford called DR Studios. While this is great news it will mean, for t...
by MattyWS
Wed Mar 16, 2011 12:50 am
Forum: café
Topic: New to TA 3D
Replies: 7
Views: 22105

Re: New to TA 3D

It's on the flipside.
by MattyWS
Tue Mar 15, 2011 11:08 am
Forum: Help / Aide
Topic: Specifications....
Replies: 4
Views: 18698

Re: Specifications....

I replaced them myself but have yet to upload the image for Zuzuf. Seeing as I still cant do it :P
Image
by MattyWS
Sun Mar 13, 2011 1:29 pm
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42057

Re: constructive Criticism

And if your computer cant do AA, then you cant complain about ta3d's graphics, but you can complain about your computers graphics. :P
by MattyWS
Thu Mar 03, 2011 2:55 am
Forum: Map features
Topic: Feature replacement time!
Replies: 8
Views: 51691

Re: Feature replacement time!

New grass replacing foliage on all archi maps, this btw is now every archi feature done I think.

Image
Image
by MattyWS
Tue Mar 01, 2011 11:37 pm
Forum: Suggestion
Topic: website
Replies: 1
Views: 13127

website

dgfgdhh
by MattyWS
Sat Feb 26, 2011 11:35 pm
Forum: Suggestion
Topic: tables , and FPS style like Tribes, Battlefield
Replies: 1
Views: 13452

Re: tables , and FPS style like Tribes, Battlefield

Are you trying to say you want to make a mod?
by MattyWS
Sat Feb 26, 2011 1:20 am
Forum: Map features
Topic: Feature replacement time!
Replies: 8
Views: 51691

Re: Feature replacement time!

All trees done (including burnt versions of every tree) and linked zuzuf to the files ^^
by MattyWS
Fri Feb 18, 2011 4:43 am
Forum: Map features
Topic: Feature replacement time!
Replies: 8
Views: 51691

Feature replacement time!

Just incase you guys don't check TAU much, thought I'd drop by a show what I've got in store rocks for greenworld are done, just need to rename and copy to replicate them when damaged. http://www.tauniverse.com/forum/attachment.php?attachmentid=24711&stc=1&d=1296821150 http://www.tauniverse.com/foru...
by MattyWS
Tue Feb 15, 2011 2:46 pm
Forum: Maps
Topic: Lushers! (New map)
Replies: 9
Views: 28369

Re: Lushers! (New map)

I make the tree model from a tree generator found here; http://www.frecle.net/forum/viewtopic.php?t=780&postdays=0&postorder=asc&start=30 but then I export it from there, do some modelling tweaks in wings3d (easier than max for this). things like putting the base of the trunk slightly underground so...
by MattyWS
Tue Feb 15, 2011 3:28 am
Forum: Maps
Topic: Lushers! (New map)
Replies: 9
Views: 28369

Re: Lushers! (New map)

http://www.box.net/shared/54gqqruyzx you can download it, but the trees i made arent included yet lol I also made new trees
Image
by MattyWS
Tue Feb 15, 2011 3:07 am
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42057

Re: constructive Criticism

I fail to see how the shadows aren't already doing all these things
Image
by MattyWS
Sat Feb 12, 2011 3:54 am
Forum: Help / Aide
Topic: Ta3d doesnt run properly
Replies: 10
Views: 27707

Re: Ta3d doesnt run properly

shadows are perfect, your computer is just a bit minimal, and you cant lie because I know your specs. :P
by MattyWS
Wed Feb 09, 2011 4:42 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

why would you rename files ?
by MattyWS
Wed Feb 09, 2011 4:08 pm
Forum: Maps
Topic: Lushers! (New map)
Replies: 9
Views: 28369

Lushers! (New map)

As I did with the map, shore to shore 2; made in the same way aswell, I will be making this map as a revision to lush, to show off the lush features I make. :) It seems the only thing that keeps me going is to have one of my own home-made maps using ugly ota features, makes me want to make new ones ...
by MattyWS
Wed Feb 09, 2011 4:00 pm
Forum: coding / développement
Topic: Water Frag/Vert Files
Replies: 8
Views: 23633

Re: Water Frag/Vert Files

There are no lines anymore, but the coast goes slightly transparent all the way round all land, which is an amazing effect that blends the land with the water properly.
by MattyWS
Tue Feb 08, 2011 10:16 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55813

Re: r2802

yes, and every time i quit mid-game, it crashes too.
by MattyWS
Tue Feb 08, 2011 5:29 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

My gui is added already, just change hte options called 'current skin'. unless you mean the in-game one?
by MattyWS
Sun Feb 06, 2011 7:03 pm
Forum: Suggestion
Topic: Matmans Features/Ta 3d suggestions
Replies: 6
Views: 20511

Re: Matmans Features/Ta 3d suggestions

http://www.tauniverse.com/forum/showthread.php?t=41797 here is a guide to get started in ta3d
by MattyWS
Sun Feb 06, 2011 2:34 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55813

Re: r2802

I used to have an issue with metal maps crashing, however after sending the error log zuzufs way it was fixed for me and metal maps load fine. This was just recently though
by MattyWS
Sun Feb 06, 2011 2:32 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29016

Re: Map in OBJ ?

ah lol, i have maya 2010 but I prefer 3ds max (i have the whole 2010 autodesk suite)
by MattyWS
Sun Feb 06, 2011 1:46 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29016

Re: Map in OBJ ?

very blocky, should you want to make anything in the future i'd recommend modelling it properly instead of using a flat plain and rasing the squares. Not that theres anything wrong with it as a test map. Seems maya doesn't export to obj though, so I cannot export it for you, I do not know what will ...
by MattyWS
Sun Feb 06, 2011 12:53 pm
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 27110

Re: Em Es En

it works now because i am using a different irc program called talkative IRC, seems Mirc chose to just stop connecting
by MattyWS
Sun Feb 06, 2011 2:16 am
Forum: Suggestion
Topic: Matmans Features/Ta 3d suggestions
Replies: 6
Views: 20511

Re: Matmans Features/Ta 3d suggestions

Flasshbang,The shadows are pixelated because i'm zoomed in very far. Look at other screenshots that are in the correct top-down view and you will see the shadows are fine.
by MattyWS
Sat Feb 05, 2011 3:27 pm
Forum: Tests
Topic: r2802
Replies: 27
Views: 55813

Re: r2794

At the moment free data set is like one big bug. :P i don't use it because it introduces a lot of problems at the moment. That and i can't stand looking at all the HD models then the other half of the units not redone. xD
by MattyWS
Fri Feb 04, 2011 10:40 pm
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 27110

Re: Em Es En

how odd, i can't connect now
by MattyWS
Wed Feb 02, 2011 4:07 pm
Forum: Help / Aide
Topic: OBJ file make TA crash. No error message.
Replies: 4
Views: 17064

Re: OBJ file make TA crash. No error message.

Durand wrote:Wow ! You are the most reactive free project dev i ever encountered. I try it immediately.

:D


===============

Working. Thank you.
I think i set him on a bugfix spree :P
by MattyWS
Tue Feb 01, 2011 1:51 pm
Forum: Help / Aide
Topic: AK with diplomatic immunity
Replies: 4
Views: 16883

Re: AK with diplomatic immunity

on that note, it's impossible to type the +shootall command in.
by MattyWS
Wed Jan 26, 2011 11:53 pm
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 27110

Re: Em Es En

Lol when I go to work. :roll:

I'll be on there all the time, maybe sometimes afk though. :D I'll do this so that if anyone wants to say something i can read it later should I be afk.
by MattyWS
Wed Jan 26, 2011 10:53 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

First time I started it was fine, but now every time (I get past the startup credits and onto the main menu) the cursor isn't there and i can't click anything if I try. I guess I will just delete the folder and start a new one. I tried compatability mode set to windows xp, still nothing, I even trie...
by MattyWS
Wed Jan 26, 2011 1:27 am
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 27110

Re: Em Es En

No one is ever on this irc channel :(
by MattyWS
Sun Jan 23, 2011 10:37 pm
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 27110

Re: Em Es En

I'll be on it now for a few hours, log in so I know i'm connected otherise i wont know lol, never used irc
by MattyWS
Sun Jan 23, 2011 10:30 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

New package works, although still get that odd 'mist' covering the map when zoomed in too far or when water (ultimate setting with waves turned on) is in the screen. Didn't use my OTA style scroll circle/arrows images or pause/victory/defeat images either. :P Totally better :P EDIT: new problem! fun...
by MattyWS
Sun Jan 23, 2011 12:18 pm
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 27110

Em Es En

Maybe not everyone is as impatient as me, but I find forums slow communicating, is there no faster way I can relay bugs and queries in real time with ya Zuzuf? If you're on MSN my email is mattywyettsimmonds@hotmail.com Or if there is something else you use all the time where I can find you, feel fr...
by MattyWS
Sun Jan 23, 2011 11:57 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

Sorry lol "Libexpat-1.dll"
by MattyWS
Sun Jan 23, 2011 12:45 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

Doesn't work. doesn't run the exe, says some dll isn't installed.
by MattyWS
Sun Jan 23, 2011 12:35 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239580

Re: Current beta packages

No update list? :o