Search found 36 matches
- Sun Jul 12, 2009 6:50 pm
- Forum: Tests
- Topic: Online game crashed
- Replies: 4
- Views: 17558
Re: Online game crashed
And here are my 2 cents: I don't thing this one music track should be playing over and over. It is battle music after all and it doesn't fit building part of the game :P. Plus when game lags, the imput seems to lag as well. Couple of letters are lost while we tried to communicate with each other in-...
- Tue Jul 07, 2009 8:16 pm
- Forum: Suggestion
- Topic: Inertia
- Replies: 5
- Views: 12149
Re: Inertia
yeah. Actually like in original TA, where AI was quite stupid, but path-finding was more than enough xD.
- Tue Jul 07, 2009 8:14 pm
- Forum: café
- Topic: TA3D music
- Replies: 8
- Views: 24067
Re: TA3D music
Sure. In a week or two .
- Tue Jul 07, 2009 5:26 pm
- Forum: Suggestion
- Topic: Inertia
- Replies: 5
- Views: 12149
Re: Inertia
Still we can achieve similar level of path finding. It just requires more time and man power .
- Tue Jul 07, 2009 5:23 pm
- Forum: Online games / Parties en ligne
- Topic: 0.6 alpha 13 games
- Replies: 15
- Views: 82782
Re: 0.6 alpha 13 games
I am on it. would you prefer 2 vs 2 or 4 vs 4 AI's?
- Tue Jul 07, 2009 3:34 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 108673
Re: 0.6 news
3 v 3? I would go for 6 v 6 <evil laugh>.
- Tue Jul 07, 2009 3:26 pm
- Forum: Suggestion
- Topic: Music
- Replies: 8
- Views: 15074
Re: Music
these are some epic tunes out there . Especially GOK. It would be a great building theme.
- Tue Jul 07, 2009 3:04 pm
- Forum: café
- Topic: TA3D music
- Replies: 8
- Views: 24067
Re: TA3D music
Wow, thank you all for your positive comments. I didn't even plan to release more of them, but as i see you guys liked it quite much . Perhaps after finishing ballistics code i'll give it a go .
@Xpoy
Yeah that is a good idea. I'll play with instruments a little more next time .
@Xpoy
Yeah that is a good idea. I'll play with instruments a little more next time .
- Tue Jul 07, 2009 12:18 am
- Forum: café
- Topic: TA3D music
- Replies: 8
- Views: 24067
Re: TA3D music
Thanks Zuzuf .
- Thu Jul 02, 2009 11:12 pm
- Forum: café
- Topic: TA3D music
- Replies: 8
- Views: 24067
TA3D music
While being busy with an important school project i made this song in my free time. It's a battle song for the Core. Enjoy
http://www.filefront.com/13956029/TA3D_BATTLE1.mp3/
http://www.filefront.com/13956029/TA3D_BATTLE1.mp3/
- Mon Jun 15, 2009 11:48 pm
- Forum: coding / développement
- Topic: memory leak
- Replies: 25
- Views: 32458
Re: memory leak
Alright . I'll be ready to test the new upcoming version by focusing on RAM-hunger of it. Rawr.
- Mon Jun 15, 2009 9:22 pm
- Forum: coding / développement
- Topic: memory leak
- Replies: 25
- Views: 32458
Re: memory leak
The code needs debugging then. I would suggest Cheat engine trainer maker, as it can actually show WHAT writes WHERE. Perhaps it will help .
- Mon Jun 15, 2009 3:58 pm
- Forum: Suggestion
- Topic: Nanolathe stuff
- Replies: 6
- Views: 22914
Re: Nanolathe stuff
I liked the original nanolathe squares more as well . Would be nice to see them in TA3D.
- Sat Jun 13, 2009 11:51 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 8 for win32
- Replies: 2
- Views: 8415
Re: TA3D 0.6 alpha 8 for win32
I can say only one thing: good job! It is working flawlessly so far <giggles> :D.
- Sat Jun 13, 2009 6:28 pm
- Forum: coding / développement
- Topic: Advanced ballistics
- Replies: 7
- Views: 16080
Re: Advanced ballistics
I agree. Now it's really messy .
@Edit
First post has been updated! First we are implementing basic stuff. Lets see how the things are going to develop .
@Edit
First post has been updated! First we are implementing basic stuff. Lets see how the things are going to develop .
- Sat Jun 13, 2009 5:32 pm
- Forum: coding / développement
- Topic: Advanced ballistics
- Replies: 7
- Views: 16080
Re: Advanced ballistics
oh i would forgot about effects in dying mode. Shouldn't be hard to make, but i need to study the code a little more .
- Sat Jun 13, 2009 2:24 pm
- Forum: coding / développement
- Topic: Advanced ballistics
- Replies: 7
- Views: 16080
Advanced ballistics
In this thread you can check the current state of advanced bullets and missiles environment, plus you can report all bugs related to it (Of course as soon as it'll get released :D). The main aim is to achieve a similar ballistic system as in TA, although new ideas are still welcome :). *************...
- Wed Jun 10, 2009 8:43 pm
- Forum: Suggestion
- Topic: default theme
- Replies: 11
- Views: 16978
Re: default theme
Prodark is winning. I wonder if somebody else'll vote in this poll .
- Wed Jun 10, 2009 7:24 pm
- Forum: café
- Topic: the future of RTS
- Replies: 8
- Views: 16236
Re: the future of RTS
Actually TA3D would get more popular and the boss would play it as well so he would know what is going on
- Wed Jun 10, 2009 6:41 pm
- Forum: Suggestion
- Topic: default theme
- Replies: 11
- Views: 16978
Re: default theme
I voted for subsilver2 because as i remember it's a default one for phpbb forums and most important: it is looking good
- Tue Jun 09, 2009 9:46 pm
- Forum: Translations / Traductions
- Topic: New forum for translations :)
- Replies: 24
- Views: 138478
Re: New forum for translations :)
Polish translation is completed *uploads*. If somebody'll find any bug in it then please contact me .
- Tue Jun 09, 2009 8:56 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 6 for win32
- Replies: 4
- Views: 9688
Re: TA3D 0.6 alpha 6 for win32
We can if somebody likes black / white squares under every sprite <giggles> :P. Testing if it'll work on my computer just with totala1.hpi and totala2.hpi
@Edit
Sweet! It is working. Good job Zuzuf :).
@Edit
Sweet! It is working. Good job Zuzuf :).
- Tue Jun 09, 2009 4:45 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 5 for win32
- Replies: 14
- Views: 22098
Re: TA3D 0.6 alpha 5 for win32
Which HPI files/additional mods are you using? I can't find correct combination here to make it work :D. It always crashes on interface/GUI phrase.
- Tue Jun 09, 2009 2:20 pm
- Forum: Suggestion
- Topic: Movement and animations thoughts
- Replies: 5
- Views: 12287
Re: Movement and animations thoughts
I am afraid that the software which i am using for video recording doesn't work in TA . I'll make the video later.
- Mon Jun 08, 2009 11:50 pm
- Forum: Online games / Parties en ligne
- Topic: Online games
- Replies: 13
- Views: 35559
Re: Online games
I would love to play with you Xpoy . But you must know that so far i can run only 0.54 version with just two HPI files: totala1.hpi and totala2.hpi. Although if you are still interested feel free to PM me about it ^^.
- Mon Jun 08, 2009 11:34 pm
- Forum: Tests
- Topic: [0.6 alpha5 win32] A bug in russian translation
- Replies: 4
- Views: 9818
Re: [0.6 alpha5 win32] A bug in russian translation
Yup that was the problem with these language packs. Thank you .
Note to other people who are translating:
if you use Notepad++ remember to do UTF-8(without BOM) coding instead of clear UTF-8 one.
Note to other people who are translating:
if you use Notepad++ remember to do UTF-8(without BOM) coding instead of clear UTF-8 one.
- Mon Jun 08, 2009 11:30 pm
- Forum: Translations / Traductions
- Topic: New forum for translations :)
- Replies: 24
- Views: 138478
Re: New forum for translations :)
Balthazar you forgot to encode ru.ta3d.txt to UTF-8. I tested it and it crashes. Please fix that .
- Mon Jun 08, 2009 11:20 pm
- Forum: Suggestion
- Topic: Movement and animations thoughts
- Replies: 5
- Views: 12287
Re: Movement and animations thoughts
I have updated my post with a fast sketch. As you can see animations and movement in TA were starting with a fixed throttle until they reached 100% OR the destination. Most of the defensive buildings had stable rotation speed like the units have in TA3D now. For units naturally it shouldn't be so ro...
- Mon Jun 08, 2009 10:54 pm
- Forum: Suggestion
- Topic: Movement and animations thoughts
- Replies: 5
- Views: 12287
Movement and animations thoughts
I am looking forward for updating animations and movement to feel them the same way as in original TA. What do i mean? -Units ordered to go somewhere started to slowly rotate/animate/move until reached full speed. It had a great robotic feeling and that is one thing for what i loved the original TA....
- Mon Jun 08, 2009 10:23 pm
- Forum: Tests
- Topic: [0.6 alpha5 win32] A bug in russian translation
- Replies: 4
- Views: 9818
[0.6 alpha5 win32] A bug in russian translation
I was just testing polish language pack so i thought it would be a nice idea to test others as well. When i change the language on Russian and exit the game, it'll crash on next run while trying to display ru.ta3d.txt file. Same thing happens with pl.ta3d.txt. You have to be very fast on skipping th...
- Mon Jun 08, 2009 9:47 pm
- Forum: Help / Aide
- Topic: crashes on loading GUI
- Replies: 12
- Views: 20208
Re: crashes on loading GUI
It actually helped! I owe you a big bag of tasty cookies now. Add this to my debt please xD. @Edit How funny it might sound, 0.54 version works when only two files are added to resources folder: totala1.hpi totala2.hpi, but 0.6 doesn't :P. Small portion of what happend: [Mon Jun 08 23:53:19 2009] [e...
- Mon Jun 08, 2009 8:59 pm
- Forum: Help / Aide
- Topic: crashes on loading GUI
- Replies: 12
- Views: 20208
Re: crashes on loading GUI
[Mon Jun 08 22:52:41 2009] [error] [tdf] Unable to open `guis\*UNIT NAME HERE*` Still no luck. Exactly same problem :(. Engine is trying to reach a file which isn't in guis folder. Could somebody with working TA3D check his win32 gui folder and tell me if there are more (or less) than 87 files in it...
- Mon Jun 08, 2009 8:38 pm
- Forum: Help / Aide
- Topic: crashes on loading GUI
- Replies: 12
- Views: 20208
Re: crashes on loading GUI
Actually it happens even with a clear copy of Total Annihilation HPIs installed. Even without CC and BT files. Thank you for answer and especially for approving my posts . I am going to check the newest version right away.
@Down
Thank You again, Zuzuf .
@Down
Thank You again, Zuzuf .
- Mon Jun 08, 2009 5:59 pm
- Forum: Translations / Traductions
- Topic: New forum for translations :)
- Replies: 24
- Views: 138478
Re: New forum for translations :)
I just finished polish translation file. Still it needs some testing and tweaking before uploading. I'll do that just after i'll fix some problems with TA3D on my computer (Why two posts which i wrote in help board still aren't approved? ).
- Mon Jun 08, 2009 1:25 pm
- Forum: Help / Aide
- Topic: crashes on loading GUI
- Replies: 12
- Views: 20208
Re: crashes on loading GUI
[Mon Jun 08 14:58:49 2009] [debug] Loading the unit `CORMEX`... [Mon Jun 08 14:58:49 2009] [debug] Loading the unit `ARMSONAR`... [Mon Jun 08 14:58:49 2009] [debug] Loading the unit `ARMFUS`... [Mon Jun 08 14:58:49 2009] [debug] Loading the unit `ARMROY`... [Mon Jun 08 14:58:49 2009] [debug] Loadin...
- Mon Jun 08, 2009 1:23 pm
- Forum: Help / Aide
- Topic: crashes on loading GUI
- Replies: 12
- Views: 20208
Re: crashes on loading GUI
This is my first post here, so hello everyone :). I have got a problem in loading GUI as well, but it is a little different: [Mon Jun 08 14:58:36 2009] [debug] [audio] loading sound file warningx1 [Mon Jun 08 14:58:36 2009] [debug] [audio] FMOD: LoadSound(warningx1), no such sound found in HPI. [Mon...