Search found 36 matches

by Griswoldz
Sun Jul 12, 2009 6:50 pm
Forum: Tests
Topic: Online game crashed
Replies: 4
Views: 16565

Re: Online game crashed

And here are my 2 cents: I don't thing this one music track should be playing over and over. It is battle music after all and it doesn't fit building part of the game :P. Plus when game lags, the imput seems to lag as well. Couple of letters are lost while we tried to communicate with each other in-...
by Griswoldz
Tue Jul 07, 2009 8:16 pm
Forum: Suggestion
Topic: Inertia
Replies: 5
Views: 11903

Re: Inertia

yeah. Actually like in original TA, where AI was quite stupid, but path-finding was more than enough xD.
by Griswoldz
Tue Jul 07, 2009 8:14 pm
Forum: café
Topic: TA3D music
Replies: 8
Views: 23038

Re: TA3D music

Sure. In a week or two :D.
by Griswoldz
Tue Jul 07, 2009 5:26 pm
Forum: Suggestion
Topic: Inertia
Replies: 5
Views: 11903

Re: Inertia

Still we can achieve similar level of path finding. It just requires more time and man power :P.
by Griswoldz
Tue Jul 07, 2009 5:23 pm
Forum: Online games / Parties en ligne
Topic: 0.6 alpha 13 games
Replies: 15
Views: 78007

Re: 0.6 alpha 13 games

I am on it. would you prefer 2 vs 2 or 4 vs 4 AI's? :D
by Griswoldz
Tue Jul 07, 2009 3:34 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 105540

Re: 0.6 news

3 v 3? I would go for 6 v 6 <evil laugh>.
by Griswoldz
Tue Jul 07, 2009 3:26 pm
Forum: Suggestion
Topic: Music
Replies: 8
Views: 14824

Re: Music

these are some epic tunes out there :D. Especially GOK. It would be a great building theme.
by Griswoldz
Tue Jul 07, 2009 3:04 pm
Forum: café
Topic: TA3D music
Replies: 8
Views: 23038

Re: TA3D music

Wow, thank you all for your positive comments. I didn't even plan to release more of them, but as i see you guys liked it quite much :D. Perhaps after finishing ballistics code i'll give it a go ;).

@Xpoy
Yeah that is a good idea. I'll play with instruments a little more next time :P.
by Griswoldz
Tue Jul 07, 2009 12:18 am
Forum: café
Topic: TA3D music
Replies: 8
Views: 23038

Re: TA3D music

Thanks Zuzuf :D.
by Griswoldz
Thu Jul 02, 2009 11:12 pm
Forum: café
Topic: TA3D music
Replies: 8
Views: 23038

TA3D music

While being busy with an important school project i made this song in my free time. It's a battle song for the Core. Enjoy :)

http://www.filefront.com/13956029/TA3D_BATTLE1.mp3/
by Griswoldz
Mon Jun 15, 2009 11:48 pm
Forum: coding / développement
Topic: memory leak
Replies: 25
Views: 31705

Re: memory leak

Alright :D. I'll be ready to test the new upcoming version by focusing on RAM-hunger of it. Rawr.
by Griswoldz
Mon Jun 15, 2009 9:22 pm
Forum: coding / développement
Topic: memory leak
Replies: 25
Views: 31705

Re: memory leak

The code needs debugging then. I would suggest Cheat engine trainer maker, as it can actually show WHAT writes WHERE. Perhaps it will help :P.
by Griswoldz
Mon Jun 15, 2009 3:58 pm
Forum: Suggestion
Topic: Nanolathe stuff
Replies: 6
Views: 21949

Re: Nanolathe stuff

I liked the original nanolathe squares more as well :P. Would be nice to see them in TA3D.
by Griswoldz
Sat Jun 13, 2009 11:51 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 8 for win32
Replies: 2
Views: 8275

Re: TA3D 0.6 alpha 8 for win32

I can say only one thing: good job! It is working flawlessly so far <giggles> :D.
by Griswoldz
Sat Jun 13, 2009 6:28 pm
Forum: coding / développement
Topic: Advanced ballistics
Replies: 7
Views: 15743

Re: Advanced ballistics

I agree. Now it's really messy :P.

@Edit
First post has been updated! First we are implementing basic stuff. Lets see how the things are going to develop :D.
by Griswoldz
Sat Jun 13, 2009 5:32 pm
Forum: coding / développement
Topic: Advanced ballistics
Replies: 7
Views: 15743

Re: Advanced ballistics

oh i would forgot about effects in dying mode. Shouldn't be hard to make, but i need to study the code a little more :P.
by Griswoldz
Sat Jun 13, 2009 2:24 pm
Forum: coding / développement
Topic: Advanced ballistics
Replies: 7
Views: 15743

Advanced ballistics

In this thread you can check the current state of advanced bullets and missiles environment, plus you can report all bugs related to it (Of course as soon as it'll get released :D). The main aim is to achieve a similar ballistic system as in TA, although new ideas are still welcome :). *************...
by Griswoldz
Wed Jun 10, 2009 8:43 pm
Forum: Suggestion
Topic: default theme
Replies: 11
Views: 16652

Re: default theme

Prodark is winning. I wonder if somebody else'll vote in this poll :D.
by Griswoldz
Wed Jun 10, 2009 7:24 pm
Forum: café
Topic: the future of RTS
Replies: 8
Views: 15953

Re: the future of RTS

Actually TA3D would get more popular and the boss would play it as well so he would know what is going on :D
by Griswoldz
Wed Jun 10, 2009 6:41 pm
Forum: Suggestion
Topic: default theme
Replies: 11
Views: 16652

Re: default theme

I voted for subsilver2 because as i remember it's a default one for phpbb forums and most important: it is looking good :P
by Griswoldz
Tue Jun 09, 2009 9:46 pm
Forum: Translations / Traductions
Topic: New forum for translations :)
Replies: 24
Views: 129777

Re: New forum for translations :)

Polish translation is completed *uploads*. If somebody'll find any bug in it then please contact me :D.
by Griswoldz
Tue Jun 09, 2009 8:56 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 6 for win32
Replies: 4
Views: 9511

Re: TA3D 0.6 alpha 6 for win32

We can if somebody likes black / white squares under every sprite <giggles> :P. Testing if it'll work on my computer just with totala1.hpi and totala2.hpi

@Edit
Sweet! It is working. Good job Zuzuf :).
by Griswoldz
Tue Jun 09, 2009 4:45 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 5 for win32
Replies: 14
Views: 21702

Re: TA3D 0.6 alpha 5 for win32

Which HPI files/additional mods are you using? I can't find correct combination here to make it work :D. It always crashes on interface/GUI phrase.
by Griswoldz
Tue Jun 09, 2009 2:20 pm
Forum: Suggestion
Topic: Movement and animations thoughts
Replies: 5
Views: 12014

Re: Movement and animations thoughts

I am afraid that the software which i am using for video recording doesn't work in TA :(. I'll make the video later.
by Griswoldz
Mon Jun 08, 2009 11:50 pm
Forum: Online games / Parties en ligne
Topic: Online games
Replies: 13
Views: 34203

Re: Online games

I would love to play with you Xpoy :D. But you must know that so far i can run only 0.54 version with just two HPI files: totala1.hpi and totala2.hpi. Although if you are still interested feel free to PM me about it ^^.
by Griswoldz
Mon Jun 08, 2009 11:34 pm
Forum: Tests
Topic: [0.6 alpha5 win32] A bug in russian translation
Replies: 4
Views: 9617

Re: [0.6 alpha5 win32] A bug in russian translation

Yup that was the problem with these language packs. Thank you :D.

Note to other people who are translating:
if you use Notepad++ remember to do UTF-8(without BOM) coding instead of clear UTF-8 one.
by Griswoldz
Mon Jun 08, 2009 11:30 pm
Forum: Translations / Traductions
Topic: New forum for translations :)
Replies: 24
Views: 129777

Re: New forum for translations :)

Balthazar you forgot to encode ru.ta3d.txt to UTF-8. I tested it and it crashes. Please fix that :).
by Griswoldz
Mon Jun 08, 2009 11:20 pm
Forum: Suggestion
Topic: Movement and animations thoughts
Replies: 5
Views: 12014

Re: Movement and animations thoughts

I have updated my post with a fast sketch. As you can see animations and movement in TA were starting with a fixed throttle until they reached 100% OR the destination. Most of the defensive buildings had stable rotation speed like the units have in TA3D now. For units naturally it shouldn't be so ro...
by Griswoldz
Mon Jun 08, 2009 10:54 pm
Forum: Suggestion
Topic: Movement and animations thoughts
Replies: 5
Views: 12014

Movement and animations thoughts

I am looking forward for updating animations and movement to feel them the same way as in original TA. What do i mean? -Units ordered to go somewhere started to slowly rotate/animate/move until reached full speed. It had a great robotic feeling and that is one thing for what i loved the original TA....
by Griswoldz
Mon Jun 08, 2009 10:23 pm
Forum: Tests
Topic: [0.6 alpha5 win32] A bug in russian translation
Replies: 4
Views: 9617

[0.6 alpha5 win32] A bug in russian translation

I was just testing polish language pack so i thought it would be a nice idea to test others as well. When i change the language on Russian and exit the game, it'll crash on next run while trying to display ru.ta3d.txt file. Same thing happens with pl.ta3d.txt. You have to be very fast on skipping th...
by Griswoldz
Mon Jun 08, 2009 9:47 pm
Forum: Help / Aide
Topic: crashes on loading GUI
Replies: 12
Views: 19789

Re: crashes on loading GUI

It actually helped! I owe you a big bag of tasty cookies now. Add this to my debt please xD. @Edit How funny it might sound, 0.54 version works when only two files are added to resources folder: totala1.hpi totala2.hpi, but 0.6 doesn't :P. Small portion of what happend: [Mon Jun 08 23:53:19 2009] [e...
by Griswoldz
Mon Jun 08, 2009 8:59 pm
Forum: Help / Aide
Topic: crashes on loading GUI
Replies: 12
Views: 19789

Re: crashes on loading GUI

[Mon Jun 08 22:52:41 2009] [error] [tdf] Unable to open `guis\*UNIT NAME HERE*` Still no luck. Exactly same problem :(. Engine is trying to reach a file which isn't in guis folder. Could somebody with working TA3D check his win32 gui folder and tell me if there are more (or less) than 87 files in it...
by Griswoldz
Mon Jun 08, 2009 8:38 pm
Forum: Help / Aide
Topic: crashes on loading GUI
Replies: 12
Views: 19789

Re: crashes on loading GUI

Actually it happens even with a clear copy of Total Annihilation HPIs installed. Even without CC and BT files. Thank you for answer and especially for approving my posts :D. I am going to check the newest version right away.

@Down
Thank You again, Zuzuf :D.
by Griswoldz
Mon Jun 08, 2009 5:59 pm
Forum: Translations / Traductions
Topic: New forum for translations :)
Replies: 24
Views: 129777

Re: New forum for translations :)

I just finished polish translation file. Still it needs some testing and tweaking before uploading. I'll do that just after i'll fix some problems with TA3D on my computer (Why two posts which i wrote in help board still aren't approved? :? ).
by Griswoldz
Mon Jun 08, 2009 1:25 pm
Forum: Help / Aide
Topic: crashes on loading GUI
Replies: 12
Views: 19789

Re: crashes on loading GUI

[Mon Jun 08 14:58:49 2009] [debug] Loading the unit `CORMEX`... [Mon Jun 08 14:58:49 2009] [debug] Loading the unit `ARMSONAR`... [Mon Jun 08 14:58:49 2009] [debug] Loading the unit `ARMFUS`... [Mon Jun 08 14:58:49 2009] [debug] Loading the unit `ARMROY`... [Mon Jun 08 14:58:49 2009] [debug] Loadin...
by Griswoldz
Mon Jun 08, 2009 1:23 pm
Forum: Help / Aide
Topic: crashes on loading GUI
Replies: 12
Views: 19789

Re: crashes on loading GUI

This is my first post here, so hello everyone :). I have got a problem in loading GUI as well, but it is a little different: [Mon Jun 08 14:58:36 2009] [debug] [audio] loading sound file warningx1 [Mon Jun 08 14:58:36 2009] [debug] [audio] FMOD: LoadSound(warningx1), no such sound found in HPI. [Mon...