Search found 30 matches

by nemo
Fri May 15, 2009 2:51 pm
Forum: Suggestion
Topic: A few opinons
Replies: 14
Views: 21029

Re: A few opinons

Here is 2 SPC alpha shot,i think everyone agree it's best TA, :P http://bbs.taclub.net/taclub/newTA/attachments/ext_jpg/09051421001462a2181cab3b67.jpg.thumb.jpg http://bbs.taclub.net/taclub/newTA/attachments/ext_jpg/0905142101a9f93fb936342264.jpg.thumb.jpg I just think the map feature will great im...
by nemo
Wed May 06, 2009 9:53 am
Forum: coding / développement
Topic: The resource installer
Replies: 12
Views: 29369

Re: The resource installer

Current resource installer is broken in 0.6, it used text rendering stuffs from Allegro, but here (from within TA3D's code) we only have font support with OpenGL set up and running. So what about a separate installer written with some more appropriate tools ? I am thinking we could write it in Qt a...
by nemo
Wed Apr 29, 2009 10:12 pm
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22613

Re: OSX 0.5.x-0.6.x test experiences

(Again updated the thread title.) So, now that I managed to compile 0.6.0 r1671 in my laptop (a macbook with gma950), some new experiences: - Appears to run faster in the menus - Resolutions now show correctly in the options - Loads faster On the other hand, as soon as it finishes loading a skirmish...
by nemo
Wed Apr 29, 2009 9:27 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16960

Re: OSX build problems

You have two SDL Frameworks installed on your system and there is a mix-up. Actually you are using the SDL Framework installed by the OS X installer from libsdl.org. Try to remove (or move) /Library/Frameworks/SDL*, then remove CMakeCache.txt then try again. If you're using this framework for other...
by nemo
Wed Apr 29, 2009 8:14 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16960

Re: OSX build problems

Checked out r1671 after removing local copy. cmake output: monolith:TA3D pedro$ cmake . -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI i...
by nemo
Sat Apr 25, 2009 11:04 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16960

Re: OSX build problems

make -j <number of core/cpu> is usually the best since you may do something else in the same time. The real problem is the hard drive access time, especially on MacBook (pro) which have a slow hard drive. I'm sorry but the trunk compiles smoothly, if we don't take care of warnings... (r1669) If you...
by nemo
Sat Apr 25, 2009 12:10 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16960

Re: OSX build problems

Thanks for the hint! Anyway I think I won't get past 2, since I'm building this in a laptop and normally I'm doing some things at the same time... as soon as I run make with -j 2, it looks like an airplane engine is running close by :P
by nemo
Fri Apr 24, 2009 11:12 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16960

OSX build problems

Again a generic title, I suppose this could be a meeting place for everyone trying to build in OSX. (Build instructions thread should be only for problems with the build instructions themselves) So I checked out a copy of r1665 and tried to build it in OSX according to the current instructions. Ever...
by nemo
Fri Apr 24, 2009 9:13 pm
Forum: Announcements / Annonces
Topic: Forum update !
Replies: 4
Views: 12354

Re: Forum update !

Hey, here's a present ;) Feel free to use it as forum logo if you want.

edit @ 26.04.09: added also old logo with transparent bg, though I feel the TA3D with inspiration in the default logo fits a lot better.

Cheers!
by nemo
Fri Apr 24, 2009 8:50 pm
Forum: Textures
Topic: VICTORY graphic
Replies: 6
Views: 20368

Re: VICTORY graphic

Thanks, I hope it looks OK in-game... haven't had the chance to test anything yet.
I sent you a PM with the URL to download the images, so you can put it in the source tree.
by nemo
Thu Apr 23, 2009 11:16 pm
Forum: Textures
Topic: VICTORY graphic
Replies: 6
Views: 20368

Re: VICTORY graphic

Done, see some mock-ups below. I've exported the texture files as PNG with alpha, is that ok? Let me know so I can upload the files somewhere. :) http://img135.imageshack.us/img135/2585/shoot81victory.th.jpg http://img25.imageshack.us/img25/30/shoot92pause.th.jpg http://img135.imageshack.us/img135/3...
by nemo
Thu Apr 23, 2009 10:05 pm
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22613

Re: OSX 0.5.x test experiences

You're right on one point : TA3D may need a command line option to disable colors I didn't say that :) I believe that colors shouldn't be used in the output so the way I see it, it should either be left as-is or then all colors removed, for every one. Having a command line option for that is extra ...
by nemo
Thu Apr 23, 2009 10:01 pm
Forum: Announcements / Annonces
Topic: Forum update !
Replies: 4
Views: 12354

Re: Forum update !

Looking nice! Now it's only missing a logo to replace that phpBB logo in the header.
by nemo
Wed Apr 22, 2009 2:39 pm
Forum: Textures
Topic: VICTORY graphic
Replies: 6
Views: 20368

Thanks! I've just noticed it's missing the exclamation mark, and I can't recall if it's in the original TA or not. Should I add it?
by nemo
Tue Apr 21, 2009 11:42 pm
Forum: coding / développement
Topic: OS X Build instructions
Replies: 3
Views: 8555

Thanks I've updated the documentation and you should be able to compile now. If you have some knowledge in programming or in providing bug reports, could you provide some tickets in the trac ? Actually I have not much time for testing and help would be much appreciate :) Replied via PM in more deta...
by nemo
Tue Apr 21, 2009 11:36 pm
Forum: Textures
Topic: VICTORY graphic
Replies: 6
Views: 20368

VICTORY graphic

After seeing the "VICTORY!" message in-game, I thought I could do better, so here it is: http://img10.imageshack.us/img10/69/ta3dvictoryfinal.th.png Here's a mockup with "shoot81.jpg" from the website as an example (not the best but it's late already) http://img260.imageshack.us/img260/3375/shoot81v...
by nemo
Tue Apr 21, 2009 11:18 pm
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22613

I don't have any problems with Terminal either, it works fine with colors as yours! Thing is, if I redirect the terminal output to a text file, it shows the color codes. But from what I've just seen, I probably won't need to redirect anyway, since Console will likely show it without any problems. I'...
by nemo
Tue Apr 21, 2009 1:36 pm
Forum: Textures
Topic: TA font?
Replies: 3
Views: 14619

Looks like it can be either Impact or Haettenschweiler, so I'll work with those.

Thanks!
by nemo
Tue Apr 21, 2009 10:57 am
Forum: Textures
Topic: TA font?
Replies: 3
Views: 14619

TA font?

Where can I find the TA font you used to create the menus and such? I want to propose a replacement for the "Victory!" picture in TA3D but I can't find the font.
by nemo
Mon Apr 20, 2009 9:41 pm
Forum: Suggestion
Topic: we should really advertise our work through moddb.com
Replies: 2
Views: 7444

impressive progress! looking forward to play 0.6...
by nemo
Mon Apr 20, 2009 9:29 pm
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22613

It's a misunderstanding, let me explain: - Terminal: command-line interface, console mode, etcetera - Console: application for monitoring system logs (but will open basically any text with .log extension and attempt to parse it intelligently) Terminal does support colors, it's just that if you echo ...
by nemo
Mon Apr 20, 2009 7:39 pm
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22613

Well can you at least take out the color formatting? It's a real mess if I attempt to look at it through Console (it's an OSX system log viewer), color formatting spoils the viewing a bit.
I can do a small regex match to remove it anyway when I need to post anything here.
by nemo
Mon Apr 20, 2009 11:46 am
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22613

Or maybe keep the logs but with some log level argument on the command line. :)
by nemo
Sun Apr 19, 2009 10:58 pm
Forum: coding / développement
Topic: OS X Build instructions
Replies: 3
Views: 8555

I tried this procedure today but some macport packages are missing in the instructions, please add 'lua' and 'glew' to the list (at least for trunk they're necessary). Also you have to make sure that latest XCode is installed (I had to update mine from 3.1.1 to 3.1.2) and that ports are updated with...
by nemo
Sat Apr 18, 2009 11:34 am
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22613

I've changed the thread's title so that it serves as a meeting point for all OSX users testing, hope nobody opposes. So, some news: I've finally tried the 0.5.3 intel build, and the same problems happened, but now I found a workaround that allowed me to play a quick skrmish against AI :) Workaround ...
by nemo
Sat Apr 11, 2009 3:47 pm
Forum: Suggestion
Topic: forum update
Replies: 8
Views: 13173

Well from what I've seen in phpBB community forums the default theme is cool, it would just be necessary to change the background of the current TA3D logo to be a really nice forum.

It wouldn't match the current website at all, but some work needs to be done there as well, I suppose...


Cheers
by nemo
Sat Apr 11, 2009 3:41 pm
Forum: Suggestion
Topic: wish list for TA3D 0.6.0
Replies: 43
Views: 114483

Some requests...

- Pack the install utility in it's own executable, not inside the main TA3D app
- Change the perspective icon to something more similar to the buttons TA uses (maybe a simple button with the required captions)
(edited to add request below)
- OSX build instructions! :)
by nemo
Sat Apr 11, 2009 3:27 pm
Forum: coding / développement
Topic: The first OS X Application Bundle !
Replies: 14
Views: 22265

Is it possible to get some build instructions for 0.5.x or 0.6.x?

Cheers
by nemo
Sun Apr 05, 2009 3:56 pm
Forum: Suggestion
Topic: forum update
Replies: 8
Views: 13173

Why not use the default theme? Sorry to say but it's a lot easier to read than the current forums theme. ;)
by nemo
Sun Apr 05, 2009 3:51 pm
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22613

OSX 0.5.x-0.6.x test experiences

Hi all, I've found this out on Friday and I've decided to try out TA3D since I own a "TA commander pack" (with TA, CC, BT) and so here's my experience since I downloaded ta3d-0.5.2-r1376: I've found some issues so far: - Can't run ta3d --install on OSX build (I had to use a windows VM with the lates...