Search found 75 matches

by hirsoft
Tue Jun 09, 2009 8:59 am
Forum: Textures
Topic: some half made texture file
Replies: 57
Views: 39120

Re: some half made texture file

suppent balthazar's work!
by hirsoft
Tue Jun 02, 2009 2:41 pm
Forum: Suggestion
Topic: Human
Replies: 1
Views: 1333

Re: Human

Metal Collector only could build in more than 0.3metal+ ground, this is good set.
by hirsoft
Tue Jun 02, 2009 2:38 pm
Forum: Suggestion
Topic: Ideas!
Replies: 4
Views: 1859

Ideas!

Translantor addtion:
Translantor throw there Units have been carrying down to ground, made some fall injury.
Cans cast aside by Translantor, and start attack as soon as boom down to ground, hahahahahahaha :D
by hirsoft
Fri Apr 24, 2009 6:46 am
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 9448

Re: RenderSky made Horizon trouble

I got same wrong in the ta40f.That can be downlord from here:
http://www.namipan.com/d/3633f286500e62 ... 37c6b9d101
I downlord a Wotan_MKL_Test_v2.ufo,and a Arm_Fat_Shrew.ufo,the wotan_mkl work well.But fat_shrew couldn't do it.
by hirsoft
Fri Apr 24, 2009 6:45 am
Forum: coding / développement
Topic: ta3d AI
Replies: 24
Views: 6653

Re: ta3d AI

I think AI just need be devlop qucikly.
by hirsoft
Thu Apr 23, 2009 10:00 am
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 9448

:( 0.53 wrong else. [Thu Apr 23 18:57:26 2009] [infos] [AI] Started for player 1 [Thu Apr 23 18:57:40 2009] [warns] COB VM: stack is empty ! [Thu Apr 23 18:57:41 2009] [warns] COB VM: stack is empty ! [Thu Apr 23 18:57:41 2009] [warns] COB VM: stack is empty ! [Thu Apr 23 18:57:51 2009] [warns] [aud...
by hirsoft
Wed Apr 22, 2009 6:08 pm
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 9448

lol. Finshed weapon talk: weapon don't need orthrographic! Just replace it in 3D and counldn't changed weapon to perspective. Now need a orthrographic TA3D with perspective weapon. I find it only wrong when unit on down.and some time wrong when unit on right. I find this Arm_Fat_Shrew.ufo unit could...
by hirsoft
Wed Apr 22, 2009 12:50 pm
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 9448

When a unit move to screen bordering,it can't show in screen,i think "not show more than camera" cause this.It was normal when unit are up or left of screen. ati crash happen in shift screen.Some time it be very laged,and then must alt+tab out,or just crashed.Wait a moment it can be ok,or not.Some t...
by hirsoft
Wed Apr 22, 2009 9:27 am
Forum: Online games / Parties en ligne
Topic: Online games
Replies: 13
Views: 11214

:shock:
Just need one port?
by hirsoft
Wed Apr 22, 2009 8:53 am
Forum: Suggestion
Topic: we should really advertise our work through moddb.com
Replies: 2
Views: 1647

I will made some video and image.
by hirsoft
Tue Apr 21, 2009 6:53 pm
Forum: Weapons
Topic: Weapon texture!
Replies: 6
Views: 6788

:o
Those hard code sprites include more than 4/5 weapon?
I think TA being Well-known by "eazy and total DIY".Just conside a option that changed Weapon between"Hard code 3D" and "The effect will not be covered by anything".
by hirsoft
Tue Apr 21, 2009 6:49 pm
Forum: Suggestion
Topic: wish list for TA3D 0.6.0
Replies: 43
Views: 71982

yes. I find that attck as soon as saw Enemy was the OTA Most concerned about.I delete the all "luo" then about 2/3 forgot how to fire.When i delete all"luo" and "h",the game could't work.that cause "nothing in screen". I find TAESC_2_0_ALPHA_2 feed a great wrong in ta3d,all the Defensive structure c...
by hirsoft
Tue Apr 21, 2009 6:44 pm
Forum: Textures
Topic: some half made texture file
Replies: 57
Views: 39120

:D
It change my interesting wait 3D waepon to Wait HD texture.
by hirsoft
Tue Apr 21, 2009 6:42 pm
Forum: Online games / Parties en ligne
Topic: Online games
Replies: 13
Views: 11214

i alaway used hamachi.
May the ta3d can suppent only 80port for multi? :o
I had a 100Mb net can be a good host,but the ISP close all ports to other countray.
by hirsoft
Tue Apr 21, 2009 1:55 pm
Forum: Online games / Parties en ligne
Topic: Online games
Replies: 13
Views: 11214

how can i got a multiplay now?
I had try the internet,i think there are just 2 guy create a not-Exist game.
by hirsoft
Tue Apr 21, 2009 1:29 pm
Forum: Textures
Topic: some half made texture file
Replies: 57
Views: 39120

Yes,surly i can.
before changed.
Image

after change.
Image
by hirsoft
Tue Apr 21, 2009 1:28 pm
Forum: Tests
Topic: third 0.6 alpha package
Replies: 23
Views: 6725

:D
Here is a bug.
After notice,the ta3d be black,and must restart ta3d.
by hirsoft
Tue Apr 21, 2009 1:01 pm
Forum: Suggestion
Topic: wish list for TA3D 0.6.0
Replies: 43
Views: 71982

no,it no help. I think some wrong in ati drive.I'm try some other driver,may i can fixed by try some no-ati card. I install ati_omega_38442 instead VGA_XP_070129 as card driver,then i find it stop crash.It just halt some frames,then normaly.After some times,again. I find kobt lab some time couldn't ...
by hirsoft
Tue Apr 21, 2009 11:33 am
Forum: Tests
Topic: third 0.6 alpha package
Replies: 23
Views: 6725

yeh.
Just totala1.hpi,and then ta3d tell me "no map in floden",and then,ta3d tell me "find bug!". :D
by hirsoft
Tue Apr 21, 2009 3:26 am
Forum: Tests
Topic: third 0.6 alpha package
Replies: 23
Views: 6725

I got a bug when no map, :D
by hirsoft
Tue Apr 21, 2009 3:03 am
Forum: Textures
Topic: some half made texture file
Replies: 57
Views: 39120

Yes it work,i got a HD kobt and some unit's HD part.
by hirsoft
Tue Apr 21, 2009 2:35 am
Forum: Suggestion
Topic: wish list for TA3D 0.6.0
Replies: 43
Views: 71982

You are ture. Now for 0.6beta: I got nothing from log,but it crashed(?) a lot times,the system lost control,or a bug made total system Unable to respond. I feed this a lot times lose control in 0.6 beta,forgot the Results of 0.5's. Any set,just Xp windows,and any computer,the system lose control in ...
by hirsoft
Mon Apr 20, 2009 6:57 pm
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 9448

:D
I like this.Any bug will fixed when discover/
by hirsoft
Mon Apr 20, 2009 6:52 pm
Forum: Suggestion
Topic: wish list for TA3D 0.6.0
Replies: 43
Views: 71982

How about made a unit manager like TA:M?
by hirsoft
Mon Apr 20, 2009 6:49 pm
Forum: Textures
Topic: some half made texture file
Replies: 57
Views: 39120

:P
i give up after 1 hour.
Can you write some thing that complace the picture that same name with gaf.
by hirsoft
Mon Apr 20, 2009 6:11 pm
Forum: Tests
Topic: RenderSky made Horizon trouble
Replies: 39
Views: 9448

RenderSky made Horizon trouble

This is my set. // TA3D Settings // Auto-generated by ta3d: [Tue Apr 21 00:51:35 2009] [TA3D] { Version = 0.6 FPS Limit = -1; // <= 0 means `unlimited` Time Factor = 1; Shadow Quality = 2; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps) Priority Level = 0; // 0, 1, 2 FSAA = 0; Ani...
by hirsoft
Mon Apr 20, 2009 1:33 pm
Forum: Help / Aide
Topic: 0.6 alpha some wrong
Replies: 7
Views: 3150

well.
How can i got new version? :o
by hirsoft
Mon Apr 20, 2009 1:22 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 30246

:?
I find "lock or un-lock mouse on window" in to-DO.
by hirsoft
Mon Apr 20, 2009 1:20 pm
Forum: Textures
Topic: some half made texture file
Replies: 57
Views: 39120

I hadn't find any file in HPI that named like "ArmV3c0.tga".
How to collate it?
by hirsoft
Sun Apr 19, 2009 3:13 pm
Forum: Help / Aide
Topic: 0.6 alpha some wrong
Replies: 7
Views: 3150

The wrong ta3d.mod cause it. :P i used this ta3d.mod: [MOD] { unit_ext = .fbi; gamedata_dir = GameTAL; download_dir = DownloadTAL; gui_dir = guiTAL; unit_dir = UnitTAL; weapon_dir = WeapTAL; } But i couldn't see GOK comm and build menu,in this mod: TVG02.rar It was a mod that combined TAL and GOK.
by hirsoft
Sun Apr 19, 2009 3:09 pm
Forum: Weapons
Topic: Weapon texture!
Replies: 6
Views: 6788

That boom. :o
It will cause a lot wrong when a mod used a unusual WeaponName.Thus i think there need a option that used OTA 2D picture,show the boom picture fully,dislike now that a part was covered By ground/
by hirsoft
Sun Apr 19, 2009 2:51 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 30246

In windows lock mouse: The ClipCursor function confines the cursor to a rectangular area on the screen. If a subsequent cursor position (set by the SetCursorPos function or the mouse) lies outside the rectangle, Windows automatically adjusts the position to keep the cursor inside the rectangular are...
by hirsoft
Sun Apr 19, 2009 2:18 pm
Forum: Textures
Topic: some half made texture file
Replies: 57
Views: 39120

I got it work by cspeed.net
PS:how can i used those texture? :shock:
by hirsoft
Tue Apr 14, 2009 10:32 am
Forum: Tests
Topic: ati X2300 BSOD
Replies: 4
Views: 2269

OMG,crash 6 times.This is last time log.crash.rar
by hirsoft
Tue Apr 14, 2009 8:22 am
Forum: Tests
Topic: ati X2300 BSOD
Replies: 4
Views: 2269

TAESC's unit had some wrong.
A lots units could't attack.
And i alway feed crash without any useful message,because ati?
by hirsoft
Sun Apr 12, 2009 12:47 pm
Forum: Weapons
Topic: Weapon texture!
Replies: 6
Views: 6788

Weapon texture!

:(
It look very bad in TA3D.
I think added a spec option:
used OTA weapon,or used 3D weapon.
When used first,show the picture fully.
when used3D weapon,show with Perspective
by hirsoft
Sun Apr 12, 2009 12:45 pm
Forum: Textures
Topic: some half made texture file
Replies: 57
Views: 39120

The link need fixed
by hirsoft
Sun Apr 12, 2009 10:00 am
Forum: Tests
Topic: ati X2300 BSOD
Replies: 4
Views: 2269

TAESC_2_0 had some wrong.
its kobt and air plant don't build any unit when i send a command.
Download in here:
TAESC_2_0_ALPHA_2.zip
by hirsoft
Sun Apr 12, 2009 9:20 am
Forum: Tests
Topic: ati X2300 BSOD
Replies: 4
Views: 2269

It couldn't be hign water when i disable GLSL.If i disable GLSL,it not crash.

i had a spec set,and it work good in this.
WORKGOOD.rar
by hirsoft
Sun Apr 12, 2009 8:45 am
Forum: Tests
Topic: ati X2300 BSOD
Replies: 4
Views: 2269

ati X2300 BSOD

i used ati redaon X2300,and used ati driver "VGA_XP_070618.zip" It work with "ccc.exe"+"Hcontrol.exe"+"ati???.sys"。.sys crashed when i play TA3d in those cfg a moment time. // TA3D Settings // Auto-generated by ta3d: [Sun Apr 12 16:33:01 2009] [TA3D] { Version = 0.6 FPS Limit = 50; // <= 0 means `un...
by hirsoft
Sat Apr 11, 2009 7:38 pm
Forum: Suggestion
Topic: wish list for TA3D 0.6.0
Replies: 43
Views: 71982

Special command sequences, in can not be interrupted before the completion of the command sequences, such as the unit out of the factory setting for this is the command unit will not move and stuck the whole election. Ctrl + S in the front line without disrupting the deployment of projects.
by hirsoft
Sat Apr 11, 2009 7:38 pm
Forum: Tests
Topic: A path bug
Replies: 3
Views: 1901

WIP stuffs? :roll:
by hirsoft
Tue Apr 07, 2009 4:11 pm
Forum: Tests
Topic: A path bug
Replies: 3
Views: 1901

A path bug

// TA3D Settings // Auto-generated by ta3d: [Wed Apr 08 00:08:19 2009] [TA3D] { Version = 0.6 FPS Limit = -1 // <= 0 means `unlimited` Time Factor = 1; Shadow Quality = 1; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps) Priority Level = 0; // 0, 1, 2 FSAA = 0; Anisotropy = 1; Lang...
by hirsoft
Tue Apr 07, 2009 8:52 am
Forum: Suggestion
Topic: The main advantages of TA3D over other TA-like RTS
Replies: 19
Views: 17139

TA3D scaling (when scaling is not a fixed perspective it is difficult to watch), and the point of view (no matter how hard swing lens, showing the vertical objects are those who look past), also closer to the surface after so many edges and corners, and have not dealt with before the original explos...
by hirsoft
Sun Apr 05, 2009 11:03 am
Forum: Help / Aide
Topic: 0.6 alpha some wrong
Replies: 7
Views: 3150

Don't know why,but i only see core and arm in talon and gundom mod.
by hirsoft
Sat Apr 04, 2009 4:08 pm
Forum: Tests
Topic: New win32 alpha package for TA3D 0.6
Replies: 17
Views: 4960

XP SP3,no updata.
Set as that,and build somethings.I think must had cheat units: 30 metals/600 energys (?),just then, the system Stops responding.


totala1.hpi
totala2.hpi
The map no problem, but i got wrong in those:
mer tropical/pd
by hirsoft
Sat Apr 04, 2009 2:27 pm
Forum: Tests
Topic: New win32 alpha package for TA3D 0.6
Replies: 17
Views: 4960

// TA3D Settings // Auto-generated by ta3d: [Sat Apr 04 22:22:19 2009] [TA3D] { Version = 0.6 FPS Limit = -1; // <= 0 means `unlimited` Time Factor = 1; Shadow Quality = 1; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps) Priority Level = 0; // 0, 1, 2 FSAA = 0; Anisotropy = 1; Lan...
by hirsoft
Sat Apr 04, 2009 2:26 pm
Forum: Help / Aide
Topic: 0.6 alpha some wrong
Replies: 7
Views: 3150

ths,i tryed it, :o ,but now,it show me a GUI wrong:
GUI wrong.rar
i forgot marked my question finshed.(in 0.6's reply)

I delete 33a's .3dm file,then got a same wrong:
33aGUI wrong.rar
by hirsoft
Sat Apr 04, 2009 2:09 pm
Forum: Tests
Topic: New win32 alpha package for TA3D 0.6
Replies: 17
Views: 4960

:cry:
it overflow 3 times,only got 2 logs.
One had upload.
This is another:
http://www.namipan.com/d/overflow.rar/9 ... 8638360000
by hirsoft
Sat Apr 04, 2009 2:06 pm
Forum: Suggestion
Topic: A web of TA3D
Replies: 4
Views: 1972

yes,i think there are some chinese codes(look at FA), :D