Search found 742 matches

by xpoy
Wed Dec 28, 2011 11:12 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 63850

Re: Current beta packages

pa, I guess zuzuf is really busy, it was normaly to delay cause it's hardly to re-enter the state. And TA3D is a pretty big project, so to have a clean view in whole for update/fix bugs, it really need to be free for have the feel that I can do it!
:D It's ok to wait zuzuf for me ...
by xpoy
Mon Aug 01, 2011 2:18 am
Forum: Announcements / Annonces
Topic: Current status
Replies: 3
Views: 5890

Re: Current status

units, and map features I mean. /:^| sry for I didn't in here this long time, I'm playing FA, and the other free time isn't that much, but I'm still doing TA stuff.
by xpoy
Thu Jun 02, 2011 11:16 pm
Forum: Announcements / Annonces
Topic: Current status
Replies: 3
Views: 5890

Re: Current status

wow!! I download Newest Verison, and omg unbeliable trees!! :P like usually, I found some things is small, but can useful improve player feel. give_order_build, well, when a factory try to build 5 units, when it start to build, I mean, when the factory start to open, it is play sound like more than ...
by xpoy
Sun Feb 06, 2011 12:41 pm
Forum: Suggestion
Topic: Em Es En
Replies: 9
Views: 9210

Re: Em Es En

I can't login in there too at now, too. maybe irc's problem,bug gtalk is good for me../:^P and em es en.. /:^P newest package is really great! I play with AI 6 times in today :P! for rape them in beatiful sreen. and , feel like the mouse sensitivity didn't effect in low-texture, I mean wheel to hign...
by xpoy
Tue Dec 07, 2010 7:03 pm
Forum: café
Topic: missing all
Replies: 11
Views: 7908

Re: missing all

Great ths zuzuf /:^]! I'm on my town, this nearly new years so I'm a bit addtion work for myself, but still much free time, :P A good and also bad news is I used most time in past days in thsi one: http://tauniverse.com/forum/showpost.php?p=671873&postcount=53 I checked this header, back to my AI wo...
by xpoy
Sat Dec 04, 2010 4:51 am
Forum: Translations / Traductions
Topic: Working
Replies: 14
Views: 28472

Re: Working

a. yes. a error. I translated some new words. And make some words feel better in chinese. And well, the intro really need replaced :P
chinese.rar
(4.49 KiB) Downloaded 2788 times
by xpoy
Sat Dec 04, 2010 2:07 am
Forum: Suggestion
Topic: So, maps?
Replies: 18
Views: 13240

Re: So, maps?

It's possable to make a way, or said in small tool to make a map from some spec picture file+ start pos. And when load game, this tool can make a TA3D map format from your files, and load it in game as normal map, and in seriouse, must make sure ppl used same map. /:^P I think map format should be r...
by xpoy
Tue Nov 30, 2010 10:00 am
Forum: Suggestion
Topic: So, maps?
Replies: 18
Views: 13240

Re: So, maps?

so I'm still working in this, although long time no progresss going, but still work on, and format isn't point, point is clean format design and directly code. well I think I know what todo at now. /:^P
I will read code, and try to track where the crash are and collect info for map format's work.
by xpoy
Mon Nov 29, 2010 8:52 am
Forum: café
Topic: missing all
Replies: 11
Views: 7908

Re: missing all

good goal for me.. that matman's :P. I also want back to AI's work, cause I already had mass think and some work in how AI should be. However I will read TA3D code, and try to make a clear idea for lua's implement, didn't made sure I can implement AI by lua in last time I try to used lua in TA3D.
by xpoy
Thu Nov 18, 2010 11:45 pm
Forum: café
Topic: missing all
Replies: 11
Views: 7908

Re: missing all

my work done! :D what ever, I will try to fix TA3D's track, or said some small modify in feature, like zoom in zoom out what what. Well a confused talk, but I just back, anythings todo? /;^] I'm good at tracing bug, or said in debug. and able to code c++, and said in true more in c. And I can write ...
by xpoy
Sun Sep 12, 2010 4:45 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta r2686
Replies: 5
Views: 5343

Re: TA3D 0.6 beta r2686

enjoying it~
I still had this advice, that a option to list all file loaded when playing TA3D..
And new stuff really cool, I love this --conifg lol it really helpful man~
by xpoy
Sat Aug 21, 2010 7:30 pm
Forum: Suggestion
Topic: A config file
Replies: 7
Views: 7682

Re: A config file

lol you must write it in FAQ man ! /:^]
It solved me so much problem... I stupid packed that many ccx..
by xpoy
Sat Aug 21, 2010 7:28 pm
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 17535

Re: The game replace my unit with this unknown one

TA is weird by it make up by folden, but not diffrent file format. just let diffrent format mean diffrent use. let moder deside what the folden used for
by xpoy
Sat Aug 21, 2010 7:27 pm
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 11710

Re: some small suggstions again

wheel zoom speed modify option drag speed modify option drag to right is a bit bug, it's didn't change by mouse speed, option, but slowly when drag mouse to other turn is fine. some quick-key. and a small suggestion, the ctrl+shift build un-stop units, but not like tademos that build 100 units yeah,...
by xpoy
Wed Aug 18, 2010 4:34 pm
Forum: café
Topic: missing all
Replies: 11
Views: 7908

missing all

I still need much months in works. Maybe later than Nov., really cheer up from hardly work when look at TA3D /:^}

I miss you all, and let's keep be better /:^P!
by xpoy
Wed Aug 18, 2010 4:30 pm
Forum: café
Topic: Mods/Maps Section for TA3D
Replies: 2
Views: 3808

Re: Mods/Maps Section for TA3D

/:^P
greeting new Section
by xpoy
Wed Aug 18, 2010 4:29 pm
Forum: Help / Aide
Topic: The game replace my unit with this unknown one
Replies: 22
Views: 17535

Re: The game replace my unit with this unknown one

for this, I repost a suggstion, that add a option or a program to know what resource using in TA3D at moment...

and very great to see D.Durand /:^)
by xpoy
Wed Aug 18, 2010 4:27 pm
Forum: coding / développement
Topic: Nice pictures that may be used in Ta3D
Replies: 75
Views: 61791

Re: Nice pictures that may be used in Ta3D

:D
every time I see this, must said greeting..
but what's new ??
by xpoy
Wed Aug 18, 2010 4:26 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 13 for win32
Replies: 19
Views: 11979

Re: TA3D 0.6 beta 13 for win32

mass ppl report to me that weasle is weird, that it didn't run in TA style, they said the car in TA3D keep turn once and once when kobt is very fine, maybe a tank path-find or move point calc problem.
by xpoy
Wed Aug 18, 2010 4:24 pm
Forum: Announcements / Annonces
Topic: New package building system
Replies: 4
Views: 5138

Re: New package building system

greeting! :D
This is a great news. Before somedays just server ppl ask me for a newest package of TA3D, but I had no time to build it, and just give them a stable version that with resources with very old version, That myself played, maybe 0.60 beta 10 :P
by xpoy
Wed Aug 18, 2010 4:20 pm
Forum: Suggestion
Topic: A config file
Replies: 7
Views: 7682

Re: A config file

maybe more resource path able to config /:^P?

This is useful in some time
by xpoy
Sat Jun 12, 2010 9:15 am
Forum: Tests
Topic: beta 13 log file
Replies: 1
Views: 3596

beta 13 log file

this isnt my PC. but a member in talcub test it. damn my slef, I just didn't touch TA in 2 months, busy as hell. found a little time, I see this and repost in here. http://bbs.taclub.net/taclub/newta/attachment.php?aid=11425&k=b9262fc71083925f0c0ab3c8a4441c95&t=1276333316&fid=44&sid=7b6daMvU0IJuRIxd...
by xpoy
Tue Apr 13, 2010 5:43 am
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 13918

Re: Creating 16 bit maps for TA3D

I brb some days. in train tho. so had much time in consider about map loader and writer. :D
by xpoy
Sat Apr 10, 2010 5:28 pm
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 13918

Re: Creating 16 bit maps for TA3D

/:^J I didn't like work as this, this talk more than do. But must work as this for make sure what will do is good. So we used a mass type group flag for filling in same things, which reduce size in purpuse. And a rough circuit of read this map: 1. read file 2. check the valid and check the step be n...
by xpoy
Sat Apr 10, 2010 4:41 pm
Forum: Tests
Topic: r2556 tests
Replies: 8
Views: 6206

Re: r2556 tests

:D
When it was lua, maybe can include in AI's work, I will try it tho. But should read some TA3D's code for know what should todo .. well, maybe other one also can do this.
by xpoy
Fri Apr 09, 2010 3:18 pm
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 13918

Re: Creating 16 bit maps for TA3D

well this can be a new format but load as filling into a TNT format maps. But perfer a same interface as current tnt format but not transform to TNT format update in tommorw, will write code when it be suitable. the terrain type will store in a array of position struct, as well as addtion effect in ...
by xpoy
Fri Apr 09, 2010 3:14 pm
Forum: Tests
Topic: r2556 tests
Replies: 8
Views: 6206

Re: r2556 tests

But I remeber there are a Icon Generator in TA3D? maybe a option for generator units icons, like select some from list, then press "OK" and had a free-set?
by xpoy
Fri Apr 09, 2010 3:10 pm
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 11710

Re: some small suggstions again

well, inertia for air, and when units turning, let them try to accelerate as their acceleration.Which OTA do it, and be really nice to look when air do that, it's great in TA EXCESS II and some other mods.
And TA3D can make the bombers in OTA's CG be ture!
by xpoy
Fri Apr 09, 2010 3:08 pm
Forum: coding / développement
Topic: Sky renderer
Replies: 7
Views: 6278

Re: Sky renderer

HIGN ! HIGN! SEXY CAT!
by xpoy
Thu Apr 08, 2010 1:56 pm
Forum: coding / développement
Topic: Sky renderer
Replies: 7
Views: 6278

Re: Sky renderer

:P up babax.

can't wait to see the sky.
by xpoy
Thu Apr 08, 2010 1:40 pm
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 13918

Re: Creating 16 bit maps for TA3D

well, I'm poor in game design for sure. And is this be support? A spec value for a pos, which describe the type of the pos, like up and down able to pass (some cave need this tho)/ water/ lava/ etc. I didn't want make it as pixel, but as position, which save as terrain type, it can be some customize...
by xpoy
Wed Apr 07, 2010 3:27 am
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 13918

Re: Creating 16 bit maps for TA3D

So we get a format frame after consider some days, I think it should include those: magic sign, current map version, mapinfo(width, height, sea level at moment), offset of palette(0 for 32 bits color), offset of anim table, offset of anim structs(in map), offset of standard mimamap, offset of height...
by xpoy
Sun Apr 04, 2010 11:01 am
Forum: Suggestion
Topic: replay last 20 seconds
Replies: 10
Views: 9026

Re: replay last 20 seconds

well.
I think AI also need much intereface upgrude, which also can use in this.
What AI is not just the enemy AI, it also like a drama AI, a game AI, etc.
by xpoy
Fri Apr 02, 2010 4:54 am
Forum: Suggestion
Topic: replay last 20 seconds
Replies: 10
Views: 9026

Re: replay last 20 seconds

What I think is this:
replay like 2 AI playing same as the demo's record
so the proctal can be pack to a intereface...
maybe.. but maybe spac for the ota-releated
by xpoy
Thu Apr 01, 2010 3:24 am
Forum: Suggestion
Topic: some small suggstions again
Replies: 15
Views: 11710

Re: some small suggstions again

again /:^}


a option for the far sight?
I mean what length make units be disappear in view.
by xpoy
Thu Apr 01, 2010 2:30 am
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 13918

Re: Creating 16 bit maps for TA3D

I want make a new file format for this, but OTA didnt' support tho /:^|
Will make same interface as tnt.h
and maybe change a TAE or re-create one.

But every step will post in here.

file format soon.
by xpoy
Thu Apr 01, 2010 2:29 am
Forum: Suggestion
Topic: air's move
Replies: 0
Views: 5697

air's move

I aware this when playing OTA's jpass map. It's bug make bomber be very diffcult but very strong. air will change height when they fly to some lower height map pos, this air fly more length than they look like(in TA's carema), and this look bad in 3D camera, modify it in TA3D, don't let air up or do...
by xpoy
Thu Apr 01, 2010 2:15 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 10 for windows
Replies: 17
Views: 10495

Re: TA3D 0.6 beta 10 for windows

:P
k, I will test more for faster fix it
by xpoy
Thu Apr 01, 2010 2:14 am
Forum: Suggestion
Topic: replay last 20 seconds
Replies: 10
Views: 9026

Re: replay last 20 seconds

yours better /:^}!!!
It can be plugin, I mean a plugin for the recorder, which maybe also support TAdemo....
by xpoy
Thu Apr 01, 2010 2:12 am
Forum: Help / Aide
Topic: Time to create some modding guide
Replies: 3
Views: 5523

Re: Time to create some modding guide

and need a what to

show ppl what they can mod
by xpoy
Thu Apr 01, 2010 2:09 am
Forum: café
Topic: New to TA 3D
Replies: 7
Views: 6236

Re: New to TA 3D

TAK sure able to transform into TA3D.
But there are some new tag, like TAK's GUI should make some addtion, plugin for used able.
by xpoy
Mon Mar 29, 2010 10:47 pm
Forum: Suggestion
Topic: replay last 20 seconds
Replies: 10
Views: 9026

Re: replay last 20 seconds

I know, but a recorder is must tho /:^}.... Maybe we could save the pos of units as this for per seconds. typedef struct tagstu_UnitState_Save { int i_Armor; int i_CurrentAction; union { int i_XPosOffset; struct { short int is_XPosOffsetDelay; short int is_YPosOffsetDelay; }; }; } stu_UnitState_Save...
by xpoy
Mon Mar 29, 2010 10:18 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 10 for windows
Replies: 17
Views: 10495

Re: TA3D 0.6 beta 10 for windows

I get a crash when try to exchange full-screen to un-full screen. Look like must test new set as some small execute before set it.
by xpoy
Mon Mar 29, 2010 10:15 pm
Forum: Translations / Traductions
Topic: Working
Replies: 14
Views: 28472

Re: Working

well, this is translate for current.

--
file deleted cause too old
by xpoy
Mon Mar 29, 2010 10:01 pm
Forum: Suggestion
Topic: replay last 20 seconds
Replies: 10
Views: 9026

replay last 20 seconds

I aware this is a interesting and useful thing
Just replay the last every commander's dead 20 seconds as that commader' camera view.
by xpoy
Wed Mar 24, 2010 2:32 pm
Forum: Tests
Topic: 0.6.0 wip r2415
Replies: 14
Views: 8845

Re: 0.6.0 wip r2415

maybe another way to add mod?
When player already download the pack, but no need download again
by xpoy
Tue Mar 23, 2010 11:18 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 10 for windows
Replies: 17
Views: 10495

Re: TA3D 0.6 beta 10 for windows

didin't make sure this log is the one. But I will test some more for log
by xpoy
Mon Mar 22, 2010 3:56 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 7 for windows
Replies: 2
Views: 4061

Re: 3DMEditor2 alpha 7 for windows

/:^]!!! Greeting.
reposting to taclub...
by xpoy
Mon Mar 22, 2010 12:41 am
Forum: Tests
Topic: 0.6.0. Beta 9
Replies: 22
Views: 10951

Re: 0.6.0. Beta 9

There are mass ppl interesting in TA3D, we need ask them for help /:^)!
This will make ppl stay in here tho.
by xpoy
Mon Mar 22, 2010 12:39 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 10 for windows
Replies: 17
Views: 10495

Re: TA3D 0.6 beta 10 for windows

as I said in past, maybe we need a eip loger. That exit process, crash, or what ever unknow close, loged the current eip of every thread tho. That's helpful, it can eazly local the function which crashed game crash maybe when list map(? confused in this, maybe not map-relax) it crash due to ebx==-1 ...