Search found 11 matches

by shaddim
Wed Nov 03, 2010 11:24 pm
Forum: coding / développement
Topic: PThreads on Windows
Replies: 10
Views: 28893

Re: PThreads on Windows

milipili wrote:The Yuni framework is about to drop pthread on Windows and will use the native API as soon as possible. From all tests we have done, pthread64 is not suitable for a production environment.
intressting. in which sense it's not fitting? missing pool threading?
by shaddim
Wed Oct 13, 2010 5:13 pm
Forum: coding / développement
Topic: PThreads on Windows
Replies: 10
Views: 28893

Re:

Indeed you have to take pthreads from the buildtools (http://wiki.mozilla-x86-64.com/Download). If you use pthreads-win32 in a x86_64 app you might expect some strange issues ^^ You may try to recompile yourself the library with your code. hello milipili, feared that (that i have to look at src lev...
by shaddim
Thu Oct 02, 2008 8:38 am
Forum: coding / développement
Topic: PThreads on Windows
Replies: 10
Views: 28893

Indeed you have to take pthreads from the buildtools (http://wiki.mozilla-x86-64.com/Download). If you use pthreads-win32 in a x86_64 app you might expect some strange issues ^^ You may try to recompile yourself the library with your code. hello milipili, feared that (that i have to look at src lev...
by shaddim
Tue Sep 30, 2008 5:57 pm
Forum: coding / développement
Topic: PThreads on Windows
Replies: 10
Views: 28893

Yes and unfortunately we have a good example here :( sorry for using this topic for a general pthread-win32 question (was not able to find a solution on the pthread forums itself and elsewhere)... but because its also a potential problem for ta3d, it's OK to raise that question... ;) so, here the q...
by shaddim
Tue Sep 30, 2008 3:15 pm
Forum: coding / développement
Topic: profiling vector3d
Replies: 6
Views: 12009

Woa your performance is impressive :D However, I don't really think the problem should be solved like this (for now). A lot of code must be optimized before playing with asm code. Like reducing the use of Vector3D, in complex computations for example. The whole code structure must be clean up befor...
by shaddim
Mon Sep 29, 2008 1:26 pm
Forum: coding / développement
Topic: profiling vector3d
Replies: 6
Views: 12009

profiling vector3d

hello, first, i want to introduce myself... i'm a big TA fan since years now and i'm also thinking a worthy successor is still missing. So, thank you for this well progressed work ! :) So why not helping this project? up to now my game programming knowledge is limited but on my professional work i p...
by shaddim
Wed Sep 24, 2008 2:29 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 9
Replies: 28
Views: 37123

...some minor glitch feedback to the test version 9: on the first startup, all menus were english. i don't changed the language but tried to switch the resolution to the maximum. That worked, but the language was also switched to french. Switched back to englsih, and on second resolution switch, the...
by shaddim
Wed Sep 24, 2008 2:16 pm
Forum: coding / développement
Topic: Compilation on Windows / CrossCompile
Replies: 15
Views: 27221

hello again, slow but steady progress... with the help of zuzuf i was able to do an mingw based profile under window, where it behave a little bit different to linux. with that cmake command it worked: cmake -DCMAKE_CXX_FLAGS:string="-g -O0 -pg" _other_parameters_ ./ (-p as parameter worked not, no ...
by shaddim
Fri Sep 19, 2008 9:24 am
Forum: coding / développement
Topic: Compilation on Windows / CrossCompile
Replies: 15
Views: 27221

Doors wrote:<snip>
You are missing libfmodex.a from src\tools\win32\mingw32\libs
thank you...that does the trick. :)
now i'm trying to get into the overall structure and the build system...
by shaddim
Thu Sep 18, 2008 9:21 am
Forum: coding / développement
Topic: Compilation on Windows / CrossCompile
Replies: 15
Views: 27221

hello together, First to all, i'm a pretty unexpierienced in solving unix'oid build problems, but i switched to mingw, to the prepacked version of Doors, MinGW-Ta3d.7z , which i found on his side. (Thank you!) what i did: exchanged the ta3d v4.2 src against, the actual one v5.0 test 9 installed cmak...
by shaddim
Mon Sep 15, 2008 4:48 pm
Forum: coding / développement
Topic: Compilation on Windows / CrossCompile
Replies: 15
Views: 27221

Hello together,
tried to compile TA3d test 8 under windows with VS ... and up to now i was not very successful (endless header errors...).... what's the status about VS support?

greetings