Search found 18 matches

by bigman2008
Sun Jan 31, 2010 5:58 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 6 for win32
Replies: 9
Views: 25224

Re: TA3D 0.6 beta 6 for win32

There is a bug when loading a mods units if no units are found in the root folder then it does not load any units. Also to fix this I propose that you do not require any files containing units or unit data to be put in the root directory of the game just files containing maps, sections, and features...
by bigman2008
Thu Sep 03, 2009 10:04 pm
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 27680

Re: cmake 2.6.4 cannot configure sources

here is mybuild log. -- --- TA3D, Remake of the Total Annihilation engine --- -- -- Version : v0.6.0 (Rev: 2031) -- System : Windows-5.1 (x86) -- -- The Yuni Framework -- -- Version : v0.1-debug (Rev: 744) -- System: Windows-5.1 (x86) -- Folders -- root: `J:/Ta3d/Ta3Dev/home/TA3D/latest/ta3d/src/lib...
by bigman2008
Sun Aug 09, 2009 8:35 pm
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 27680

Re: cmake 2.6.4 cannot configure sources

Yes I have this problem too even with cmake 2.6.3 and cmake 2.7 dev version. I don't know what is going on with that.
by bigman2008
Sun Aug 02, 2009 2:05 am
Forum: Tests
Topic: Bugs on 0.6.0. alpha 14
Replies: 10
Views: 17723

Re: Bugs on 0.6.0. alpha 14

I can't open mods i click on mod in game options and ta3d crashes when i click ok
by bigman2008
Fri Jul 10, 2009 9:36 pm
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24373

Re: Player Profile and Mod Manager

could you make the player profiles be stored in the all users folder under documents on windows so if you share your computer with others and another user is logged in you can still play with your profile.
by bigman2008
Tue Jul 07, 2009 5:15 pm
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24373

Re: Player Profile and Mod Manager

I have run into bugs with the 0.6 alphas related to mod management. The problem is when i go to options and select any mod the game crashes and I have no idea why it does because the mods i am using worked ok in 0.5.4.
by bigman2008
Tue Jul 07, 2009 2:59 am
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24373

Player Profile and Mod Manager

How hard is it to add a player profile manger and mod manger to ta3d to come up before ta3d splash screen? The reason I ask is if its not that hard i can help add it to 0.6 before the beta/test versions are released.
by bigman2008
Thu Sep 18, 2008 11:37 pm
Forum: Suggestion
Topic: networking
Replies: 1
Views: 6095

networking

Is it possible to write a new protocol layer that is server/client like spring. I mean you login to a lobby server to play lan or internet games. and as part of the lobby/game server have a web interface that would let you host a game without starting opengl interface. insode the game have voting fo...
by bigman2008
Wed Sep 10, 2008 11:39 pm
Forum: Help / Aide
Topic: Ta3d 0.5.0 Test 8 problem
Replies: 2
Views: 7591

Ta3d 0.5.0 Test 8 problem

Hi all, I have a problem with allegro alleggl on Fujitsu Lifebook N6420, here are specs, Core2 Duo 2.0ghz 667mhz fsb, Mobility Radeon X1600 512MB video memory 256M dedicated, 2x 100gb sata hdds, Windows Xp and Vista Dualboot, 2gb Ram. I atart Ta3d and it thinks Opengl isn't supported, here is whats ...
by bigman2008
Fri Aug 15, 2008 5:39 pm
Forum: Suggestion
Topic: player profiles and more detailed stats
Replies: 9
Views: 15585

bugs on network play

when you play lan with ai game freezes and un freazes. Also loading of game takes a while. By player manager I mean a drop down menu with add and delete buttons on the main menu, as well how about a mod manager that comes up before the game starts so you don't have extra archives in the main folder,...
by bigman2008
Thu Aug 14, 2008 11:25 pm
Forum: Suggestion
Topic: player profiles and more detailed stats
Replies: 9
Views: 15585

help

is there a way that i can help with the two features i mentioned to get them into 050?
where is dedicated server?
is there a way to run one?
when will the next test version of 050 be released?
by bigman2008
Wed Aug 13, 2008 12:20 pm
Forum: Suggestion
Topic: player profiles and more detailed stats
Replies: 9
Views: 15585

player profiles and more detailed stats

how about making and adding a player profile/name manager on the main screen so that the player can easily change their name? Also, how about adding more pages of stats to post game stats like AOE have Economy,Buildings,Military,etc.? How about looking into SDL for graphics and sound? Also it needs ...
by bigman2008
Wed Jul 23, 2008 1:20 am
Forum: coding / développement
Topic: Test Automated SVN Builds win32
Replies: 3
Views: 8674

Test Automated SVN Builds win32

how about using buildbot to generate automated svn installs of ta3d for people to test?
by bigman2008
Mon Jul 21, 2008 10:52 pm
Forum: coding / développement
Topic: can you send me a file with the latest source
Replies: 5
Views: 11214

can you send me a file with the latest source

can you send me source code and complete set of tools to build on win32 and test latest svn version of ta3d?

Josh
by bigman2008
Tue Jul 08, 2008 9:44 pm
Forum: Suggestion
Topic: team button
Replies: 4
Views: 9271

team button

where is the team button to ally with other players. what about multiplayer saves and autosaves will those features be implemented?
by bigman2008
Tue Jul 08, 2008 4:57 pm
Forum: Suggestion
Topic: dedicated server and integrated map and unit editor
Replies: 5
Views: 11466

add zip support

can you add support for zip archives, I believe they would load quicker than hpi ccx gp and ufo also add a unit pack manger and support for 1000+ units in one archive. also add a folder for unit packs and expansions, because the game runs really slow if you put lots of archives in the root dir. if y...
by bigman2008
Tue Jul 08, 2008 3:42 pm
Forum: Suggestion
Topic: dedicated server and integrated map and unit editor
Replies: 5
Views: 11466

HD res

maybe so how easy will it be to do it.

also what archives are supported?

050t4 crashes with hpi files in multiplayer.

how do i lad original; menus?
by bigman2008
Tue Jul 08, 2008 3:02 pm
Forum: Suggestion
Topic: dedicated server and integrated map and unit editor
Replies: 5
Views: 11466

dedicated server and integrated map and unit editor

I think this would be better than SupCom if it had a dedicated server for automated lan and internet play with supportt for voting for maps and picking on based on minority or majority rules. Also adding a team button to the skirmish an network lobby would be great as well as a way to select how man...