Search found 16 matches
- Thu Apr 17, 2008 7:42 am
- Forum: Help / Aide
- Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
- Replies: 14
- Views: 20905
- Wed Apr 16, 2008 6:07 am
- Forum: Help / Aide
- Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
- Replies: 14
- Views: 20905
- Tue Apr 15, 2008 8:36 am
- Forum: Help / Aide
- Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
- Replies: 14
- Views: 20905
- Sat Apr 12, 2008 11:13 am
- Forum: Help / Aide
- Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
- Replies: 14
- Views: 20905
- Sat Apr 12, 2008 10:54 am
- Forum: Help / Aide
- Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
- Replies: 14
- Views: 20905
TA3D 0.4.2. Windows (Doors Package) hanging...
Not sure if this is the right forum, but here is my problem: Installed Doors package for Windows, seemed all perfectly fine. Copied all the necessary original files into the run directory (the exe issued an error message without this, as expected). Now, starting the executable, it hangs, with full C...
- Sat Apr 12, 2008 8:02 am
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
The light_emitters thing is just to get rid of a warning. Goalie Ca has made a small change to jpgalleg to get rid of the warning I posted. See http://www.allegro.cc/forums/thread/595951 I saw you have #define'd sleep to be rest... while that works, I would have preferred to replace the few calls to...
- Fri Apr 11, 2008 11:59 am
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
I found one issue in jpgalleg 2.6, I think I'll put that to the AD mailing list. We'll see what happens with that. There are several occurrences of sleep(...) in the code, I suggest they all be replaced by rest(...) which is the portable allegro equivalent. gui.cpp(1318) reads if( wndFile->PullAsBoo...
- Fri Apr 11, 2008 9:00 am
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
Doors: Message queueing/passing is about Windows and MFC, not about MSVC. MSVC is only just the compiler/IDE used to compile C/C++ programs. I don't like MFC very much and only used it once for a tool. Read C++? Much of that depends on proper naming of classes, structs and variables, and proper nami...
- Fri Apr 11, 2008 6:46 am
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
Customers first! No need to rush. Good luck for the data recovery... During the weekend, I'll be quite busy on my own, so I have to see what I can do. Well, you can get very much used to visual layout when developing. I'm using MSVC for 10 years now, versions 6.0, 7.0 and 7.1, and we're about to mov...
- Thu Apr 10, 2008 7:05 pm
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
zuzuf: Thanks, got this into TortoiseSVN and copied the depot. When I eventually have anything to submit, I'll send you either the modified source or a patch to apply to the depot, whatever suits better. Or both. Olof, the chief developer of guichan, always prefers diff files to easily submit a patc...
- Thu Apr 10, 2008 4:19 pm
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
- Thu Apr 10, 2008 2:43 pm
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
Hmm. I have the 0.4.2 sources... which is not a good starting point for making changes... should get SVN head, but if that doesn't compile on Win32, maybe it's better to wait a while, until that's completed (I assume that this is some work in progress?)... What about all these warnings I get? Would ...
- Thu Apr 10, 2008 1:26 pm
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
No need to hurry. ;) Right, Cire has made a lot of comments which refer to MSVC porting. But as I see it, many of these issues may be due to the fact that my version is a little too old. Have to think of what the right way to go is, maybe use MinGW for this? Or try the new MSVC 8 SP1? Or stick to th...
- Thu Apr 10, 2008 12:31 pm
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
Well well. So that one works now, but here come some more severe issues: 1) Function _splitpath_s does not exist for MSVC 7.1. I guess that it should be possible to use an allegro function for this? Like get_filename, get_extension, make_relative_filename or similar? 2) There are many warnings about...
- Thu Apr 10, 2008 11:34 am
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
- Thu Apr 10, 2008 7:53 am
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 38869
Hi all, being new here, I'm trying to compile this from the sources. Using MSVC 7.1. Well, the existing documentation is not exactly helpful, so I'm here asking. What is glew.h? That file is expected in tools/win32/include/gl/glew.h so what library is this and where do I get it? I'm an old-time fan ...