Search found 16 matches

by tobing
Thu Apr 17, 2008 7:42 am
Forum: Help / Aide
Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
Replies: 14
Views: 20755

Good luck with your exams! That's something which is really important...
by tobing
Wed Apr 16, 2008 6:07 am
Forum: Help / Aide
Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
Replies: 14
Views: 20755

I see. I'll give it a shot when I have time again, probably this weekend.
by tobing
Tue Apr 15, 2008 8:36 am
Forum: Help / Aide
Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
Replies: 14
Views: 20755

Looking forward to 0.4.3 and Doors next package. I have played skirmish and 0.4.2. binaries crashed during battle (I used the executable that was inside Doors package).
by tobing
Sat Apr 12, 2008 11:13 am
Forum: Help / Aide
Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
Replies: 14
Views: 20755

Oops, seems a little tricky, tried again and now it seems to work...
by tobing
Sat Apr 12, 2008 10:54 am
Forum: Help / Aide
Topic: TA3D 0.4.2. Windows (Doors Package) hanging...
Replies: 14
Views: 20755

TA3D 0.4.2. Windows (Doors Package) hanging...

Not sure if this is the right forum, but here is my problem: Installed Doors package for Windows, seemed all perfectly fine. Copied all the necessary original files into the run directory (the exe issued an error message without this, as expected). Now, starting the executable, it hangs, with full C...
by tobing
Sat Apr 12, 2008 8:02 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

The light_emitters thing is just to get rid of a warning. Goalie Ca has made a small change to jpgalleg to get rid of the warning I posted. See http://www.allegro.cc/forums/thread/595951 I saw you have #define'd sleep to be rest... while that works, I would have preferred to replace the few calls to...
by tobing
Fri Apr 11, 2008 11:59 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

I found one issue in jpgalleg 2.6, I think I'll put that to the AD mailing list. We'll see what happens with that. There are several occurrences of sleep(...) in the code, I suggest they all be replaced by rest(...) which is the portable allegro equivalent. gui.cpp(1318) reads if( wndFile->PullAsBoo...
by tobing
Fri Apr 11, 2008 9:00 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

Doors: Message queueing/passing is about Windows and MFC, not about MSVC. MSVC is only just the compiler/IDE used to compile C/C++ programs. I don't like MFC very much and only used it once for a tool. Read C++? Much of that depends on proper naming of classes, structs and variables, and proper nami...
by tobing
Fri Apr 11, 2008 6:46 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

Customers first! No need to rush. Good luck for the data recovery... During the weekend, I'll be quite busy on my own, so I have to see what I can do. Well, you can get very much used to visual layout when developing. I'm using MSVC for 10 years now, versions 6.0, 7.0 and 7.1, and we're about to mov...
by tobing
Thu Apr 10, 2008 7:05 pm
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

zuzuf: Thanks, got this into TortoiseSVN and copied the depot. When I eventually have anything to submit, I'll send you either the modified source or a patch to apply to the depot, whatever suits better. Or both. Olof, the chief developer of guichan, always prefers diff files to easily submit a patc...
by tobing
Thu Apr 10, 2008 4:19 pm
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

Do you have any written coding conventions?

When I make changes and want to submit them, what format would you prefer?

I can't find the SVN data to get from the depot, could you post that or direct me to the right place?
by tobing
Thu Apr 10, 2008 2:43 pm
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

Hmm. I have the 0.4.2 sources... which is not a good starting point for making changes... should get SVN head, but if that doesn't compile on Win32, maybe it's better to wait a while, until that's completed (I assume that this is some work in progress?)... What about all these warnings I get? Would ...
by tobing
Thu Apr 10, 2008 1:26 pm
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

No need to hurry. ;) Right, Cire has made a lot of comments which refer to MSVC porting. But as I see it, many of these issues may be due to the fact that my version is a little too old. Have to think of what the right way to go is, maybe use MinGW for this? Or try the new MSVC 8 SP1? Or stick to th...
by tobing
Thu Apr 10, 2008 12:31 pm
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

Well well. So that one works now, but here come some more severe issues: 1) Function _splitpath_s does not exist for MSVC 7.1. I guess that it should be possible to use an allegro function for this? Like get_filename, get_extension, make_relative_filename or similar? 2) There are many warnings about...
by tobing
Thu Apr 10, 2008 11:34 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

Thanks for the warm welcome. I just found glew on sourceforge and downloaded the current version. I'll see how that works...
by tobing
Thu Apr 10, 2008 7:53 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37996

Hi all, being new here, I'm trying to compile this from the sources. Using MSVC 7.1. Well, the existing documentation is not exactly helpful, so I'm here asking. What is glew.h? That file is expected in tools/win32/include/gl/glew.h so what library is this and where do I get it? I'm an old-time fan ...