Search found 54 matches

by yoshi314
Sun Dec 25, 2011 12:32 pm
Forum: Tests
Topic: r2932 tests
Replies: 2
Views: 15029

Re: r2932 tests

posting screens. sorry it took so long. it's still present on current svn. https://picasaweb.google.com/105250767104102268082/Ta3d the issue appears when nanolathe particles occupy upper half of the screen. also, severe slowdown is observed at that time. scrolling map so that nanolathe is in lower h...
by yoshi314
Sun Oct 16, 2011 7:48 pm
Forum: Tests
Topic: r2932 tests
Replies: 2
Views: 15029

r2932 tests

Seems that some work went into this game, but old issues still bug me ;) As usual the arm mission 5 (beachhead on thalassean) takes a beating ;) - nanolathe causes weird green fog to appear over portion of land, under the trees and units, and on water. goes away after nanolathe. only disabling parti...
by yoshi314
Mon Jan 31, 2011 8:17 am
Forum: Help / Aide
Topic: ta3d scans my /home/$USER on startup for resources
Replies: 11
Views: 30890

Re: ta3d scans my /home/$USER on startup for resources

well basically, when i install the game, libyuni also gets installed into the system into /usr/include. /usr/lib etc.

i would like to separate that, considering that (from what i understood) game links libyuni statically.

it's more of a game buildsystem issue, not libyuni issue.
by yoshi314
Mon Jan 24, 2011 10:32 am
Forum: Tests
Topic: r2741 - assertion failed at grid.hxx
Replies: 2
Views: 12947

Re: r2741 - assertion failed at grid.hxx

the usual "beachhead at thalassean" mission ;)

i'll try a few more times.
by yoshi314
Sun Jan 23, 2011 7:36 pm
Forum: Tests
Topic: r2741 - assertion failed at grid.hxx
Replies: 2
Views: 12947

r2741 - assertion failed at grid.hxx

this happens staraight after displaying few secconds of a mission. [Sun Jan 23 20:33:46 2011][ta3d][infos] [battle] initPostFlight() done in 14 msec. [Sun Jan 23 20:33:46 2011][ta3d][infos] [battle] waitUntilReady() done in 0 msec. [Sun Jan 23 20:33:46 2011][ta3d][infos] Time of loading :38.921001s ...
by yoshi314
Sun Jan 23, 2011 7:33 pm
Forum: Help / Aide
Topic: ta3d scans my /home/$USER on startup for resources
Replies: 11
Views: 30890

Re: ta3d scans my /home/$USER on startup for resources

cool, it seems to be working. i am still having some problems with libyuni - it's about it installing it's development files along with the game, which is more suited for a separate package. i hope to work it around someway. anyway, here's the gentoo ebuild i hacked together https://github.com/yoshi...
by yoshi314
Thu Jan 06, 2011 8:16 pm
Forum: Help / Aide
Topic: ta3d scans my /home/$USER on startup for resources
Replies: 11
Views: 30890

Re: ta3d scans my /home/$USER on startup for resources

while we're at it, some new build error popped up from /mnt/data2/tmp/games-strategy-ta3d-9999/work/ta3d/src/libs/yuni/src/yuni/core/version/version.cpp:2: /mnt/data2/tmp/games-strategy-ta3d-9999/work/ta3d/src/libs/yuni/src/yuni/core/version/../string/../customstring/traits/into.h: In static member ...
by yoshi314
Wed Dec 15, 2010 8:42 am
Forum: Help / Aide
Topic: ta3d scans my /home/$USER on startup for resources
Replies: 11
Views: 30890

Re: ta3d scans my /home/$USER on startup for resources

ok, it went past that. now i'm stuck further in [ 39%] Building CXX object libs/yuni/src/yuni/CMakeFiles/yuni-static-core.dir/core/uri/uri.cpp.o /mnt/data2/tmp/games-strategy-ta3d-9999/work/ta3d/src/ta3d/src/misc/paths.cpp: In function 'TA3D::String TA3D::Paths::ExtractFilePath(const TA3D::String&, ...
by yoshi314
Tue Dec 14, 2010 5:32 pm
Forum: Help / Aide
Topic: ta3d scans my /home/$USER on startup for resources
Replies: 11
Views: 30890

Re: ta3d scans my /home/$USER on startup for resources

i'll let you know in 3 hours (will update post).

edit: no, it still doesn't build.

libyuni is at r1385 atm.
by yoshi314
Mon Dec 13, 2010 9:36 pm
Forum: Help / Aide
Topic: ta3d scans my /home/$USER on startup for resources
Replies: 11
Views: 30890

Re: ta3d scans my /home/$USER on startup for resources

cool, i'll test it in a moment. now i only have to review how to invoke ta3d --install to install files off cd properly. [100%] Built target yuni-config -- Looking for the Yuni Framework - Requires: core -- Looking for the Yuni Framework - failed - the required modules could not be found yuni-config...
by yoshi314
Mon Dec 13, 2010 8:37 am
Forum: Help / Aide
Topic: ta3d scans my /home/$USER on startup for resources
Replies: 11
Views: 30890

ta3d scans my /home/$USER on startup for resources

I've finally managed to package ta3d for gentoo. It builds and works fine, but for some strange reason it includes my ENTIRE home directory on resource directories list. that means that starting it up takes a while, as it goes through my entire home directory looking for...someting (as seen through ...
by yoshi314
Sat Dec 11, 2010 3:59 pm
Forum: Tests
Topic: r2727
Replies: 4
Views: 17670

Re: r2727

not quite, i am getting a big gray rectangle that goes between invisible and 100% opaque . it seems like each cycle takes ~1 second. i'll try doing screenshots. it looks similar to first screen, a bit. it behaves a bit like water, after further investigation. higher areas are unaffected by this grap...
by yoshi314
Fri Dec 10, 2010 4:42 pm
Forum: Tests
Topic: r2727
Replies: 4
Views: 17670

r2727

i'm having an odd problem which might be related to my drivers. after i start any mission i get something that looks like huge gray rectangle that slowly fades in and out and covers entire screen (except menus). it sometimes changes angles. does anybody know which video option might be causing such ...
by yoshi314
Tue May 18, 2010 5:54 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99389

Re: Beta 11 test report

if that helps with anything - units that fire missiles/torpedos/big projectiles (bertha) have pretty high hit rate. the problem usually applies to lasers. pewees also have a decent hit rate, whatever they are shooting with ;) d-gun also has ~100% accuracy as far as i can say (the only accurate way t...
by yoshi314
Mon May 17, 2010 11:14 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99389

Re: Beta 11 test report

16. Commander can hit and destroy still units, when ordered to target the ground somewhere behind them ;) [the aiming bug is still there] this needs to be rephrased. there's nothing wrong in scoring an accidental hit on an object that is in the line of fire. what i meant was - it is much easier to ...
by yoshi314
Mon May 10, 2010 10:09 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99389

Re: Beta 11 test report

I don't see a problem here. It is a nice and logic extension to OTA. Commander has two arms with nanolate spray & lazer. You issued two actions and if distance allows why no to make two things simultaneously? I hope zuzuf will leave this. Also you can order attack and reclaim on the same unit to sp...
by yoshi314
Wed May 05, 2010 4:38 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99389

Re: Beta 11 test report

starting and exiting arm CC mission 1 few times in a row results in a crash 1st run - high water quality, normal shadow quality 2nd run - normal water quality, normal shadow quality 3nd run - normal water quality, shadows off (not sure if it matters) Obtained 24 stack frames. ./ta3d(_Z17backtrace_ha...
by yoshi314
Wed May 05, 2010 5:00 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99389

Re: Beta 11 test report

Well, looks like some troubles with lua scripts. Are you using Linux? (Cause on Win XP no such bug noticed). yes. and i must say i'm glad i am, because it would pass unnoticed ;) tested, and seems to be ok now. i can start the mentioned mission, the water and land looks normal too. i'll have to tes...
by yoshi314
Tue May 04, 2010 6:56 pm
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99389

Re: Beta 11 test report

first map of arm CC mission. just the sea and black terrain. no units at all, even on minimap. edit: there is something interesting in the log, wait a moment [Tue May 4 20:55:03 2010][ta3d][infos] [battle] Loading details texture... [Tue May 4 20:55:03 2010][ta3d][infos] [battle] Initialising the Fo...
by yoshi314
Tue May 04, 2010 10:02 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99389

Re: Beta 11 test report

when starting some water-based missions there are no units on the map. also, the land is barely visible (black).

i was thinking it was graphics error, but i cannot select any units by dragging , or ctrl+a . also, mission doesn't end too.

i'd like somebody to verify this, before adding to the list.
by yoshi314
Mon May 03, 2010 8:40 am
Forum: Tests
Topic: Need actualisation - test report from beta 11
Replies: 52
Views: 99389

Re: Beta 11 test report

pressing ESC in "solo" menu quits the game. it's not a crash judging by the output.

also, when reclaiming something small (e.g. a burnt tree) the nanolathe beam is way too wide.
by yoshi314
Sun May 02, 2010 10:07 pm
Forum: Tests
Topic: r2580 tests
Replies: 2
Views: 12830

Re: r2580 tests

* order a commander to attack something, then order him to build something next to his target. the commander will attack and nanolathe at the same time ;) * commander can get stuck between trees, and even reclaiming is impossible in this situation (wtf?) * ship pathfinding sucks. order a ship to go ...
by yoshi314
Mon Apr 26, 2010 8:35 pm
Forum: Tests
Topic: r2580 tests
Replies: 2
Views: 12830

r2580 tests

so far a minor annoyance noticed - order commander to move somewhere, and in the meantime change his orders to build something in the middle of the way he was ordered to walk. the commander will build the structure, while walking without moving ;) - commander can hit and destroy still units, when or...
by yoshi314
Sun Apr 25, 2010 4:12 pm
Forum: Tests
Topic: r2572 tests
Replies: 9
Views: 24407

Re: r2572 tests

ok one more thing that is dragging through revisions. let's assume you've selected a big building to build, but have no suitable place to build it on. both right click and left click will attempt to place it. there is no way to cancel placing the "blueprint" with mouse (maybe there is a key for it?)...
by yoshi314
Sun Apr 25, 2010 10:16 am
Forum: Tests
Topic: r2572 tests
Replies: 9
Views: 24407

Re: r2572 tests

defeat bug is fixed, all right. enemy units are much better at hitting their target. commander still has ~33% aim, even for still units. it only has good aim against buildings. i think there should be a command line parameter to be able to launch a selected mission without clicking through the menu....
by yoshi314
Sat Apr 24, 2010 7:18 pm
Forum: Tests
Topic: r2572 tests
Replies: 9
Views: 24407

Re: r2572 tests

ok, looks like the enemy can (randomly) hit the commander now. but he cannot hit anything, unless he uses a d-gun. definitely an improvement.

also, it looks like the instant-defeat on arm mission 6 is random. restarting the mission helps.
by yoshi314
Sat Apr 24, 2010 4:01 pm
Forum: Tests
Topic: r2572 tests
Replies: 9
Views: 24407

Re: r2572 tests

also, when starting arm mission 6 (my favorite test monkey ;)) commander gets attacked by a few A.K.'s, but neither him of the enemies can hit (and damage) each other with their lasers. only the d-gun works. it looks like they are hitting the ground right before their target. there is some serious f...
by yoshi314
Fri Apr 23, 2010 6:59 pm
Forum: Tests
Topic: r2572 tests
Replies: 9
Views: 24407

r2572 tests

not much for now. this one needs fixing, though my soundcard was locked by another process (somehow alsa dmix doesn't work on arch linux) LSA lib pcm_dmix.c:1010:(snd_pcm_dmix_open) unable to open slave [Fri Apr 23 21:02:53 2010][ta3d][error] [audio] Mix_OpenAudio: No available audio device during s...
by yoshi314
Mon Apr 19, 2010 6:34 pm
Forum: Tests
Topic: r2561 tests
Replies: 4
Views: 16155

Re: r2561 tests

glxinfo output :

Code: Select all

yoshi@box ~ $ glxinfo | grep point
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
by yoshi314
Mon Apr 19, 2010 10:09 am
Forum: Tests
Topic: r2561 tests
Replies: 4
Views: 16155

Re: r2561 tests

If you want to test video support, just create a smpeg compatible video and name it video/intro.mpg, it should be played at startup. oooh, i thought it supports original files natively (they are smacker videos if i remember correctly, and ffmpeg should handle them). i'll post the required into in a...
by yoshi314
Sun Apr 18, 2010 6:57 pm
Forum: Tests
Topic: r2561 tests
Replies: 4
Views: 16155

Re: r2561 tests

also, just updated svn (2562 ) and i have this when reconfiguring with cmake : CMake Warning at libs/yuni/src/yuni/cmake/core.cmake:64 (FIND_PACKAGE): Could not find module Findzlib.cmake or a configuration file for package zlib. Adjust CMAKE_MODULE_PATH to find Findzlib.cmake or set zlib_DIR to the...
by yoshi314
Sun Apr 18, 2010 4:32 pm
Forum: Tests
Topic: r2561 tests
Replies: 4
Views: 16155

r2561 tests

[Sun Apr 18 18:33:25 2010][ta3d][infos] [paths] findPath : 30574 µs (....) [Sun Apr 18 18:33:49 2010][ta3d][infos] [paths] findPath : 13458 µs (...) [Sun Apr 18 18:34:33 2010][ta3d][infos] [paths] findPath : 15280 µs happens when trying to capture or build anything on TA arm 6 mission "Beachhead on...
by yoshi314
Wed Apr 07, 2010 8:43 pm
Forum: Tests
Topic: r2556 tests
Replies: 8
Views: 22567

Re: r2556 tests

ok, the shaders look good. i'll start a new thread soon. in the meantime : - starting the mission 6 "beachhead on thalassean" (arm campaing, standard TA) results in instant defeat ;) - annihilator turret cannot hit a stationary target [facepalm here]. the beam doesn't seem to hit the ground either -...
by yoshi314
Wed Apr 07, 2010 7:52 pm
Forum: Tests
Topic: r2556 tests
Replies: 8
Views: 22567

Re: r2556 tests

ok, i found a shader bug, that's most likely not related to the mesa 3d library [Wed Apr 7 21:54:35 2010][ta3d][debug] [shader] Vertex shader: `shaders/map_shadow.vert` compiled [Wed Apr 7 21:54:35 2010][ta3d][error] [shader] Fragment shader: `shaders/map_shadow.frag` failed to compile [Wed Apr 7 21...
by yoshi314
Wed Apr 07, 2010 7:34 pm
Forum: coding / développement
Topic: unbundling the libraries
Replies: 1
Views: 11753

unbundling the libraries

i'd like to attempt to package the game for gentoo. in order to do that i will need to unbundle the 3rd party stuff from the game and package it separately. so i'd like to ask about a few things. - will cmake pick up system installation of libyuni and luajit (and possibly some other extra dep) or do...
by yoshi314
Wed Apr 07, 2010 7:24 pm
Forum: Tests
Topic: r2556 tests
Replies: 8
Views: 22567

Re: r2556 tests

one more thing - there is an awful right-click left-click incosistency that's really confusing capture order for commander [keyboard O,C] and left click - will capture the unit capture order for commander [keyboard O,C] and right click - will attack the unit. also the pathfinding is really messed up...
by yoshi314
Wed Apr 07, 2010 7:01 pm
Forum: coding / développement
Topic: Sky renderer
Replies: 7
Views: 21456

Re: Sky renderer

ok, time for a dumb question - how do we rotate the camera to actually see it?
by yoshi314
Wed Apr 07, 2010 6:02 pm
Forum: Tests
Topic: r2556 tests
Replies: 8
Views: 22567

r2556 tests

various unit behavior i noticed with aircraft - construction units don't help with building when patrolling (tested on construction planes). i think they did in TA, but i could be wrong. - selecting 2 construction units of the exact same type does not allow building (build menu is disabled when you ...
by yoshi314
Tue Apr 06, 2010 5:06 pm
Forum: Tests
Topic: r2552 tests
Replies: 3
Views: 13620

Re: r2552 tests

coll, running off to test now. i think left+right (pressed together) should also rotate the camera. on my mouse wheel serves as a middle button. ok, it works. one more bug found with current svn (r2554) - trying to order commander to reclaim the antenna unselects the commander (i think it was done w...
by yoshi314
Mon Apr 05, 2010 3:46 pm
Forum: Tests
Topic: r2552 tests
Replies: 3
Views: 13620

r2552 tests

pretty much everything works fine, and with good performance. the more serious issue is lack of info on keyboard shortcuts. how do i rotate the camera? i can give some more detailed tests later on. also, there is no info on keyboard shortcuts, nor ability to configure them. problems : - i cannot bui...
by yoshi314
Sun Apr 04, 2010 1:05 pm
Forum: coding / développement
Topic: LuaJIT
Replies: 10
Views: 25522

Re: LuaJIT

It's the first report we have with a regular mesa driver well, not quite the regular one. it's the new gallium driver, from the experimental branch. it finally advertises opengl 2.1 support, while classic mesa has 1.3/1.4. it still has its quirks. if you can give some more technical info on those n...
by yoshi314
Sat Apr 03, 2010 6:05 pm
Forum: coding / développement
Topic: LuaJIT
Replies: 10
Views: 25522

Re: LuaJIT

i don't know how it affects gameplay, but i've tested current svn with current git of mesa gallium drivers.

works like a charm, but i cannot see nanolathe particles. is that a known issue, or maybe it's a problem with current mesa?
by yoshi314
Tue Sep 01, 2009 4:06 pm
Forum: Tests
Topic: Bugs on 0.6.0. alpha 14
Replies: 10
Views: 17593

Re: Bugs on 0.6.0. alpha 14

i think some extra error handling around SDL audio should be enough (if possible)
by yoshi314
Mon Aug 31, 2009 7:10 pm
Forum: Tests
Topic: Bugs on 0.6.0. alpha 14
Replies: 10
Views: 17593

Re: Bugs on 0.6.0. alpha 14

current svn, rev 2030 when audio is playing on linux (by other process) and you exit the "options" menu to the main menu (actually i have dmix set up, so it should not block the card). ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unab...
by yoshi314
Mon Aug 10, 2009 3:22 pm
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 27456

Re: cmake 2.6.4 cannot configure sources

i figured out the issue - i tend to checkout svn via git-svn and it didn't fetch that library somehow (if it's an external svn source - that might be the reason)
by yoshi314
Sat Aug 08, 2009 11:56 am
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 27456

cmake 2.6.4 cannot configure sources

i've been stuck for this since ~ a week or so, when trying to run cmake . in src directory. CMake Error at CMakeLists.txt:53 (ADD_SUBDIRECTORY): add_subdirectory given source "libs/yuni/src" which is not an existing directory. does anybody have a clue what does that dir do in CMakeFiles.txt ? what i...
by yoshi314
Sun Oct 26, 2008 10:05 pm
Forum: coding / développement
Topic: recurring trunk build issue
Replies: 3
Views: 8820

recurring trunk build issue

/usr/src/ta3d/src/3do.cpp:2129: undefined reference to `TA3D::Math::RandFromTable()' /usr/src/ta3d/src/3do.cpp:2136: undefined reference to `TA3D::Math::RandFromTable()' i've been getting this quite often since a month or two. sometimes it goes away. do you have any clue whether i need some extra l...
by yoshi314
Sat Aug 23, 2008 7:37 pm
Forum: coding / développement
Topic: Linux packages :)
Replies: 2
Views: 6082

as soon as this thing starts building with gcc-4.3 i'll be happy to provide a gentoo ebuild. right now i'm fighting with compilation problems. one requires allegrogl patch, the other seems to be already discussed on the forums, and might originate from old allegro/allegrogl edit: seems like updating...
by yoshi314
Sun Mar 09, 2008 9:21 pm
Forum: coding / développement
Topic: TA3D 0.4.2 RC 1
Replies: 6
Views: 12020

that gcc 4.2 thing is strange. i have nearly all system built with it [where there is source code available], and yet it breaks with allegrogl.

strange.
by yoshi314
Sun Mar 09, 2008 10:27 am
Forum: coding / développement
Topic: TA3D 0.4.2 RC 1
Replies: 6
Views: 12020

linux bugs? well, only one that is really annoying is gcc 4.2 incompatibility ;) . but that's not something that can be solved for 0.4.2 :] i mostly have nanolathe spray dissappearing quite often. oh, and weird things happen when you build 2 or more things and you run out of metal or energy (it's mu...