Search found 114 matches

by Doors
Fri Oct 30, 2009 4:25 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 42934

Re: 0.6 news

Is there a distro that just gives you a command line with a working compiler? I kind of like pclinuxos but it adds grub without telling you it won't ask to write before installing, but no compiler included and no idea how to add it yet. I think that a distro like ubuntu (or Mandriva perhaps I did n...
by Doors
Fri Oct 30, 2009 6:26 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 42934

Re: 0.6 news

yes but it's the point. casual users maybe stop when they found they should know what's the diffrent of the linuxs, though this is so simple. There are mass things in linux was so. /:^[ And ppl always enjoy linux after they really start use, but most of big momentum "diffcultly to use/ not compulso...
by Doors
Tue Oct 27, 2009 6:21 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 42934

Re: 0.6 news

I don't see any interest in MSys for Yuni (even for Ta3D) since it is quite useless and not well suited (you have to check if you are in a MSys env, like if it were another platform, which is a nonsense for me - we have enough work) but if it is really needed, we will try to fix it. How is it diffe...
by Doors
Mon Oct 26, 2009 10:39 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 42934

Re: 0.6 news

built and uploaded :wink: PS: I didn't manage to build it from a windows, I cross-compiled it. It seems there is a bug in TA3D/Yuni configuration interface, TA3D doesn't find Yuni when compiling from MSYS :cry: Broken on R02068 - Yuni config doesn't seem to work on Win32. Still trying to figure out ...
by Doors
Sun Sep 13, 2009 10:58 pm
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 9166

Re: cmake 2.6.4 cannot configure sources

there are a cmake pack on door's site, that one work well except some wrong commands Whats the problem? I posted everything in working condition, I thought. If I glitched I would like to know. The 4.4.0 pack should self extract fine. Then extract an r0xxxx source pack pack. Goes into /home/ta3d/r0x...
by Doors
Tue Aug 18, 2009 5:34 pm
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 9166

Re: cmake 2.6.4 cannot configure sources

A mailing list is already available about issues specific to libyuni, and its developers rarely read this forum. Perhaps would you] prefer a forum (like for ta3d) to report issues or to request some help about this library ? I was not sure the problem was with libyuni. The error message was unclear...
by Doors
Mon Aug 17, 2009 5:13 pm
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 9166

Re: cmake 2.6.4 cannot configure sources

milipili wrote:
Doors wrote:P.S. - I am fighting some sort of Yuni error on R02020, double rint redeclaration.
Fixed thanks :) (yuni:r667)
Thanks.

R02020 compiles with Mingw 4.4.0 on Win32

I will have an updated source package up hopefully by tonight.

A fresh demo package in the next few days.
by Doors
Mon Aug 10, 2009 6:31 pm
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 9166

Re: cmake 2.6.4 cannot configure sources

i figured out the issue - i tend to checkout svn via git-svn and it didn't fetch that library somehow (if it's an external svn source - that might be the reason) The Ta3d SVN links somehow to the Yuni SVN so that updating Ta3d also updates Yuni. Tortoise handles it, the context menu stuff drives me...
by Doors
Mon Aug 10, 2009 12:36 am
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 9166

Re: cmake 2.6.4 cannot configure sources

i've been stuck for this since ~ a week or so, when trying to run cmake . in src directory. CMake Error at CMakeLists.txt:53 (ADD_SUBDIRECTORY): add_subdirectory given source "libs/yuni/src" which is not an existing directory. does anybody have a clue what does that dir do in CMakeFiles.txt ? what ...
by Doors
Mon Mar 09, 2009 6:10 pm
Forum: 3D Models
Topic: 3D resources
Replies: 21
Views: 17977

Here`s Rapidshare link to TaSpring 3D map features. (25 Mb) Rapidshare There are some good-looking models Rapidshare link has been busy for quite some time now. E-mail me direct, once I have it I can post it on my site. That way no one has to wait to get it. Ok, that was easy to work around after B...
by Doors
Sun Mar 08, 2009 9:39 pm
Forum: coding / développement
Topic: HawkNL is gone too
Replies: 8
Views: 5135

Yeah, no that correct libraries are shipped with the code it's much easier :) Thank you. Just tried R1534 everything looks good until it tries to link 3dmeditor then [ 54%] Built target stdafx Scanning dependencies of target 3dmeditor Linking CXX executable ../3dmeditor.exe tools/win32/mingw32/libs...
by Doors
Sun Mar 08, 2009 7:31 pm
Forum: coding / développement
Topic: HawkNL is gone too
Replies: 8
Views: 5135

Currently 3DM is in an unknown state (it seems to work but it may crash easily ...). I've added all SDL*,FTGL, freetype libraries (includes and binaries) in the source tree, so now you don't need to install them anymore on your mingw32 installation to build TA3D :) (you still need zlib ... I am wor...
by Doors
Sun Mar 01, 2009 7:16 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 42934

Re: 0.6 news

So where are we with 0.6 ? It uses SDL instead of Allegro, Allegro stuffs have been completely removed. Quick question. Will the SDL libraries and or sourcecode be included in the Ta3d sourcetree like the allegro Etc stuff was? I am hoping so, it makes it easier to work on multiple projects when th...
by Doors
Wed Jan 14, 2009 11:11 pm
Forum: Suggestion
Topic: wish list for TA3D 0.6.0
Replies: 43
Views: 78820

We should think about the best fitted way to rotate - maybe holding mouse button, maybe add some key... I vote for mouse :) Since most people by this point have mice with scroll wheels perhaps enable rotation with a click on the scroll wheel then choose by rotating it then click again to make this ...
by Doors
Sat Nov 29, 2008 2:21 am
Forum: Announcements / Annonces
Topic: TA3D 0.5.0 TEST 11
Replies: 4
Views: 3708

Re: TA3D 0.5.0 TEST 11

It's out !! http://ta3d.org/ta3d-0-5-0-TEST-11-src.7z http://ta3d.org/ta3d-0-5-0-TEST-11-win32.7z For those who want them I have my executables up http://ta3d.freedoors.org/Demo/ta3d-R1303.zip R1303 is the SVN number for test 11. My mod is for local resources so your user profile isn't filled with ...
by Doors
Mon Nov 10, 2008 3:46 pm
Forum: Tests
Topic: My graphics card problem.
Replies: 5
Views: 4425

nic wrote:where do i download your build for test 10. :?:
Just look at my sig lines.

http://ta3d.freedoors.org
by Doors
Fri Nov 07, 2008 11:06 pm
Forum: Tests
Topic: My graphics card problem.
Replies: 5
Views: 4425

I HAVE a ati mobility radeon 9000 igp yes it is built into a motherbord i have xp pro im not sure of what you mean by reasorces used ta3d 5.0 test 10 i did not compile it myself. and it says something about working around my graphics card. Built in displays often have little glitches. Resources use...
by Doors
Fri Nov 07, 2008 7:25 am
Forum: Tests
Topic: My graphics card problem.
Replies: 5
Views: 4425

Re: My graphics card problem.

I have an ati graphics card and when i start to build the game crashes. :?: can someone please help me fix this problem. Which ATI video card? Built in to motherboard? Operating system ? Resources used? which version of Ta3d? Did you compile it yourself? Will need at at least these to help. Though ...
by Doors
Sun Nov 02, 2008 5:49 pm
Forum: coding / développement
Topic: recurring trunk build issue
Replies: 3
Views: 3462

Re: recurring trunk build issue

/usr/src/ta3d/src/3do.cpp:2129: undefined reference to `TA3D::Math::RandFromTable()' /usr/src/ta3d/src/3do.cpp:2136: undefined reference to `TA3D::Math::RandFromTable()' i've been getting this quite often since a month or two. sometimes it goes away. do you have any clue whether i need some extra l...
by Doors
Sat Oct 25, 2008 1:18 am
Forum: coding / développement
Topic: texturing bug introduced in TEST 10
Replies: 3
Views: 3344

Re: texturing bug introduced in TEST 10

It should be fixed now, I didn't test it with an ATI card but normally it should be fixed. I don't have time to make binaries. So Doors if you feel the will to build some new ones ... :) Yeah Doors, it would be very nice if you do One dutch door as requested. http://ta3d.freedoors.org/Demo/ta3d-R12...
by Doors
Mon Oct 20, 2008 4:12 am
Forum: Tests
Topic: Ta3d 0.5.0. Test 10 bugs
Replies: 11
Views: 6497

Re: Ta3d 0.5.0. Test 10 bugs

Well, first of all - my Best Regards for your work, Zuzuf! Test 10 is the best of all builds I`ve ever seen. For me it is absolutely crashless (with full set of resources). It`s a huge archievment, since I`ve almost always experienced random crashes, now they seems to go somewhere far :P But there ...
by Doors
Mon Oct 20, 2008 4:08 am
Forum: Announcements / Annonces
Topic: TA3D 0.5.0 TEST 10
Replies: 2
Views: 3169

Re: TA3D 0.5.0 TEST 10

as usual you can download Linux packages from repositories, and win32/source package here: http://ta3d.org/ta3d-0.5.0-TEST-10-win32.7z http://ta3d.org/ta3d-0.5.0-TEST-10-src.7z For those who care check my page. http://ta3d.freedoors.org/Demo/Ta3d-0.5.0-T10.exe Ready to play. http://ta3d.freedoors.o...
by Doors
Thu Oct 16, 2008 4:04 pm
Forum: Help / Aide
Topic: Questions regarding more than 3 weapons per unit
Replies: 34
Views: 14452

I don't like the idea to popup the ESC menu on all clients : what if you're giving orders to some units when the menu pops up and by accident you click some button ? I like the way starcraft handles this, we can only sync pause/unpause mechanism and add a pause limit per player so you don't have to...
by Doors
Wed Oct 15, 2008 6:47 pm
Forum: Help / Aide
Topic: Questions regarding more than 3 weapons per unit
Replies: 34
Views: 14452

Yeah the way it works is not obvious ... I couldn't even figure out why it didn't work since I thought you clicked the button actually. Maybe we should change the pause behavior. I propose: 1) showing ESC menu sets pause, leaving the menu unset pause or 2) showing/leaving ESC menu doesn't set/unset...
by Doors
Wed Oct 15, 2008 6:43 pm
Forum: Help / Aide
Topic: Questions regarding more than 3 weapons per unit
Replies: 34
Views: 14452

Doors can you provide a link to full new ta3d build WITHOUT TA resources? Who me? neglect to open a door? well OK a dutch door maybe but here. http://ta3d.freedoors.org/Demo/Ta3d-R1273.exe Installs just like test 8 package except to games\ta3d-R1273 http://ta3d.freedoors.org/Demo/Ta3d-R1273.rar Is ...
by Doors
Tue Oct 14, 2008 8:43 am
Forum: Help / Aide
Topic: Questions regarding more than 3 weapons per unit
Replies: 34
Views: 14452

Yeah, it worked fine. but I`ve got a few suggestions: 1. Duuno why but buildmenu icons are strange - wrong buildings and OLIMPUS!!!! Duuno how did it get there O_O I`ll do more test at home today. 2. There should be exactly version number (track source version) in the main menu in upper left corner...
by Doors
Tue Oct 14, 2008 5:43 am
Forum: Help / Aide
Topic: Questions regarding more than 3 weapons per unit
Replies: 34
Views: 14452

Balthazar wrote:
Doors wrote:
An open door is needed?

Provided.
Doors, you are DA BEST :D
I take it it worked OK then?
by Doors
Mon Oct 13, 2008 9:36 pm
Forum: Help / Aide
Topic: Questions regarding more than 3 weapons per unit
Replies: 34
Views: 14452

I am afraid you'll have to build it by yourself or wait until I come back home next week end (unless someone else is willing to build the code, maybe Doors ?). An open door is needed? Provided. Grab the test 8 game demo then the R1273 updated binaries. extract the update to the demo directory and h...
by Doors
Thu Sep 25, 2008 2:57 am
Forum: Help / Aide
Topic: Questions regarding more than 3 weapons per unit
Replies: 34
Views: 14452

Re: Tests...

Maximum wrote:
I'd send what I have but my package for the stuff I'm working on is 107 MB (un compressed) and includes everything needed to run TA3D without all the TA units info (Just the GUI and textures) so it loads in about 14 seconds.
I can host it if needed, I have room.
by Doors
Sat Sep 20, 2008 4:25 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 9
Replies: 28
Views: 12926

this information will be useful, can you precise how you reproduce these crashes ? it looks like a memory management bug ... this can be fixed :twisted: Currently I just let it set for ten seconds. It does happen far more often when I am experimenting with building my own resource sets though. I go...
by Doors
Fri Sep 19, 2008 11:18 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 9
Replies: 28
Views: 12926

texture settings may be hidden, it's probably set by the global quality/performance settings. This is driver dependent (and platform dependent too ...) Took me a while but I finally found them, they are well hidden indeed. Also I have finally been able to trace the crashes in win32. 679F674F is in ...
by Doors
Fri Sep 19, 2008 6:29 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 9
Replies: 28
Views: 12926

Well, dunno also. Maybe Zuff talking about perfomance/quality settings in drivers (there are several options there - like mapping, FSAA and so on). I hope these aren't hidden in the catalyst control panel. I can't run that peice of cow dung on my system even if I wanted to. It conflicts with WAY!! ...
by Doors
Thu Sep 18, 2008 11:57 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 9
Replies: 28
Views: 12926

the stripes bug is a tough one, I don't know what could give this result but it looks texture related ... what happens if you play with you driver mipmaps settings ? mipmap in the driver? Windows has no such settings in the drivers. perhaps someone out there knows how to play with things like this ...
by Doors
Thu Sep 18, 2008 9:45 am
Forum: coding / développement
Topic: Compilation on Windows / CrossCompile
Replies: 15
Views: 8611

hello together, First to all, i'm a pretty unexpierienced in solving unix'oid build problems, but i switched to mingw, to the prepacked version of Doors, MinGW-Ta3d.7z , which i found on his side. (Thank you!) what i did: exchanged the ta3d v4.2 src against, the actual one v5.0 test 9 installed cma...
by Doors
Thu Sep 18, 2008 8:29 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 9
Replies: 28
Views: 12926

unpause bug is strange, it's a simple piece of code, a really simple locking mechanism, it cannot fail, this must be a kind of dead lock or something like that but not the pause code itself, I'll have to check that myself. as far as the fmodex.dll is concerned, I accidentally removed the dlls when ...
by Doors
Wed Sep 17, 2008 2:07 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 9
Replies: 28
Views: 12926

Re: TA3D 0.5.0 TEST 9

yet an other test release :) it features mainly bug fixes, changing video settings doesn't require restarting the game, you can save multiplayer games but loading is a bit buggy ... any way, it's just more stable :D for others: TA3D 0.5.0 TEST 9 source TA3D 0.5.0 TEST 9 win32 Oops on the win32 - it...
by Doors
Mon Sep 15, 2008 11:34 pm
Forum: coding / développement
Topic: Compilation on Windows / CrossCompile
Replies: 15
Views: 8611

shaddim wrote:Hello together,
tried to compile TA3d test 8 under windows with VS ... and up to now i was not very successful (endless header errors...).... what's the status about VS support?

greetings
VS6 support - yeah its broken, very broken.

But mingw works great though.
by Doors
Mon Sep 15, 2008 5:52 am
Forum: coding / développement
Topic: valid/invalid targets
Replies: 1
Views: 2114

Re: valid/invalid targets

I've just fixed a bug in unit code related to NoChaseCategory and *badTargetCategory variables. I though badTargetCategory meant targets the unit can't attack ... but looking closer it's not the case ... it's NoChaseCategory that defines which targets we mustn't attack. This leads to the question o...
by Doors
Fri Sep 12, 2008 3:58 am
Forum: Help / Aide
Topic: Ta3d 0.5.0 Test 8 problem
Replies: 2
Views: 2913

Re: Ta3d 0.5.0 Test 8 problem

Hi all, I have a problem with allegro alleggl on Fujitsu Lifebook N6420, here are specs, Core2 Duo 2.0ghz 667mhz fsb, Mobility Radeon X1600 512MB video memory 256M dedicated, 2x 100gb sata hdds, Windows Xp and Vista Dualboot, 2gb Ram. I atart Ta3d and it thinks Opengl isn't supported, here is whats...
by Doors
Mon Sep 08, 2008 3:31 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 8
Replies: 21
Views: 9624

it plays just as expected :), no crash, no visible bug, no problem to finish the campaign mission I tested :D That's great. I also just updated my demo archive. I found some problems with what I had so I redid it a bit. It's bigger now but much more stable, extra resources added that were missing.
by Doors
Sun Sep 07, 2008 9:16 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 8
Replies: 21
Views: 9624

Doors: I tested your demo package (with wine), and I must say that's great to have some campaign missions to play :wink: Did it play ok under wine? I only had time to check on 2k. The rest will have to wait a few days, got another short job. There were campaigns in that? cool, I just gathered the t...
by Doors
Sun Sep 07, 2008 7:19 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 8
Replies: 21
Views: 9624

Re: TA3D 0.5.0 TEST 8

it's there :) this release is the first to use repositories for Linux packages (Ubuntu & Mandriva 2008.1), packages are available for 32bits and 64bits OSes. Allegrogl and fmod packages are available too to satisfy dependencies. This test release brings lots of bug fixes and a few improvements I le...
by Doors
Sat Sep 06, 2008 7:09 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 8
Replies: 21
Views: 9624

Hi, I try to install ta3d and i have that : [root@**** ****]# urpmi ta3d Le paquetage demandé ne peut pas être installé : ta3d-0.5.0.WIP.r1208-1.i586 (car libfmodex.so est non satisfait) Désirez-vous tout de même continuer ? (O/n) The libfmodex.a is missing from both the SVN and the tests. I added ...
by Doors
Fri Aug 29, 2008 11:32 pm
Forum: coding / développement
Topic: TA3D Font visual improvment
Replies: 51
Views: 65172

zuzuf wrote:Yep, SDL had everything we want :D !!
COOL!!!
by Doors
Fri Aug 22, 2008 11:13 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 18000

zuzuf wrote:done, but I left LocalData set to the expected value ... so if we use it later we don't get surprises :P
Thanks, I will be doing further testing/playing this weekend.

As soon as I can get a good setup done I will be making a new(simpler) package.
by Doors
Fri Aug 22, 2008 8:58 pm
Forum: coding / développement
Topic: replacing Allegro with SDL
Replies: 3
Views: 2548

zuzuf wrote:if needed yes :)
Thank you, that would make it far simpler for those of us who don't live and breath this day in and day out. Also the fewer things integrated into the compiler the fewer things to go wrong.
by Doors
Fri Aug 22, 2008 8:55 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 18000

try again with r1141, I've added application path :D, I forgot it :? Finds the local stuff now, thx. Been playing around with paths.cpp -> initForWindows Had an idea, changed it to - - - - - void initForWindows() { LocalData = ApplicationRoot; Resources = LocalData + "resources\"; Caches = LocalDat...
by Doors
Fri Aug 22, 2008 8:42 pm
Forum: coding / développement
Topic: replacing Allegro with SDL
Replies: 3
Views: 2548

Re: replacing Allegro with SDL

I've been playing a bit with SDL. It's a powerful library, really easy to use and which doesn't need as many third parties libraries as Allegro (AllegroGL, jpgalleg for jpeg support, libs for ttf support, etc...). I am considering replacing Allegro with SDL for 0.5.1 (not 0.5.0 since we're too clos...
by Doors
Fri Aug 22, 2008 2:35 pm
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 18000

could you post your config.h file ? (at least the end since it - paths - is what matters here) Sure - - - - - #ifndef __CONFIG_H__ # define __CONFIG_H__ //! Define to the address where bug reports for this package should be sent # define PACKAGE_BUGREPORT "zuzuf86@gmail.com" //! Define to the full ...
by Doors
Fri Aug 22, 2008 6:43 am
Forum: coding / développement
Topic: TA3D 0.5.0 TEST 7
Replies: 46
Views: 18000

Re: TA3D 0.5.0 TEST 7

Just got R1139 to compile finally. Found a couple of glitches. From cmakelists.txt line 290 in ta3d IF(WIN32) # Doors - Path fix # FIND_LIBRARY(VAR_LIB_FMODEX fmodex PATHS "${TA3D_SOURCE_DIR}/src/tools/win32/libs" NO_SYSTEM_ENVIRONMENT_PATH) FIND_LIBRARY(VAR_LIB_FMODEX fmodex PATHS "${TA3D_SOURCE_DI...