Search found 17 matches

by REVENGE
Fri Jun 20, 2008 12:25 am
Forum: coding / développement
Topic: Rescue my Commander from drowning !
Replies: 5
Views: 10860

And also, please make highest quality water reflection/refraction not look so buggy/ugly please. :twisted:
by REVENGE
Tue Mar 18, 2008 9:11 pm
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37914

You're right, this is still lacking. Teams aren't implemented because there were no easy way to test it before we got AI so now we can implement it :) It's the first release with campaign support, so a few things may not work as expected (we couldn't test all the missions ...). Thanks for reporting...
by REVENGE
Tue Mar 18, 2008 11:33 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37914

Also, please add an option for right click movement and commands. Playing it on left click is very unnatural. :P

Also, it appears there's no way to configure teams...
by REVENGE
Tue Mar 18, 2008 11:30 am
Forum: coding / développement
Topic: TA3D 0.4.2
Replies: 28
Views: 37914

Hmm. I was testing campaign, and noticed that on the second arm mission, the mission was victorious immediately at the start. 8)
by REVENGE
Mon Feb 04, 2008 5:10 am
Forum: Suggestion
Topic: Map & UI rotation - Ala Simcity but not just quadrants
Replies: 5
Views: 11251

Sounds like what you want is WarCraft III's rotate ability, but with infinite degrees of freedom and after rotating, the screen and minimap stay rotated...
by REVENGE
Mon Jan 21, 2008 3:29 am
Forum: coding / développement
Topic: About mouse pointers
Replies: 8
Views: 14513

How interesting. It would be nice for someone to write a GUI frontend to hpiview, but for now it seems sufficient. By the way, what exactly will the new GAFs be used for other than to replace the cursor animations? I'm assuming we'll have proper 3d explosions someday, so what else are we using them ...
by REVENGE
Sun Jan 13, 2008 9:48 pm
Forum: coding / développement
Topic: wiki
Replies: 8
Views: 13704

Ok, I'm going to assume we're sticking to dokuwiki, so I'll start some article names or a layout proposal. I'll look at existing documentation.
by REVENGE
Sun Jan 13, 2008 12:52 am
Forum: coding / développement
Topic: About mouse pointers
Replies: 8
Views: 14513

What about implementing something like APNG or MNG?

http://en.wikipedia.org/wiki/Animated_P ... k_Graphics
by REVENGE
Wed Jan 09, 2008 11:05 pm
Forum: Tests
Topic: My first TA3D test - 0.4.2 T6
Replies: 1
Views: 6162

My first TA3D test - 0.4.2 T6

Hey, so I dug up my old copy of TA, and ran the program. First off, some bugs I noticed that I'm too lazy to check if they are existing or new: When the camera shows a structure underconstruction, but not the constructor from which the nanolathe originates, the nanolathe particles aren't rendered. W...
by REVENGE
Wed Jan 09, 2008 10:58 pm
Forum: Suggestion
Topic: Building Rotation
Replies: 14
Views: 22379

Touche. Popularity will bring us those benefits eventually. :P
by REVENGE
Wed Jan 09, 2008 3:10 am
Forum: Suggestion
Topic: Building Rotation
Replies: 14
Views: 22379

It's one of the annoyances of OTA in general. Anyways, some sort of rotation implementation would be nice, and in Spring once you've used the hotkeys to set rotation, the default rotation of buildings will be changed for the rest of the game.
by REVENGE
Tue Jan 08, 2008 12:41 pm
Forum: Suggestion
Topic: Building Rotation
Replies: 14
Views: 22379

Building Rotation

In Spring, a useful feature allows you to press the [ / ] keys to rotate the building orientation to face N/S/E/W. It would be nice if TA3D could achieve the same.
by REVENGE
Mon Jan 07, 2008 12:27 pm
Forum: Suggestion
Topic: Wiki System
Replies: 11
Views: 19203

Looks good. Could you deploy a wiki for this sometime soon?
by REVENGE
Mon Jan 07, 2008 3:49 am
Forum: Suggestion
Topic: Wiki System
Replies: 11
Views: 19203

Wiki System

I think it's the best choice. It's flexible and easy to use.
by REVENGE
Mon Jan 07, 2008 12:55 am
Forum: coding / développement
Topic: new member :)
Replies: 3
Views: 7988

Greetings everyone. :)
by REVENGE
Mon Jan 07, 2008 12:54 am
Forum: coding / développement
Topic: TA3D 0.4.2 TEST 6
Replies: 5
Views: 10305

Hmm, are Geotherms currently only buildable on vents, or can they be built anywhere? Restricting them to vents is a good idea.
by REVENGE
Sat Jan 05, 2008 12:41 am
Forum: café
Topic: Greetings
Replies: 1
Views: 6840

Greetings

Hey you guys, I've been lurking on this forum and tracking your project since your visit to the Spring forums some months I ago. I must say, I'm impressed by your progress, and I look forward to your future releases. Regrettably, I can't be of help to you with regards to coding, but if you have some...