Search found 17 matches
- Fri Jun 20, 2008 12:25 am
- Forum: coding / développement
- Topic: Rescue my Commander from drowning !
- Replies: 5
- Views: 10860
- Tue Mar 18, 2008 9:11 pm
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 37914
You're right, this is still lacking. Teams aren't implemented because there were no easy way to test it before we got AI so now we can implement it :) It's the first release with campaign support, so a few things may not work as expected (we couldn't test all the missions ...). Thanks for reporting...
- Tue Mar 18, 2008 11:33 am
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 37914
- Tue Mar 18, 2008 11:30 am
- Forum: coding / développement
- Topic: TA3D 0.4.2
- Replies: 28
- Views: 37914
- Mon Feb 04, 2008 5:10 am
- Forum: Suggestion
- Topic: Map & UI rotation - Ala Simcity but not just quadrants
- Replies: 5
- Views: 11251
- Mon Jan 21, 2008 3:29 am
- Forum: coding / développement
- Topic: About mouse pointers
- Replies: 8
- Views: 14513
How interesting. It would be nice for someone to write a GUI frontend to hpiview, but for now it seems sufficient. By the way, what exactly will the new GAFs be used for other than to replace the cursor animations? I'm assuming we'll have proper 3d explosions someday, so what else are we using them ...
- Sun Jan 13, 2008 9:48 pm
- Forum: coding / développement
- Topic: wiki
- Replies: 8
- Views: 13704
- Sun Jan 13, 2008 12:52 am
- Forum: coding / développement
- Topic: About mouse pointers
- Replies: 8
- Views: 14513
What about implementing something like APNG or MNG?
http://en.wikipedia.org/wiki/Animated_P ... k_Graphics
http://en.wikipedia.org/wiki/Animated_P ... k_Graphics
- Wed Jan 09, 2008 11:05 pm
- Forum: Tests
- Topic: My first TA3D test - 0.4.2 T6
- Replies: 1
- Views: 6162
My first TA3D test - 0.4.2 T6
Hey, so I dug up my old copy of TA, and ran the program. First off, some bugs I noticed that I'm too lazy to check if they are existing or new: When the camera shows a structure underconstruction, but not the constructor from which the nanolathe originates, the nanolathe particles aren't rendered. W...
- Wed Jan 09, 2008 10:58 pm
- Forum: Suggestion
- Topic: Building Rotation
- Replies: 14
- Views: 22379
- Wed Jan 09, 2008 3:10 am
- Forum: Suggestion
- Topic: Building Rotation
- Replies: 14
- Views: 22379
- Tue Jan 08, 2008 12:41 pm
- Forum: Suggestion
- Topic: Building Rotation
- Replies: 14
- Views: 22379
Building Rotation
In Spring, a useful feature allows you to press the [ / ] keys to rotate the building orientation to face N/S/E/W. It would be nice if TA3D could achieve the same.
- Mon Jan 07, 2008 12:27 pm
- Forum: Suggestion
- Topic: Wiki System
- Replies: 11
- Views: 19203
- Mon Jan 07, 2008 3:49 am
- Forum: Suggestion
- Topic: Wiki System
- Replies: 11
- Views: 19203
Wiki System
I think it's the best choice. It's flexible and easy to use.
- Mon Jan 07, 2008 12:55 am
- Forum: coding / développement
- Topic: new member :)
- Replies: 3
- Views: 7988
- Mon Jan 07, 2008 12:54 am
- Forum: coding / développement
- Topic: TA3D 0.4.2 TEST 6
- Replies: 5
- Views: 10305
Greetings
Hey you guys, I've been lurking on this forum and tracking your project since your visit to the Spring forums some months I ago. I must say, I'm impressed by your progress, and I look forward to your future releases. Regrettably, I can't be of help to you with regards to coding, but if you have some...